Commit Graph

1923 Commits

Author SHA1 Message Date
Markus Sauermann 152572ac38 Fix global transform validity for `Node2D` and `Control`
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Hugo Locurcio 6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Michael Alexsander 6d2453425b
Improve `Window._get_contents_minimum_size()`'s code 2023-08-03 10:25:05 -03:00
Rémi Verschelde f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Yuri Sizov 237bd0a615
Merge pull request #80117 from Sauermann/fix-actually-store-safe-rect
Actually store safe-rect in embedder
2023-08-02 21:48:02 +02:00
Michael Alexsander f270163ab0
Expose `Window`'s `_get_contents_minimum_size()` to scripting 2023-08-02 14:40:38 -03:00
Markus Sauermann 1e9d241809 Actually store safe-rect in embedder
`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Markus Sauermann 8c1ce404d7 Fix crash on Windows when closing `Window`
Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.

Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
Yuri Sizov defaac6058 Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Yuri Sizov fd1ee5d56b Merge pull request #79332 from AThousandShips/mp_crash
Prevent crash when accessing `Node` Multiplayer from thread
2023-08-01 17:25:07 +02:00
Markus Sauermann 1c3c17c608 Refactor mouse_entered and mouse_exited notifications
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.

This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.

This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Markus Sauermann 7fead979d6 Disable error condition for accessing safe rect
This PR removes the error-message, which is currently expected to happen.
The task of correctly fixing the underlying problem of window popup
closing is more complex, so this PR solves the immediate
error-notification-problem.
2023-07-26 20:21:30 +02:00
Yuri Sizov d50c52652f Merge pull request #79805 from kumikumi/fix-subviewport-cursor
Prevent SubViewportContainer overriding Subviewport's cursor with its own cursor
2023-07-26 18:40:30 +02:00
Yuri Sizov 712f49ec57 Merge pull request #79766 from Sauermann/fix-window-determinant-zero
Add determinant check for minimized windows
2023-07-26 18:40:26 +02:00
Yuri Sizov 1de9171c32 Merge pull request #79443 from Sauermann/fix-ingore-hovering
Fix physics passive hovering with `MOUSE_FILTER_IGNORE`
2023-07-26 18:40:14 +02:00
Yuri Sizov 67873d0d5d Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov e8df8c5e2c Merge pull request #78988 from RandomShaper/fix_change_scene
Reimplement scene change
2023-07-26 18:39:43 +02:00
Mikko Ankkala 96b26574b9 Don't override SubViewport's cursor with SubViewportContainer's cursor
Add a warning for having a non-default value of `mouse_default_cursor_shape` in SubViewportContainer

Add test
2023-07-23 22:27:55 +03:00
Markus Sauermann e0bce0bd7f Add determinant check for minimized windows
When the Window is minimized, the transform-determinant can be 0.
Add a check to prevent this case.
2023-07-22 00:02:37 +02:00
Yuri Sizov 15c0e40375 Merge pull request #79546 from Sauermann/fix-input-handled-physics
Separate input-handled-state for different events during physics-picking
2023-07-21 17:15:36 +02:00
Yuri Sizov de0f7935dd Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Yuri Sizov 4d42d6fdf6 Merge pull request #78706 from RedworkDE/node-rename-inplace
Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Markus Sauermann b408b05d7d Fix physics passive hovering for some cases
When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
Markus Sauermann e6386bc843 Make `SubViewportContainer` event propagation aware of focused Control
Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise

This makes sure that Gui-Input happens in the correct order.

Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.

Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Markus Sauermann 95d294b97a Separate input-handled-state for different events during physics-picking
Currently the input-handled-state for different events can interfere with
each other.
This PR makes sure, that the input_handled_state is reset before
processing and InputEvent during physics-picking.
2023-07-16 14:36:18 +02:00
Aaron Franke 6a8a9cd279
Change GDScript tests to use InstancePlaceholder as the example abstract 2023-07-15 18:28:08 -05:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov d8c0d63f07 Merge pull request #79393 from Sauermann/fix-window-focux-indicator
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Markus Sauermann 576980f960 Add a default theme for unfocused Windows
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
bruvzg 4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Yuri Sizov 7ff2a93952 Merge pull request #72248 from RedwanFox/mainloop_init_order_fix
Ensure that SceneTree is initialized and finalized at correct time
2023-07-12 17:16:05 +02:00
Yuri Sizov 223370cb64 Merge pull request #78383 from Sauermann/fix-physics-object-init
Fix Physics Picking captured Object initialization
2023-07-12 17:15:45 +02:00
Yuri Sizov 5dff3c4484 Merge pull request #78538 from Sauermann/fix-code-simplifications
Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov 631d51c46c Merge pull request #78476 from Sauermann/fix-embedded-safe-area
Embedded Popups store their safe_rect in their embedder
2023-07-12 15:09:20 +02:00
Ninni Pipping 7bd3a3a5e5 Prevent crash when accessing `Node` Multiplayer from thread 2023-07-11 12:57:25 +02:00
Rémi Verschelde 6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Rémi Verschelde 988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
Rémi Verschelde 0df423756e
Merge pull request #78847 from Sauermann/fix-sibling-fail
Fix `Node::add_sibling` parent check
2023-07-08 18:20:14 +02:00
kleonc 3f6e35bdb2 Fix drag-dropping nodes to parent with internal nodes 2023-07-07 19:24:44 +02:00
Rémi Verschelde 7961bc6193
Merge pull request #78078 from Sauermann/fix-drop-physics-mouse-over
Ensure that `_drop_physics_mouseover` only happens when necessary
2023-07-07 16:02:13 +02:00
Pedro J. Estébanez 4354cd8d41 Reimplement scene change 2023-07-04 13:29:50 +02:00
bruvzg db0109b237 [Windows] Fix setting initial non-exclusive window mode. 2023-07-04 13:09:26 +03:00
Ninni Pipping 0183340012 Improve error message for `Node.set_owner` 2023-07-04 08:51:12 +02:00
Markus Sauermann b02dff6e1c Fix `Node::add_sibling` parent check
Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.
2023-06-29 20:21:37 +02:00
Rémi Verschelde 16508ead86
Merge pull request #78745 from RandomShaper/fix_node_pr
Fix node processing order
2023-06-27 23:02:02 +02:00
Pedro J. Estébanez 70ca659143 Fix node internal/non-internal processing order
Bonus:
Fix issues in group-processing related setters
2023-06-27 19:19:55 +02:00
Rindbee fb1bcac271 Fix that `ViewportTexture` cannot be setup again after failed setup
`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
2023-06-27 06:45:30 +08:00
Pedro J. Estébanez fc0e37bbe0 Fix change of precedence in fixup 2023-06-26 19:20:34 +02:00
Rémi Verschelde 6b91f57042
Fixup compilation warning after #78713 2023-06-26 17:55:08 +02:00
Pedro J. Estébanez a39b683b12 Ensure default node groups' call queue are processed 2023-06-26 16:56:10 +02:00
RedworkDE 2c0caa5828 Allow renaming child nodes in `_ready` 2023-06-26 13:25:48 +02:00
Markus Sauermann 31fab43b8b Fix scene load crash related to `_ready`
The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
Rémi Verschelde afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
ajreckof f745299c36 Fix crash when removing child during focus exit. 2023-06-23 21:31:18 +02:00
Rémi Verschelde 68193bee9a
Revert "Fix that the focus-out notification got sent deferred"
This reverts commit 8cdab04d7f.

Fixes #78589.
2023-06-23 18:03:48 +02:00
Markus Sauermann 60c261ba2d Re-add `mouse_focus`-nullcheck 2023-06-22 21:58:19 +02:00
Rémi Verschelde 283580d0cc
Merge pull request #78566 from kleonc/repeated-sprite-selection-fix
Fix click-selecting Sprites with repeated texture
2023-06-22 18:32:01 +02:00
kleonc edba45ec8b Fix click-selecting Sprites with repeated texture 2023-06-22 16:37:08 +02:00
jeana helver 5ec1b698d2
Fix missing enum value for `Window.initial_position`
Reorder the properties in a possibly more intuitive order.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-21 22:39:43 +02:00
Markus Sauermann 890fdd56df Code simplifications
CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Nickolai Korshunov 83f065c0ef Ensure that SceneTree is initialized and finalized at correct time
SceneTree should be fully initialized before any tree operation with any node and finalized only after all nodes exited tree.
2023-06-20 23:47:02 +03:00
Markus Sauermann a12627765f Embedded Popups store their safe_rect in their embedder
Storing it in the DisplayServer didn't make sense in this case,
because the embedded window is unknown to the DisplayServer.
2023-06-20 18:06:26 +02:00
Rémi Verschelde 159f1ec301
Merge pull request #78398 from Sauermann/fix-immediate-focus-out
Fix that the focus-out notification got sent deferred
2023-06-20 13:14:10 +02:00
Rémi Verschelde cce100a840
Merge pull request #75459 from kleonc/node-fix-find-children
Fix recursive `Node.find_children`
2023-06-19 22:33:46 +02:00
Markus Sauermann 8cdab04d7f Fix that the focus-out notification got sent deferred
Currently the window receives a focus-out notification, directly after
it popup, because currently the signal is sent deferred.
The original intention was that the previously focused window must
receive a focus-out notification.
This change makes the notification more precise by only sending the
focus-out to the previously focused window.
2023-06-18 23:06:07 +02:00
Raul Santos 5373b67e2a
Respect returned bool from virtual process methods in SceneTree
SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
Markus Sauermann 5b2a5cd2e0 Fix Physics Picking captured Object initialization
Initialize variables when a captured object is known.
2023-06-18 00:45:49 +02:00
smix8 f1d8ddd9bd Remove SceneTree debug avoidance hint
Removes SceneTree debug avoidance hint.
2023-06-16 17:18:47 +02:00
Rémi Verschelde 2ebe692ccc
Merge pull request #78276 from smix8/remove_old_navdebug_materials_4.x
Remove legacy navigation debug materials
2023-06-16 10:20:20 +02:00
Rémi Verschelde 014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
bruvzg 28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
smix8 1b506cd49c Remove legacy navigation debug materials
Removes legacy navigation debug materials.
2023-06-15 16:33:55 +02:00
Danil Alexeev eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
Rémi Verschelde c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde 9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Markus Sauermann 9d40f99290 Fix Tooltip getting removed instantly in embedded Window
Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
Ninni Pipping 0c16082e1e Use `get_node_or_null` when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Markus Sauermann 37a96d3957 Fix that `_drop_physics_mouseover` only happens when necessary
Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
2023-06-10 09:33:16 +02:00
Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Rémi Verschelde 8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee 7532b2d259 Don't change `RID` when changing `viewport_path` in `ViewportTexture`
When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.

Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde 300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde 2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez 8bbc713ebf Fix node idle process priority being ignored 2023-06-09 13:05:07 +02:00
Markus Sauermann 543fdc1490 Fix passive mouse hovering for physics
Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.

Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.

These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Rémi Verschelde 0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde 37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
Markus Sauermann d1fa284e65 Fix mouse position with screen transform
When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00
Rémi Verschelde b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde 166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Markus Sauermann 7561e176e8 Fix parent inconsistency in `Node::remove_child`
`NOTIFICATION_CHILD_ORDER_CHANGED` could be triggered, while there
was an inconsistent state:
- parent node no longer had child listed as child
- child node still had parent node listed as parent

Bring these two in sync, before emitting the notification.
2023-06-08 22:51:07 +02:00
Markus Sauermann 302a10e809 Fix `CanvasItem::draw_string_outline` parameter order
Switch `p_font_size` with `p_size` in header, because in all
other locations, `p_font_size` comes before `p_size`.
2023-06-08 18:15:38 +02:00
Rémi Verschelde 3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Markus Sauermann 5ddab1f363 Some code simplifications
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above

CurveEdit:
- grabbing != GRAB_NONE is redundant

GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant

Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Rémi Verschelde 42e4c41e77
Merge pull request #77888 from Calinou/node-improve-thread-guard-errors
Display the node path in Node thread guard errors
2023-06-08 09:10:18 +02:00