Commit Graph

5652 Commits

Author SHA1 Message Date
Rémi Verschelde 3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde 6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
Rémi Verschelde 1de51133c9
Merge pull request #60331 from KoBeWi/tween_static() 2022-04-27 13:20:11 +02:00
Rémi Verschelde a680493397
Merge pull request #60275 from octetdev2/prefer-constant-for-docs 2022-04-27 12:19:08 +02:00
Rémi Verschelde d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
Rémi Verschelde 2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest 2022-04-27 11:06:42 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde 74ae1ec545 doc: Update iOS hint for Input.vibrate_handheld after #60397 2022-04-27 09:45:44 +02:00
kobewi b80e52f048 Expose move_to_trash() 2022-04-27 01:02:11 +02:00
Rémi Verschelde e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Fabio Alessandrelli aee2240d5f [Net] Allow branch-specific MultiplayerAPIs.
Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
Rémi Verschelde 06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node 2022-04-26 09:42:19 +02:00
Rémi Verschelde bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Rémi Verschelde 3e1df91ca6
Merge pull request #60450 from timothyqiu/packed-array-doc
Remove `Array` link in description of `Packed*Array`
2022-04-25 23:05:18 +02:00
Rémi Verschelde baa0b4fdec i18n: Sync classref translations with Weblate
(cherry picked from commit 4c68304e2f)
2022-04-25 17:19:45 +02:00
Rémi Verschelde ac4e322ac8
Merge pull request #60472 from KoBeWi/dragging_rights 2022-04-25 16:56:57 +02:00
Rémi Verschelde df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo 2022-04-25 16:51:09 +02:00
Hugo Locurcio 43c34bf611
Add MSDF and mipmap generation project settings for the default font
This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde 02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde 63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
Rémi Verschelde 9c2ea7e296 Node: Re-add `find_node` as `find_child`, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde 7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
reduz 8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
kobewi 31a23ab33f Improve descriptions for drag methods 2022-04-24 20:41:00 +02:00
Aaron Franke fb6aaacaed
Fix type name typo in Debug Adapter Protocol 2022-04-24 03:21:23 -05:00
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
GTcreyon ce1fcfcff9 Changed "pair" to "triplet" in Vector3 definition 2022-04-23 12:15:14 +01:00
Haoyu Qiu 24febff2dc Remove Array link in description of PackedArrays 2022-04-23 11:06:02 +08:00
Nathan Franke 1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Yuri Rubinsky f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
Hugo Locurcio 3ca4514866
Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-19 16:30:08 +02:00
kobewi 3017530e26 Make Tween.interpolate_value() static 2022-04-17 23:13:39 +02:00
Silc 'Tokage' Renew 4d4ffa3a2c Implement global rest 2022-04-18 02:11:19 +09:00
Haoyu Qiu 1b891069cd Document timestamp decimal fraction in Time 2022-04-16 13:14:58 +08:00
Casper Beyer beb7a9debe Prefer constant tags for constants 2022-04-16 00:21:05 +08:00
Michael Alexsander bab2f3c021 Add `font_separator` and related properties to `PopupMenu` 2022-04-13 23:46:35 -03:00
Rémi Verschelde 321213d863
Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here
Fix and tweak labeled separator in `PopupMenu`
2022-04-14 00:15:23 +02:00
Rémi Verschelde 970debed93
Merge pull request #60177 from reduz/animation-library-import
Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
Michael Alexsander 59c3d4e17f Fix and tweak labeled separator in `PopupMenu` 2022-04-13 17:13:29 -03:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
Rémi Verschelde b06ac80f81
Merge pull request #60028 from LightningAA/Improve-Signal-Docs 2022-04-13 12:58:18 +02:00
Rémi Verschelde 9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size 2022-04-13 12:48:08 +02:00
Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde 8904731b8b
Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc 2022-04-13 09:27:56 +02:00
Rémi Verschelde 43305c6b79
Merge pull request #60017 from timothyqiu/nav-server-free
Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-13 08:33:18 +02:00
SuddenlyNothing 892c31e149 Add documentation to CheckBox 2022-04-12 21:05:55 +02:00
Hendrik Brucker cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00