Yuri Rubinsky
78d296d7ca
Add a note for `inst_to_dict` to prevent using it on built-in instances
2022-12-19 19:12:00 +03:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
...
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Bastiaan Olij
b5e205a57c
Fix missing undo/redo object and issue with removing actions
2022-12-19 19:35:06 +11:00
Rémi Verschelde
e780dc332a
Merge pull request #70275 from rune-scape/autoload-subscript-regression
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Fix autoload subscript regression
2022-12-19 01:12:35 +01:00
rune-scape
9f6ad59da7
Fix autoload subscript regression
2022-12-18 18:36:41 -05:00
Rémi Verschelde
02f24eb3f2
Merge pull request #59810 from reduz/fbx-import-dialog
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Add a dialog for customizing FBX import
2022-12-18 16:55:21 +01:00
Rémi Verschelde
e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
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Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée
e0f1e02cc7
Fix use of comma instead of semicolon
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
reduz
e93d991329
Add a dialog for customizing FBX import
...
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde
2ee88192f9
Merge pull request #70229 from adamscott/fix-class-lookup
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Fix outer class lookup
2022-12-18 00:11:56 +01:00
Rémi Verschelde
5d2137aeea
Merge pull request #69931 from smix8/navigation_abbreviation_changes_4.x
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Fix Navigation API abbreviations inconsistency
2022-12-18 00:11:16 +01:00
Adam Scott
7fc814f697
Fix external enums not assignable as constants
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- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
behavior
2022-12-17 17:59:38 -05:00
Adam Scott
1bbb2b4159
Fix outer class lookup
2022-12-17 17:57:00 -05:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
Ignacio Roldán Etcheverry
d44d0cc0fd
Merge pull request #70210 from raulsntos/dotnet/script-not-found-error
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C#: Add note about the class name in instantiate error
2022-12-17 21:45:56 +01:00
Rémi Verschelde
fa345869f5
Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-material
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glTF: Fix export crash with a ShaderMaterial
2022-12-17 20:56:52 +01:00
Raul Santos
2be8cd6863
C#: Add note about the class name in instantiate error
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Adds a note about the requirement that a C# class name must match the
script filename in which the they are defined to the instantiate error.
2022-12-17 20:02:01 +01:00
Adam Scott
2fefcf7329
Fix inner class constant assignment
2022-12-17 12:03:03 -05:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
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GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
Quentin Guidée
b14c87cb92
glTF: Fix export crash with a ShaderMaterial ( fixes #70159 )
2022-12-17 10:03:42 -05:00
Rémi Verschelde
ccbefa1f43
Merge pull request #70117 from rsjtdrjgfuzkfg/openxr-action-map-crashfix
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OpenXR: fix action map editor crash on save / reset
2022-12-17 12:22:32 +01:00
Rémi Verschelde
791e742af7
Merge pull request #70180 from rune-scape/enum-value-regression
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Fix enum value regression
2022-12-17 11:30:54 +01:00
rune-scape
213c94b42f
Fix enum value regression
2022-12-16 22:48:25 -05:00
rsjtdrjgfuzkfg
20c192cc2d
OpenXR: fix casts and loop in action map editor
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This commit replaces potentially unsafe static casts with
Object::cast_to and fixes the order in which UI elements are looped over
when removing controls. This fixes crashes and wrong data being
displayed in the OpenXR action map editor when saving or resetting
action maps.
2022-12-16 21:32:43 +01:00
Rémi Verschelde
912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
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Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
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C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
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- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
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Fix preload type regression
2022-12-16 00:31:26 +01:00
Rémi Verschelde
c4b4e69cd9
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
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Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15 23:55:49 +01:00
Rémi Verschelde
d4bbfc7075
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
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Fix out of sync PropertyUsageFlags for cs
2022-12-15 23:55:44 +01:00
stmSi
2a341a6321
Fixed GDScript crashed when two consecutive unary operators are analysed
2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6
Fix preload type regression
2022-12-15 16:47:13 -05:00
Silc Renew
a52479f770
Fix out of sync PropertyUsageFlags for cs
2022-12-16 06:27:04 +09:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Rémi Verschelde
15631e24f7
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
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Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15 22:13:34 +01:00
rune-scape
e1c63fee86
GDScript: Fix built-in script and other `find_class` bugs
2022-12-15 14:56:23 -05:00
Adam Scott
3684fd249e
Fix `GDScript::_get_gdscript_from_variant()` crash
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The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
Alberto Vilches
2d60b9c6e4
Added Projection to ConvertTo<T> and CreateFrom<T>
2022-12-15 13:38:09 +01:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
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GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape
2dfc6d5b69
GDScript: Allow out of order member resolution
2022-12-14 21:44:05 -05:00
Rémi Verschelde
b8e1d6585c
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
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C#: Fix premature free of returned Variant in vararg methods
2022-12-14 23:27:40 +01:00
Rémi Verschelde
353fccc0e0
Merge pull request #69968 from raulsntos/dotnet/signal
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C#: Rename `SignalInfo` to `Signal` and make awaitable
2022-12-14 00:17:02 +01:00
Rémi Verschelde
cd855f6516
Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes
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Various fixes for OpenXR action map meta data and editing
2022-12-13 10:16:19 +01:00
Rémi Verschelde
cb7984e411
Merge pull request #70010 from akien-mga/graphite-mit
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graphite: Update to latest Git, switch to MIT license
2022-12-13 10:13:16 +01:00
Rémi Verschelde
5ddd59fc79
Merge pull request #69992 from rune-scape/stringname-not-compat
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GDScript Analyzer: Fix String type compatibility being too permissive
2022-12-13 10:12:13 +01:00
Rémi Verschelde
0ee6ffb257
graphite: Update to latest Git, switch to MIT license
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Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
We pick MIT which is the same as Godot's main license for simplicity.
Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00
Aaron Franke
cee8f1a786
Improve architecture support logic in Raycast module
2022-12-12 21:42:10 -06:00
rune-scape
7d0d6aa16f
GDScript: Fix cast producing null
2022-12-12 19:57:26 -05:00
Ignacio Roldán Etcheverry
833b252ce7
C#: Fix premature free of returned Variant in vararg methods
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Notably, this fixes obscure issues after calling `script.New()` when
the returned instance is a `RefCounted`.
2022-12-12 17:54:28 +01:00
Raul Santos
1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable
2022-12-12 17:30:14 +01:00
Raul Santos
1ab4f26cc4
C#: Fix bindings generator for methods that return signals
2022-12-12 17:04:03 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
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Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
rune-scape
08449ab16e
Fix String type compatibility being too permissive
2022-12-12 07:27:41 -05:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
333504453c
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
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Pass GLTFState to the export_preflight method
2022-12-12 08:25:42 +01:00
Rémi Verschelde
1bfaa73e14
Merge pull request #69416 from anvilfolk/default-val
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Add GDScript implicit type conversion for member variables with initializers
2022-12-11 23:58:22 +01:00
Rémi Verschelde
0580790140
Merge pull request #69933 from neikeq/issue-69822
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C#: Fix exported properties of GodotObject[] type
2022-12-11 22:56:05 +01:00
ocean (they/them)
c8293a73b4
Add GDScript member initializer implicit type conversion
2022-12-11 16:55:02 -05:00
Ignacio Roldán Etcheverry
51f2d7b59f
Merge pull request #69869 from raulsntos/dotnet/attributes
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C#: Expose attribute properties and add documentation
2022-12-11 22:40:35 +01:00
Rémi Verschelde
71eccdff8b
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
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check for empty string TextServer _string_to_upper
2022-12-11 22:34:42 +01:00
Rémi Verschelde
8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
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Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
Ignacio Roldán Etcheverry
5c6c766732
C#: Fix exported properties of GodotObject[] type
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This was a regression from 17b2838f39
.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
evan-gordon
88015b0edb
check for empty string TextServer _string_to_upper
2022-12-11 12:01:54 -08:00
Aaron Franke
f83f13f3a2
Pass GLTFState to the export_preflight method
2022-12-11 13:22:25 -06:00
Rémi Verschelde
05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
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Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
rune-scape
98e1a2031d
Fix subscript of preloaded script
2022-12-11 07:59:43 -05:00
Rémi Verschelde
1d19b0750e
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
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Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-11 09:26:39 +01:00
poohcom1
1845d927dc
Fix autocomplete on functions returning variants
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- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott
0139bd04b2
Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-10 19:10:12 -05:00
Aaron Franke
5c48dfac48
Consistently use `p_` for parameters in GLTFDocument
2022-12-10 16:07:17 -06:00
Rémi Verschelde
a4131b61b1
Merge pull request #69857 from bruvzg/bim_font_no_clean
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[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 22:09:04 +01:00
Rémi Verschelde
21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
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Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Rémi Verschelde
c3d7f7a57e
Merge pull request #66729 from DarkKilauea/nav-owners
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Enable assigning an owner to navigation regions and links
2022-12-10 22:01:34 +01:00
Rémi Verschelde
8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
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Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Raul Santos
a86f076321
C#: Expose attribute properties and add documentation
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- Exposes the properties of C# attribute so they can be accessed from
reflection, renaming them to PascalCase to follow .NET conventions.
- Added some documentation to the newly exposed members.
- Made attribute properties readonly to avoid giving the impression that
they could be modified.
2022-12-10 20:11:17 +01:00
Adam Scott
beaef88abd
Remove debug macro for GDScriptLanguage script_list
2022-12-10 14:09:04 -05:00
Adam Scott
65a49bad5a
Fix constant base typing in extended GDScript class
2022-12-10 13:39:45 -05:00
Adam Scott
ff544df926
Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
2022-12-10 12:48:07 -05:00
Hugo Locurcio
063637ec77
Rename `float=64` SCons option to `precision=double`
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This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
bruvzg
3395539ed4
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 17:07:42 +02:00
Rémi Verschelde
1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
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GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
Rémi Verschelde
0c1273629d
Merge pull request #69372 from aaronfranke/gltf-cleanup
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GLTF module: Clean up lots of includes
2022-12-10 10:48:14 +01:00
Rémi Verschelde
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
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GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Adam Scott
da65b61edb
Fix autocomplete crash as it would infinite loop
2022-12-08 23:40:17 -05:00
Haoyu Qiu
80ccd46dcd
Use capitalized ID in the doc
2022-12-08 09:40:49 +08:00
Adam Scott
59c6642f2a
Add missing packed scene cache clear inside `GDScriptCache::clear()`
2022-12-07 15:29:18 -05:00
Rémi Verschelde
907c3e06f6
Merge pull request #69717 from Chaosus/gds_fix_lookup
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Fix lookup to docs for variables initialized with `get_node`
2022-12-07 13:26:32 +01:00
Rémi Verschelde
62f7f378d4
Merge pull request #69690 from BastiaanOlij/display_refresh_type
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Fix property type for OpenXR display refresh rate
2022-12-07 13:25:48 +01:00
Rémi Verschelde
a565ddcd09
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
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Make submitting depth buffer in OpenXR optional
2022-12-07 13:25:42 +01:00
Rémi Verschelde
df2b41f3b7
Merge pull request #69627 from RumblingTurtle/editor-scene-importer-crash-fix
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Fix crash on old scene reimport
2022-12-07 13:24:26 +01:00
Yuri Rubinsky
b229a19688
Fix lookup to docs for variables initialized with `get_node`
2022-12-07 15:16:04 +03:00
Bastiaan Olij
0b48ca0303
Fix property type for OpenXR display refresh rate
2022-12-07 10:17:34 +11:00
Eduard Zalyaev
627b9ca049
EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists
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Fixes godotengine#69625
2022-12-06 19:11:21 +03:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Bastiaan Olij
484cd90d29
Make submitting depth buffer in OpenXR optional
2022-12-06 22:37:33 +11:00
Bastiaan Olij
a35d792e65
Fix typo that resulted in left eye depth buffer being submitted for the right eye
2022-12-06 21:30:55 +11:00
Rémi Verschelde
18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
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Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde
85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
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Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Bartosz Bielecki
2af4f7f762
Keep GDScriptAnalyzer alive for whole parse()
...
Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.
Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky
20660bb23a
Fix completion for the raw `get_node` call
2022-12-06 10:42:44 +03:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Dmitrii Maganov
97280279ee
Fix incomplete shadowing of member properties by parameters
2022-12-06 00:22:56 +02:00
Rémi Verschelde
8ff2ca35c5
Merge pull request #69169 from akien-mga/embree-wasm-win32
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embree: Enable raycast module build for Web and Windows x86_32
2022-12-05 10:14:25 +01:00
Rémi Verschelde
8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
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Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
David Snopek
61cec0b023
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04 13:07:51 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
...
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
rune-scape
6f8ffd5591
GDScript: preload should make native type
2022-12-04 05:36:17 -05:00
Adam Scott
7bcaa9df9e
Fix missing parent class name identifier crash
2022-12-02 21:30:19 -05:00
Raul Santos
fbd41a6eda
C#: Always convert float Variants to System.Double
...
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
Rémi Verschelde
f3c68d6c83
Merge pull request #69391 from NeilKleistGao/sln
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Fix C# Solution Directory Project Settings
2022-12-02 16:48:30 +01:00
Rémi Verschelde
d746b618be
Merge pull request #69428 from neikeq/no
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C#: Cleanup of Marshaling methods
2022-12-02 16:48:17 +01:00
NeilKleistGao
2bab84c8c7
Fix C# solution directory settings
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Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2022-12-02 22:01:15 +08:00
Ignacio Roldán Etcheverry
17b2838f39
C#: Cleanup Variant marshaling code in source/bindings generators
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This change aims to reduce the number of places that need to be changed
when adding or editing a Godot type to the bindings.
Since the addition of `Variant.From<T>/As<T>` and
`VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of
the previous code in the bindings generator and the source generators
that specify these conversions for each type manually.
The only exceptions are the generic Godot collections (`Array<T>` and
`Dictionary<TKey, TValue>`) which still use the old version, as that
one cannot be matched by our new conversion methods (limitation in the
language with generics, forcing us to use delegate pointers).
The cleanup applies to:
- Bindings generator:
- `TypeInterface.cs_variant_to_managed`
- `TypeInterface.cs_managed_to_variant`
- Source generators:
- `MarshalUtils.AppendNativeVariantToManagedExpr`
- `MarshalUtils.AppendManagedToNativeVariantExpr`
- `MarshalUtils.AppendVariantToManagedExpr`
- `MarshalUtils.AppendManagedToVariantExpr`
2022-12-02 14:47:12 +01:00
Ignacio Roldán Etcheverry
f86c6b6ac4
C#: Replace most conversions between Variant and System.Object
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This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.
The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.
Remaining usages are:
- The `DelegateUtils` class, for the serialization of closure display
classes during assembly reloading by the editor. These display classes
are compiler generated classes to store values captured by a closure.
Since it's generated by the compiler, the only way we have to access
the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
We need to keep supporting the old version of this generated method
for some time. Otherwise, if loading a project built with the previous
version, it could lead to the loss of exported property values.
Ideally, we should remove this legacy support before a stable release.
2022-12-02 14:47:12 +01:00
Rémi Verschelde
23c58be800
Merge pull request #69483 from akien-mga/openxr-3d-only
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SCons: Disable openxr module with disable_3d=yes
2022-12-02 12:24:58 +01:00
Rémi Verschelde
7ef9947d0e
Merge pull request #68870 from dsnopek/master-webxr-input
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Get WebXR fully working in Godot 4!
2022-12-02 12:24:40 +01:00
Rémi Verschelde
801080a6ab
Merge pull request #69448 from BastiaanOlij/fix_etc_rgba_bgra_issue
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ETCPAK expects BGRA data for ETC
2022-12-02 12:23:49 +01:00
Rémi Verschelde
75d5dfe591
SCons: Disable openxr module with disable_3d=yes
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Fixes #69470 .
2022-12-02 11:40:24 +01:00
David Snopek
310bf39cd3
Get WebXR fully working in Godot 4!
2022-12-01 21:46:30 -06:00
Ignacio Roldán Etcheverry
3afeb28560
C#: Remove `ConvertVariantToManagedObject`
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Its two usages were:
- The Array `ICollection.CopyTo` implementation.
It's possible that this class shouldn't be implementing the
non-generic `ICollection`, but this commit doesn't change that.
The new implementation stores the elements as boxed `Variant` values.
- The `Variant.Obj` property.
I'm not sure if this property's existence is justified, but for now
I rewrote it as a simpler version of `ConvertVariantToManagedObject`.
2022-12-02 03:34:40 +01:00
Ignacio Roldán Etcheverry
bcc061edae
Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generation
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C#: Fix signature of generated signal callbacks
2022-12-02 03:19:49 +01:00
rune-scape
d531869a7c
GDScript: Fix subclass script path issues
2022-12-01 20:43:27 -05:00
Yuri Sizov
bf9cf7d034
Merge pull request #69166 from souplamp/icon-annotation-not-working
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Update docs to clarify `@icon` only works with global script classes
2022-12-02 03:04:23 +03:00
souplamp
369c7d2422
Update docs to mention `@icon` only works with global script classes
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Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
2022-12-01 12:52:58 -06:00
Rémi Verschelde
4821de146e
Merge pull request #69423 from KoBeWi/parenture
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Improve parent signature error
2022-12-01 18:10:31 +01:00
Rémi Verschelde
2d96f63e09
Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
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GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
Bastiaan Olij
ebec23d8d8
ETCPAK expects BGRA data for ETC
2022-12-02 01:34:05 +11:00
kobewi
d1e4146462
Improve parent signature error
2022-12-01 15:16:16 +01:00
Rémi Verschelde
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
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Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
VolTer
bfc093c53f
Fix unary op warnings never showing
2022-12-01 01:09:10 +01:00
Rémi Verschelde
f5dbec2f73
Merge pull request #69392 from dsnopek/openxr-quest-fix
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Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-30 19:08:55 +01:00
Ignacio Roldán Etcheverry
6745e199fb
Merge pull request #69278 from rhofour/remove-namespaces
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Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-30 18:31:52 +01:00
Rémi Verschelde
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
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Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Bartosz Bielecki
e10b0c5d98
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 09:26:50 +01:00
Aaron Franke
1bbbee384d
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
R. Alex Hofer
215022c507
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-29 22:12:34 -05:00
David Snopek
aa5b42946c
Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-29 20:45:01 -06:00
Ignacio Roldán Etcheverry
5826e96014
Merge pull request #65905 from raulsntos/dotnet/marshaling-collections
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C#: Fix marshaling generic Godot collections
2022-11-30 01:00:59 +01:00
clayjohn
9141984e7e
Enable GLES3 on Android
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Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.
This also enables building for OpenXR
Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
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Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00