Commit Graph

205 Commits

Author SHA1 Message Date
Rémi Verschelde f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
toger5 7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
Hein-Pieter van Braam 89fbc5482d Fix a crash when an early dialog tries to appear
This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.

This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Juan Linietsky 6d41ceea99 Merge pull request #10771 from neikeq/pr-improve-build-callbacks
Improve build callbacks
2017-08-29 20:12:04 -03:00
Ignacio Etcheverry c18b7046c6 Improve build callbacks
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
Rémi Verschelde 28c85922b1 Merge pull request #10716 from Noshyaar/pr-update
Change editor update_mode to boolean (update_always)
2017-08-29 07:47:34 +02:00
Rémi Verschelde 61acc0762c Merge pull request #10704 from Noshyaar/pr-scene
EditorNode: enhance open scene error dialog
2017-08-29 07:47:04 +02:00
Poommetee Ketson f620e19be7 Change editor update_mode to boolean
Fix potential issues when MenuOptions enum or the entry in
project metadata file is altered.
2017-08-29 07:50:41 +07:00
Poommetee Ketson d25ea73822 EditorNode: fix scene save over others 2017-08-29 07:27:18 +07:00
Poommetee Ketson 6bb290f6a7 EditorNode: enhance open scene error dialog 2017-08-29 07:09:47 +07:00
Juan Linietsky d23f323cde -Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 5976e8d7de Merge pull request #10625 from Rubonnek/fixed-leaks
Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Andreas Haas b2ec9e108d
Save update mode in project metadata. 2017-08-26 20:43:28 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky dd7145b778 -Split EditorPlugin into EditorPlugin and EditorInterface
-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Andreas Haas 6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Wilson E. Alvarez 1577f41653 Fixed several memory leaks 2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde e9c43cecbf Merge pull request #10433 from djrm/pr_svg_support
SVG support
2017-08-21 23:49:07 +02:00
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Hugo Locurcio 1d757c43d7 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-21 08:08:35 +02:00
Daniel J. Ramirez 0c18009665 Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
Daniel J. Ramirez c873661c30 Added pure vector theme, with dark icons variation 2017-08-20 13:53:09 -05:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde 70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Hugo Locurcio 27fc96f3c8 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-19 16:48:11 +02:00
Rémi Verschelde c57671f0b3 Merge pull request #10435 from endragor/export-quit
Quit after command-line export
2017-08-19 10:36:03 +02:00
Ruslan Mustakov 02670a3806 Quit after command-line export 2017-08-19 11:59:00 +07:00
Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Ignacio Etcheverry fd69604bd9 Adds editor_hint to Engine class 2017-08-19 01:03:12 +02:00
Juan Linietsky fc89cf90b2 Inspector re-edits edited object when dock moves, closes #9287 2017-08-18 19:51:17 -03:00
Rémi Verschelde b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Pedro J. Estébanez 8faf04928e Rename layouts file to editor_layouts-3.cfg
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-16 03:42:09 +02:00
kubecz3k aa24ddc59f Merge pull request #10337 from endragor/command-line-export
Enable command-line export
2017-08-15 22:46:20 +02:00
Juan Linietsky a4f9c95169 Small fix for problem of nodes losing type, this is not good enough to solve a core reimport problem, but so far fixes #8116 2017-08-15 16:28:34 -03:00
Andreas Haas aaedde4122
Fix Editor dimming.
Fixes #10353
2017-08-15 20:57:30 +02:00
Juan Linietsky cb0e357d0b Converting to MeshLibrary works again, fixes #8092 2017-08-15 11:41:17 -03:00
Ruslan Mustakov ad457976fc Enable command-line export
The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
2017-08-14 20:15:06 +07:00
Wilson E. Alvarez 428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky 5c361485db -Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Juan Linietsky 6760783b94 Revert "Tweak command-line arguments to make them more UNIX-like" 2017-08-02 15:39:04 -03:00
Hugo Locurcio b9a7997945 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-02 09:33:40 +02:00
Poommetee Ketson dd6cb0b404 Fix !save_each_scene saving scenes with no filename
When save_each_scene is false, only scenes that have been saved at
least once are saved. But EditorNode tries to save scenes with no
filename too (they're never saved), so it crashes.
2017-07-26 18:57:34 +07:00
Poommetee Ketson 24329155eb EditorNode: fix missing distraction-free tooltip 2017-07-24 13:07:53 +07:00
Juan Linietsky 66009706c9 -Ability to set default import presets for type
-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Poommetee Ketson a572eb6453 Suppress get_edited_scene_root error 2017-07-23 22:11:34 +07:00
Rémi Verschelde 21497bd501 Merge pull request #9790 from Noshyaar/pr-req
EditorNode: request_attn when behind other windows
2017-07-23 13:15:52 +02:00
Poommetee Ketson 7b1e15b88c EditorNode: request_attn when behind other windows
The current version requests attention only when minimized
which might not work as expected when it's not minimized
but doesn't have focus.
2017-07-23 14:36:38 +07:00
Poommetee Ketson 20d36bf226 Move About dialog to editor_about.cpp 2017-07-23 00:14:44 +07:00
Poommetee Ketson 47c4777ccf Enhanched About dialog, Add ItemList auto_height
Add set/has_auto_height for ItemList to automatically set minimum
size by content.
Add hash to About dialog.
Resize About dialog so that dev list appears in 3 columns.
2017-07-21 14:18:40 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rémi Verschelde d4c73ea2b3 Merge pull request #9565 from kubecz3k/tool-signals
Make more informations available for Tool Plugins about the editor
2017-07-19 09:54:02 +02:00
Rémi Verschelde ae80d57b31 Merge pull request #9695 from Noshyaar/pr-rcd
EditorNode: remove obsolete comments in constructor
2017-07-18 18:13:43 +02:00
Jakub Grzesik 708d825001 Make available more informations about editor for Tool Plugins 2017-07-18 17:48:19 +02:00
Poommetee Ketson 4c4969f639 EditorNode: remove obsolete comments in constructor 2017-07-18 20:04:20 +07:00
Daniel J. Ramirez 17c3422431 Added separators using StyleBoxLine, some theme style fixes, added variant icon 2017-07-18 01:09:19 -05:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Daniel J. Ramirez a3c2d9a6bd Improvements and fixes for the default theme.
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky 5e361ba2ea Script editor usability fixes 2017-07-15 09:35:29 -03:00
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Daniel J. Ramirez 12db63df14 Added some missing icons, fixed some ui icons 2017-07-12 14:11:56 -05:00
Jakub Grzesik 29c2aabdaf ability to reposition scene tabs with drag & drop 2017-07-10 10:31:15 +02:00
Poommetee Ketson 7c5a19dcd6 Fix crash on closing [empty](*) scene tab 2017-07-10 02:01:12 +07:00
Poommetee Ketson ab948dd3d1 About: center valign copyright label 2017-07-08 20:47:27 +07:00
Poommetee Ketson da2de8932c About: add thirdparty license info 2017-07-06 14:42:47 +07:00
Poommetee Ketson 272cfdc0c8 About: Add License info 2017-07-04 22:07:43 +07:00
Rémi Verschelde 8a23313177 Merge pull request #9447 from Noshyaar/pr
EditorNode: mark opened deleted scenes as unsaved
2017-07-03 23:46:54 +02:00
Rémi Verschelde 2036273f94 Merge pull request #9462 from Noshyaar/pr2
SceneTab: MMB or double LMB to create new scene
2017-07-03 23:32:29 +02:00
Poommetee Ketson 21f6cc75a1 Authors/About: support for multiple sections 2017-07-03 09:40:56 +07:00
Poommetee Ketson 003a49eb66 SceneTab: MMB or double LMB to create new scene 2017-07-01 23:23:16 +07:00
Poommetee Ketson bbcf999e99 EditorNode: request attention when quit while minimized 2017-06-30 08:16:29 +07:00
Poommetee Ketson a7ff7af8ae EditorNode: mark opened deleted scenes as unsaved 2017-06-30 00:55:29 +07:00
Juan Linietsky db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Poommetee Ketson 090ddada46 Clean up redundancy in scene save confirmation 2017-06-27 11:08:16 +07:00
Rémi Verschelde 90592ccf03 Fix regression in dc18432015
Closes #9407.
2017-06-27 00:57:18 +02:00
Rémi Verschelde f28f2b6ce8 Merge pull request #9402 from nunodonato/selectimportagain
Update import dock when editing a resource from the inspector
2017-06-27 00:09:24 +02:00
Nuno Donato dc18432015 Update import dock when editing a resource from the inspector (improved version)
closes #8139. (just in case it wasn't closed well enough the first time :p)
2017-06-26 23:15:22 +01:00
Rémi Verschelde 4e12bf19cc Merge pull request #9304 from Noshyaar/pr-save
EditorNode: add Save/Discard/Cancel dialog
2017-06-26 23:29:39 +02:00
Poommetee Ketson a9367ce6bc EditorNode: enhance save/quit dialog 2017-06-27 03:04:47 +07:00
Nuno Donato 41029c71d2 Update import dock when editing a resource from the inspector 2017-06-25 23:12:34 +01:00
Juan Linietsky 760cdbe1a3 -Added folding to property editor, persistent on objects it edits
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
Poommetee Ketson 1453d67145 EditorNode: enhance quit dialog 2017-06-25 08:04:34 +07:00
Poommetee Ketson 14fa4190b3 EditorNode: add Save/Discard/Cancel dialog 2017-06-25 08:04:34 +07:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Marc Gilleron 2bb1638b0a GradientTexture now uses a Gradient
- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Marc Gilleron 659897cfb8 Added Curve resource
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky 54815b9dde project and scene swapped, sorry could never get used to it :(
Also reorganized menus a bit.
2017-06-22 18:04:03 -03:00
Thomas Herzog 6b93455b6b Merge pull request #9099 from kubecz3k/plugin-camera-expose
EditorPlugin can request user inputs from editor 3d view
2017-06-19 22:43:33 +02:00
Kryptocron 4bee1d98fa Added option to not save a scene when played. 2017-06-17 03:04:50 -07:00
volzhs d2f72ca923 Fix scene tab color not updated when theme changed 2017-06-17 03:00:57 +09:00
Rémi Verschelde 3e7bbf2ca3 Merge pull request #9196 from volzhs/scene-tab
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs fc2fe7ebd1 Enhance scene tabs
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
Karroffel 23c5fa8687 renamed occurances of ColorRamp with Gradient
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky 42b2d52c88 Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
Unknown d8b65b1657 EditorPlugin can request user inputs from editor 3d view 2017-06-12 17:55:15 +02:00
Juan Linietsky 4d50c7ad8c Restored multiple viewport function, as well as view modes. 2017-06-11 15:52:03 -03:00