Ignacio Roldán Etcheverry
5c6c766732
C#: Fix exported properties of GodotObject[] type
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This was a regression from 17b2838f39
.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
Rémi Verschelde
05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
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Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
rune-scape
98e1a2031d
Fix subscript of preloaded script
2022-12-11 07:59:43 -05:00
Rémi Verschelde
1d19b0750e
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
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Fix `GDScriptCache::clear()` crash when clearing packed scenes
2022-12-11 09:26:39 +01:00
poohcom1
1845d927dc
Fix autocomplete on functions returning variants
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- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott
0139bd04b2
Fix GDScriptCache::clear()
crash when clearing packed scenes
2022-12-10 19:10:12 -05:00
Aaron Franke
5c48dfac48
Consistently use p_
for parameters in GLTFDocument
2022-12-10 16:07:17 -06:00
Rémi Verschelde
a4131b61b1
Merge pull request #69857 from bruvzg/bim_font_no_clean
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[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property.
2022-12-10 22:09:04 +01:00
Rémi Verschelde
21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
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Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Rémi Verschelde
c3d7f7a57e
Merge pull request #66729 from DarkKilauea/nav-owners
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Enable assigning an owner to navigation regions and links
2022-12-10 22:01:34 +01:00
Rémi Verschelde
8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
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Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Adam Scott
beaef88abd
Remove debug macro for GDScriptLanguage script_list
2022-12-10 14:09:04 -05:00
Adam Scott
65a49bad5a
Fix constant base typing in extended GDScript class
2022-12-10 13:39:45 -05:00
Adam Scott
ff544df926
Fix GDScriptCache
to not remove scripts/scenes individually when clearing
2022-12-10 12:48:07 -05:00
Hugo Locurcio
063637ec77
Rename float=64
SCons option to precision=double
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This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
bruvzg
3395539ed4
[TextServer] Do not clean up font texture cache when setting allow_system_fallback
property.
2022-12-10 17:07:42 +02:00
Rémi Verschelde
1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
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GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
Rémi Verschelde
0c1273629d
Merge pull request #69372 from aaronfranke/gltf-cleanup
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GLTF module: Clean up lots of includes
2022-12-10 10:48:14 +01:00
Rémi Verschelde
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
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GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Adam Scott
da65b61edb
Fix autocomplete crash as it would infinite loop
2022-12-08 23:40:17 -05:00
Haoyu Qiu
80ccd46dcd
Use capitalized ID in the doc
2022-12-08 09:40:49 +08:00
Adam Scott
59c6642f2a
Add missing packed scene cache clear inside GDScriptCache::clear()
2022-12-07 15:29:18 -05:00
Rémi Verschelde
907c3e06f6
Merge pull request #69717 from Chaosus/gds_fix_lookup
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Fix lookup to docs for variables initialized with `get_node`
2022-12-07 13:26:32 +01:00
Rémi Verschelde
62f7f378d4
Merge pull request #69690 from BastiaanOlij/display_refresh_type
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Fix property type for OpenXR display refresh rate
2022-12-07 13:25:48 +01:00
Rémi Verschelde
a565ddcd09
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
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Make submitting depth buffer in OpenXR optional
2022-12-07 13:25:42 +01:00
Rémi Verschelde
df2b41f3b7
Merge pull request #69627 from RumblingTurtle/editor-scene-importer-crash-fix
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Fix crash on old scene reimport
2022-12-07 13:24:26 +01:00
Yuri Rubinsky
b229a19688
Fix lookup to docs for variables initialized with get_node
2022-12-07 15:16:04 +03:00
Bastiaan Olij
0b48ca0303
Fix property type for OpenXR display refresh rate
2022-12-07 10:17:34 +11:00
Eduard Zalyaev
627b9ca049
EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists
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Fixes godotengine#69625
2022-12-06 19:11:21 +03:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Bastiaan Olij
484cd90d29
Make submitting depth buffer in OpenXR optional
2022-12-06 22:37:33 +11:00
Bastiaan Olij
a35d792e65
Fix typo that resulted in left eye depth buffer being submitted for the right eye
2022-12-06 21:30:55 +11:00
Rémi Verschelde
18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
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Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde
85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
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Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Bartosz Bielecki
2af4f7f762
Keep GDScriptAnalyzer alive for whole parse()
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Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.
Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky
20660bb23a
Fix completion for the raw get_node
call
2022-12-06 10:42:44 +03:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Dmitrii Maganov
97280279ee
Fix incomplete shadowing of member properties by parameters
2022-12-06 00:22:56 +02:00
Rémi Verschelde
8ff2ca35c5
Merge pull request #69169 from akien-mga/embree-wasm-win32
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embree: Enable raycast module build for Web and Windows x86_32
2022-12-05 10:14:25 +01:00
Rémi Verschelde
8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
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Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
David Snopek
61cec0b023
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04 13:07:51 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
rune-scape
6f8ffd5591
GDScript: preload should make native type
2022-12-04 05:36:17 -05:00
Adam Scott
7bcaa9df9e
Fix missing parent class name identifier crash
2022-12-02 21:30:19 -05:00
Raul Santos
fbd41a6eda
C#: Always convert float Variants to System.Double
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Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
Rémi Verschelde
f3c68d6c83
Merge pull request #69391 from NeilKleistGao/sln
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Fix C# Solution Directory Project Settings
2022-12-02 16:48:30 +01:00
Rémi Verschelde
d746b618be
Merge pull request #69428 from neikeq/no
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C#: Cleanup of Marshaling methods
2022-12-02 16:48:17 +01:00