Commit Graph

24779 Commits

Author SHA1 Message Date
mashumafi
d7137a6b72 Add setting to exclude addons from script warnings 2019-11-07 23:01:22 -05:00
Jamie Pate
bdb7adecfb Fix #24137 Different number of leading zeros on MINGW printf("%lg")
Use _set_output_format() on MINGW platform to force _snprintf_s() to
conform to the C99 standard and match the other platforms.

Fixes #24137
2019-11-07 16:23:35 -08:00
Rémi Verschelde
e4d734725a
Merge pull request #33412 from Calinou/doc-httprequest-example
Add an HTTPRequest usage example to the class reference
2019-11-07 21:37:21 +01:00
Rémi Verschelde
724be04ec4
Merge pull request #33432 from Chaosus/raycast_tutorial
Added link to raycasting tutorial to RayCast/RayCast2D
2019-11-07 21:36:28 +01:00
Yuri Roubinsky
4c4172ec92 Added link to raycasting tutorial to RayCast/RayCast2D 2019-11-07 22:47:50 +03:00
Rémi Verschelde
81c6a7e5f2
Merge pull request #33427 from akien-mga/revert-shifting-32657
Partial revert of #32657, undoing line shifting by 0.5
2019-11-07 18:38:27 +01:00
Rémi Verschelde
2d3fcd0ff0
Merge pull request #30721 from NilsIrl/tab_key
Allow tab key to be used for shortcuts
2019-11-07 18:32:54 +01:00
Hugo Locurcio
06fc43d41c
Add an HTTPRequest usage example to the class reference
This also adds a link to the "Making HTTP requests" tutorial.
2019-11-07 16:49:21 +01:00
Tomasz Chabora
a7b202ef18 Fix analog input in sliders 2019-11-07 16:39:14 +01:00
Rémi Verschelde
6a40b6767a
Merge pull request #33423 from bruvzg/tablet_fixes
Fix graphic tablet input coordinates on Windows.
2019-11-07 15:52:20 +01:00
Rémi Verschelde
47389c3a16 Partial revert of #32657, undoing line shifting by 0.5
As discussed in #32657, this can't be done here as lines can be used
with a canvas scale, and this breaks them.
A suggestion is to do the pixel shifting at matrix level instead.

Fixes #33393.
Fixes #33421.
2019-11-07 15:43:04 +01:00
Rémi Verschelde
99cc4d246f
Merge pull request #33343 from KoBeWi/scene_tree_dusting
Another scene tree dock menu cleanup
2019-11-07 15:17:14 +01:00
Rémi Verschelde
d596e169dc
Merge pull request #30588 from Demiu/patch-1
Fix 3D move_and_slide with stop_on_slope
2019-11-07 15:11:53 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Rémi Verschelde
f0fc28f0fd
Merge pull request #33160 from aaronfranke/alphabetize-mathf
[Mono] Alphabetize Mathf
2019-11-07 13:37:33 +01:00
Rémi Verschelde
91518defa5
Merge pull request #33257 from aaronfranke/printraw
Document behavior of GDScript printraw
2019-11-07 13:21:09 +01:00
Rémi Verschelde
b964e911b6
Merge pull request #33183 from silvanocerza/filesystem-tree-expand
Folders in FileSystem are not expanded on project save anymore
2019-11-07 13:20:26 +01:00
Rémi Verschelde
8e76c5701b
Merge pull request #32997 from Calinou/editor-color-picker-add-tooltip
Add a tooltip to Color properties in the editor inspector
2019-11-07 13:18:27 +01:00
Rémi Verschelde
18d06f4d4f
Merge pull request #32900 from willnationsdev/variant-docs
Updated Variant docs with more detailed info/tuts.
2019-11-07 13:15:34 +01:00
Rémi Verschelde
1e8b7a160f
Merge pull request #31209 from ReyAnthony/master
Added more details for set_drag_preview()
2019-11-07 13:14:32 +01:00
Rémi Verschelde
c4ecec1d33
Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fix
Set the properties of a Set node after add_node
2019-11-07 13:13:33 +01:00
bruvzg
1c8d3ab94f
Fix graphic tablet input coordinates on Windows. 2019-11-07 14:12:15 +02:00
Rémi Verschelde
121fb46ab9 Clarify that String.insert returns a copy
Supersedes and closes #32620.
2019-11-07 13:12:06 +01:00
Rémi Verschelde
bcb6a99154
Merge pull request #32527 from OsamaElHariri/fix_locale_filter
Fix locale filter in project settings editor
2019-11-07 13:06:17 +01:00
Anthony Rey
e4b97b4614 [Doc] Added more details for set_drag_preview() 2019-11-07 12:43:04 +01:00
Rémi Verschelde
ed373a60b1
Merge pull request #30556 from kawa-yoiko/astar-directed
Improve support for directed graphs in A*; docs update included
2019-11-07 12:33:27 +01:00
Rémi Verschelde
c663d65ffc New contributors added to AUTHORS:
@DavidSichma, @ptrojahn

New Platinum sponsor, added to splash screen:
Interblock

New Gold sponsor:
Image Campus
2019-11-07 10:22:04 +01:00
Rémi Verschelde
706552404c
Merge pull request #33362 from qarmin/regression_control
Fix dragging spinner without control key
2019-11-06 22:34:27 +01:00
Rémi Verschelde
99beb9afe6
Merge pull request #33380 from SaracenOne/localise_path_fix
Fix localise_path method
2019-11-06 22:33:13 +01:00
Rémi Verschelde
74c4543c4b
Merge pull request #33387 from nekomatata/faster-create-dialog-filter
Node create dialog filtering optimization
2019-11-06 22:24:46 +01:00
Rémi Verschelde
71777ee908
Merge pull request #33402 from YeldhamDev/about_text_reset_position
Make text in the "About" dialog reset its position when changed
2019-11-06 22:24:23 +01:00
Rémi Verschelde
e62aa53b94
Merge pull request #33403 from codecustard/fix_itemlist_maxcolumn_update
Fixes ItemList max column update
2019-11-06 22:23:54 +01:00
codecustard
71e79af1f1 Fixes ItemList max column update
When setting the max column of an ItemList, the layout does not update until it is resized.
2019-11-06 12:26:51 -08:00
Michael Alexsander
64da703c6f Make text in the "About" dialog reset its position when changed 2019-11-06 17:20:37 -03:00
PouleyKetchoupp
fb9ff92c29 Node create dialog filtering optimization
Avoid loading the same scripts again and parse them when updating the node type tree.
2019-11-06 17:21:14 +01:00
Rémi Verschelde
500863859c
Merge pull request #33382 from madmiraal/update-error_macros
Remove implicit dependency on String from error_macros.h.
2019-11-06 12:58:30 +01:00
Rémi Verschelde
b30e6496bd
Merge pull request #33347 from RevoluPowered/demo/assimp-importer-fbx
FBX Skinning and batch of fixes
2019-11-06 12:55:45 +01:00
Marcel Admiraal
24469d9ce4 Remove implicit dependency on String from error_macros.h. 2019-11-06 10:29:53 +01:00
Saracen
1342551664 Fix localise_path method so that uncached scripts don't sometimes get loaded with two backslashes 2019-11-06 03:32:02 +00:00
RevoluPowered
5fb160c7c6 Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
RevoluPowered
0bd877780f FBX Importer Generation 3
Basic skin support

Various fixes

- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID

Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.

We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.

The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.

FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment

Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)

Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.

Implemented skeleton assignment in generate_mesh_indicies

This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.

Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.

Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
Rémi Verschelde
245c99175c
Merge pull request #33361 from codecustard/master
Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
Rafał Mikrut
9fd416abce Fix dragging spinner without control 2019-11-05 15:53:19 +01:00
codecustard
f643786b96 Fixes improper undo state for pivot setting
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
Rémi Verschelde
341f37aaed
Merge pull request #33153 from raphael10241024/fix_occluder
fix occluders positions error under canvas_layer
2019-11-05 14:41:28 +01:00
Rémi Verschelde
077b5f6c2c Bump version to 3.2-beta
Release freeze is now active, only major bug fixes will be considered.
2019-11-05 13:22:05 +01:00
Rémi Verschelde
2cf7f533ee
Merge pull request #33154 from ealataur/master
fix crash on iOS 13
2019-11-05 12:10:32 +01:00
Max
29bde8cd74 Fix crash on exit or resume on iOS 13
Fixes #7966.
2019-11-05 10:28:42 +01:00
Silvano Cerza
469acbfd0c Folders in FileSystem are not expanded on project save anymore
If an item was selected in the FileSystem dock and its parent
was collapsed the folder would be expanded when saving the project.
2019-11-04 20:23:46 +01:00
Holger Dammertz
418b035dda fix #33188 MSAA depth buffer not used for external texture
When rendering to an external texture and MSAA was active (as happened
in the Oculus Mobile ARVR plugin) no MSAA was rendered as the correct
depth buffer and multisample texture target was not used.
This also fixes https://github.com/GodotVR/godot_oculus_mobile/issues/54
2019-11-04 20:14:52 +01:00