Lightning_A
6d5b5ba89f
ScrollContainer: Expose _ensure_focused_visible
to the API
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Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Rémi Verschelde
5ec8920cde
Merge pull request #49142 from Chaosus/bvh_fix_possible_crash
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Fixed possible crash in `DynamicBVH::optimize_incremental`
2021-05-31 21:04:08 +02:00
MmAaXx500
c759b7b235
Improve compiler version extraction
2021-05-31 20:31:12 +02:00
Rémi Verschelde
0ef18532de
Merge pull request #48517 from pycbouh/editor-better-profiles-dialog
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Improve the layout and texts of the Editor Feature Profiles dialog
2021-05-31 18:17:13 +02:00
Yuri Sizov
00bcfaed85
Improve the layout and texts of the Editor Feature Profiles dialog
2021-05-31 18:08:11 +03:00
Rémi Verschelde
ff648e2504
Merge pull request #49226 from Faless/net/4.x_empty_chunk_fix
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[Net] Fix HTTPRquest store_buffer error.
2021-05-31 16:48:56 +02:00
Fabio Alessandrelli
507a9beca1
[Net] Fix HTTPRquest store_buffer error.
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HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
2021-05-31 15:42:31 +02:00
Rémi Verschelde
afe1d1672f
Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap
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Wrap description TextEdit of plugin config dialog
2021-05-31 14:52:04 +02:00
Rémi Verschelde
e615060cd6
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
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Rename the bundled text editor themes for consistency with themes
2021-05-31 14:47:49 +02:00
Rémi Verschelde
643da45e16
Merge pull request #49173 from KoBeWi/navigational_oblivion
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Tweak arguments of list_dir_begin() (skips navigational and hidden files by default)
2021-05-31 14:33:58 +02:00
Rémi Verschelde
144759303d
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
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Disable loop with CompatibilityTileData in TileSet when building with deprecated=no
2021-05-31 14:26:13 +02:00
Hugo Locurcio
1704be0a44
Rename the bundled text editor themes for consistency with themes
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The Adaptive text editor theme is the default, and has therefore
been renamed Default for consistency with the Default theme preset.
It keeps its automatic dark/light switch status.
The Default text editor theme was actually a legacy Godot 2-style theme,
so it has been renamed to Godot 2 to match the theme preset.
Its background color has been changed to be a constant opaque color,
since the new editor theme made the theme look less good on a translucent
background. The previous background color on light theme also lacked
contrast.
2021-05-31 14:02:13 +02:00
Rémi Verschelde
c9ce5367e3
Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only
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Document `Resource.duplicate()` only copying exported variables' values
2021-05-31 13:42:09 +02:00
Rémi Verschelde
3c7f09bfeb
Merge pull request #49194 from madmiraal/fix-43544
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Fix UV mapping on CSGSphere
2021-05-31 13:05:48 +02:00
Haoyu Qiu
e83c2cd0c3
Wrap description TextEdit of plugin config dialog
2021-05-31 19:02:35 +08:00
Rémi Verschelde
da23f99123
Merge pull request #49185 from DrRevert/inertia_nan_fix
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GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area
2021-05-31 12:56:36 +02:00
Rémi Verschelde
652a9debad
Merge pull request #49191 from pfertyk/issue-46020-pluginscript-instance-has-crashes-godot
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Check for _language in PluginScript.instance_has
2021-05-31 12:46:07 +02:00
Rémi Verschelde
afe776c19e
Merge pull request #49222 from bruvzg/fix_unix_free_space
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Fix `Directory::get_space_left()` result on macOS and Linux.
2021-05-31 12:42:04 +02:00
Rémi Verschelde
4a97424576
Merge pull request #49182 from timothyqiu/parent-cache
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Check cache_parent_physical_bone when rebuilding parent cache
2021-05-31 12:30:10 +02:00
Rémi Verschelde
f0aa4e597a
Merge pull request #49178 from YeldhamDev/remove_dim_option
2021-05-31 12:27:01 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
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Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
kobewi
bd50006aae
Tweak arguments of list_dir_begin()
2021-05-31 12:16:26 +02:00
bruvzg
1d7a63fb8f
Fix Directory::get_space_left()
result on macOS and Linux.
2021-05-31 12:57:18 +03:00
Rémi Verschelde
1d35a35d4f
Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position
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Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st…
2021-05-31 11:45:59 +02:00
Rémi Verschelde
52ab531a56
Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4
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[4.x] Fix canvas rect bound calculation
2021-05-31 11:34:46 +02:00
Rémi Verschelde
6ebe3bebae
Merge pull request #49192 from lawnjelly/bvh_current_tree4
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BVH - fix stale current_tree in deactivate function [4.x]
2021-05-31 11:33:24 +02:00
Rémi Verschelde
0e678a2bad
Merge pull request #49144 from aemreaydin/editor-features-collapse-reset
2021-05-31 11:24:10 +02:00
Rémi Verschelde
a8c144f72e
Merge pull request #49121 from KoBeWi/dropreload
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Add preload() to resource path when holding Ctrl
2021-05-31 11:10:37 +02:00
Rémi Verschelde
2f386ac100
Merge pull request #49162 from Paulb23/fix_find_text_change_signal
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Fix FindReplaceBar text_change signal binding after replace all
2021-05-31 11:10:14 +02:00
Rémi Verschelde
04b85add38
Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming
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Improve the audio bus editor appearance
2021-05-31 11:04:05 +02:00
Rémi Verschelde
596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
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Implement shader caching
2021-05-31 11:02:19 +02:00
Rémi Verschelde
f7bcada709
Merge pull request #49137 from RandomShaper/ios_targeted_family
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Add iOS export option for device family
2021-05-31 10:34:49 +02:00
Rémi Verschelde
544bbc9483
Merge pull request #49136 from Calinou/editor-light-theme-use-negative-contrast
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Use a negative contrast setting for light editor themes
2021-05-31 10:33:19 +02:00
Rémi Verschelde
bc29826fd3
Merge pull request #49125 from Calinou/tweak-camera2d-editor-colors
2021-05-31 10:16:14 +02:00
reduz
0d2e02945b
Implement shader caching
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* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Rémi Verschelde
39df47b88f
Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones
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gltf: Fix mesh nodes which are also bones.
2021-05-31 09:55:05 +02:00
Hugo Locurcio
2ba893e3ce
Document Resource.duplicate()
only copying exported variables' values
2021-05-31 00:11:38 +02:00
Paweł Fertyk
4b25892501
Check for _language in PluginScript.instance_has
2021-05-30 22:21:26 +02:00
Aaron Franke
dbb5c036c4
Disable loop with CompatibilityTileData when building with deprecated=no
2021-05-30 09:37:03 -04:00
K. S. Ernest (iFire) Lee
da12086ceb
Merge pull request #49197 from HaSa1002/sync-meshopt
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Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-29 17:35:03 -07:00
Johannes Witt
9f37456743
Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-30 00:26:13 +02:00
Marcel Admiraal
3dc1a2951b
Fix UV mapping on CSGSphere
2021-05-29 19:14:52 +01:00
lawnjelly
bd42de5fea
BVH - fix stale current_tree in deactivate function [4.x]
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Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.
Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-29 18:03:43 +01:00
Heikki Simojoki
09a905ca80
Increase String::num default decimal precision
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Fixes #34541
Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.
Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)
String::num_real also calculates the correct precision now.
Also made the types used in floating-point math more
consistent in a few places.
2021-05-29 11:24:57 -04:00
Arkadiusz Marcin Kołek
e347baddf3
Avoid division by zero when calculating inertias for bodies with colliders without areas.
2021-05-29 14:11:59 +02:00
Haoyu Qiu
96fe795bdb
Check cache_parent_physical_bone when rebuilding parent cache
2021-05-29 15:34:55 +08:00
Yuri Roubinsky
b63f9b5961
Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_Seed
2021-05-29 07:27:38 +03:00
Michael Alexsander
38e635bb1d
Remove dim_editor_on_dialog_popup
from editor settings
2021-05-28 21:04:38 -03:00
nobuyuki_nyuu
a715887299
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
2021-05-28 13:34:30 -05:00
Paulb23
7860710d27
Fix FindReplaceBar text_change signal binding after replace all
2021-05-28 10:12:58 +01:00