Commit Graph

30667 Commits

Author SHA1 Message Date
Nicholas Huelin
61d153a1fa
Make "Find in Files" searches ignore directories with .gdignore files in them
This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.

(cherry picked from commit 658b152bd8)
2021-08-03 09:33:25 +02:00
Haoyu Qiu
f4208ad1e8
Do nothing when dragging CSGBox handle perpendicular to the camera
(cherry picked from commit 0f1e107ede)
2021-08-03 09:33:24 +02:00
Fabio Alessandrelli
ccbd810934
[Net] Fix Marshalls infinite recursion crash.
Variants like dictionaries and arrays can have cyclic references, which
caused `encode_variant` to run an infinite recursion.
Instead of keeping a stack and looking for cyclic references which would
make serialization slower, this commit adds a `MAX_RECURSION_DEPTH`
constant to Variant, and have `encode_variant` keep track of the current
recursion depth, bailing when it's too high since this likely means a
cyclic reference has been encountered.

(cherry picked from commit 324636473a)
2021-08-03 09:33:24 +02:00
K. S. Ernest (iFire) Lee
8f592d50c3
glTF2 fallback load PNG and JPG
(cherry picked from commit ddff1c10c3)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
6ba37005d1
In glTF2 animations, log spam less when running.
(cherry picked from commit 882f7d9bdf)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
42ad091738
Make curve interpolate crash less.
(cherry picked from commit d67c5afa95)
2021-08-03 09:15:33 +02:00
Michael Alexsander
e74ee7294e
Properly tag project files as a subclass of plain text in the MIME info
(cherry picked from commit a47e48987d)
2021-08-03 09:15:33 +02:00
Michael Alexsander
e71640af2f
Make some small tweaks to the MIME info
(cherry picked from commit 0218616747)
2021-08-03 09:15:33 +02:00
Haoyu Qiu
a0d47033f7
Remove colon from column titles
(cherry picked from commit f9aad98d36)
2021-08-03 09:15:33 +02:00
Raul Santos
ecb973ab02
Use allowEmpty parameter in Split
(cherry picked from commit b7a66a820b)
2021-08-03 09:15:33 +02:00
Haoyu Qiu
1da4e9e608
Hide open doc button when not inspecting anything
(cherry picked from commit 80e4c8626d)
2021-08-03 09:15:33 +02:00
vitika9
bea67d7763
Fixed Camera2D's reset_smoothing() does not work as described
(cherry picked from commit 22eaec6895)
2021-08-03 09:15:33 +02:00
Hugo Locurcio
bcd3c9a285
Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
  to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
  anywhere else in the editor.

(cherry picked from commit 026aea681d)
2021-08-03 09:15:33 +02:00
kleonc
507fcf2a82
Astar::get_available_point_id Start from 0
(cherry picked from commit 17324db4ca)
2021-08-03 08:45:27 +02:00
Rémi Verschelde
38d47c051a
Merge pull request #51200 from timothyqiu/enet-memleak
[3.x] Fix `NetworkedMultiplayerENet` client memory leak
2021-08-03 08:10:26 +02:00
Rémi Verschelde
08b67aabb8
Merge pull request #51193 from timothyqiu/atp-remove
memdelete the node in AnimationTreePlayer.remove_node
2021-08-03 08:08:22 +02:00
Haoyu Qiu
ac04032e95 Fix NetworkedMultiplayerENet client memory leak
The host is not destroyed in some error conditions.
2021-08-03 10:14:14 +08:00
Rémi Verschelde
7b97243521
Merge pull request #51040 from nekomatata/layer-grid-32-3.x
[3.x] Refactor layer property editor grid
2021-08-02 21:14:43 +02:00
Rémi Verschelde
5054596533
Merge pull request #51120 from Calinou/doc-randomnumbergenerator-tutorials-3.x
Link to the Random number generation tutorial in RandomNumberGenerator
2021-08-02 18:17:01 +02:00
Haoyu Qiu
859922a5f0 Delete the node in AnimationTreePlayer.remove_node 2021-08-03 00:12:04 +08:00
Rémi Verschelde
7a7de3ce12
Merge pull request #51191 from neikeq/mono-ios-aot-cache
C#+iOS: Cache AOT compilater output
2021-08-02 17:57:37 +02:00
Ignacio Roldán Etchevery
e72fdc4b95 C#+iOS: Cache AOT compilater output
Implemented some basic caching to avoid unnecessary AOT compilation
of unchanged assemblies that were already compiled previously.
This reduces iOS export times considerably for subsequent builds
since many dependencies never change, such as framework assemblies
and the Godot bindings.

The AOT compiler asm output and object files are now placed in
`res://.mono/temp/obj/<CONFIG>/godot-aot-cache/` instead of a
temporary directory.
2021-08-02 17:27:47 +02:00
Rémi Verschelde
8f3ec04811
Merge pull request #51186 from lawnjelly/portals_fix_ui_default 2021-08-02 17:20:52 +02:00
lawnjelly
9e9abe2137 Portals - Fix UI default
I had forgotten to add a call to update_portal_tools() at the end of the SpatialEditor constructors. This ensures that the portal UI is off by default in normal use without portals.
2021-08-02 16:10:34 +01:00
Rémi Verschelde
73c6ab0215
Merge pull request #51152 from lawnjelly/portals_improve_ui 2021-08-02 14:40:18 +02:00
Rémi Verschelde
76e202c07b
Merge pull request #51171 from timothyqiu/spin-slider-osx-3x
[3.x] Use Command+Drag in EditSpinSlider on macOS
2021-08-02 14:36:35 +02:00
Rémi Verschelde
b42ca985bd
Merge pull request #51062 from lawnjelly/portals_no_names 2021-08-02 13:28:01 +02:00
Haoyu Qiu
a4dee07966 Use Command+Drag in EditSpinSlider on macOS 2021-08-02 19:09:04 +08:00
Rémi Verschelde
e8f1cc693a
Merge pull request #50432 from goostengine/ctrl-enter-commit-3.x
[3.x] VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:35 +02:00
lawnjelly
2eae35693e Portals - change import naming convention to postfix
In response to user demand, the naming convention for importing levels from blender etc is changed from prefixes `Room_` and `Portal_` to postfixes `-room`, `-roomgroup`, `-portal`.
2021-08-02 11:04:02 +01:00
lawnjelly
8c4c6a93b0 Portals - Remove node naming restrictions
The use of special prefixes is only actually required during the import phase - the first conversion of rooms, roomgroups, and portals from Spatials and MeshInstances (based on the workflow of importing from blender).

Once converted to the native Godot nodes there is no longer a need for the naming requirements.

This PR removes the requirements except for the import. Manual portal linking after the initial conversion is now done exclusively using the `linked_room` nodepath property of the Portal.
2021-08-01 20:04:58 +01:00
lawnjelly
776623d56b Portals - Improve UI and add shortcuts
This PR makes the 'convert rooms' button permanently on the toolbar and accessible whichever node is selected, so you can convert rooms without having to select the RoomManager first.

It also adds a togglable item 'view portal culling' to the 'View' menu which is a simple way of setting the RoomManager 'active' setting without the RoomManager being the selected node.

Both of these have keyboard shortcuts, which should make it much faster to reconvert rooms and edit.

In addition there the string in the 'Perspective' Listbox is modified to show [portals active] when portal culling is operational, for visual feedback. This is updated when you change modes, and when the rooms are invalidated.
2021-08-01 19:54:16 +01:00
Rémi Verschelde
4542e3382b
Merge pull request #51131 from timothyqiu/i18n-android-export-3x
[3.x] Make progress and errors translatable when exporting to Android
2021-08-01 12:10:52 +02:00
Rémi Verschelde
74f28ca404
Merge pull request #51138 from lawnjelly/fix_profiler_delta
[3.4] Profiling - fix frame_time measurement
2021-08-01 12:10:38 +02:00
Haoyu Qiu
55b52341d1 Make progress and errors translatable when exporting to Android 2021-08-01 17:15:56 +08:00
Rémi Verschelde
02967a9c5e
Merge pull request #51037 from winterpixelgames/ws-fix
3.x WebsocketPeer outbound buffer fixes and buffer size query
2021-08-01 11:14:03 +02:00
lawnjelly
98a39aade9 Profiling - fix frame_time measurement
When the `sync_after_draw` feature was on it was possible for the profiler's frame_time measurement to be incorrect. This fixes this problem by storing the raw measured time for use by the profiler.
2021-08-01 10:05:43 +01:00
Rémi Verschelde
59c050ddc3
Windows: Fix build with SCons 4.2.0
(cherry picked from commit c191cfbddf)
2021-08-01 11:05:40 +02:00
Jordan Schidlowsky
023548c0a5 Websocket peer outbound buffer fixes. Expose outbound buffered amount. 2021-07-31 19:50:05 -06:00
Hugo Locurcio
93f4f9e076
Link to the Random number generation tutorial in RandomNumberGenerator
This was done in `master` already, but not in `3.x`.
2021-07-31 22:54:30 +02:00
Rémi Verschelde
a17228c788
Merge pull request #51111 from pycbouh/editor-put-the-colon-back-in-3.x
[3.x] Put multiple colons back into translated strings
2021-07-31 22:05:04 +02:00
Rémi Verschelde
2d2e247a7a
Merge pull request #51106 from timothyqiu/i18n-action-names-3x
[3.x] Make action names translatable
2021-07-31 21:13:46 +02:00
Rémi Verschelde
858c6f7b28
Merge pull request #51113 from pycbouh/editor-fix-audio-bus-colors-3.x
[3.x] Fix theming in the audio bus editor
2021-07-31 21:05:53 +02:00
Yuri Sizov
ade21ed69c Fix theming in the audio bus editor 2021-07-31 21:43:14 +03:00
Yuri Sizov
9b228f0f5d Put multiple colons back into translated strings 2021-07-31 20:18:24 +03:00
Haoyu Qiu
a3b221e99f Make action names translatable 2021-07-31 22:19:47 +08:00
Rémi Verschelde
7c1ee0488e
Merge pull request #51087 from Calinou/editor-viewport-highlight-context-menus-3.x
Highlight context menu items at the top of the 2D/3D viewports (3.x)
2021-07-31 11:48:29 +02:00
Rémi Verschelde
3875cdaec4
Merge pull request #51092 from lawnjelly/portals_preview_globals
Portals - disable frustum culling gizmos with preview camera
2021-07-31 10:53:45 +02:00
Rémi Verschelde
4ef834637e
Merge pull request #41470 from madmiraal/fix-41397-3.2
[3.x] Ensure node's area tree signals are disconnected when clearing monitoring, even if nodes are no longer in the tree.
2021-07-31 10:37:56 +02:00
lawnjelly
93c78af488 Portals - disable frustum culling gizmos with preview camera
When using the preview camera feature it turns out as well as culling the game objects, this also culls the editor gizmos from the preview camera, which makes the editor hard to use in this mode.

To get around this problem we simply disable frustum culling for GLOBAL portal_mode objects when in preview camera mode. This could be a bit slower in an editor scene with lots of gizmos but is the simplest way of solving the problem.
2021-07-31 07:58:47 +01:00