Commit Graph

20151 Commits

Author SHA1 Message Date
Guilherme Felipe 6319d662af [StateMachine] Fix play position
Continuation of 771fbd282a

(cherry picked from commit 0fcbf4da8f)
2019-09-24 09:00:44 +02:00
Guilherme Felipe be47e0546d Show play position of sub state machine
Sub state machine now show the play position of the current state
playing.

(cherry picked from commit 771fbd282a)
2019-09-24 09:00:44 +02:00
UziMonkey cb0e500d27 Add sub-resource name when available to script editor
(cherry picked from commit 7056c825a3)
2019-09-24 09:00:44 +02:00
Mateus Felipe C. C. Pinto 8946ac9616 Make AnimatedSprite.animation complain when invalid animation name
(cherry picked from commit 2933ef42f7)
2019-09-24 09:00:44 +02:00
mellondill 3078f723a8 https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
Added needed changed for normal compiling with emscripten 1.38.41 and later

(cherry picked from commit 3c176827d6)
2019-09-24 09:00:44 +02:00
Emmanuel Barroga 45e4f467e7 Fix ProgressBar Wrong Value with Border
Closes: #30969

The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;


(cherry picked from commit 7db96e22dd)
2019-09-24 09:00:44 +02:00
Rémi Verschelde b7e2266dc5 jpgd.h: Backport security vulnerabilities fixes from Google Android
Squashed version of https://github.com/richgel999/jpeg-compressor/pull/10
with the line endings fixed (DOS to Unix).

See https://github.com/richgel999/jpeg-compressor/pull/10 and #30952
for details. Relates to CVE-2017-0700.

Fixes #30952.

(cherry picked from commit 5c333270ed)
2019-09-24 09:00:44 +02:00
Fabio Alessandrelli 2a837d525f Add NULL-terminator the string passed to strtol.
This is actually expected by the function although it was apparently
working in GCC without the terminator, it breaks (at least some) clang
versions.

(cherry picked from commit 2f91e250f6)
2019-09-24 09:00:44 +02:00
Rémi Verschelde 8acaac10b6
Merge pull request #30864 from enzogupi/patch-1
HTML5 default loader: small bugfix
2019-09-03 13:32:40 +02:00
Rémi Verschelde 0db32ced78
Merge pull request #31712 from volzhs/fix-vibrate-3.1
Suppress MissingPermission warning for Android vibration
2019-08-27 17:42:24 +02:00
volzhs 3178dee53c Suppress MissingPermission warning for Android vibration
It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.

And there are some changes for deprecated method.
2019-08-27 22:02:22 +09:00
Enzo Ferrari a5a413c7e9 Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded. 2019-08-23 21:33:18 +02:00
Rémi Verschelde 2c63c27ef1
Merge pull request #31438 from volzhs/vibrate-mobile-3.1
Support vibration for Android and iOS
2019-08-21 21:10:46 +02:00
volzhs 081751172a Support vibration for Android and iOS 2019-08-22 00:05:11 +09:00
Rémi Verschelde bac75bf0c2
Merge pull request #31493 from aaronfranke/mono-3.1-serial-ign
[3.1] [Mono] Backport serializable attributes and backport gitignore files
2019-08-20 13:04:11 +02:00
Aaron Franke 3a7aa3a0e4
[3.1] [Mono] Make all structs serializable
Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
2019-08-19 19:23:18 -04:00
Aaron Franke 329817edad
[3.1] [Mono] Backport gitignore files
This avoids seeing files generated on master when switching to the 3.1 branch.
2019-08-19 19:19:21 -04:00
Rémi Verschelde 76776d181f Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@Anutrix, @hbina, @santouits

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 6d6b9ccc9a)
2019-08-02 09:44:54 +02:00
Rémi Verschelde d84e9f2948 Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@aqnuep

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit ab1cb10317)
2019-08-02 09:44:50 +02:00
Rémi Verschelde a5082c010a doc: Fix invalid tags or properties introduced in recent cherry-picks 2019-07-29 17:55:20 +02:00
Chris Bradfield 2a9c2d95f5 [DOCS] Correct "fixed process" reference in KinematicBody doc
(cherry picked from commit 7f4059ceb7)
2019-07-29 17:47:46 +02:00
Michael Alexsander Silva Dias eef5dc98fa Update some dead links in the codebase
(cherry picked from commit 12ae7a4c02)
2019-07-29 17:47:46 +02:00
FlamyAT 5a8fad0f4e Documents the need for input_pickable in _input_event
Update CollisionObject2D.xml

Added member tags to missing docs

(cherry picked from commit 9a84cef4fc)
2019-07-29 17:47:46 +02:00
Hugo Locurcio 61eb6b5180 Improve the Variant class documentation
Taken from
https://docs.godotengine.org/en/latest/development/cpp/variant_class.html.

(cherry picked from commit 4840d36654)
2019-07-29 17:47:46 +02:00
unknown dbbbf7a7f4 AStar and AStar2D examples fixed to not use 'as' keyword and also removed error causing code
(cherry picked from commit d7cf3c8e72)
2019-07-29 17:47:46 +02:00
FlamyAT 4e07bab968 Added missing InputEvent documentation
(cherry picked from commit 2046d7b87a)
2019-07-29 17:47:46 +02:00
Meriipu 81ac9c9afb Document Tree column behaviour of min_width in conjunction w expand
(cherry picked from commit 94c5e6a97e)
2019-07-29 17:47:46 +02:00
Nathan Warden 0d4f6463f9 Completed documentation for BakedLightmap node.
(cherry picked from commit 643ea41c68)
2019-07-29 17:47:46 +02:00
Hugo Locurcio 1f8470eaf2 doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
(cherry picked from commit f4e99e2e39)
2019-07-29 17:47:46 +02:00
hbina085 f45b8c36fd Clarify what %APPDATA% expands to in Windows
Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.

(cherry picked from commit 5f68ae93b5)
2019-07-29 17:47:46 +02:00
lmp f011721a6e Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example
(cherry picked from commit cebb38e0b3)
2019-07-29 17:47:46 +02:00
Remi Rampin 417f223e63 DOC: Fix spelling
See also https://github.com/godotengine/godot-docs/pull/2595

(cherry picked from commit ddfd67401f)
2019-07-29 17:47:46 +02:00
Tomasz Chabora 6891c942a1 Clarify better what Node.raise does
(cherry picked from commit a26f52db33)
2019-07-29 17:47:46 +02:00
Marco Costa e9f4886253 Document constants in Transform/Transform2D
(cherry picked from commit f99e84d180)
2019-07-29 17:47:46 +02:00
Hugo Locurcio d81ca21a6c Fix Nintendo buttons in the @GlobalScope documentation
These were mistakenly referred to as DualShock buttons.

(cherry picked from commit 398219a80e)
2019-07-29 17:47:46 +02:00
Rémi Verschelde 0cccb6b4fa doc: Complete GlobalScope documentation
(cherry picked from commit 5aafc62a9b)
2019-07-29 17:47:46 +02:00
unknown 7dd98f3de7 Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()
(cherry picked from commit f2fd5dfb91)
2019-07-29 17:47:46 +02:00
tree786 37e9ec842c doc: UPNP: Add example on how to open/close a port
I have added a small code sample to show how to automate the process of port forwarding (and closing after you are done).
Thanks to @mhilbrunner for explaining how to achieve t0his (see #18780)

(cherry picked from commit 2a63853720)
2019-07-29 17:47:46 +02:00
Zak 3e8b2d2063 Document SpinBox node
(cherry picked from commit f9cbd34fe0)
2019-07-29 17:47:46 +02:00
Zak baebe22ab0 Document PopupMenu node.
(cherry picked from commit 316931998c)
2019-07-29 17:47:46 +02:00
Tomasz Chabora e7899b9e35 Clarify docs for _ready and request_ready
(cherry picked from commit b71a339160)
2019-07-29 17:47:46 +02:00
Rémi Verschelde 383c678a1e doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
(cherry picked from commit bc82781f7d)
2019-07-29 17:32:54 +02:00
Rémi Verschelde 7a97fd99c7 Properly expose all Error constants to scripting languages
(cherry picked from commit 1bf448dd87)
2019-07-29 17:32:54 +02:00
Rémi Verschelde 755896b036 doc: Complete and harmonize all _MAX constant descriptions
(cherry picked from commit 86ed7a9884)
2019-07-29 17:32:53 +02:00
tree786 128eaa2718 Added example on how to use RandomNumberGenerator
(cherry picked from commit 68c6790baf)
2019-07-29 16:37:29 +02:00
Rémi Verschelde 055f9f075f doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.

(cherry picked from commit 867dda1124)
2019-07-29 16:35:23 +02:00
Rémi Verschelde ef5b885492 doc: Document NodePath.
(cherry picked from commit 6e9272eea8,
without the Node logic changes)
2019-07-29 16:26:42 +02:00
Rémi Verschelde 558e268edd doc: Document EncodedObjectAsID, expose its property
(cherry picked from commit a9cff880d6)
2019-07-29 16:20:25 +02:00
Marc Gilleron 021347e178 Document VisualServer.instances_cull_ray
(cherry picked from commit cb5233ee12)
2019-07-29 16:19:36 +02:00
Rémi Verschelde b8d29b5c66 doctool: Fix writing theme_item descriptions
We already had support for parsing and saving theme_item descriptions
in DocData, and displaying it in the editor, but doctool would drop the
changes as it was not writing them back to the XML.

Part of #29868.

(cherry picked from commit 615ffb3507)
2019-07-29 16:18:48 +02:00