Saracen
63c6a2487f
Fixes the hyperlinks for enumerators inside classes in the editor help.
2018-08-02 09:40:36 +01:00
Max Hilbrunner
6c569c90b6
Merge pull request #20617 from viktor-ferenczi/issue-20613
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Fix Mac build
2018-08-01 19:00:22 +02:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
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Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313
fixed: windows mono compile ( #20598 )
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tidy: formatting.
2018-07-31 21:16:47 +01:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
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Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5
Mono: Fix property set_value and cleanup
2018-07-31 19:49:16 +02:00
Viktor Ferenczi
5590ec67db
Fixed short circuiting on non-Windows platforms
2018-07-30 23:55:15 +02:00
Viktor Ferenczi
32a2c46d02
Fixed Mac build by running builders in subprocess only on Windows
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Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions)
2018-07-30 23:35:35 +02:00
Max Hilbrunner
3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
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Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Juan Linietsky
5a5614e8ad
Add support for line continuations (wtf) in obj format, fixes #7974
2018-07-29 21:37:55 -03:00
Juan Linietsky
15db793ef2
Ensure process notification is received only if really enabled, fixes #7894
2018-07-29 21:20:41 -03:00
Juan Linietsky
e896261b87
Added missing support for traditional chinese on Windows, fixes #7674
2018-07-29 21:10:30 -03:00
Juan Linietsky
ac52eb444f
Ensure one shot signals are not disconnected while edited, closes #7776
2018-07-29 21:05:31 -03:00
Juan Linietsky
95a9e51975
Remove pointless check for no texture, fixes #7298
2018-07-29 20:47:20 -03:00
Juan Linietsky
aff57a613b
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
2018-07-29 20:05:16 -03:00
Juan Linietsky
200c6cf630
Perform a name check when loading scenes and running on editor, fixes #6152
2018-07-29 17:39:45 -03:00
Ignacio Etcheverry
b3919dcb44
Merge pull request #20582 from hpvb/fix-mono-mingw
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Fix Mono compilation on Windows/Ming
2018-07-29 22:36:44 +02:00
Hein-Pieter van Braam
0deb8dda51
Fix Mono compilation on Windows/Ming
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(cherry picked from commit 83140541dc
)
2018-07-29 22:31:38 +02:00
Juan Linietsky
317dee95de
It is now possible to import images as a separate resource, closes #5738 and likely many others
2018-07-29 16:45:23 -03:00
Juan Linietsky
7b63c6323d
Clear color was not correctly being set, fixes #4939
2018-07-29 15:09:42 -03:00
Andrea Catania
7949ba771b
SoftBody add MeshInstance Material correctly
2018-07-29 19:36:32 +02:00
Juan Linietsky
c752c26427
Expose _clips_input as a virtual function, closes #15358
2018-07-29 12:48:17 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
Juan Linietsky
d2aaf460fb
Manually fix, merge and close #15168
2018-07-29 12:18:37 -03:00
Hein-Pieter van Braam
b62586c9f9
Merge pull request #20546 from ibrahn/fix-menu-branch-on-uninit
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fixed uninitialised variable that was causing menu crash.
2018-07-29 04:20:45 +02:00
Hein-Pieter van Braam
5c88bc66e3
Undo an accidental revert.
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Sorry for the history pollution. I was testing something on this branch
and forgot to reset befor pushing the security update.
This reverts commit 2ef66def46
.
2018-07-29 04:14:57 +02:00
Fabio Alessandrelli
feaf03421d
Fix marshalls size checks.
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Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector. For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.
(cherry picked from commit 5262d1bbcc
)
2018-07-29 03:00:34 +02:00
Hein-Pieter van Braam
2ef66def46
Revert "Open visual editor when "open editor" button in the inspector is pressed."
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This reverts commit 0ae400f523
.
2018-07-28 21:16:20 +02:00
Andrea Catania
45160f0c0d
Fixed Softbody pin point
2018-07-28 20:38:20 +02:00
Rémi Verschelde
07129deaeb
Merge pull request #20544 from dragmz/fix-py37-windows-build
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fix windows build using python 3.7
2018-07-28 20:24:34 +02:00
Ibrahn Sahir
1626ae6421
fixed uninitialised variable that was causing menu crash.
2018-07-28 18:09:47 +01:00
dragmz
8fd337e2df
fix windows build using python 3.7
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fixes NameError (missing "subprocess_main" and "basestring")
2018-07-28 18:13:48 +02:00
Rémi Verschelde
90298ddf01
Merge pull request #20532 from BastiaanOlij/arraymesh_surface_find_by_name
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Added a method to find the index for a surface with a given name
2018-07-28 15:42:08 +02:00
Rémi Verschelde
04ec0bf5e1
Merge pull request #20539 from akien-mga/mbedtls-2.12.0
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mbedtls: Update to upstream version 2.12.0
2018-07-28 15:40:40 +02:00
Rémi Verschelde
bdbc63c4ee
Merge pull request #20537 from akien-mga/glad-0.1.25
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glad: Sync with upstream 0.1.25
2018-07-28 15:40:33 +02:00
Rémi Verschelde
d7490bbee9
Merge pull request #20536 from akien-mga/libpng-1.6.35
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libpng: Update to upstream version 1.6.35
2018-07-28 15:40:27 +02:00
Rémi Verschelde
31c67a0fa0
Merge pull request #20535 from akien-mga/layers-tooltips
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Fix layer 2-line tooltips used as name in inspector
2018-07-28 15:40:18 +02:00
Rémi Verschelde
d8e1cd7a10
mbedtls: Update to upstream version 2.12.0
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_WIN32_WINNT redefinition fix is no longer needed as it was merged
upstream. PR 1453 is still not merged, diff updated to current state.
2018-07-28 11:16:58 +02:00
Bastiaan Olij
d41a4089c6
Added a method to find the index for a surface with a given name
2018-07-28 19:14:41 +10:00
Rémi Verschelde
a431492b62
glad: Sync with upstream 0.1.25
2018-07-28 11:01:43 +02:00
Rémi Verschelde
f4e682d717
libpng: Update to upstream version 1.6.35
2018-07-28 10:57:14 +02:00
Rémi Verschelde
4e4702e386
Merge pull request #20464 from Calinou/add-editor-standalone-feature-tags
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Add "editor" and "standalone" feature tags
2018-07-28 10:49:27 +02:00
Rémi Verschelde
578c8fc1e5
Fix layer 2-line tooltips used as name in inspector
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Fixes #20288 .
2018-07-28 10:27:19 +02:00
Rémi Verschelde
4488bb9956
Merge pull request #20463 from fire/vs_expand_hints_to_virtual_func
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Visualscript: Carry property hint and hint string through to Visualscript virtual funcs
2018-07-28 09:49:23 +02:00
Rémi Verschelde
e6aec27428
Merge pull request #20511 from maksloboda/InputEventActionFix
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Fixed shortcuts not working with InputEventActions
2018-07-28 09:48:44 +02:00
Rémi Verschelde
66429a1576
Merge pull request #17595 from viktor-ferenczi/issue-5042-subproc
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Running builder (content generator) functions in subprocesses on Windows
2018-07-28 09:20:50 +02:00
Max Hilbrunner
6601502acd
Merge pull request #20528 from Calinou/improve-appstream-add-mime-type
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Tweak AppStream metadata and add MIME type integration
2018-07-28 01:29:33 +02:00
Hugo Locurcio
01914ee00b
Tweak AppStream metadata and add MIME type integration
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This allows Godot to be registered as an application to open
Godot project files.
2018-07-28 00:40:05 +02:00
K. S. Ernest (iFire) Lee
2650b87102
Carry property hint and hint string through to Visualscript virtual functions.
2018-07-27 13:12:34 -07:00
Rémi Verschelde
aecc3a444b
Merge pull request #20457 from fire/vs_generic_search_crash_and_connecting
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Visualscript: misc generic search changes
2018-07-27 21:38:11 +02:00