Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 -05:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Rémi Verschelde
785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
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Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde
10694ea027
Merge pull request #88755 from stoofin/debug-draw-enum-names
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Add all `Viewport.debug_draw` enum options to dropdown
2024-02-26 10:49:12 +01:00
Rémi Verschelde
7e567c4777
Merge pull request #88615 from Rindbee/add-h_separation-between-icons-in-CheckButton-and-CheckBox
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Add a `h_separation` between icons in `CheckButton`/`CheckBox`
2024-02-26 10:48:54 +01:00
Zi Ye
995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
Rémi Verschelde
81f3d43cc1
Merge pull request #88785 from KoBeWi/list_cringe
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Fix inefficient list iteration in Node
2024-02-25 11:50:16 +01:00
kobewi
75ba837612
Fix inefficient list iteration in Node
2024-02-24 23:18:44 +01:00
stoofin
b6c033fc39
Add all Viewport.debug_draw enum options to dropdown
2024-02-23 23:55:01 -08:00
clayjohn
f267b2aa87
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-23 21:19:21 -08:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde
080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
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Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
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* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
methods
2024-02-23 20:58:56 +01:00
David Snopek
2184fa9698
Provide generic interface for XR hand tracking
2024-02-23 12:20:22 -06:00
Mounir Tohami
7884d63281
Fix PopupMenu doesn't respect it's ScrollContainer's margins
2024-02-23 15:51:47 +02:00
Rémi Verschelde
87d40ba743
Merge pull request #88701 from smix8/bake_rect_debug
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Add debug visual for NavigationRegion2D bake rect
2024-02-23 13:14:05 +01:00
smix8
1cf407e7c9
Add debug visual for NavigationRegion2D bake rect
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Adds debug visual for NavigationRegion2D bake rect.
2024-02-23 11:36:49 +01:00
Rémi Verschelde
0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
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Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
Rémi Verschelde
12817f2993
Merge pull request #87025 from bruvzg/button_wrap
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[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
clayjohn
3c2f30ed23
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Rémi Verschelde
4b543ddbf8
Merge pull request #88668 from AThousandShips/no_3d_fix
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[Physics] Fix exporting with 3D disabled
2024-02-22 16:39:47 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
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Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
A Thousand Ships
f06222e487
[Physics] Fix export with 3D disabled
2024-02-22 16:23:48 +01:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
kobewi
5473c7e222
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
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Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Rémi Verschelde
de272fffe9
Merge pull request #88629 from groud/fix_runtime_update_mem_leak
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Fix a memory leak with TileMap runtime updates
2024-02-22 14:39:14 +01:00
Rémi Verschelde
a246a4b523
Merge pull request #87967 from jsjtxietian/set_item_submenu
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Fix `set_item_submenu` infinite recursion crash
2024-02-22 14:39:06 +01:00
Rémi Verschelde
150f002092
Merge pull request #82984 from smix8/revert_blendshapes_4.x
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Show revert button for MeshInstance3D blendshape values
2024-02-22 14:39:02 +01:00
Silc Lizard (Tokage) Renew
8423574a24
Force non-numeric ValueTrack use Discrete with Dominant
2024-02-22 21:43:35 +09:00
Rémi Verschelde
5ce436f624
Merge pull request #88643 from YeldhamDev/too_bad
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Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
2024-02-22 11:23:37 +01:00
Rémi Verschelde
0a3f162f17
Merge pull request #88494 from AThousandShips/tab_fix
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Fix error spam when adding tabs to `TabBar` without deselect
2024-02-22 11:23:15 +01:00
Rémi Verschelde
efa4d0aabf
Merge pull request #86321 from jsjtxietian/fix-blendnode-crash
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Fix `blend_node` crash with invalid AnimationNode reference
2024-02-22 11:22:56 +01:00
bruvzg
00480fc818
[Button] Add autowrap feature.
2024-02-22 12:11:58 +02:00
jsjtxietian
65c8af53a1
Fix blend_node crash with invalid p_node
2024-02-22 12:56:21 +08:00
jsjtxietian
3525972bc7
Fix `set_item_submenu` infinite recursion crash
2024-02-22 12:37:50 +08:00
Michael Alexsander
584a6aeeb7
Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
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This reverts commit 957378a69e
, reversing
changes made to 0d88840e81
.
2024-02-21 15:37:53 -03:00
Wyxaldir
07b011aec7
Fixes #71243 . Resources that have local_to_scene enabled now properly work inside arrays and dictionaries.
2024-02-21 09:35:31 -05:00
Gilles Roudière
33485e654e
Fixes a memory leak with TileMap runtime updates
2024-02-21 13:18:21 +01:00
风青山
5de496d3b0
Add a `h_separation` between icons in `CheckButton`/`CheckBox`
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Previously, the `h_separation` between internal elements and custom elements
was added when `text` was not empty. That is, this `h_separation` does not
exist when there is a valid custom `icon` but `text` is empty.
Now, the `h_separation` between the internal element and the custom element
is added when the internal element and any custom element exist (both width
are greater than `0`).
2024-02-21 17:53:07 +08:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
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Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
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Implement hooks into renderer
2024-02-20 23:59:27 +01:00
A Thousand Ships
a56c03d495
Fix error spam when adding tabs to `TabBar` without deselect
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`current` was allowed to be `-1` when deselection was disabled, causing
errors in other methods when updating the size.
2024-02-20 23:38:20 +01:00
Rémi Verschelde
73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
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Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
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Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Rémi Verschelde
4d6d2d1f8b
Merge pull request #87095 from TML233/expose_get_canvas_layer
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Add `CanvasItem::get_canvas_layer_node()`
2024-02-20 19:34:44 +01:00
Rémi Verschelde
6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
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Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Arman Elgudzhyan
c41725c9c6
Removed unnecessary AABB initialization for CPUParticles
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Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
TML
6a17f2a82d
Expose `CanvasLayer::get_canvas_layer_node()`
2024-02-20 18:14:47 +01:00
Michael Alexsander
aa258c6c12
Fix `RichTextLabel`'s tag stack being overridden on translation change
2024-02-20 12:19:53 -03:00
Rémi Verschelde
8f1915eb90
Revert "Fix selecting popup menu items on mouse release"
2024-02-20 10:05:41 +01:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
Rémi Verschelde
fb10e67fef
Merge pull request #88557 from akien-mga/fix-animation-mixer-resolving-tracks
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Fix AnimationMixer breaking animations with redundant check
2024-02-19 17:06:57 +01:00
Rémi Verschelde
56134e99da
Merge pull request #87830 from KoBeWi/internalization_aka_i15n
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Fix wrong process method in AudioStreamPlayer
2024-02-19 17:06:32 +01:00
Travis Lange
ae97cf2ff0
Fix AnimationMixer breaking animations with redundant check
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Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.
Fixes #88428 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-19 16:50:19 +01:00
Rémi Verschelde
a92921ae49
Merge pull request #88479 from passivestar/lineedit-delete-with-selection
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Fix `LineEdit` delete all the way to the left/right when something is selected
2024-02-19 10:43:58 +01:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
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Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde
7d4e24dc78
Merge pull request #88009 from nikitalita/Skeleton3D-missing-pose
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Fix converted 3.x `Skeleton3D` missing pose
2024-02-19 10:43:41 +01:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +09:00
Bastiaan Olij
aa260e5f3d
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
Rémi Verschelde
da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
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Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde
ab4c5a594a
Merge pull request #88521 from YeldhamDev/atr_regression
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Fix regression in auto translation overhaul
2024-02-19 00:09:22 +01:00
Rémi Verschelde
af17187920
Merge pull request #88488 from TokageItLab/bezier-vs-value
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Fix some conditions for BezierTrack to distinguish between ValueTrack
2024-02-19 00:08:51 +01:00
Rémi Verschelde
3b649d208f
Merge pull request #88477 from jsjtxietian/tab-down
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Tweak property order in the inspector for TabBar
2024-02-19 00:08:44 +01:00
Rémi Verschelde
0c4d8d7a6c
Merge pull request #88473 from Sauermann/fix-mouse-event-global-position
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Fix global position for `InputEventMouse` in `viewport::push_input`
2024-02-19 00:08:37 +01:00
Rémi Verschelde
0f0515a75f
Merge pull request #87743 from WhalesState/camera2d
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Fix `Camera2D` is enabled when dragging scene files to the `CanvasItemEditor`
2024-02-19 00:07:57 +01:00
Rémi Verschelde
dfcecb77bd
Merge pull request #79617 from sepTN/add-screensize-check-popup
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Add size check to prevent popup bigger than the screen itself
2024-02-19 00:07:01 +01:00
Michael Alexsander
b56774b5bf
Fix regression in auto translation overhaul
2024-02-18 19:33:08 -03:00
Mounir Tohami
451b198c40
Fix dragging scene files to the `CanvasItemEditor`
2024-02-18 21:55:14 +02:00
Septian
34210e812a
Add screen size check on `popup`
2024-02-19 00:25:02 +07:00
Silc Lizard (Tokage) Renew
3d6d5a6a36
Make CallbackModeDiscrete.Dominant be default for AnimationPlayer
2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Silc Lizard (Tokage) Renew
c9fc29ae86
Fix some condition for BezierTrack to distinguish between ValueTrack
2024-02-18 19:42:46 +09:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
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Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
passivestar
c2a4a0d4cb
Fix `LineEdit` delete all the way to the left/right when something is selected
2024-02-18 11:58:37 +04:00
jsjtxietian
b7028e5f94
Tweak property order in the inspector for TabBar
2024-02-18 12:54:51 +08:00
Markus Sauermann
8de39911c8
Fix global position for `InputEventMouse` in `viewport::push_input`
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Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
2024-02-18 03:26:09 +01:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76
Initial XRFaceTrackingProvider and XRFaceTracker work.
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Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3
Expose pixel snapping settings add pixel-art notes
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This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.
- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.
Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.
Some references for the frustration:
- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
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This reverts commit bf37a9bac6
.
2024-02-17 19:04:18 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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This reverts commit d3852deaa4
.
2024-02-17 19:03:21 +01:00
Rémi Verschelde
02f4a66c1f
Merge pull request #88145 from Ratamacue9112/tweak-option-button-property-order
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Tweak property order in the inspector for OptionButton
2024-02-17 18:31:47 +01:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Ratamacue9112
45b9cbd904
Tweak property order in the inspector for OptionButton
2024-02-17 11:03:16 +00:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +09:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
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Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde
d094b86d20
Merge pull request #88402 from mihe/double-soft-body
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Fix `SoftBody3D` for double-precision builds
2024-02-17 00:27:11 +01:00
Rémi Verschelde
22ebfb72e2
Merge pull request #88378 from KoBeWi/internal_internal_children
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Make TileMapLayers internal
2024-02-17 00:24:02 +01:00