Commit Graph

3075 Commits

Author SHA1 Message Date
Rémi Verschelde
6530d46d67
Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter
Add `get_video_adapter_api_version()` to RenderingServer
2022-05-03 14:44:55 +02:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde
3894b08d0d
Merge pull request #60553 from madmiraal/separate-display_safe_area 2022-05-03 11:20:46 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Hugo Locurcio
31194f5b1c
Add get_video_adapter_api_version() to RenderingServer
This method can be used to get the graphics API version currently in
use (such as Vulkan). It can be used by projects for troubleshooting
or statistical purposes.
2022-05-03 01:18:35 +02:00
Rémi Verschelde
7f181494d1
Merge pull request #60705 from awsker/fix-viewport-clearing
Viewport would be cleared even when clear_mode was set to never clear
2022-05-02 21:25:42 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
awsker
9522419e97 Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER 2022-05-02 11:03:39 +02:00
Marcel Admiraal
97e87a2daf Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Yuri Rubinsky
c25c837f21
Merge pull request #60682 from Chaosus/shader_vec3_hint_color 2022-05-01 11:23:42 +03:00
Yuri Roubinsky
5eb3a0ef4a Add hint_color support for vec3 in shaders 2022-05-01 09:47:35 +03:00
clayjohn
623753a3a2 Use linear mipmap sampling in ToneMapper 2022-04-30 21:30:08 -07:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
bruvzg
6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Markus Sauermann
a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Rémi Verschelde
cab171c54e
Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Splitting tonemapper into its own class
2022-04-28 08:33:44 +02:00
Bastiaan Olij
3b2267ba6d Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Aaron Franke
0ae00a07d6
Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
Hugo Locurcio
eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
Marcel Admiraal
71ce5857ec Add a method for obtaining display cutouts on Android 2022-04-26 13:51:21 +02:00
Yuri Roubinsky
643e75bea9 Prevent shader crash when using precision on boolean types 2022-04-26 12:30:24 +03:00
NNesh
2f33414dab Fix clearing backbuffer if there are no items 2022-04-25 22:31:40 +05:00
Rémi Verschelde
fbfecc1dea
Merge pull request #60407 from JFonS/fix_color_pass_lm 2022-04-25 16:03:08 +02:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
Joan Fons
0d57bbaae5 Add missing color pass flags to the valid list
Some valid flag combinations were missing, causing error spam in certain situations.
2022-04-21 12:37:56 +02:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
Clay John
c77bbde7ae
Merge pull request #60214 from JFonS/fix_depth_prepass
Fix depth pre-pass on all face cull modes
2022-04-19 11:37:34 -07:00
Bastiaan Olij
0b4fd92a17 Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
Bastiaan Olij
b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
Bastiaan Olij
6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
Rémi Verschelde
8fee88947e
Merge pull request #60213 from JFonS/fix_depth_state 2022-04-13 18:28:49 +02:00
Joan Fons
1270b542bb Fix depth pre-pass on all face cull modes
The default shadow material was used for depth rendering disregarding the cull mode of the original material. This commit adds a check so the default shadow material is only used when the original material has back-face culling.
2022-04-13 17:37:28 +02:00
Joan Fons
259e50f447 Fix regression in rasterizer state
Fixes a regression introduced by the color pass flags rework. The various rasterizer state structs were not being reset for each flag combination, which meant some state changes were wrongly applied to some flag combinations.
2022-04-13 16:21:40 +02:00
Rémi Verschelde
46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde
43305c6b79
Merge pull request #60017 from timothyqiu/nav-server-free
Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-13 08:33:18 +02:00
Hendrik Brucker
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
Yuri Rubinsky
3d63f6e36d
Merge pull request #60171 from Chaosus/restore_aa 2022-04-12 18:09:58 +03:00
Rémi Verschelde
724dd82f92
Merge pull request #60069 from Calinou/fsr-fix-editor-enum 2022-04-12 14:33:52 +02:00
Rémi Verschelde
a7b1d85828
Merge pull request #59825 from Chaosus/shader_fix
Fix incorrect parsing array's `length()` at return statement in shader
2022-04-12 12:40:54 +02:00
Yuri Roubinsky
6e9535a9c8 Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
Hugo Locurcio
1a41a177e4
Use less blur for distant directional shadow splits
This makes the transition between shadow splits less noticeable,
specially when the expensive Blend Splits property is disabled.
2022-04-11 19:37:49 +02:00
Rémi Verschelde
9528aa42be
Merge pull request #60102 from KoBeWi/graphememe 2022-04-11 17:49:46 +02:00
Rémi Verschelde
0fb3d69bb7
Merge pull request #60137 from JFonS/fix_default_shadow_tex
Fix Vulkan validation errors on default depth textures
2022-04-11 17:38:21 +02:00
Yuri Rubinsky
31d2304ac4
Merge pull request #57899 from Chaosus/fix_aa 2022-04-11 18:29:54 +03:00
Rémi Verschelde
dcdc6954f8
Merge pull request #60138 from JFonS/fix_spec_constants 2022-04-11 14:18:50 +02:00