Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
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C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Yuri Sizov
9c74f3408b
Merge pull request #79082 from geowarin/master
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Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov
bb6879e7cc
Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
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C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Yuri Sizov
e4c89a0278
Merge pull request #78877 from mattdiener/master
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C# Fix deserialization of delegates that are 0-parameter overloads
2023-07-12 15:09:36 +02:00
Rémi Verschelde
157973ad5e
Merge pull request #79173 from RedworkDE/net-commandline-exporting
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C#: Fix command line exporting
2023-07-08 18:23:06 +02:00
Rémi Verschelde
4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
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Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
398utubzyt
8e56c807cc
C#: Add a Roslyn analyzer for global classes
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Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
RedworkDE
f3f3365abd
C#: Fix command line exporting
2023-07-07 20:51:46 +02:00
RedworkDE
693e6e036b
C#: Add null check before calling `UnregisterGodotObject`
2023-07-07 13:10:16 +02:00
Rémi Verschelde
26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
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C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Geoffroy Warin
6c6e5c482c
Add missing useModelFront parameter to GodotSharp Basis and Transform
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To LookAt methods.
Also adds Vector3 Model constants.
These were not added after #76082 was merged.
2023-07-06 19:01:02 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state
2023-07-06 16:10:14 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Yuri Sizov
b7c2fd2e9a
Bump version of module docs to 4.2
2023-07-05 22:58:30 +02:00
Rémi Verschelde
8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
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C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov
bf3af9fd48
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-02 20:55:26 +02:00
Ignacio Roldán Etcheverry
22aad32c69
C#: Fix NodePaths completion error for not calling from main thread
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The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
Matt Diener
783facf60b
C# Fix deserialization of delegates that are 0-parameter overloads
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-30 17:26:43 -04:00
RedworkDE
fe7c27b086
C#: Automatically generate version defines
2023-06-28 21:45:58 +02:00
RedworkDE
60b9eb169e
C# Fix reloading of non-tool scripts
2023-06-28 11:46:43 +02:00
Rémi Verschelde
af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
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Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur
8848c395b6
Add information about file extension to GDScript, CSharpScript, and Shader
2023-06-22 18:56:08 +02:00
Yuri Sizov
57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
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C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Paul Joannon
dbdbe5b042
Fix condition blocking .NET project build
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Since #73015 , the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
RedworkDE
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
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- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde
af08b17f97
Merge pull request #78466 from raulsntos/dotnet/define-constants-without-whitespace
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C#: Remove whitespace from define constants
2023-06-20 14:56:19 +02:00
Raul Santos
8f6166bd14
C#: Remove whitespace from define constants
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos
bd65ae633d
C#: Add compat overloads
2023-06-20 12:11:13 +02:00
Raul Santos
48e20c628a
C#: Set `PropertyInfo.class_name` for method parameters
2023-06-16 23:19:38 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
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C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
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C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE
1b466c6298
C#: Add version defines to help users deal with breaking changes
2023-06-15 13:18:04 +02:00
Raul Santos
7a031be769
C#: Avoid GodotSharp as project assembly name
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The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Magian
e8aeb6baa0
C# Array<StringName> support PropertyHint.Enum
2023-06-15 16:01:42 +08:00
RedworkDE
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Mikael Hermansson
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
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C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
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Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
RedworkDE
e0efa3c357
C#: Always decode `dotnet` output as UTF-8
2023-06-07 10:58:34 +02:00
Rémi Verschelde
0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
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C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde
e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
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C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Raul Santos
0484993121
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 12:23:23 +02:00
VolTer
119456304b
Reduce the total size of our SVGs by 15%
2023-06-04 15:11:48 +02:00
Raul Santos
0aa1f3440e
C#: Add option to disable exporting debug symbols
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- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
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Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
mara
779ac20bb9
Clarify doc for Color.hex and C# Color()
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The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
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Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on `Object **`
2023-05-25 21:46:22 -05:00