Commit Graph

30874 Commits

Author SHA1 Message Date
Marcel Admiraal 2bd3cc0e16 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:54:14 +01:00
Marcel Admiraal d40f73e3a4 Remove Android onKeyMultiple override 2021-07-06 17:37:53 +01:00
kleonc 23ad87cc92 Add AcceptDialog::remove_button method 2021-07-06 18:27:03 +02:00
Rémi Verschelde 009aa63a57
Merge pull request #50108 from madmiraal/android-use-lambdas-3.x
[3.x] Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:45 +02:00
Nick Huelin ad1aea9a46
Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.

(cherry picked from commit 27e9df7778)
2021-07-06 15:30:13 +02:00
Rémi Verschelde 39c89b51d7
Merge pull request #50202 from akien-mga/3.x-cherrypicks 2021-07-06 14:31:04 +02:00
Hugo Locurcio 37ff524d8c
Improve error reporting in WebSocketServer
This should make troubleshooting easier.

(cherry picked from commit 58455b18b5)
2021-07-06 13:38:54 +02:00
Bartłomiej T. Listwon 6f3b03824a
Change search results limit in FileSystem dock from 128 to 10000
(cherry picked from commit 5aa88afa5d)
2021-07-06 13:38:11 +02:00
Ranie Jade Ramiso aaacc753a7
Fix gdnative api generation for methods that return enums
(cherry picked from commit 78f55698f2)
2021-07-06 13:36:07 +02:00
Thakee Nathees 9c74452636
Windows error logs directed to stderr
(cherry picked from commit efef236e43)
2021-07-06 12:14:49 +02:00
bruvzg c7a0113a4b
Fix Variant tags parsing.
(cherry picked from commit eca4d2fccc)
2021-07-06 11:24:06 +02:00
miere43 9a22f4b8df
Replace backslash with forward slash in OS_Windows path methods
(cherry picked from commit 119a59f872)
2021-07-06 11:22:04 +02:00
Marcel Admiraal 4b03e05573
Use static inner classes in Godot Java code
(cherry picked from commit 23e152040b)
2021-07-06 11:20:42 +02:00
Haoyu Qiu f252622d82
Add numpad emulation in 3D viewport
(cherry picked from commit 4a26e61e89)
2021-07-06 11:20:30 +02:00
Hugo Locurcio 3b11b1022d
Remove unused code related to Travis CI
(cherry picked from commit 257a8a337e)
2021-07-06 11:19:56 +02:00
Hugo Locurcio 59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.

(cherry picked from commit fab3d136e0)
2021-07-06 11:19:38 +02:00
PouleyKetchoupp 5a66ab1ef4
Coding style fix in editor NodePath update
Added r_ prefix for reference arguments that can be modified.

(cherry picked from commit 62ce81ec15)
2021-07-06 11:10:47 +02:00
PouleyKetchoupp daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00
Hugo Locurcio 8c08b52871
Add icons for more file types in the editor asset installer
(cherry picked from commit 9698486605)
2021-07-06 11:10:47 +02:00
Fabio Alessandrelli 32e91b232c
[Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.

(cherry picked from commit a28d25c441)
2021-07-06 11:10:47 +02:00
kobewi 245b9400ea
Support single quote when dropping files to script
(cherry picked from commit 5e593dda9b)
2021-07-06 11:10:47 +02:00
Michael Alexsander d453b59cba
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
(cherry picked from commit e4d56e4c62)
2021-07-06 11:10:46 +02:00
Marcel Admiraal ab1162e918
Remove redundant explicit types in Godot Java code
(cherry picked from commit 3f95bbed73)
2021-07-06 11:10:46 +02:00
Marcel Admiraal 6a07253bb6
Use StringBuilder instead StringBuffer in Godot Java code
(cherry picked from commit 61ee51d2bf)
2021-07-06 11:10:46 +02:00
Marcel Admiraal c1abbfb605
Fix raw use of parameterized Class
(cherry picked from commit d237f7d33d)
2021-07-06 11:10:46 +02:00
Marcel Admiraal 01ecec451c
Use Java array declarations not C-style declarations in Android Java code
(cherry picked from commit 721b3d56c5)
2021-07-06 11:10:46 +02:00
Marcel Admiraal 2b78d618f4
Remove unnecessary semicolons from Android Java code
(cherry picked from commit 360447001d)
2021-07-06 11:10:45 +02:00
Nick H ca1a2e1124
Add `get_dead_zone()` method to `InputMap`
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.

(cherry picked from commit c6f28ed62b)
2021-07-06 11:10:45 +02:00
Pitanov V.V d3dab1d06c
Fix GridMap erase Octans
(cherry picked from commit 4da4514b71)
2021-07-06 11:10:45 +02:00
Rémi Verschelde cd64bcdae5
Android: Add `isGame` application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.

(cherry picked from commit 40a594c6ea)
2021-07-06 11:10:45 +02:00
Marcel Admiraal 76c1a0e91d
Fix unchecked call to put() warning in GodotInputHandler.java
(cherry picked from commit 8270e101a7)
2021-07-06 11:10:44 +02:00
Hugo Locurcio 65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
2021-07-06 11:10:44 +02:00
Rémi Verschelde b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Fixes #36670.

(cherry picked from commit d41f4aca77)
2021-07-06 11:10:44 +02:00
Rémi Verschelde f0e76377cb
LocalVector: Don't error if `from` >= `count`
Vector handles this silently by returning -1, and we should do the same here.
Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0,
while `find()` is expected to always work (if the parameters are invalid then
it doesn't find anything, so -1).

Fixup to #49925.

(cherry picked from commit 7b7ccf25b6)
2021-07-06 11:10:44 +02:00
Eric 09b231e15f
Enable Camera2D smoothing on limit change
(cherry picked from commit 525ad7c37e)
2021-07-06 11:10:35 +02:00
Rémi Verschelde 153b67419f
Merge pull request #50101 from nekomatata/remove-shape-query-result-3.x
[3.x] Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult
2021-07-05 21:08:39 +02:00
PouleyKetchoupp 9eb6a43cff Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
JFonS a2ba7910ba Add soft shadows to the CPU lightmapper
Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Питанов Валера 47b9afa3e9 fix lightmap cpu crashes 2021-07-06 01:45:04 +10:00
Rémi Verschelde 19359a9654
Merge pull request #50140 from Calinou/debug-overdraw-lower-opacity-3.x
Decrease opacity of the overdraw debug draw mode (3.x)
2021-07-04 09:40:09 +02:00
Hugo Locurcio a28a4ef98a
Decrease opacity of the overdraw debug draw mode
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:23:06 +02:00
lawnjelly 21a24eb959 Most recently added current Camera2D takes precedence
The situation when multiple current Camera2Ds were in the scene was not dealt with. This could leave several cameras with their current bool set, and each competing to update the viewport scroll, in a random / accidental fashion.

This PR standardises the rule that the most recent current Camera2D added to the scene tree takes over the current status, and sets all other current cameras in the scene tree to non-current. This makes the bools correct, and also prevents the competition over viewport scroll.
2021-07-03 08:58:20 +01:00
Rémi Verschelde 6fe9a0d717
Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x
[3.x] Expose body_test_motion in 3D physics server
2021-07-03 09:30:10 +02:00
Marcel Admiraal 4108dd0145 Replace single method anonymous classes with lambdas in Godot Java code 2021-07-03 05:13:08 +01:00
PouleyKetchoupp c89476ad41 Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:04:39 -07:00
Rémi Verschelde 14e7e7ad71
Merge pull request #50079 from madmiraal/android-remove-unused-imports-3.x
[3.x] Remove unused imports from Android Java code
2021-07-02 17:45:37 +02:00
Marcel Admiraal 1ed89353b0 Remove unused imports from Android Java code 2021-07-02 14:41:57 +01:00
Rémi Verschelde 9a31c09b6c
Merge pull request #50073 from madmiraal/android-remove-interface-modifiers-3.x
[3.x] Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:21 +02:00
Marcel Admiraal 96e56af9b9 Remove redundant interface modifiers from Android Java code 2021-07-02 09:41:09 +01:00
Rémi Verschelde d59ad7cdd4
Merge pull request #50045 from Calinou/doc-debanding-mobile-issues
Document debanding being broken on mobile
2021-07-01 12:57:21 +02:00