Commit Graph

14605 Commits

Author SHA1 Message Date
Rémi Verschelde
0465027878
Merge pull request #87419 from KoBeWi/very_important_i
Fix shortcut name consistency in SceneTreeDock
2024-02-03 23:18:59 +01:00
Danil Alexeev
547f03b6d7
Editor: Fix _parse_category() is not called for custom categories 2024-02-03 23:54:32 +03:00
Junji Takakura
dcf4d82fb5 Fix unintentional translations in AnimationTree 2024-02-03 10:49:04 +09:00
Silc Lizard (Tokage) Renew
87ab959ae0 Remove duplicated set() methods from SceneTreeDock 2024-02-03 10:01:27 +09:00
Robert Yevdokimov
17e9fd06ce Make viewport message dependent on framerate not physics step 2024-02-02 14:47:30 -05:00
Robbie Cooper
30914c0434 Fix bounding boxes
Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.

The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.

This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.

Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde
7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
Rémi Verschelde
8fc2407085
Merge pull request #86654 from ryevdokimov/fix-listening-for-input-escape
Prevent escape key from closing Editor Settings window when filtering for shortcuts
2024-02-02 12:01:52 +01:00
Rémi Verschelde
e0eccaeb60
i18n: Sync translations with Weblate
Still tracking 4.2 translations for now.

(cherry picked from commit 991454b8bd)
2024-02-02 11:38:01 +01:00
kobewi
a2c2caa2f4 Fix shortcut name consistency in SceneTreeDock 2024-02-01 22:40:23 +01:00
Aaron Franke
d1de00a2c8
Fix crash when previewing a scene with a mesh as the root node 2024-01-31 06:26:24 -06:00
Rémi Verschelde
a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Rémi Verschelde
3939a881f0
Merge pull request #87755 from KoBeWi/tidy_for_no_reason
Some editor code cleanup
2024-01-31 10:55:43 +01:00
Robert Yevdokimov
87d97fe7d8 Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off 2024-01-30 22:31:52 -05:00
Hugo Locurcio
253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV 2024-01-31 01:20:21 +01:00
Hakim
59c75b074a Do not reflect the origin lines in a mirror 2024-01-30 22:57:02 +01:00
kobewi
4ad74a5663 Some editor code cleanup 2024-01-30 21:33:31 +01:00
Rémi Verschelde
0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov
f923b58f88 Correctly handle failures to open a project 2024-01-30 17:52:31 +01:00
Yuri Sizov
28e8a4c0ee Replace empty list dialog with an integrated panel 2024-01-30 17:52:25 +01:00
Yuri Sizov
068c0d2699 Implement a quick settings dialog for the project manager
Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
Yuri Sizov
4d97c33503 Add a network mode setting to bring the editor offline
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.

The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Yuri Sizov
bac037b1e0 Improve the project manager UI 2024-01-30 17:52:01 +01:00
Yuri Sizov
7496f99060 Create a MainScreenButton theme variation
This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
Riteo
7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
Rémi Verschelde
1d3722a6aa
Merge pull request #87170 from AThousandShips/run_fix
Fix reloading current scene forgetting path
2024-01-29 21:33:26 +01:00
Rémi Verschelde
6a47a53273
Merge pull request #86765 from reduz/filesystem-to-bottom
Allow to move FileSystem dock to bottom and drag resources across bottom docks
2024-01-29 21:32:35 +01:00
Rémi Verschelde
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
kobewi
7d6ded2027 Fetch override list from ThemeDB 2024-01-29 16:41:57 +01:00
Juan Linietsky
000367893a Ability to move FileSystem dock to bottom
* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +01:00
Hugo Locurcio
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde
8febe50797
Merge pull request #85448 from mxaddict/master
Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde
0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde
07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde
e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov
d644b9b640 Better hide internal properties from users 2024-01-29 12:35:10 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky
3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
Yuri Sizov
815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov
9c919ea285 Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
Yuri Sizov
c848bfc1bb Benchmark resource preview generator with a verbose print 2024-01-26 18:55:45 +01:00
Hugo Locurcio
341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors.

- By default, drag-and-dropping adds the scene as a child of the selected
  node. Hold Alt when releasing the mouse to add the scene as a child
  of the root node, or Shift to add the scene as a sibling of the selected
  node.
- To choose a different node type in the 2D editor when drag-and-dropping
  a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
  This was previously the behavior in 2D, but not in 3D (an error dialog
  appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict
ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Nông Văn Tình
c051c44df9 Allow Editor to reload external changes of scripts 2024-01-26 21:05:36 +07:00
Mel Collins
8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Robert Yevdokimov
d9057c8b56 Add cancel transformation shortcut to 2D 2024-01-26 08:30:13 -05:00
Riteo
f468e59efd GDExtension: add an interface for loading extra documentation
Adds two new GDExtension interface methods:
 - `editor_help_load_xml_from_utf8_chars`
 - `editor_help_load_xml_from_utf8_chars_and_len`

Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian
ff089f8cea Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
Yuri Sizov
07132860dc Remove incorrect C# rename from the project converter 2024-01-24 16:36:11 +01:00
Yuri Sizov
10945f752c Merge pull request #87510 from adamscott/make-text-editor-consistent-with-script-editor
Make the text editor consistent with the script editor
2024-01-24 14:08:57 +01:00
Yuri Sizov
a32a2eaedc Merge pull request #87417 from AThousandShips/tree_clear
Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov
adcfe3d1a0 Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
6d2a827f73 Merge pull request #79374 from raulsntos/ignore-directories-in-tpz
Ignore directory entries in TPZ
2024-01-24 14:07:30 +01:00
Giwayume
bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Adam Scott
12c84836b7
Make the text editor consistent with the script editor 2024-01-23 11:27:00 -05:00
A Thousand Ships
257d03681c
Use callable for TreeItem custom draw
Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov
6fea273ed3 Merge pull request #87476 from AThousandShips/search_fix
Fix selection regression in `EditorHelpSearch`
2024-01-22 20:39:40 +01:00
Yuri Sizov
b5f033476c Merge pull request #87470 from AThousandShips/tile_thread_fix
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov
8f51117445 Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov
3755b7286c Merge pull request #87332 from AThousandShips/scene_saved
[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov
bbfad3d7a5 Merge pull request #87200 from passivestar/dock-shortcuts
Add support for search shortcut to all docks
2024-01-22 20:38:59 +01:00
Yuri Sizov
feb1157276 Merge pull request #83510 from Geometror/vs-connection-ops
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
passivestar
97a77c5193 Add support for search shortcut to all docks 2024-01-22 22:37:59 +04:00
Robert Yevdokimov
3bed6b1cb0 Update the viewport if CanvasItem top level is changed 2024-01-22 13:10:54 -05:00
A Thousand Ships
97b469c46d
[Editor] Add EditorPlugin::scene_saved signal
Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
A Thousand Ships
3b7b484300
Fix selection regression in EditorHelpSearch 2024-01-22 17:06:42 +01:00
A Thousand Ships
dbcd82ba67
[Editor] Fix threading problems with TileMap preview 2024-01-22 13:44:36 +01:00
nlupugla
558c2763e7 EditorInterface can popup SceneTreeDialog and PropertySelector. 2024-01-19 14:16:29 -05:00
Hendrik Brucker
f59419bfe0 Add connection-related VisualShader operations
- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Rémi Verschelde
bf5b877636
Merge pull request #87345 from ryevdokimov/removed-unused-prev-rot-variable
Remove unused `prev_rot` variable
2024-01-19 10:19:29 +01:00
Yuri Sizov
66b0bd9203 Merge pull request #86158 from Geometror/ge-connection-rework
Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov
de95a3effe Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Robert Yevdokimov
ecc8493e17 Remove unused prev_rot variable 2024-01-18 11:24:22 -05:00
Hendrik Brucker
9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
f3fd668a02
Merge pull request #87266 from YuriSizov/pm-gets-a-chris-hemsworth-treatment
Reorganize project manager code
2024-01-18 16:34:26 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij
afd1dcf1b1 OpenXR: Add runtime selection dropdown 2024-01-18 15:59:22 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
kobewi
c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov
e61cae06c6 Merge pull request #87280 from KoBeWi/all_paths_lead_to_Resource
Display path in tooltips of sub-resource list
2024-01-17 18:53:29 +01:00
Yuri Sizov
788aab3a96 Merge pull request #87115 from groud/tilemap_layers_as_nodes
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov
c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
d92d8a49aa Merge pull request #86064 from jsjtxietian/fix-sort-by-type
Fix "Class name cannot be empty" error when sorting no import files sort by type
2024-01-17 18:52:35 +01:00
Yuri Sizov
a0fec566ef Merge pull request #82821 from Madalaski/connections_delete_key
Allow to remove signal connections using `Delete`
2024-01-17 18:52:22 +01:00
Gilles Roudière
48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
Yuri Sizov
45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Madalaski
3b9fc45f8c Fixing a usability issue where the DEL key does not delete connections 2024-01-17 00:51:43 +00:00
kobewi
60e88f2def Display path in tooltips of sub-resource list 2024-01-16 23:51:57 +01:00
Yuri Sizov
691450bc08 Reorganize project manager code
- Extract individual components to their own files.
- Improve order of declarations and definitions within those files.
- ProjectDialog is only extracted as there are upcoming
PRs touching on it.
2024-01-16 19:57:36 +01:00