Commit Graph

13954 Commits

Author SHA1 Message Date
robfram 53b51f68bf LineEdit placeholder alignment, content margins, and overflow bugs
LineEdit doesn't correctly uses style margins nor use placeholders
width correctly, causing multiple rendering bugs.
2018-04-09 23:57:23 +02:00
Rémi Verschelde ca1312dbe9
Merge pull request #18083 from Noshyaar/tutorial
Add new transform tutorial to the appropriate classes
2018-04-09 22:15:38 +02:00
Rémi Verschelde e15f2636ea
Merge pull request #18081 from AndreaCatania/arcle
Corrected area overlap cleaning
2018-04-09 22:04:25 +02:00
Rémi Verschelde 07e4556434
Merge pull request #18080 from Alexander-Alekseev/fix_rigidbody_config_warning
Fix of RigidBody's configuration warning for Z axis
2018-04-09 22:01:13 +02:00
Rémi Verschelde ebeb493dc0
Merge pull request #18079 from Crazy-P/Resolves-Inccorect-Quaternion-Conversion
Resolves Incorrect Quaternion Conversion
2018-04-09 21:58:05 +02:00
Rémi Verschelde 62e5be8651
Merge pull request #18075 from guilhermefelipecgs/fix_3086
Fix custom cursor when it's hidden
2018-04-09 21:47:22 +02:00
Rémi Verschelde 24c2efc0f5
Merge pull request #16473 from ianb96/move_tab
Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Pedro J. Estébanez b964a9e678 Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.

Fixes #18063.
2018-04-09 19:55:54 +02:00
Rémi Verschelde 93ae37f118
Merge pull request #18069 from mhilbrunner/docs-scenetree
[DOCS] SceneTree
2018-04-09 19:49:44 +02:00
Guilherme Felipe 19d2a44e5d Allow set_custom_mouse_cursor use same cursor(image) with different shapes. 2018-04-09 14:33:13 -03:00
Rémi Verschelde 9101a89510
Merge pull request #18054 from Mintormo/bugfix-inconsistent-sort-in-file-manager
Fixed bug #17929. Inconsistent sort in file manager.
2018-04-09 17:56:43 +02:00
Rémi Verschelde 36552c2c90
Merge pull request #18040 from Paulb23/color_region_cache
Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
Ruslan Mustakov dcf5be92a3 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.
2018-04-09 20:34:52 +07:00
Guilherme Felipe 62b835a2cd Fix custom cursor when it's hidden
[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix #3086

[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.

[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09 10:28:20 -03:00
Geoffrey 8362ce4769 Made print_tree_pretty() function which displays scene tree graphically 2018-04-09 15:01:37 +02:00
Poommetee Ketson e83af5dfc6 Add new transform tutorial to appropriate classes 2018-04-09 17:44:13 +07:00
Andrea Catania 45b778c7f8 Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
Ignacio Etcheverry ea0e73f3c8
Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated
Fixed mono bottom panel to select the correct file when messages are filtered
2018-04-09 09:15:43 +02:00
Crazy-P ae7a9df292 Resolves Inccorect Quaternion Conversion
Fixes https://github.com/godotengine/godot/issues/18025
2018-04-09 14:48:03 +08:00
Alexander Alekseev 6a5ed3a42b Fix RigidBody's configuration warning for Z axis 2018-04-09 09:28:31 +03:00
George Marques 0ee72fbd30
Merge pull request #18072 from AlexHolly/master
expose Tileset TileMode to GDScript
2018-04-08 21:44:07 -03:00
ianb96 9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Juan Linietsky b67bfa3328
Merge pull request #16297 from lpn/master
Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Max Hilbrunner bc66869d4c [DOCS] SceneTree 2018-04-08 23:34:17 +02:00
Juan Linietsky cef01f1f49
Merge pull request #16495 from Chaosus/is_point_in_triangle_fix
Fix is_point_in_triangle function
2018-04-08 18:18:19 -03:00
Juan Linietsky b88a16c7ac
Merge pull request #16503 from Chaosus/particlesfix
Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Alexander Holland f18b74838c expose Tileset TileMode to GDScript 2018-04-08 22:54:02 +02:00
Juan Linietsky 34e367597d
Merge pull request #16556 from aragar/master
For-in loop variable added to autocompletion
2018-04-08 17:25:01 -03:00
Juan Linietsky 3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Juan Linietsky b756172bdb
Merge pull request #16705 from Chaosus/generate_normals_flip
Add flip switch to SurfaceTool.generate_normals
2018-04-08 17:18:03 -03:00
Juan Linietsky 217a95868a
Merge pull request #16707 from Web-eWorks/atlasfixes
Fix Sprite3D's incorrect behavior when using AtlasTextures.
2018-04-08 17:11:16 -03:00
Juan Linietsky 24cf58f917
Merge pull request #16574 from isaacremnant/better_grow_direction
Added GROW_DIRECTION_BOTH for controls
2018-04-08 16:42:16 -03:00
Juan Linietsky 59cdc5eb9d
Merge pull request #16898 from Lerc/master
add Image::bumpmap_to_normalmap conversion function
2018-04-08 15:52:05 -03:00
Poommetee Ketson 9acc199bf8
Merge pull request #18061 from Chaosus/fixbug
Fix crash when click on any inspector entry that takes Resource
2018-04-09 00:23:42 +07:00
Chaosus 56a6d90f36 Fix #18058 regression 2018-04-08 20:01:38 +03:00
Juan Linietsky 2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Juan Linietsky 2ba01613a3
Merge pull request #17123 from Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir
Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08 11:36:55 -03:00
Juan Linietsky a6c9ccf007
Merge pull request #17150 from robfram/check-animation-playing-backwards
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08 11:36:15 -03:00
Juan Linietsky 20e68fef85
Merge pull request #17151 from ShyRed/disabled_shapes_2d
Remove disabled shapes from physics 2D calculations
2018-04-08 11:16:55 -03:00
Juan Linietsky e9e5aa617e
Merge pull request #17227 from Faless/multiplayer_api
[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
Juan Linietsky 1faea81e15
Merge pull request #17232 from playster000/master
enhance mipmaps, non power of 2 textures
2018-04-08 10:49:13 -03:00
Juan Linietsky 4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky 8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky 6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky 10448063c4
Merge pull request #17594 from ivodopiviz/float-overflow
Changed debug max distance to avoid overflow
2018-04-08 09:14:29 -03:00
Juan Linietsky 47ffe107e6
Merge pull request #17967 from Nibodhika/all-device-mode
Allows to map an action to all devices.
2018-04-08 09:04:14 -03:00
Juan Linietsky 8a84f9df0d
Merge pull request #17741 from Essojadojef/fix-shortcut-categories
Fix all categories unfold when one key binding is changed
2018-04-08 09:02:44 -03:00
Mintormo 41a3929d25 Fixed bug #17929. Inconsistent sort in file manager.
This commit fix a bug #17929
(https://github.com/godotengine/godot/issues/17929)
in file manager. I'm just added sorting of files list
in method FileSystemDock::_update_files.
2018-04-08 13:18:01 +03:00
Juan Linietsky 9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
Fixes #17524, fixes #17523.
2018-04-07 19:43:09 -03:00
Nibodhika 1e28f63bcf Allows to map an action to all devices.
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.

This special value is invalid for a regular input, so it should be safe.
Implements #17942
2018-04-07 20:08:09 +00:00