Commit Graph

30563 Commits

Author SHA1 Message Date
David Cambré af1ea1800d Improve and streamline VisualScriptFuncNodes Call Set Get
This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
port 'pass' not backported to 3.x to keep script backwards compatibility
2021-07-22 21:13:37 +02:00
Rémi Verschelde 883bb2f4f6
Merge pull request #50561 from Calinou/fix-scene-tree-duplicate-selection-3.x
Fix duplicate selection in SceneTree (3.x)
2021-07-22 16:41:59 +02:00
Rémi Verschelde 86054e00bf
Merge pull request #50446 from AnilBK/graphnode-improv-3.x
[3.x]Add missing graphnode setters.
2021-07-22 16:41:20 +02:00
Rémi Verschelde 0b4080ba4d
Merge pull request #48555 from lawnjelly/delta_sync
Add option to sync frame delta after draw
2021-07-22 13:33:57 +02:00
Rémi Verschelde 2ac292a5ad
Merge pull request #50646 from SirQuartz/3.x
Fix Illegible text in audio bus editor 3.x
2021-07-22 13:20:35 +02:00
Rémi Verschelde 214106d6e3
Merge pull request #50723 from BastiaanOlij/combine_far_near_dof
Combined the DOF far and DOF near passes
2021-07-22 13:19:39 +02:00
lawnjelly 93557927e4 Add option to sync frame delta after draw
Investigations have showed that a lot of the random variation in frame deltas causing glitches may be due to sampling the time at the wrong place in the game loop.

Although sampling at the start of Main::Iteration makes logical sense, the most consistent deltas may be better measured after the location likely to block at vsync - either the OpenGL draw commands or the SwapBuffers.

Here we add an experimental setting to allow syncing after the OpenGL draw section of Main::Iteration.
2021-07-22 12:04:22 +01:00
Rémi Verschelde ca8e4889eb
Merge pull request #50706 from dsnopek/webrtc-gdnative-version-3.x
Update GDNative API version for changes from #50659 (Godot 3.x)
2021-07-22 12:47:24 +02:00
Rémi Verschelde d3f500cf33
Merge pull request #48390 from lawnjelly/delta_smooth
Add frame delta smoothing option
2021-07-22 12:43:39 +02:00
Rémi Verschelde b4282c8435
Merge pull request #50700 from KoBeWi/3.drop
[3.x] Assign value to property by dropping to scene tree
2021-07-22 12:42:13 +02:00
Rémi Verschelde 5ca46ee1fd
Merge pull request #50696 from DavidCambre/Allow-dropping-custom-node-scripts-in-VisualScript-editor
[3.x] Allow dropping custom node scripts in VisualScript editor
2021-07-22 12:42:06 +02:00
Rémi Verschelde 801205b2c1
Merge pull request #48892 from lawnjelly/bvh_robust
BVH - thread safety option
2021-07-22 12:41:42 +02:00
Rémi Verschelde 8341c09912
Merge pull request #50705 from DavidCambre/Expose-visual-script-custom-node-type-hints 2021-07-22 12:39:05 +02:00
Rémi Verschelde e3c545668b
Merge pull request #50112 from lawnjelly/camera_2d_current
Most recently added current Camera2D takes precedence
2021-07-22 12:16:44 +02:00
Rémi Verschelde 54ad72d08d
Merge pull request #50320 from nekomatata/optimize-node-path-check-3.x
[3.x] Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:26 +02:00
Rémi Verschelde 8cb25a581d
Merge pull request #50724 from Chaosus/varying_fixes_3.x
Backport latest varying fixes to 3.x
2021-07-22 09:29:43 +02:00
Rémi Verschelde 8ca2deeccf
Merge pull request #50699 from Calinou/rootmotionview-add-icon-3.x
Backport RootMotionView icon from the `master` branch
2021-07-22 09:28:57 +02:00
Rémi Verschelde 0c1d52f897
Merge pull request #50721 from tinmanjuggernaut/fix-alpha-ordering
[3.x] Fixes depth sorting of meshes with transparent textures
2021-07-22 08:53:30 +02:00
Yuri Roubinsky 1e128c80c6 Backport latest varying fixes to 3.x 2021-07-22 08:43:12 +03:00
Hugo Locurcio a528931c5e
Backport RootMotionView icon from the `master` branch
This makes RootMotionView display with a proper icon in the editor.
2021-07-22 07:36:08 +02:00
Bastiaan Olij 39658b4e07 Combined the DOF far and DOF near passes 2021-07-22 13:45:57 +10:00
Cory Petkovsek 096417905b Calculate instance depth after shadow calculation in VisualServer 2021-07-22 08:06:02 +08:00
Rémi Verschelde 9178e24d30 Expose visual script custom node type hints 2021-07-21 19:33:10 +02:00
David Snopek a27f4de2ef Update GDNative API version for changes from #50659 2021-07-21 10:30:31 -05:00
kobewi 559b3a59bb Assign value to property by dropping to scene tree 2021-07-21 15:40:19 +02:00
David Cambré 968dd73141 Allow dropping custom node scripts in VisualScript editor 2021-07-21 15:01:07 +02:00
Rémi Verschelde 40b57319e2
Merge pull request #50664 from m4gr3d/disable_release_build_shrinking
[3.x] Disable resource optimizations for release builds
2021-07-21 09:03:22 +02:00
Fabio Alessandrelli 7c4cc4297a
Merge pull request #50659 from dsnopek/webrtc-get-buffered-amount-3.x
Add get_buffered_amount() to WebRTCDataChannel (Godot 3.x)
2021-07-21 06:29:31 +02:00
ne0fhyk d1fdb60ee2 Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
Rémi Verschelde 6efdba4dab
Merge pull request #50668 from Calinou/editor-create-dialog-display-class-name-3.x
Display the class name in the description
2021-07-21 00:15:56 +02:00
David Snopek 5b2dcc5f6b Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 16:52:33 -05:00
Hugo Locurcio 130a467839
Display the class name in the description
- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-20 23:28:23 +02:00
Rémi Verschelde 843ab4e375
Merge pull request #50482 from lawnjelly/portals_autoplace 2021-07-20 21:26:36 +02:00
Rémi Verschelde 8153175b42
Merge pull request #50656 from LightningAA/inspector-reorder-array-3.x
[3.x] Fix array reorder methods not being bound
2021-07-20 20:48:55 +02:00
Lightning_A 04fbe18c06 Fix array reorder methods not being bound 2021-07-20 12:22:47 -06:00
lawnjelly 83f1377a8f Portals - lift roomlist restrictions and fix link bug
Allows users to have the RoomManager as the roomlist.

Fixes a couple of bugs dealing with situations where users attempt to link Portals to Rooms outside the roomlist.

Adds a PortalEditorPlugin allowing you to flip individual portals.
2021-07-20 19:05:16 +01:00
Rémi Verschelde af2c675a37
Merge pull request #50651 from LightningAA/inspector-reorder-array-3.x
[3.x] Add the ability to reorder array elements from the inspector
2021-07-20 19:50:13 +02:00
Lightning_A 5ca145ba5d Add the ability to reorder arrays from the inspector 2021-07-20 11:30:21 -06:00
Nick Huelin d2cbf331ce
Fix Illegible text in audio bus editor 3.x
This pull request fixes an issue where the text within the audio bus editor would be illegible. This version is tailored for 3.x.
2021-07-20 08:43:30 -04:00
lawnjelly 06d66488c2 Portals - Add the ability to autoplace static objects
In order to make level building easier, the system can now support STATIC and DYNAMIC objects in the roomlist that are not placed in rooms. The system will automatically place them in the appropriate room.
2021-07-20 13:24:30 +01:00
Rémi Verschelde 51f8247871
Merge pull request #50642 from akien-mga/3.x-cherrypicks 2021-07-20 13:53:03 +02:00
Rémi Verschelde 028bf846a8
Merge pull request #50640 from goostengine/add-engine-print-error-property-3.x
[3.x] Add `Engine.print_error_messages` property to disable printing errors
2021-07-20 13:31:04 +02:00
Rémi Verschelde fde7c2c5b8
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@241fed0a44.

(cherry picked from commit a98677181b)
2021-07-20 13:20:40 +02:00
Rémi Verschelde 96f5ffdcc1
mbedtls: Update to upstream version 2.16.11
(cherry picked from commit cd7b25588b)
2021-07-20 13:05:28 +02:00
Tomasz Chabora d966f00954
Calculate __focus_rect when TreeItem is focused
(cherry picked from commit 2035992a07)
2021-07-20 13:05:14 +02:00
Haoyu Qiu 49c521021a
Fix missing locale names
(cherry picked from commit 7eec8334d4)
2021-07-20 13:05:13 +02:00
Rémi Verschelde 3c8faed9e9
SCons: Avoid using Python f-string to preserve Python 3.5 compat
Fixes #50629.

(cherry picked from commit d1b39f0a14)
2021-07-20 13:05:13 +02:00
Kyle f218e9e929
MultiplayerAPI is_network_server Fails Silently
Removes the error message when the network peer is not valid and returns false instead.

This makes it simpler to make games that are both on/offline by replacing server checks of

'''
if is_instance_valid(get_tree().network_peer) and get_tree().is_network_server():
		# Do server things
'''

with

'''
if get_tree().is_network_server():
		# Do server things
'''

Requires no changes to the docs because both the MultiplayerAPI and SceneTree docs don't mention the error.

(cherry picked from commit 74379b15ff)
2021-07-20 13:05:13 +02:00
Atlinx 6026de80e7
Add scaling to the curve editor's handles
This fixes issue #50617

(cherry picked from commit ac5f3a6733)
2021-07-20 13:05:12 +02:00
Haoyu Qiu 890dda4cb4
Minor enhancements for the resource options button
(cherry picked from commit 8c4cb53d21)
2021-07-20 13:05:12 +02:00