Rémi Verschelde
f07021fbeb
CI: Update Emscripten to 3.1.10
...
That's the version that we'll (tentatively) use for future 3.x and 4.0
builds.
2022-05-10 13:03:13 +02:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
...
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
bruvzg
38fcb9d112
Remove redundant `godot-cpp` build stage.
2022-04-07 19:54:09 +03:00
Rémi Verschelde
77843355a0
CI: Update black formatter and apply changes
2022-04-05 17:43:12 +02:00
bruvzg
ba0317be04
Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers.
2022-04-01 13:15:35 +03:00
Rémi Verschelde
05ac2a4139
CI: Re-enabled godot-cpp test
...
Compatibility with current master was fixed in
https://github.com/godotengine/godot-cpp/pull/734
2022-03-30 15:38:46 +02:00
Pierre-Thomas Meisels
63f7f44ccb
Make vararg method bind no return and return
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Type emit_signal exposed method return type
set UndoRedo add_do_method and add_undo_method exposed return void
Set TreeItem::_call_recursive_bind returns void
Set _rpc_bind and _rpc_id_bind returns void in Node
Set _call_group and _call_group_flags method returns void in SceneTree
Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
Rémi Verschelde
9522032adf
CI: Reduce max cache to 7 GiB, remove Windows debug symbols
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GitHub Actions runners only have 14 GiB available, so we need
to keep the cache constrained.
2022-03-30 10:16:03 +02:00
Rémi Verschelde
3393b3c8d1
CI: Limit Windows cache size again, otherwise we run out of space
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And force a full rebuild as the cache is now broken.
2022-03-28 16:09:15 +02:00
Rémi Verschelde
cd2e7fbc57
CI: Update to actions/cache@v3, increase cache limit to 10 GiB
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And force rebuild of Linux cache which got corrupted...
2022-03-23 08:10:43 +01:00
Raul Santos
4bbfd20aa9
Ignore PhysicsServer3DExtension class in C#
...
PhysicsServer3DExtension inherits from PhysicsServer3D which is a
singleton class, since singleton classes are generated as static in C#
it would generate invalid C# so for now we'll be
ignoring PhysicsServer3DExtension.
2022-03-18 17:28:48 +01:00
bruvzg
96f7a08fd6
Re-enable `godot-cpp` CI.
2022-03-17 08:18:01 +02:00
reduz
8b547331be
Create GDExtension clases for PhysicsServer3D
...
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Hugo Locurcio
eae16f73a6
Make `-q` CLI argument toggle quiet stdout instead of quitting
...
`-q` is a common toggle in a command line applications for quiet mode
(see apt or dnf for examples). In contrast, `--quit` isn't needed
as often.
2022-03-13 23:55:01 +01:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
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* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
ce09a47db4
CI: Use mono_static=yes for Mono builds
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This removes the dependency on shared libmonosgen installed locally
and makes the artifacts usable as standalone for testing without
needing a full Mono install.
2022-02-22 13:49:37 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hugo Locurcio
74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
...
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde
992794e44a
CI: Force invalidate macOS cache
...
I *hate* having to commit this kind of noise to our
commit history. Especially on a Friday at 10 pm.
2022-02-04 22:26:16 +01:00
Rémi Verschelde
56838ca009
CI: Rename macOS cache key to force a rebuild
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The cache got corrupted and until https://github.com/actions/cache/issues/2
is prioritized we're forced to fix it up with such hacks...
2022-01-11 20:59:06 +01:00
Rémi Verschelde
aafac1e33a
CI: Update SwiftShader to 2021-10-02 build
...
No specific reason that I know of aside from it being available in our
prebuilt CI dependencies.
2022-01-06 15:17:34 +01:00
Rémi Verschelde
94232dcb48
CI: Update links to regression test project and prebuilt SwiftShader
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qarmin's repository has been moved to the godotengine organization.
2022-01-06 12:10:15 +01:00
Aaron Franke
368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Aaron Franke
ae713f8980
Add a minimal template build to CI
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
qarmin
071829acc5
Enable mono editor build in CI
2021-11-09 11:02:04 +01:00
Rémi Verschelde
5116f32db4
CI: Update black to 21.10b0
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No formatting changes on our code compared to 20.8b1.
2021-11-03 13:57:49 +01:00
Rémi Verschelde
f42ef8d5f9
CI: Update to clang-format 13 using LLVM repo
2021-10-28 17:11:00 +02:00
Rémi Verschelde
2ecab0491c
Merge pull request #54179 from aaronfranke/make-rst
2021-10-26 08:43:07 +02:00
Rémi Verschelde
55d05565d0
clang-format: Enable `--Wno-error=unknown` for compat with older versions
...
This prevents errors when encountering options which have been defined in newer
versions of clang-format, and are invalid in the YAML for the old version.
Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown`
was added).
Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).
2021-10-25 00:19:22 +02:00
Aaron Franke
8f05e26198
Rename "makerst.py" to "make_rst.py"
2021-10-24 01:58:59 -05:00
Bastiaan Olij
daff03576d
Add CI step for compiling and testing godot-cpp
2021-10-21 20:30:19 +11:00
Rémi Verschelde
8fa67fba47
CI: Run doctool in headless mode
2021-10-20 17:48:50 +02:00
Marcel Admiraal
fe0b673bb3
Update Android CI to use JDK 11.
2021-10-09 15:27:11 +01:00
Rémi Verschelde
c4fa301b6b
CI: Build test binaries with debug symbols, then strip
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This allows having good stacktraces when the tests crash.
2021-09-22 09:31:44 +02:00
Fabio Alessandrelli
3dbf008411
[CI] Refactor CI actions, use sub-actions, matrices.
2021-09-14 12:46:16 +02:00
Max Hilbrunner
5139a19877
Fix CI after concurrency
2021-08-25 15:04:05 +02:00
Max Hilbrunner
40bb1ded7e
CI: Cancel previous builds if new commit is pushed
2021-08-25 14:54:48 +02:00
Gordon MacPherson
27da2e364e
Fix github actions cache server being down failing builds
2021-08-18 21:58:54 +01:00
Fabio Alessandrelli
71fb2429a0
[CI] Upgrade Emscripten to 2.0.27.
...
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
2021-08-18 10:30:50 +01:00
Rémi Verschelde
c44ebb020d
HTML5: Fix warnings and re-enable `werror=yes` on CI
...
Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
2021-08-06 12:12:37 +02:00
Rafał Mikrut
e8877806ec
Fix 'Attempted to remove invalid ID' errors
2021-07-31 15:30:31 +02:00
David Snopek
3963a11b2f
Re-enable building WebXR in GitHub Actions
2021-07-17 15:37:35 -05:00
Fabio Alessandrelli
9a044d95fc
Re-enable JavaScript CI (with no WebXR until fixed).
2021-07-15 15:34:13 +02:00
Yuri Sizov
0f78e36e1c
Check if there are new docs missing on CI
2021-07-14 14:21:03 +03:00
Niklas Higi
0c83a23ab5
Add "Keep screen on" feature to `DisplayServerX11`
2021-06-20 21:57:33 +02:00
Marcel Admiraal
a81449be6d
Don't install Android NDK in CI
2021-06-07 09:01:33 +01:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Rémi Verschelde
7eaf4d445d
CI: Install Android NDK 21.4.7075529
...
This is the version mandated by Godot's gradle setup anyway so it would get
installed when running gradlew. Now we pre-install the correct version.
2021-05-19 15:03:56 +02:00
Bartłomiej T. Listwon
b6f16671ee
pywin32 is no longer necessary for SCons install
...
https://github.com/SCons/scons/releases/tag/4.1.0
2021-05-19 08:49:45 +02:00