Commit Graph

6603 Commits

Author SHA1 Message Date
Jason Knight 7510e1c24b
Emit button_up signal after setting pressed to false.
(cherry picked from commit 4c6ad8abcd)
2021-06-17 12:47:53 +02:00
PouleyKetchoupp c957035320 Fix external resource cache regression 2021-06-16 16:07:04 -07:00
Rémi Verschelde 465ab36ddf
Merge pull request #49653 from madmiraal/remove-err_prints-3.x
[3.x] Remove duplicate ERR_PRINTS macro
2021-06-16 17:33:22 +02:00
Marcel Admiraal 5a58516231 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
Hugo Locurcio f36c90b82f
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's default column
has been moved to 100 to account for the new soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.
2021-06-16 06:00:02 +02:00
Rémi Verschelde de04394c73
Merge pull request #49625 from nekomatata/fix-sub-resource-cache-3.x
[3.x] Fix sub-resource storing the wrong index in cache
2021-06-15 20:39:28 +02:00
PouleyKetchoupp f9abd1ec0e Fix sub-resource storing the wrong index in cache
1. Backport sub-resource cache fixes from master.
Uses a cache by index to keep sub resource indices consistent.

2. The subindex within Resource wasn't synchronized with the path stored in cache when saving a packed scene. It could cause
sub-resources to be swapped when loading the same packed scene in
the same session.

Now the subindex in Resource reflects the sub-resource path in cache,
making saving and loading sub-resources consistent.

Co-authored-by: latorril <latorril@gmail.com>
2021-06-15 09:54:58 -07:00
Rémi Verschelde 87532d2711
Merge pull request #49606 from azagaya/3.x
[3.x] Fix vertical slider `grabber_area` height calculation
2021-06-15 00:12:23 +02:00
azagaya 3b84c32b52 Fix vertical slider grabber_area height calculation 2021-06-14 15:46:09 -03:00
Rémi Verschelde c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor 5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Rémi Verschelde a9f56d80f0
Merge pull request #49341 from lawnjelly/vis_notifier_fix 2021-06-11 14:43:53 +02:00
Rémi Verschelde e6a6293146
Merge pull request #49487 from pycbouh/theme-utility-methods-3.x 2021-06-11 13:40:21 +02:00
Marcel Admiraal 88b8f28acc Move default values from definition to declaration in GraphEdit 2021-06-10 17:17:18 +01:00
Yuri Sizov fddd09de17 Fix typo in Control's theme icon look-up method
Backported from #47544 where it was originally identified
2021-06-10 16:44:24 +03:00
Yuri Sizov de1ba1f260 Add utility methods to Theme, improve error messages and documentation
Backport of relevant parts of #47251, #49308
2021-06-10 16:44:24 +03:00
Yuri Sizov 83012d6927 Expose missing Theme methods
Backport of relevant, non-breaking parts of #37759
2021-06-10 15:31:23 +03:00
Rémi Verschelde d84d5a9665
Merge pull request #49332 from megalobyte/doc-prev-search
[3.x] Fix previous search for built-in-docs
2021-06-09 11:11:15 +02:00
Rémi Verschelde 0d68db1b85
Merge pull request #49280 from timothyqiu/rtl-break
[3.x] Fix RichTextLabel auto-wrapping on CJK texts
2021-06-09 10:53:11 +02:00
megalobyte 7408b33895 Fix previous search for built-in-docs 2021-06-08 23:11:42 -07:00
Hugo Locurcio 2e6a4aea99
Allow more items in automatic width calculation for TextEdit completion
Calculating the width for 100 items takes a millisecond in
a debug build on an i7-6700K. It's likely that the editor can remain
smooth even with 1,000 items, especially in a release build.
2021-06-08 16:21:39 +02:00
Haoyu Qiu 3a591aaeeb Fix RichTextLabel auto-wrapping on CJK 2021-06-08 21:04:20 +08:00
lawnjelly 0c6617887e Fix VisibilityEnabler to work with AnimationTree
Although the visibility enabler worked to turn on and off AnimationPlayer as it enters and exits the view frustum, this was of little use as bones animation and especially software skinning still take place driven by the AnimationTree node.

This PR adds the ability to turn on and off AnimationTree, and AnimationTreePlayer nodes as they enter or exit the view frustum, which achieves the intention of switching off expensive animation processing.
2021-06-08 07:13:25 +01:00
Rémi Verschelde 5d8fe70de5
Merge pull request #49377 from Calinou/readd-dynamicfont-kerning
Readd support for kerning in DynamicFont (3.x)
2021-06-07 14:30:44 +02:00
Rémi Verschelde 80e1585a6e
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.

(cherry picked from commit c1c76850cb)
2021-06-07 12:06:59 +02:00
Marcel Admiraal fd982ecd15 Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 09:50:47 +01:00
Hugo Locurcio c5ed95a526
Readd support for kerning in DynamicFont
DynamicFont kerning was removed in
a9b7843dca.

This readds kerning support and fixes it at the same time.

Co-authored-by: follower <follower@rancidbacon.com>
2021-06-07 02:36:10 +02:00
Rémi Verschelde ed28ce53bf
Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
[3.x] Fix Tween.is_active() always true after stop() and then start() (Fix #39760 & #39801)
2021-06-03 11:16:08 +02:00
Hugo Locurcio e0facdaf61
Uncap the range for gravity and change the slider hints
There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).
2021-06-03 02:08:57 +02:00
Rémi Verschelde 4fe8941f8c
Merge pull request #48957 from phil-shenk/iss48936-control_set_scale
added _change_notify in Control::set_scale to fix iss48936
2021-06-01 23:00:44 +02:00
Rémi Verschelde e0fb05ad30
Merge pull request #49237 from akien-mga/3.x-cherrypicks 2021-06-01 13:35:56 +02:00
Rémi Verschelde fb294606b5
Merge pull request #48771 from LightningAA/scrollcontainer-ensure-item-visible-3.x
[3.x] ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 12:58:56 +02:00
Fabio Alessandrelli b6a5f8422a
[Net] Fix HTTPRquest store_buffer error.
HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.

(cherry picked from commit 507a9beca1)
2021-06-01 12:53:31 +02:00
Haoyu Qiu 14969a5945
Check cache_parent_physical_bone when rebuilding parent cache
(cherry picked from commit 96fe795bdb)
2021-06-01 12:53:31 +02:00
Hugo Locurcio 93d157d213
Tweak Camera2D editor line colors for better visibility
The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.

This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.

(cherry picked from commit 8e2a7fff1d)
2021-06-01 12:53:30 +02:00
Leonardo Christino 21eea9cd6c
Make GraphNode handle children with EXPAND flag
(cherry picked from commit 5d574d980d)
2021-06-01 12:52:18 +02:00
PouleyKetchoupp 87ed7d32de
Added flip_h and flip_v properties in TextureButton
(cherry picked from commit 5f1d94bb7d)
2021-06-01 12:52:14 +02:00
Lightning_A 6f58e6ce2c ScrollContainer: Expose `_ensure_focused_visible` to the API
Was renamed to `ensure_control_visible`
2021-05-31 19:05:30 -10:00
Lynx 1b7c2a1428 Fix not updating fonts when parent theme changes
Reparsing the bbcode content when we receieve a theme changed
notification just like we already do in ENTER_TREE.

Resolves #49089
2021-05-28 20:44:00 +02:00
Rémi Verschelde 00abdaf333
Merge pull request #49075 from nekomatata/tilemap-collision-debug-fix-3.x
Fix logic for showing tilemap debug collision
2021-05-25 21:12:48 +02:00
PouleyKetchoupp 114da550ec Fix logic for showing tilemap debug collision
In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled
2021-05-25 11:49:47 -07:00
Hugo Locurcio a38b447413
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
TwistedTwigleg ec7b72e81d SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-24 11:30:16 -04:00
Rémi Verschelde ac3417005d
Merge pull request #48533 from mortarroad/3.x-convex-hull-ported
[3.x] Port Bullet's convex hull computer to replace of QuickHull
2021-05-22 23:23:15 +02:00
Rémi Verschelde 1d06a7edac
Merge pull request #48974 from trollodel/debug_shapes_update_crash_3.x
Fix crash on debug shapes update if CollisionObject is not in tree
2021-05-22 18:29:31 +02:00
trollodel 7043d6d1c6 Fix crash on debug shapes update if CollisionObject is not in tree
Also fix ConcavePolygonShape not emitting the changed signal
2021-05-22 17:33:51 +02:00
Morris Tabor ba396caefc Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 08:16:43 +02:00
phil-shenk 04729d9c65 added _change_notify in Control::set_scale to fix iss48936 2021-05-22 01:12:53 -04:00
Haoyu Qiu bec1dcb6f6 Fix crash when using get_available_chars with invalid DynamicFontData 2021-05-21 10:22:20 +08:00
Hugo Locurcio 8d9cef3726
Remove high radiance sizes from the editor due to issues on specific GPUs
These values can still be set by code, but are no longer presented in
the editor.
2021-05-20 23:54:12 +02:00