Rémi Verschelde
6d7f6c1eb9
Merge pull request #70654 from Malcolmnixon/concave_collisions
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Fix move_and_collide for concave CharacterBody3D objects
2023-01-03 12:20:11 +01:00
Rémi Verschelde
7758151b6a
Merge pull request #70519 from bruvzg/font_hash
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[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Rémi Verschelde
9967777453
Merge pull request #70611 from YeldhamDev/tabbar_fixes
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Fix errors when `TabBar` is empty
2023-01-03 12:19:18 +01:00
Rémi Verschelde
79d6cf7620
Merge pull request #70618 from stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file
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Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03 12:18:53 +01:00
Rémi Verschelde
a140d469d7
Merge pull request #70612 from floppyhammer/fix-dark-title-bar
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Fix dark title bar on Windows 11
2023-01-03 12:18:18 +01:00
Rémi Verschelde
ec3c01cd64
Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-tree
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[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03 12:17:39 +01:00
Rémi Verschelde
81f0ddeae0
Merge pull request #70489 from stmSi/fix-certain-editor-shortcuts-insert-characters-into-code
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Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03 12:16:14 +01:00
Rémi Verschelde
a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
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Inner classes get their docs back
2023-01-03 12:15:44 +01:00
Rémi Verschelde
e56b16f010
Merge pull request #70677 from Riteo/x11-no-vulkan
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Allow building X11 without Vulkan
2023-01-03 12:05:16 +01:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
Clay John
61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
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Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
Yuri Rubinsky
b29bb11a4c
Merge pull request #70812 from Chaosus/wrapf_optimize
2023-01-02 15:23:49 +03:00
Yuri Rubinsky
b28571ca3e
Optimize `wrapf` function a bit
2023-01-01 23:17:29 +03:00
Yuri Rubinsky
57267709e6
Merge pull request #70808 from jamesmintram/james/bug/fix-placeholder-tex-size-binding
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Fixes https://github.com/godotengine/godot/issues/70735
2023-01-01 20:51:32 +03:00
Yuri Rubinsky
e1ca0012db
Merge pull request #70801 from jamesmintram/james/bugfix/line-edits-in-plugin-dialog
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Fixes https://github.com/godotengine/godot/issues/70746
2023-01-01 20:03:35 +03:00
James Mintram
af845799da
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
2023-01-01 16:12:10 +00:00
James Mintram
69855b9445
Make description in create plugin dialog expand vertically
2023-01-01 15:59:15 +00:00
James Mintram
8715125317
Make LineEdits in create plugin dialog expand horizontally
2023-01-01 12:30:30 +00:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
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Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
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Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
Ignacio Roldán Etcheverry
0daa86d70e
Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
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C#: Skip getting class info for unbound generics
2022-12-30 01:29:53 +01:00
Yuri Rubinsky
a754930918
Merge pull request #70642 from vonagam/fix-constructor-call-type
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Fixes https://github.com/godotengine/godot/issues/70605
2022-12-29 09:31:49 +03:00
Raul Santos
a43e8285a7
C#: Avoid generic types in the script path attribute generator
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- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Dmitrii Maganov
b6aa4840d8
Fix usage of Enum as constant
2022-12-28 23:04:40 +02:00
Yuri Sizov
7e1bd3f95a
Merge pull request #70571 from Piralein/optionbutton-classref
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Add missing OptionButton method descriptions
2022-12-28 21:35:32 +03:00
Hana
f130ad622a
Add missing OptionButton method descriptions
2022-12-28 18:24:46 +01:00
Yuri Sizov
5674fa04ae
Merge pull request #70586 from BastiaanOlij/fix_reflection_probe
2022-12-28 13:56:11 +03:00
Malcolm Nixon
dfa2a0c9ae
Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later.
2022-12-27 20:45:43 -05:00
Dmitrii Maganov
f67aa3e46d
GDScript: Fix return type of constructor call for extending class
2022-12-27 23:02:12 +02:00
Riteo
3960c6b8f9
Allow building X11 without Vulkan
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This limit was likely introduced when Vulkan was the only option.
2022-12-27 21:47:26 +01:00
Michael Alexsander
82d94cc5c0
Fix errors when `TabBar` is empty
2022-12-27 08:39:06 -03:00
stmSi
b2a398d2a5
Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to same file
2022-12-27 17:12:36 +06:30
floppyhammer
c186b511c3
Fix dark title bar
2022-12-27 14:54:38 +08:00
Yuri Rubinsky
b6e06038f8
Merge pull request #70396 from jainl28patel/VisualShader-unit-test
2022-12-26 15:13:56 +03:00
Bastiaan Olij
8bf16b0ce5
Fix errors related to reflection probe now using a render buffers object
2022-12-26 22:23:22 +11:00
jainl28patel
e4f4fb580e
Add unit test for VisualShader
2022-12-26 16:52:07 +05:30
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
cdemirer
bbb21c3fd5
Fix type adjustment skipped when value is considered both not hard and not variant
2022-12-25 17:11:30 +03:00
stmSi
def4087a40
Suggest Filename in Remote Tree File Dialog
2022-12-25 19:34:11 +06:30
Ignacio Roldán Etcheverry
f382a2b59b
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
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C#: reverse Vector2.AngleToPoint
2022-12-24 17:22:50 +01:00
Ignacio Roldán Etcheverry
9f1fe08955
Merge pull request #70494 from neikeq/issue-67876
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C#: Fix leak in Span to Variant conversions
2022-12-24 13:54:33 +01:00
Yuri Rubinsky
5be4c0b390
Merge pull request #70496 from Chaosus/astargrid_divide_heuristics
2022-12-24 13:00:55 +03:00
bruvzg
9b53bd90bb
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2022-12-24 11:46:40 +02:00
Yuri Rubinsky
16efd0b0fc
Divide `AStarGrid2D::default_heuristic` into two different heuristics
2022-12-24 09:31:02 +03:00
Alexey Kim
e9ace71c88
C#: reverse Vector2.AngleToPoint
2022-12-24 04:18:53 +02:00
stmSi
350eda02cb
Fix Editor Shortcut keys are inserting in Script Editor
2022-12-24 07:22:19 +06:30
Rémi Verschelde
f7cf9fb148
Merge pull request #67668 from nikitalita/apk-signer
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Improve get_apksigner_path() robustness
2022-12-23 23:44:56 +01:00
Rémi Verschelde
3822ba4c96
Merge pull request #67759 from TechnoPorg/jni-64-bit-arrays
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Improve support for 64-bit types on Android.
2022-12-23 23:44:42 +01:00
Rémi Verschelde
f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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Cleanup and improve sky render
2022-12-23 23:44:02 +01:00
Rémi Verschelde
d8a0382e3f
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
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Move SDFGI update logic into clustered renderer
2022-12-23 23:43:56 +01:00