Commit Graph

37306 Commits

Author SHA1 Message Date
Hendrik Brucker
43faebdf48 Tweak tooltip style 2021-09-02 02:41:09 +02:00
Bastiaan Olij
23f27fbffc Add functions for access members by index on packed array objects 2021-09-02 09:41:35 +10:00
Fredia Huya-Kouadio
a160a95ea6
Merge pull request #52320 from nekomatata/android-plugin-view-order
Add support for adding plugin views behind the main view on Android
2021-09-01 11:54:46 -07:00
PouleyKetchoupp
0b681d5834 Add support for adding plugin views behind the main view on Android
Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
Gilles Roudière
c97afc033f
Merge pull request #38722 from KoBeWi/proposition
Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Hugo Locurcio
0adf1a6683
Document that node groups don't have a guaranteed order 2021-09-01 15:36:51 +02:00
Austin Tasato
ce8eb09a25 Add "Physics intro" docs link for State classes 2021-09-01 06:03:03 -07:00
Hugo Locurcio
c673aea124
Display the node name in scene tree dock tooltips
This makes long node names previewable without having to rename them.
2021-09-01 15:02:42 +02:00
George Marques
8259a3b1c2
Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
Fix docs after GDVIRTUAL pull request
2021-09-01 09:39:35 -03:00
kobewi
e78ee616f7 Add offset for TextureProgress progress texture 2021-09-01 14:39:08 +02:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio
ac7541c1b1
Merge pull request #52026 from Calinou/constiterator-fix-const
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-09-01 14:25:01 +02:00
Gilles Roudière
a2f808fc92
Merge pull request #52300 from kleonc/tab_container_drawing_disabled_current_tab
TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:14:46 +02:00
kleonc
3311a5b593 TabContainer Fix drawing current tab when it's disabled 2021-09-01 03:59:45 +02:00
PouleyKetchoupp
83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Manuel Moos
6be702bace Fix negative delta arguments
Three attack points, all after the regular calculations:
1. Prevent negative physics timestep counts. They could occur if
   physics_jtter_fix is changed at runtime.
2. idle_step is not allowed to go below 1/8th of the input step.
   That could happen on physics_jitter_fix changes or heavily
   fluctuating performance.
3. Prevent that the idle_step modification breaks the promise
   that Engine.get_physics_interpolation_fraction() is between
   0 and 1 by doing more physics steps than the base system wants.

Fixes #26887

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-31 22:16:23 +02:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Clay John
036b7a0985
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Fix incorrect checking of uniform set to prevent error spam (2)
2021-08-31 11:28:48 -07:00
Hugo Locurcio
fc0bfbb33b
Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
Juan Linietsky
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
Camille Mohr-Daurat
0ee1179c1c
Merge pull request #52279 from fabriceci/delta-double
Change delta type to double in Physics_body_2/3D
2021-08-31 08:25:36 -07:00
Camille Mohr-Daurat
a9fcbb1001
Merge pull request #51364 from bengtsts/master
Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
Hugo Locurcio
854f328517
Capitalize properties in the remote inspector
This makes property casing consistent with the editor.

If property capitalization is disabled in the Editor Settings,
the remote inspector will also disable capitalization.
2021-08-31 16:39:37 +02:00
Gilles Roudière
71dd26dd43
Merge pull request #52269 from fabriceci/change-platform-detection
Change platform detection by allowing select layers by type (wall or …
2021-08-31 16:29:14 +02:00
Ev1lbl0w
292ed61c18 Implemented advanced features of DAP
Respect client "supportsVariableType" capability

Implement "breakpointLocations" request

Implement "restart" request

Implement "evaluate" request

Fix error messages not being shown, and improved wrong path message

Removed thread option and behavior

Implemented detailed inspection of complex variables

Fix "const"ness of functions

Added a configurable timeout for requests

Implement Godot custom data request/event

Implement syncing of breakpoints

Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
fabriceci
f9d548627d delta time as double 2021-08-31 14:32:56 +02:00
fabriceci
1a481c8191 Change platform detection by allowing select layers by type (wall or floor) 2021-08-31 09:59:04 +02:00
Fabio Alessandrelli
7ab78c4cad
Merge pull request #49598 from Calinou/web-editor-improve-download-project-source-zip-name
Improve the generated ZIP archive name when using Download Project Source
2021-08-31 02:36:02 +02:00
kobewi
3f3739ccb5 Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
PouleyKetchoupp
26bd432707 Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.

Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
kobewi
017c94222e Remove cartesian2polar and polar2cartesian 2021-08-31 01:41:41 +02:00
Juan Linietsky
d085b2d04d
Merge pull request #43838 from lupoDharkael/cancel-member
Clear connection data from/to empty after used
2021-08-30 19:38:51 -03:00
William Deurwaarder
b2f858870d Show help for built-in functions (@GlobalScope) 2021-08-30 21:51:56 +02:00
Bengt Söderström
3a323c4b97 Documented soft body pinning methods 2021-08-30 21:48:52 +02:00
Bengt Söderström
08a80962cf Expose soft body pin methods to GDScript 2021-08-30 20:07:14 +02:00
Juan Linietsky
efc87481e4
Merge pull request #52254 from godotengine/revert-51985-coll
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:55 -03:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Juan Linietsky
503244d452
Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4
EditorPropertyText, pass changing variable false.
2021-08-30 08:51:11 -03:00
Paulb23
cf36fb405c syntax highlight c# verbatim string literal 2021-08-30 11:38:03 +01:00
Andrea Catania
847d9c29c7
Update editor_properties.cpp 2021-08-30 11:35:17 +02:00
Andrea Catania
d332a546c6
EditorPropertyText, pass changing variable false.
When the `EditorPropertyText`  change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating.
This commit aligns the early return with the passes parameter.
2021-08-30 11:34:01 +02:00
Fabio Alessandrelli
61d681cfb9
Merge pull request #50365 from timothyqiu/ip-candidates
Try other resolved IPs if one fails to connect
2021-08-30 07:25:14 +02:00
Haoyu Qiu
fd52e18d19 Try other resolved IPs if one fails to connect 2021-08-30 13:00:48 +08:00
Fabio Alessandrelli
9d38ebdc3c
Merge pull request #51481 from Faless/mp/4.x_no_pup
[Net] Rename RPC "puppet" to "auth", drop "master".
2021-08-30 03:25:32 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
fafddbc143 [GDScript] [Net] Allow mixing rpc annotation paramters.
The strings no longer needs to be in order.
The last parameter (channel), still requires all the other parameters to
be present.
2021-08-30 00:54:38 +02:00