Commit Graph

5263 Commits

Author SHA1 Message Date
Daniel J. Ramirez
70c9979cce Double click on scene tree element to focus currently selected node
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Rémi Verschelde
3cc08ab1f1 Merge pull request #6270 from neikeq/pr-m32-ctor
Matrix32: Add a constructor which takes six real_t params
2016-08-27 22:32:20 +02:00
Rémi Verschelde
f3b2c217c6 Merge pull request #6259 from volzhs/issue-6244
Prevent to add node to selection when node is not inside tree
2016-08-27 22:28:40 +02:00
Rémi Verschelde
c29c70275e Merge pull request #6187 from TheHX/pr-pinfo-function
Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Rémi Verschelde
1b01246731 Merge pull request #6186 from TheHX/pr-issue-5878
Fix editor glitches when the mesh/material preview is shown
2016-08-27 22:01:20 +02:00
Rémi Verschelde
b6e206e995 Merge pull request #6108 from djrm/vs_type_icons_2
Icons for VScript types
2016-08-27 21:45:06 +02:00
Rémi Verschelde
475b944f9c Merge pull request #6094 from djrm/texure_region_zoom_by_scroll
Zoom texture region using mouse wheel
2016-08-27 21:43:55 +02:00
Rémi Verschelde
820cef7c6b Merge pull request #6198 from gau-veldt/ItemList_doc
Documentation for most of ItemList control.
2016-08-27 20:21:46 +02:00
volzhs
4857eabddb Prevent to add node to selection when node is not inside tree 2016-08-27 23:16:41 +09:00
Ignacio Etcheverry
3b67643978 Merge pull request #6290 from caryoscelus/master
fix string iterator
2016-08-27 15:29:06 +02:00
George Marques
d015d93b8f Merge pull request #6239 from volzhs/fix-return-spb
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
Juan Linietsky
ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Ignacio Etcheverry
963ed2d9fa Merge pull request #6036 from neikeq/pr-issue-6030
Device Input dialog now uses containers
2016-08-26 19:54:43 +02:00
Ignacio Etcheverry
4590293186 Merge pull request #6269 from neikeq/pr-doc-null
DocData: Fix null reference not detected correctly
2016-08-26 19:48:42 +02:00
caryoscelus
810fbb70ae fix string iterator
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287
2016-08-26 10:42:01 +03:00
Juan Linietsky
9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry
3578800230 Matrix32: Add constructor that takes six real_t params 2016-08-24 18:54:23 +02:00
Ignacio Etcheverry
b81725b203 DocData: Fix null reference not detected correctly 2016-08-24 18:12:42 +02:00
Daniel J. Ramirez
8151da15e1 Icons for VScript types 2016-08-23 22:54:21 -05:00
Juan Linietsky
41a58f7935 tiny bug fix 2016-08-23 23:21:41 -03:00
Juan Linietsky
dc7139c90d Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
Juan Linietsky
ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
965fcf5996 Merge branch 'master' of https://github.com/godotengine/godot 2016-08-23 10:31:58 -03:00
Juan Linietsky
231c72b5eb prettier connections for graph edit 2016-08-23 10:15:47 -03:00
volzhs
79628b1351 Fix StreamPeerBuffer::duplicate() does not return value 2016-08-22 22:30:22 +09:00
Rémi Verschelde
2cf781d3c6 enet: Fix build on android and iphone platforms
Fixes #6156.
2016-08-22 12:59:06 +02:00
Juan Linietsky
cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Rémi Verschelde
61cb8fd76c Merge pull request #6197 from neikeq/pr-docs-reg-5919
DocData: Fix duplicated parenthesis for default values
2016-08-20 15:02:15 +02:00
Juan Linietsky
6efbe9342a fix to mingw build 2016-08-20 01:55:53 -03:00
Juan Linietsky
2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky
38338e90c0 ENet windows compilation fixes.
For reference, when you include a Windows header (be it directly windows.h or something that includes it)
put it at the end of the includes. it seems I forgot.
2016-08-20 01:05:57 -03:00
Juan Linietsky
2fa693273c Many fixes to networking, demo should work now 2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
Gau o fthe Veldt
f9e931bf12 Documentation for most of ItemList control.
The icon stuff is incomplete since I haven't used icons.
2016-08-18 08:29:51 -07:00
Ignacio Etcheverry
9e6b53c8dd DocData: Fix duplicated parenthesis for default values 2016-08-18 17:26:36 +02:00
Franklin Sobrinho
038e99e107 Update Globals and EditorSettings docs 2016-08-16 17:11:30 -03:00
Franklin Sobrinho
9f242ed6e5 Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
Franklin Sobrinho
a4c3d2dc89 Fix editor glitches when the mesh/material preview is shown 2016-08-16 12:10:44 -03:00
Rémi Verschelde
56fa741b7a Merge pull request #6165 from TheHX/pr-tile-palette
Small usability improvements on the TileMap editor tile palette.
2016-08-16 11:32:33 +02:00
Franklin Sobrinho
0fa26cd850 Small usability improvements on the TileMap editor tile palette.
* The column width changes with the zoom, now the icons don't overlap.
  * Added a tile hsepation setting.
  * Added a setting to show/hide tile names.
2016-08-16 06:00:47 -03:00
Rémi Verschelde
d11ca175c7 Merge pull request #6161 from djrm/icons
2d collision shape icons now uses the color for shape icons
2016-08-16 09:21:01 +02:00
Rémi Verschelde
d7e75a0978 Merge pull request #6163 from TheHX/pr-editor-plugin
Expose additional functions for the EditorPlugin class
2016-08-16 09:20:17 +02:00
Franklin Sobrinho
a27d2e4c29 Update EditorPlugin doc 2016-08-15 15:28:21 -03:00
Franklin Sobrinho
104653f9eb Expose additional functions for the EditorPlugin class 2016-08-15 14:49:58 -03:00
Daniel J. Ramirez
cbad6b3fae 2d collision shape icons now uses the color for shape icons 2016-08-15 12:40:57 -05:00
vkbsb
91ba00b416 VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
Fixes #6022.
2016-08-15 09:54:02 +02:00
Juan Linietsky
3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6 Missing some bits, and added connection status. 2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 2016-08-14 14:07:23 -03:00
Rémi Verschelde
b9e8bddf19 Merge pull request #6132 from neikeq/pr-issue-6123
Confirm code completion with numpad key ENTER
2016-08-12 13:45:55 +02:00