Fredia Huya-Kouadio
b5a908c985
Add setting to control the window used to run the project for the Android editor
...
The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
Fredia Huya-Kouadio
9c334fa242
Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
...
Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:21:57 -07:00
Rémi Verschelde
b71701714f
Merge pull request #77497 from m4gr3d/improve_keyboard_mouse_support_3x
...
[3.x] Improve touchpad and mouse support for the Android editor
2023-05-28 12:03:09 +02:00
bruvzg
18ee8da7d6
Add audio/general/text_to_speech project setting to enable/disable TTS.
2023-05-26 20:57:29 +03:00
Fredia Huya-Kouadio
ccd36e0dbe
Improve touchpad and mouse support for the Android editor
2023-05-25 20:09:35 -07:00
Fredia Huya-Kouadio
3bef5f29ec
Update the format for the app version code and name
2023-05-24 14:40:37 -07:00
Rémi Verschelde
e5e73e7068
Merge pull request #74583 from m4gr3d/setup_play_store_builds_3x
...
[3.x] Update the gradle build tasks to generate play store builds.
2023-05-17 18:21:36 +02:00
Fredia Huya-Kouadio
f9ae38d87c
Merge pull request #73692 from m4gr3d/update_touchscreen_editor_settings_3x
...
[3.x] Enable granular control of touchscreen related settings
2023-05-08 09:10:36 -07:00
Fredia Huya-Kouadio
30e3e301e0
Update the gradle build tasks to generate play store builds.
...
Configure the gradle builds to sign and build the release version of the Godot Android Editor
2023-04-27 22:13:00 -07:00
Fredia Huya-Kouadio
3943de2e6c
Merge pull request #71875 from m4gr3d/editor_optimization_3x
...
[3.x] Add benchmark logic
2023-04-22 20:18:45 -07:00
Fredia Huya-Kouadio
837db0b051
Downgrade android gradle plugin to version 7.2.1.
...
Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 13:19:45 -07:00
Jason Knight
cec8e09948
Fix null in android text entry system.
2023-04-12 09:20:44 -06:00
Rémi Verschelde
2c2ae757a8
Merge pull request #75205 from m4gr3d/bump_target_sdk_33_3x
...
[3.x] Bump the target SDK version to 33 (Android 13)
2023-04-11 10:53:39 +02:00
Fredia Huya-Kouadio
61e41facc7
Enable granular control of touchscreen related settings
2023-04-05 10:11:53 -07:00
Fredia Huya-Kouadio
2803c471e8
Bump the target SDK version to 33 (Android 13)
2023-03-21 19:24:39 -07:00
Fredia Huya-Kouadio
f3cdff46fc
Add benchmark logic
...
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Fredia Huya-Kouadio
e2c7d3e6c0
Fix directory access when the running app has the All files access
permission
2023-03-20 09:00:48 -07:00
Rémi Verschelde
d2ac29abe3
Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
...
[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
Fredia Huya-Kouadio
0e2292f341
Configure maven central snapshot versions for the Godot Android library
...
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
necrashter
9bdb585318
Use the new API for virtual keyboard height detection on Android, bugfix
2023-03-06 00:24:09 +03:00
Fredia Huya-Kouadio
b04c9a71f4
Implement file provider capabilities
...
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
...
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
Fredia Huya-Kouadio
48a55ffad3
Provide a delegate implementation for the killProcess
logic on Android
...
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
Fredia Huya-Kouadio
e59752bcb7
Update the Godot Android Editor name from Godot Editor
to Godot Editor 3
...
Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
Fredia Huya-Kouadio
8170b7ae1e
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-22 07:09:48 -08:00
Fredia Huya-Kouadio
48aedb239e
Update the logic to calculate the screen scale on Android
...
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-21 22:47:02 -08:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
Backported from #70885 .
2023-01-10 15:26:54 +01:00
Fredia Huya-Kouadio
4110d48b63
Add boot splash for the Godot Editor
2022-12-16 09:54:50 -08:00
Dennis Ranke
55441f2301
handle ambiguous input events as touch events
...
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
(cherry picked from commit 408000752c
)
2022-12-15 12:18:41 +01:00
Fredia Huya-Kouadio
de45636fd3
Upgrade Android gradle plugin to version 7.2.1
...
(cherry picked from commit 151233b702
)
2022-12-12 14:49:23 +01:00
Fredia Huya-Kouadio
d08e057194
Fix parsing of the keep_screen_on
display setting
...
(cherry picked from commit 3c75887d41
)
2022-11-30 15:52:10 +01:00
Fredia Huya-Kouadio
5aab84befb
Fix 'save & restart' logic for the Android Editor
2022-11-16 03:29:40 -08:00
Fredia Huya-Kouadio
5149311316
Add support for pointer capture
2022-11-07 08:38:28 -08:00
Fredia Huya-Kouadio
be4b07c3e4
Add double_tap
attribute to InputEventScreenTouch
...
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
Fredia Huya-Kouadio
71c76a4ff2
Update the clean
task configuration
...
Running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:37:23 -07:00
Fredia Huya-Kouadio
6f153593dc
Merge pull request #66945 from m4gr3d/add_mouse_cursor_shape_support_3x
...
Add cursor shape support for the Android platform
2022-10-05 13:06:58 -07:00
Fredia Huya-Kouadio
46f091a803
Add cursor shape support for the Android platform
2022-10-05 12:08:54 -07:00
Jason Knight
31fe6848e8
Fix null in android keyboard handling.
2022-10-05 11:18:39 -06:00
Fredia Huya-Kouadio
da332d69c0
Exclude small screens from the set of supported devices.
2022-09-12 08:00:23 -07:00
Fredia Huya-Kouadio
f37390cbc5
Update the versioning logic for the Godot Android Editor
...
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00
Rémi Verschelde
bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x
2022-09-08 09:48:43 +02:00
Fredia Huya-Kouadio
4be7c91cd9
Fix issue causing the project manager to crash because of missing path argument
...
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio
63df48a59c
Enable long press, pan and scale gestures for the Godot Android Editor
...
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio
440fa10246
Cleanup the Android input logic implementation
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio
30479543b0
Fix issue preventing the Android Editor from displaying the project content
...
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Fredia Huya-Kouadio
ef44e63f22
Fix GodotTTS native initialization
2022-08-14 22:01:31 -07:00
Rémi Verschelde
8cc8127bb1
Merge pull request #62886 from madmiraal/fix-59931-3.x
2022-08-08 15:54:39 +02:00
Rémi Verschelde
0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
...
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde
26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x
2022-08-05 19:37:13 +02:00
Fredia Huya-Kouadio
fc2c202312
Address remaining scoped storage regressions
...
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00