sersoong
66e76236b1
add copy button to sprite_frames_editor
2017-10-26 20:34:22 +08:00
Matthias Hoelzl
fb236045de
Make build scripts Scons 3.0/Python3 compatible
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- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904 .
- Did not merge #12236 since I'm not sure whether the issue
affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
already included in #11742 .
- The Windows and Linux builds have been tested with Scons 3.0
using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Indah Sylvia
61b3c1a29f
Removed duplication of 'later in' on "No main scene has ever been defined" alert ( #12237 )
2017-10-20 08:27:09 +07:00
RCurtis
5fe2ce8199
Fixed duplicate signal connection
2017-10-17 18:34:50 -04:00
Rémi Verschelde
8122d943c4
Merge pull request #12040 from Shin-NiL/2.1
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Allows to export PCK/ZIP without templates
2017-10-11 23:02:31 +02:00
Rémi Verschelde
7b5310753e
Merge pull request #11977 from DmitryKrutskikh/filter-input-events-in-project-manager
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Skip unhandled input events on asset library tab. (2.1)
[ci skip]
2017-10-11 22:31:53 +02:00
Rémi Verschelde
b1ea083b3f
Merge pull request #11863 from marcelofg55/conv_scripts_exp
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Added an experimental convert scripts option for godot3 export
2017-10-11 22:21:46 +02:00
Dmitry Krutskikh
fa08388c29
Skip unhandled input events on asset library tab.
2017-10-11 22:46:36 +03:00
Shin-NiL
5f0067a7ee
Allows to export PCK/ZIP without templates
2017-10-11 15:25:02 -03:00
Shin-NiL
d1c5272308
Won't change editor tabs when using External Editor.
2017-10-11 09:03:44 -03:00
Marcelo Fernandez
cecc893702
Added an experimental convert scripts option for godot3 export
2017-10-09 14:36:11 -03:00
Fabio Alessandrelli
0a34d35218
Do not allow link-local addresses to be used by editor debugger
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Default editor debugger address is now 127.0.0.1
(cherry picked from commit 72b4a09a14
)
2017-10-09 16:07:13 +02:00
Rémi Verschelde
8a57fe819d
Merge pull request #11932 from DmitryKrutskikh/correct-project-icon-align
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Fix project icon align (2.1).
2017-10-09 15:14:03 +02:00
Dmitry Krutskikh
e6b7e055a0
Fix project icon align.
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Now icon vertically centered
2017-10-08 19:59:37 +03:00
Paulb23
8cc56c16cf
Added members overview (2.1)
2017-10-07 14:41:46 +01:00
Andreas Haas
1a934a58e4
Merge pull request #11870 from marcelofg55/main_scene_export
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Fix godot3 exporter main_scene conversion
2017-10-06 19:59:57 +02:00
Marcelo Fernandez
1f411d7e22
Convert filter/gen_mipmaps on godot3 exporter
2017-10-06 12:04:52 -03:00
Marcelo Fernandez
6747c2b3e8
Fix godot3 exporter main_scene conversion
2017-10-06 10:03:06 -03:00
Marcelo Fernandez
2f49e553f0
Godot3 Exporter now converts .fnt to .font
2017-10-05 22:50:43 -03:00
Andreas Haas
9a793659dd
Merge pull request #11680 from ISylvox/added-contributor
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[2.1] Add 'Godot Contributors' in Project Manager Title
2017-09-30 17:28:14 +02:00
Indah Sylvia
f50a0cecd9
Fixed typo: 'texure' to 'texture'
2017-09-29 04:30:06 +07:00
Indah Sylvia
d921ae21ef
Added 'Godot Contributors' in project manager title
2017-09-29 03:21:14 +07:00
Rémi Verschelde
1391269a78
Merge pull request #10124 from marcelofg55/handle_sigsegv
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Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Marcelo Fernandez
60cf34b968
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-19 19:56:24 -03:00
sersoong
ded734a678
Fix editor/property_editor.cpp TTR
2017-09-19 12:22:41 +08:00
Marcelo Fernandez
b48704c620
Fix x11 exported executables not getting the +x flag
2017-09-16 22:38:32 -03:00
Rémi Verschelde
d47a9a4984
Change 2D/3D/Script/Help shortcuts back to previous values
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Fixes conflicting change of focus for F3 (3D editor and "Find Next" in the Script editor).
Closes #11042 .
2017-09-13 18:45:42 +02:00
Rémi Verschelde
58075d8ec5
Merge pull request #10891 from GodotExplorer/pr-debugger-2.1.4
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[2.1] Some improvements for debugger
2017-09-12 12:53:16 +02:00
geequlim
31b1a77dbc
Don't push remote object if the same remote object is already in the history
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Fix error inspector capitalization with regular objects after insepct remote objects
2017-09-05 22:05:11 +08:00
Marcelo Fernandez
118dd478e7
Fix crash when editing SampleLibrary with broken dependencies
2017-09-05 00:55:09 -03:00
Rémi Verschelde
d84ae4ad7f
Merge pull request #10896 from volzhs/fix-tree-margin
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Adjust Noto font metrics
2017-09-04 22:58:35 +02:00
volzhs
1ff942287f
Adjust Noto font metrics
2017-09-04 21:25:08 +09:00
Rémi Verschelde
4bac719212
Fix previous cherry-picked TileMapEitorPlugin change
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That part of a362270112
was specific to the master branch.
2017-09-04 07:34:09 +02:00
Juan Linietsky
73d855dbce
Inspector is no longer cleared when game runs, fixes #9408
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(cherry picked from commit ab13d0aeed
)
Fixes #10943 .
2017-09-04 07:30:11 +02:00
Daniel J. Ramirez
a362270112
Hide tilemap menu when no tilemap is selected
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(cherry picked from commit e4a9233a83
)
2017-09-03 11:23:23 +02:00
geequlim
29cd034e23
Fix crash when edit remote object instance after debugger stoped
2017-09-03 00:47:45 +08:00
geequlim
1473e23df8
Fix continous update of the remote properties
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Remove useless debugger property panel
Rename Remote Inspector to Live Scene Tree
2017-09-02 22:19:17 +08:00
Rémi Verschelde
e59bb87fb6
Merge pull request #10690 from volzhs/editor-font
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Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Juan Linietsky
df173f194f
Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
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(cherry picked from commit dbb6a39722
)
2017-08-30 21:09:08 +02:00
volzhs
30f4a16cdf
Use Noto fonts for Arabic, Hebrew and Thai
2017-08-29 21:01:31 +09:00
volzhs
110da7f816
Replace default editor font to NotoSansUI
2017-08-29 17:42:55 +09:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
a9521ef996
Buildsystem: Reduce verbosity of font and translation generation
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(cherry picked from commit 21e53c4267
)
2017-08-27 13:46:16 +02:00
Juan Linietsky
e8fb68e038
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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(cherry picked from commit 533014b88c
)
2017-08-27 12:53:45 +02:00
Rémi Verschelde
215ce6ab2b
Rename "Default" window placement mode to "Top Left"
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It is no longer the default value ;)
(cherry picked from commit 686294e4f2
)
2017-08-27 12:47:52 +02:00
Andreas Haas
8ed6ddd49f
SceneTreeEditor: Fix node_selected signal emission.
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Fixes #10131
(cherry picked from commit a80371ce0a
)
2017-08-27 12:46:01 +02:00
Juan Linietsky
f6575f8d9a
Fixes crash related to animatio editor, closes #8687
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(cherry picked from commit cf2fdcb63e
)
2017-08-27 12:26:07 +02:00
Jakub Grzesik
da15a1b50d
spatial selection if subscene geometry is far from origin
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(cherry picked from commit 78e72c8e79
)
2017-08-27 12:23:09 +02:00
Vasiliy Makarov
bbf66945e7
more efficient atlas packing algorithm
2017-08-25 09:57:55 +03:00
Hein-Pieter van Braam
364f2e8082
Correct hash behavior for floating point numbers
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This backports the work in #7815 and the subsequent fixes in #8393
The following program now works as expected in this branch in both
release_debug and debug mode:
```gdscript
print(sqrt(-1))
print(sqrt(-1))
var simple1=asin(10.0)
var simple2=acos(10.0)
print(simple1)
print(simple2)
```
And successfully prints -nan 4 times
This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00