Commit Graph

187 Commits

Author SHA1 Message Date
sersoong 66e76236b1 add copy button to sprite_frames_editor 2017-10-26 20:34:22 +08:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Indah Sylvia 61b3c1a29f Removed duplication of 'later in' on "No main scene has ever been defined" alert (#12237) 2017-10-20 08:27:09 +07:00
RCurtis 5fe2ce8199 Fixed duplicate signal connection 2017-10-17 18:34:50 -04:00
Rémi Verschelde 8122d943c4 Merge pull request #12040 from Shin-NiL/2.1
Allows to export PCK/ZIP without templates
2017-10-11 23:02:31 +02:00
Rémi Verschelde 7b5310753e Merge pull request #11977 from DmitryKrutskikh/filter-input-events-in-project-manager
Skip unhandled input events on asset library tab. (2.1)

[ci skip]
2017-10-11 22:31:53 +02:00
Rémi Verschelde b1ea083b3f Merge pull request #11863 from marcelofg55/conv_scripts_exp
Added an experimental convert scripts option for godot3 export
2017-10-11 22:21:46 +02:00
Dmitry Krutskikh fa08388c29 Skip unhandled input events on asset library tab. 2017-10-11 22:46:36 +03:00
Shin-NiL 5f0067a7ee Allows to export PCK/ZIP without templates 2017-10-11 15:25:02 -03:00
Shin-NiL d1c5272308 Won't change editor tabs when using External Editor. 2017-10-11 09:03:44 -03:00
Marcelo Fernandez cecc893702 Added an experimental convert scripts option for godot3 export 2017-10-09 14:36:11 -03:00
Fabio Alessandrelli 0a34d35218 Do not allow link-local addresses to be used by editor debugger
Default editor debugger address is now 127.0.0.1

(cherry picked from commit 72b4a09a14)
2017-10-09 16:07:13 +02:00
Rémi Verschelde 8a57fe819d Merge pull request #11932 from DmitryKrutskikh/correct-project-icon-align
Fix project icon align (2.1).
2017-10-09 15:14:03 +02:00
Dmitry Krutskikh e6b7e055a0 Fix project icon align.
Now icon vertically centered
2017-10-08 19:59:37 +03:00
Paulb23 8cc56c16cf Added members overview (2.1) 2017-10-07 14:41:46 +01:00
Andreas Haas 1a934a58e4 Merge pull request #11870 from marcelofg55/main_scene_export
Fix godot3 exporter main_scene conversion
2017-10-06 19:59:57 +02:00
Marcelo Fernandez 1f411d7e22 Convert filter/gen_mipmaps on godot3 exporter 2017-10-06 12:04:52 -03:00
Marcelo Fernandez 6747c2b3e8 Fix godot3 exporter main_scene conversion 2017-10-06 10:03:06 -03:00
Marcelo Fernandez 2f49e553f0 Godot3 Exporter now converts .fnt to .font 2017-10-05 22:50:43 -03:00
Andreas Haas 9a793659dd Merge pull request #11680 from ISylvox/added-contributor
[2.1] Add 'Godot Contributors' in Project Manager Title
2017-09-30 17:28:14 +02:00
Indah Sylvia f50a0cecd9 Fixed typo: 'texure' to 'texture' 2017-09-29 04:30:06 +07:00
Indah Sylvia d921ae21ef Added 'Godot Contributors' in project manager title 2017-09-29 03:21:14 +07:00
Rémi Verschelde 1391269a78 Merge pull request #10124 from marcelofg55/handle_sigsegv
Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Marcelo Fernandez 60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
sersoong ded734a678 Fix editor/property_editor.cpp TTR 2017-09-19 12:22:41 +08:00
Marcelo Fernandez b48704c620 Fix x11 exported executables not getting the +x flag 2017-09-16 22:38:32 -03:00
Rémi Verschelde d47a9a4984 Change 2D/3D/Script/Help shortcuts back to previous values
Fixes conflicting change of focus for F3 (3D editor and "Find Next" in the Script editor).
Closes #11042.
2017-09-13 18:45:42 +02:00
Rémi Verschelde 58075d8ec5 Merge pull request #10891 from GodotExplorer/pr-debugger-2.1.4
[2.1] Some improvements for debugger
2017-09-12 12:53:16 +02:00
geequlim 31b1a77dbc Don't push remote object if the same remote object is already in the history
Fix error inspector capitalization with regular objects after insepct remote objects
2017-09-05 22:05:11 +08:00
Marcelo Fernandez 118dd478e7 Fix crash when editing SampleLibrary with broken dependencies 2017-09-05 00:55:09 -03:00
Rémi Verschelde d84ae4ad7f Merge pull request #10896 from volzhs/fix-tree-margin
Adjust Noto font metrics
2017-09-04 22:58:35 +02:00
volzhs 1ff942287f Adjust Noto font metrics 2017-09-04 21:25:08 +09:00
Rémi Verschelde 4bac719212 Fix previous cherry-picked TileMapEitorPlugin change
That part of a362270112 was specific to the master branch.
2017-09-04 07:34:09 +02:00
Juan Linietsky 73d855dbce Inspector is no longer cleared when game runs, fixes #9408
(cherry picked from commit ab13d0aeed)
Fixes #10943.
2017-09-04 07:30:11 +02:00
Daniel J. Ramirez a362270112 Hide tilemap menu when no tilemap is selected
(cherry picked from commit e4a9233a83)
2017-09-03 11:23:23 +02:00
geequlim 29cd034e23 Fix crash when edit remote object instance after debugger stoped 2017-09-03 00:47:45 +08:00
geequlim 1473e23df8 Fix continous update of the remote properties
Remove useless debugger property panel
Rename Remote Inspector to Live Scene Tree
2017-09-02 22:19:17 +08:00
Rémi Verschelde e59bb87fb6 Merge pull request #10690 from volzhs/editor-font
Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Juan Linietsky df173f194f Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
(cherry picked from commit dbb6a39722)
2017-08-30 21:09:08 +02:00
volzhs 30f4a16cdf Use Noto fonts for Arabic, Hebrew and Thai 2017-08-29 21:01:31 +09:00
volzhs 110da7f816 Replace default editor font to NotoSansUI 2017-08-29 17:42:55 +09:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Rémi Verschelde a9521ef996 Buildsystem: Reduce verbosity of font and translation generation
(cherry picked from commit 21e53c4267)
2017-08-27 13:46:16 +02:00
Juan Linietsky e8fb68e038 simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
(cherry picked from commit 533014b88c)
2017-08-27 12:53:45 +02:00
Rémi Verschelde 215ce6ab2b Rename "Default" window placement mode to "Top Left"
It is no longer the default value ;)

(cherry picked from commit 686294e4f2)
2017-08-27 12:47:52 +02:00
Andreas Haas 8ed6ddd49f SceneTreeEditor: Fix node_selected signal emission.
Fixes #10131

(cherry picked from commit a80371ce0a)
2017-08-27 12:46:01 +02:00
Juan Linietsky f6575f8d9a Fixes crash related to animatio editor, closes #8687
(cherry picked from commit cf2fdcb63e)
2017-08-27 12:26:07 +02:00
Jakub Grzesik da15a1b50d spatial selection if subscene geometry is far from origin
(cherry picked from commit 78e72c8e79)
2017-08-27 12:23:09 +02:00
Vasiliy Makarov bbf66945e7 more efficient atlas packing algorithm 2017-08-25 09:57:55 +03:00
Hein-Pieter van Braam 364f2e8082 Correct hash behavior for floating point numbers
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00