Gordon MacPherson
56df8d5f19
Fix EXE_BAD_ACCESS caused by optional argument
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This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
Clay John
753a182797
Merge pull request #65334 from dsnopek/opengl-multiview
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[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
keptsecret
31d44043bb
implemented mesh_surface_update_x functions
2022-10-22 16:44:33 -04:00
David Snopek
398ee08375
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
Rémi Verschelde
dc4b616596
Merge pull request #63332 from KoBeWi/static_images_aka_photos
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Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
6feded171b
Merge pull request #67416 from clayjohn/GLES3-primitive
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Fix drawing of 2D primitives in OpenGL3 renderer
2022-10-15 12:56:38 +02:00
clayjohn
6d048af42f
Fix drawing of 2D primitives in OpenGL3 renderer
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Previously the wrong vertices were used when assembling the second triangle
of a quad
2022-10-14 16:55:14 -07:00
clayjohn
978aa05a99
Fix error in Web builds that resulting in 2D
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objects not drawing in the GLES3 backend.
Issue came from not binding a light UBO when using the DISABLE_LIGHTING
code path
2022-10-14 11:18:27 -07:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Rémi Verschelde
367a9b8056
Merge pull request #67335 from clayjohn/GLES3-2d-lights
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Add 2D lights to OpenGL3 canvas renderer
2022-10-13 09:05:36 +02:00
Rémi Verschelde
f2bd389e21
Merge pull request #67307 from TechnoPorg/lod-radial-distance
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Use radial distance for making LOD decisions.
2022-10-13 09:05:00 +02:00
clayjohn
e600fb93a5
Add 2D lights to OpenGL3 canvas renderer
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This is an initial implementation using the same single-pass approach as the RenderingDevice.
2022-10-12 17:55:01 -07:00
TechnoPorg
b04350828e
Use radial distance for making LOD decisions.
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Previously, only forward basis distance from the camera was used.
This means that unnecessarily high LOD levels were used for objects located to the side of the camera.
The distance from the camera origin is now used, independently of direction.
2022-10-12 07:21:42 -06:00
Yuri Rubinsky
816600382e
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
2022-10-09 06:32:50 +03:00
clayjohn
4765e5fa64
Allow clearing backbuffer after finishing CanvasGroup
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This avoids an issue where having multiple CanvasGroups overlap
would create a weird artifact
2022-10-07 14:13:40 -07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
clayjohn
154b9c1c91
Use a giant UBO to optimize performance in 2D
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This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.
This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
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Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde
3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
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Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
Aaron Franke
2cea42cc7f
Rename Projection `matrix` to `columns`
2022-10-04 12:34:19 -05:00
Rémi Verschelde
bff9fcfc1c
Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
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Move cluster builder, sdfgi and gi structures to clustered renderer, and more
2022-10-04 11:20:13 +02:00
clayjohn
c8f0f27a0b
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
2022-10-03 19:13:17 -07:00
Bastiaan Olij
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
Rafał Mikrut
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
Markus Sauermann
7e9327350c
Remove ERR_FAIL_COND that never happens in _draw_sky
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In the conditional `sky` is always true.
2022-09-30 12:42:50 +02:00
Rémi Verschelde
fe40c52be8
Merge pull request #66638 from timothyqiu/rendering-null
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Add various null checks in RenderingServer
2022-09-30 09:58:58 +02:00
Rémi Verschelde
7a0500d9a3
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
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Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
Haoyu Qiu
ffdac72eaa
Add various null checks in RenderingServer
2022-09-30 10:18:14 +08:00
danboo
eba8be6e45
Fix typo - "collison" -> "collision"
2022-09-29 13:56:26 -08:00
Rémi Verschelde
6991e9b43d
Merge pull request #66583 from bruvzg/constexpr
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Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
bruvzg
ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:38:21 +03:00
clayjohn
1a0890122f
Clean up canvas light shader API.
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Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Tobias Widner
422bacbfd1
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 17:18:45 +02:00
Rémi Verschelde
bda63e1b5a
Merge pull request #65833 from JFonS/taa_fix_particles_errors
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Fix error spam in the renderer when using GPUParticles3D
2022-09-16 11:59:00 +02:00
JFonS
b668268772
Fix error spam in the renderer when using GPUParticles3D
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The flag INSTANCE_DATA_FLAG_MULTIMESH is used for both multimesh and particles instances, this commit adds a new INSTANCE_DATA_FLAG_PARTICLES flag to discriminate between them.
This flag will also be used in the future to properly support TAA in particles.
2022-09-16 09:44:22 +02:00
Rémi Verschelde
848668ed45
Merge pull request #65794 from Geometror/fix-canvas-backbuffer
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Fix/restore BackBufferCopy
2022-09-16 09:20:04 +02:00
Hendrik Brucker
e235bca995
Fix/restore BackBufferCopy
2022-09-15 02:36:39 +02:00
Rémi Verschelde
0ef17b341d
Merge pull request #65796 from clayjohn/GLES3-canvas-shader
2022-09-14 22:38:08 +02:00
clayjohn
9239c61aa6
Fix canvasitem shader builtins when using GLES3
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Remove prefix canvas_data. as it isn't used in the internal canvasitem shader
2022-09-14 12:41:08 -07:00
clayjohn
72d899702b
Clear last frame directional light buffer when number of lights changes.
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This ensures that the buffers don't go out of sync.
2022-09-14 08:30:35 -07:00
Rémi Verschelde
2e6ba5ff13
Merge pull request #65746 from clayjohn/GLES3-mem-leak
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Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
2022-09-13 23:56:53 +02:00
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
clayjohn
9f708489fa
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
2022-09-13 08:19:14 -07:00
clayjohn
96b7cb66df
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
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Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
Rémi Verschelde
79b21e96ad
Merge pull request #65544 from clayjohn/lambert-wrap
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Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI
2022-09-12 20:42:27 +02:00
clayjohn
97be1fb7b6
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
2022-09-12 08:45:40 -07:00
clayjohn
05f351b215
Use proper color type for transparent render targets in GLES3
2022-09-12 08:19:03 -07:00