Commit Graph

31 Commits

Author SHA1 Message Date
matthew1006 c68a465f47 Fixed OS.has_feature not using custom feature tags.
(cherry picked from commit 25e64ffa20)
2019-07-03 13:21:56 +02:00
matthew1006 dae30964a2 Fixed project settings overrides not using custom feature tags.
(cherry picked from commit 1844704c20)
2019-07-03 12:41:27 +02:00
Rémi Verschelde 0eab0d9343 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
robfram 141e389c3f Fix non working action names containing whitespaces
Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.

Fix #17322

(cherry picked from commit ea94a82596)
2018-04-28 17:04:20 +02:00
Rémi Verschelde f04cd405ac Fix loading project.binary from PCK file
Regression introduced in #16825.
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.

(cherry picked from commit 57d562b394)
2018-02-22 12:19:43 +01:00
Rémi Verschelde f55b376d78 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.

(cherry picked from commit 7839076f95)
2018-02-22 12:19:28 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
2017-11-26 19:02:32 +01:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde 73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Ferenc Arn f3436a841a Add an option to use zstd's recently introduced long range matching (off by default). 2017-10-27 12:26:13 -04:00
BastiaanOlij e9c606fd29 Made directory scan optional 2017-10-10 23:45:54 +11:00
Emmanuel Leblond 80b15fba1d
Fix trailing whitespaces in project settings header comment 2017-10-09 08:34:32 +02:00
Juan Linietsky 3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Juan Linietsky 3cadecf17b fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Bastiaan Olij 913e5cabbd Fixed naming of pck file 2017-09-17 11:59:56 +10:00
Rémi Verschelde 42504ef0d4 Merge pull request #11062 from BastiaanOlij/osx_datapack
Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
geequlim 20442d0a89 Add user data directory support for ProjectSettings::globalize_path 2017-09-10 16:33:54 +08:00
BastiaanOlij 099546ac00 Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile 2017-09-08 11:39:32 +10:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Bojidar Marinov 7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
Pedro J. Estébanez 1619aabfe1 Fix mutating project.godot
Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Rémi Verschelde e4fe194fe5 Add newline after config_version and fix custom_features hint
Fixes #9818.
2017-07-25 21:02:38 +02:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00