Rémi Verschelde
77c88a634c
Merge pull request #37097 from Calinou/tweak-invalid-unicode-error-message
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Tweak the invalid Unicode error message to be more descriptive
2020-03-16 19:34:22 +01:00
Rémi Verschelde
f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
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Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
Hugo Locurcio
05c95837cb
Tweak the invalid Unicode error message to be more descriptive
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This closes #28503 .
2020-03-16 18:55:34 +01:00
Andrea Catania
422926cfc6
Added new method to replace an already added node to the animation state machine
2020-03-16 17:42:29 +01:00
Rémi Verschelde
2aa832f415
i18n: Sync translations with Weblate
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(cherry picked from commit 0e36b11f9d
)
2020-03-16 10:49:03 +01:00
Rémi Verschelde
47eb28a919
Merge pull request #36184 from volzhs/plugins-checkbox
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Use checkbox for plugin status instead of option list
2020-03-16 10:47:32 +01:00
Rémi Verschelde
2a49798c7b
Merge pull request #36970 from JFonS/fix_viewports_update
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Update all editor viewports after settings changes
2020-03-14 23:46:58 +01:00
JFonS
55b478afd9
Update all editor viewports after settings changes
2020-03-14 20:47:12 +01:00
Ignacio Roldán Etcheverry
ce3c319429
Merge pull request #36865 from van800/sol-conf2
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Rename solution configurations (Debug and Release) and put Tools first
2020-03-14 19:38:53 +01:00
Ignacio Etcheverry
1b634785b5
C#: Replace uses of old Configuration and update old csprojs
2020-03-14 19:01:29 +01:00
Rémi Verschelde
3d2bae9a7d
Merge pull request #37046 from Ev1lbl0w/fork/bugfix
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Fix divison by zero issue in audio
2020-03-14 14:38:53 +01:00
Ev1lbl0w
380b8039ec
Fix divison by zero issue
2020-03-14 13:08:01 +00:00
Yuri Roubinsky
750d7ea359
Merge pull request #37040 from Chaosus/shader_out
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Enables passing out built-in parameter from parent function in shaders
2020-03-14 11:42:45 +03:00
Yuri Roubinsky
7a2c6a8c0e
Enables passing out built-in parameter from parent function in shaders
2020-03-14 10:46:27 +03:00
Rémi Verschelde
f65781fe7f
doc: Sync classref with current source
2020-03-13 17:16:44 +01:00
Rémi Verschelde
0ed8d05314
Merge pull request #36773 from KoBeWi/thats_a_lotta_docs
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Add LOTS of missing docs
2020-03-13 17:02:07 +01:00
Tomasz Chabora
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
Rémi Verschelde
88dd5d374f
Merge pull request #37023 from RandomShaper/fix_resource_preview_mutex
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Fix bad uses of mutex causing deadlocks
2020-03-13 13:18:48 +01:00
Pedro J. Estébanez
98326d88bb
Fix bad uses of mutex causing deadlocks
2020-03-13 11:13:58 +01:00
Rémi Verschelde
5002f6de84
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
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Generates the rpc and rset info for exported GDScript.
2020-03-13 10:19:30 +01:00
Rémi Verschelde
e147be6031
Merge pull request #36723 from AndreaCatania/fix-rset
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Fixed rset method for gdscript and visual script
2020-03-13 10:18:56 +01:00
Rémi Verschelde
951ecc4f79
Merge pull request #36518 from Janglee123/no-underlined-keywords
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Removed underlining of not clickable symbols
2020-03-12 22:24:43 +01:00
Rémi Verschelde
474b15f811
Merge pull request #37006 from Calinou/doc-improve-input-accumulation
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Improve the `Input.set_use_accumulated_input()` documentation
2020-03-12 22:23:13 +01:00
Rémi Verschelde
36a414eb03
Merge pull request #36994 from akien-mga/typedefs-cleanup
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typedefs: Cleanup unused macros and unnecessary checks
2020-03-12 22:02:18 +01:00
Hugo Locurcio
30961c60ab
Improve the Input.set_use_accumulated_input()
documentation
2020-03-12 14:10:10 +01:00
Rémi Verschelde
3c376a898a
Merge pull request #36961 from JFonS/fix_mesh_selection
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Return correct mesh format for PrimitiveMesh
2020-03-12 12:35:56 +01:00
Rémi Verschelde
676fcca988
Merge pull request #36963 from JFonS/fix_rotation_gizmo_update
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Fix rotation gizmo for empty Spatials
2020-03-12 12:35:18 +01:00
Rémi Verschelde
14b41d0fc9
Merge pull request #36987 from luzpaz/typos
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Fix various typos
2020-03-12 10:25:48 +01:00
Rémi Verschelde
1c2f2a805d
typedefs: Cleanup unused macros and unnecessary checks
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We now require a compiler with C++17 support, so we don't need to
check for features added to GCC 5 or Clang 3.2.
Clang builtin availability checks were unused anyway as Clang defines
`__GNUC__` as it's also a GNU C implementation.
Fixes #36986 .
2020-03-11 21:44:56 +01:00
luz.paz
7bf6e5f773
Fix various typos
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Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde
aeff25f313
Merge pull request #36983 from Faless/js/threads_and_more
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[HTML5] Refactor JS, threads support, closures.
2020-03-11 18:24:55 +01:00
Ivan Shakhov
ce01b83c4a
reorder solution configurations + migration
2020-03-11 17:22:12 +01:00
Fabio Alessandrelli
919bbf8077
[HTML5] Refactor JS, threads support, closures.
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- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
2020-03-11 16:09:31 +01:00
Fabio Alessandrelli
87d50da9fc
Fix basis_universal to not include tool main file.
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Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde
98cdf50a55
Merge pull request #36977 from lupoDharkael/decompose-copy
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Mesh::convex_decompose: Remove unneeded vector copy
2020-03-11 15:12:15 +01:00
Rémi Verschelde
153a2b094c
Merge pull request #36978 from lupoDharkael/opti-trimesh
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Loop over faces in create_trimesh_shape()
2020-03-11 15:04:14 +01:00
Rémi Verschelde
5b97db325a
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@muiroc
Thanks to all contributors and donors for making Godot possible!
Sorry for the late March update and missed February update, I made sure
to include patrons for both February and March in this commit.
2020-03-11 14:45:37 +01:00
Fabio Alessandrelli
bd04ede5ad
AudioDriverJavascript uses IDHandler.
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This makes closure compiler happy, avoiding globals and potentially
undefined variables.
2020-03-11 11:34:32 +01:00
janglee
50a570c9c1
Removed underlining for not clickable symbols
2020-03-11 08:57:21 +00:00
Rémi Verschelde
f0c1e68500
Merge pull request #36982 from akien-mga/x11-prime-intel-mesa20
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Linux: Add Mesa 20 "Intel" to prime detection
2020-03-11 09:17:55 +01:00
Rémi Verschelde
db28e7ef69
Linux: Add Mesa 20 "Intel" to prime detection
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Diff in `glxinfo` between Mesa 19.3.4 and 20.0.1:
```diff
-OpenGL vendor string: Intel Open Source Technology Center
-OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
-OpenGL core profile version string: 4.6 (Core Profile) Mesa 19.3.4
+OpenGL vendor string: Intel
+OpenGL renderer string: Mesa Intel(R) HD Graphics 630 (KBL GT2)
+OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.0.1
```
2020-03-11 08:35:59 +01:00
Rémi Verschelde
e80da4a920
Merge pull request #36715 from dreamsComeTrue/fix-text-edit-comment-quotes
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Allow single quotes [',"] in comments in TextEdit
2020-03-11 07:32:24 +01:00
Rémi Verschelde
05d9d1c0e7
Merge pull request #36905 from Faless/js/restore_and_ci
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Resurrect HTML5 platform, add it to CI (no rendering yet)
2020-03-11 07:31:16 +01:00
Dominik 'dreamsComeTrue' Jasiński
ab6456d1bc
Allow single quotes in comments
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Fixes : #36638
2020-03-11 06:27:28 +01:00
lupoDharkael
ee0262977e
Loop over faces in create_trimesh_shape()
2020-03-11 00:33:39 +01:00
lupoDharkael
97d1149c3b
Mesh::convex_decompose: Remove unneeded vector copy
2020-03-11 00:14:29 +01:00
JFonS
a0af3094b4
Fix rotation gizmo for empty Spatials
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The AABB for an empty Spatial has 0 size, since the stored and
compared Transform was scaled by the AABB size, it would completely
destroy the rotation information. If there is no rotation
information, the gizmo doesn't update when the rotation changes.
2020-03-10 16:23:22 +01:00
Rémi Verschelde
cdbf033290
Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix
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GDScript duplicate arguments bug fixed
2020-03-10 13:10:00 +01:00
Rémi Verschelde
57ab10ccf3
Merge pull request #36767 from ThakeeNathees/class-pass-fix
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fix: Classes can't have pass
2020-03-10 13:08:27 +01:00
JFonS
9f2f7ee5eb
Return correct mesh format for PrimitiveMesh.
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The return value was changed during the Vulkan port, but it didn't include ARRAY_FORMAT_INDEX. This meant they were wrongly considered non-indexed meshes and the click-selection logic for all primitive meshes broke.
2020-03-10 13:08:17 +01:00