Commit Graph

27205 Commits

Author SHA1 Message Date
Rémi Verschelde
77c88a634c
Merge pull request #37097 from Calinou/tweak-invalid-unicode-error-message
Tweak the invalid Unicode error message to be more descriptive
2020-03-16 19:34:22 +01:00
Rémi Verschelde
f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
Hugo Locurcio
05c95837cb
Tweak the invalid Unicode error message to be more descriptive
This closes #28503.
2020-03-16 18:55:34 +01:00
Andrea Catania
422926cfc6 Added new method to replace an already added node to the animation state machine 2020-03-16 17:42:29 +01:00
Rémi Verschelde
2aa832f415 i18n: Sync translations with Weblate
(cherry picked from commit 0e36b11f9d)
2020-03-16 10:49:03 +01:00
Rémi Verschelde
47eb28a919
Merge pull request #36184 from volzhs/plugins-checkbox
Use checkbox for plugin status instead of option list
2020-03-16 10:47:32 +01:00
Rémi Verschelde
2a49798c7b
Merge pull request #36970 from JFonS/fix_viewports_update
Update all editor viewports after settings changes
2020-03-14 23:46:58 +01:00
JFonS
55b478afd9 Update all editor viewports after settings changes 2020-03-14 20:47:12 +01:00
Ignacio Roldán Etcheverry
ce3c319429
Merge pull request #36865 from van800/sol-conf2
Rename solution configurations (Debug and Release) and put Tools first
2020-03-14 19:38:53 +01:00
Ignacio Etcheverry
1b634785b5 C#: Replace uses of old Configuration and update old csprojs 2020-03-14 19:01:29 +01:00
Rémi Verschelde
3d2bae9a7d
Merge pull request #37046 from Ev1lbl0w/fork/bugfix
Fix divison by zero issue in audio
2020-03-14 14:38:53 +01:00
Ev1lbl0w
380b8039ec
Fix divison by zero issue 2020-03-14 13:08:01 +00:00
Yuri Roubinsky
750d7ea359
Merge pull request #37040 from Chaosus/shader_out
Enables passing out built-in parameter from parent function in shaders
2020-03-14 11:42:45 +03:00
Yuri Roubinsky
7a2c6a8c0e Enables passing out built-in parameter from parent function in shaders 2020-03-14 10:46:27 +03:00
Rémi Verschelde
f65781fe7f doc: Sync classref with current source 2020-03-13 17:16:44 +01:00
Rémi Verschelde
0ed8d05314
Merge pull request #36773 from KoBeWi/thats_a_lotta_docs
Add LOTS of missing docs
2020-03-13 17:02:07 +01:00
Tomasz Chabora
e103f21a40 Add LOTS of missing docs 2020-03-13 16:35:03 +01:00
Rémi Verschelde
88dd5d374f
Merge pull request #37023 from RandomShaper/fix_resource_preview_mutex
Fix bad uses of mutex causing deadlocks
2020-03-13 13:18:48 +01:00
Pedro J. Estébanez
98326d88bb Fix bad uses of mutex causing deadlocks 2020-03-13 11:13:58 +01:00
Rémi Verschelde
5002f6de84
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
Generates the rpc and rset info for exported GDScript.
2020-03-13 10:19:30 +01:00
Rémi Verschelde
e147be6031
Merge pull request #36723 from AndreaCatania/fix-rset
Fixed rset method for gdscript and visual script
2020-03-13 10:18:56 +01:00
Rémi Verschelde
951ecc4f79
Merge pull request #36518 from Janglee123/no-underlined-keywords
Removed underlining of not clickable symbols
2020-03-12 22:24:43 +01:00
Rémi Verschelde
474b15f811
Merge pull request #37006 from Calinou/doc-improve-input-accumulation
Improve the `Input.set_use_accumulated_input()` documentation
2020-03-12 22:23:13 +01:00
Rémi Verschelde
36a414eb03
Merge pull request #36994 from akien-mga/typedefs-cleanup
typedefs: Cleanup unused macros and unnecessary checks
2020-03-12 22:02:18 +01:00
Hugo Locurcio
30961c60ab Improve the Input.set_use_accumulated_input() documentation 2020-03-12 14:10:10 +01:00
Rémi Verschelde
3c376a898a
Merge pull request #36961 from JFonS/fix_mesh_selection
Return correct mesh format for PrimitiveMesh
2020-03-12 12:35:56 +01:00
Rémi Verschelde
676fcca988
Merge pull request #36963 from JFonS/fix_rotation_gizmo_update
Fix rotation gizmo for empty Spatials
2020-03-12 12:35:18 +01:00
Rémi Verschelde
14b41d0fc9
Merge pull request #36987 from luzpaz/typos
Fix various typos
2020-03-12 10:25:48 +01:00
Rémi Verschelde
1c2f2a805d typedefs: Cleanup unused macros and unnecessary checks
We now require a compiler with C++17 support, so we don't need to
check for features added to GCC 5 or Clang 3.2.

Clang builtin availability checks were unused anyway as Clang defines
`__GNUC__` as it's also a GNU C implementation.

Fixes #36986.
2020-03-11 21:44:56 +01:00
luz.paz
7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde
aeff25f313
Merge pull request #36983 from Faless/js/threads_and_more
[HTML5] Refactor JS, threads support, closures.
2020-03-11 18:24:55 +01:00
Ivan Shakhov
ce01b83c4a reorder solution configurations + migration 2020-03-11 17:22:12 +01:00
Fabio Alessandrelli
919bbf8077 [HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
2020-03-11 16:09:31 +01:00
Fabio Alessandrelli
87d50da9fc Fix basis_universal to not include tool main file.
Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde
98cdf50a55
Merge pull request #36977 from lupoDharkael/decompose-copy
Mesh::convex_decompose: Remove unneeded vector copy
2020-03-11 15:12:15 +01:00
Rémi Verschelde
153a2b094c
Merge pull request #36978 from lupoDharkael/opti-trimesh
Loop over faces in create_trimesh_shape()
2020-03-11 15:04:14 +01:00
Rémi Verschelde
5b97db325a Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@muiroc

Thanks to all contributors and donors for making Godot possible!

Sorry for the late March update and missed February update, I made sure
to include patrons for both February and March in this commit.
2020-03-11 14:45:37 +01:00
Fabio Alessandrelli
bd04ede5ad AudioDriverJavascript uses IDHandler.
This makes closure compiler happy, avoiding globals and potentially
undefined variables.
2020-03-11 11:34:32 +01:00
janglee
50a570c9c1 Removed underlining for not clickable symbols 2020-03-11 08:57:21 +00:00
Rémi Verschelde
f0c1e68500
Merge pull request #36982 from akien-mga/x11-prime-intel-mesa20
Linux: Add Mesa 20 "Intel" to prime detection
2020-03-11 09:17:55 +01:00
Rémi Verschelde
db28e7ef69 Linux: Add Mesa 20 "Intel" to prime detection
Diff in `glxinfo` between Mesa 19.3.4 and 20.0.1:
```diff
-OpenGL vendor string: Intel Open Source Technology Center
-OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
-OpenGL core profile version string: 4.6 (Core Profile) Mesa 19.3.4
+OpenGL vendor string: Intel
+OpenGL renderer string: Mesa Intel(R) HD Graphics 630 (KBL GT2)
+OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.0.1
```
2020-03-11 08:35:59 +01:00
Rémi Verschelde
e80da4a920
Merge pull request #36715 from dreamsComeTrue/fix-text-edit-comment-quotes
Allow single quotes [',"] in comments in TextEdit
2020-03-11 07:32:24 +01:00
Rémi Verschelde
05d9d1c0e7
Merge pull request #36905 from Faless/js/restore_and_ci
Resurrect HTML5 platform, add it to CI (no rendering yet)
2020-03-11 07:31:16 +01:00
Dominik 'dreamsComeTrue' Jasiński
ab6456d1bc Allow single quotes in comments
Fixes: #36638
2020-03-11 06:27:28 +01:00
lupoDharkael
ee0262977e Loop over faces in create_trimesh_shape() 2020-03-11 00:33:39 +01:00
lupoDharkael
97d1149c3b Mesh::convex_decompose: Remove unneeded vector copy 2020-03-11 00:14:29 +01:00
JFonS
a0af3094b4 Fix rotation gizmo for empty Spatials
The AABB for an empty Spatial has 0 size, since the stored and
compared Transform was scaled by the AABB size, it would completely
destroy the rotation information. If there is no rotation
information, the gizmo doesn't update when the rotation changes.
2020-03-10 16:23:22 +01:00
Rémi Verschelde
cdbf033290
Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix
GDScript duplicate arguments bug fixed
2020-03-10 13:10:00 +01:00
Rémi Verschelde
57ab10ccf3
Merge pull request #36767 from ThakeeNathees/class-pass-fix
fix: Classes can't have pass
2020-03-10 13:08:27 +01:00
JFonS
9f2f7ee5eb Return correct mesh format for PrimitiveMesh.
The return value was changed during the Vulkan port, but it didn't include ARRAY_FORMAT_INDEX. This meant they were wrongly considered non-indexed meshes and the click-selection logic for all primitive meshes broke.
2020-03-10 13:08:17 +01:00