Rémi Verschelde
ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
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Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
Rémi Verschelde
84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
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Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov
4c96e9676b
Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints
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Tweak FastNoiseLite property hints for better slider usability
2023-11-06 15:43:28 +01:00
Yuri Sizov
3c68ab679a
Merge pull request #84271 from aaronfranke/gltf-compat-version
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Implement glTF compat version system for files from older Godot versions
2023-11-06 13:23:07 +01:00
Yuri Sizov
a8bcbff59f
Merge pull request #82133 from MewPurPur/svg-tweaks
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Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
2023-11-06 13:22:59 +01:00
Hugo Locurcio
6b7ec62b96
Tweak FastNoiseLite property hints for better slider usability
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- Mark Frequency as exponential to make low frequency values easier
to control when dragging the slider. The default now
conveniently appears halfway in the middle.
- Reduce range hint for Offset to make "absolute"
slider dragging more controllable, but allow lower/greater
values to be entered manually.
2023-11-05 23:25:05 +01:00
MewPurPur
03d1830176
Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode
2023-11-04 17:36:18 +02:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
smix8
0cba21f2da
Fix CSGShape debug_collision_shape crash
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Fixes CSGShape debug_collision_shape crash.
2023-11-02 11:23:47 +01:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
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Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
clayjohn
d1043a5f93
Enhance checks and user experience around tangents.
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Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.
Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.
Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
bruvzg
9ad55dc32d
[TextServer] Fix line breaks for dropcap and resizing embedded objects.
2023-10-31 22:39:42 +02:00
Rémi Verschelde
6afd320984
Merge pull request #78157 from RedworkDE/net-shutting-down-abruptly
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C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown`
2023-10-31 20:52:27 +01:00
Rémi Verschelde
8c7f836c19
Merge pull request #84191 from akien-mga/scons-gdscript-fix-no-lsp-build
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SCons: Fix build with GDScript LSP disabled
2023-10-31 20:15:53 +01:00
bruvzg
f52559bf98
[TextServer] Fix glyph comparator ambiguous output, causing "bad comparison function" error spam when processing text with excessive use of combining diacritics.
2023-10-31 08:41:35 +02:00
Rémi Verschelde
67941551ca
Merge pull request #83809 from raulsntos/dotnet/free-dialogs
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C#: Free dialogs when exiting the editor
2023-10-30 16:26:15 +01:00
Rémi Verschelde
bfd7a50036
SCons: Fix build with GDScript LSP disabled
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Fixes #83947 .
2023-10-30 15:28:34 +01:00
Rémi Verschelde
5dc10b5aa5
Merge pull request #84181 from jsjtxietian/fix-FastNoiseLite.get_image-crash
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Fix `FastNoiseLite.get_image` crashes with bad param
2023-10-30 13:58:06 +01:00
Rémi Verschelde
23bcb702ec
Merge pull request #84174 from jsjtxietian/hide_debug_collision_shape_when_csgshape_invisible
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Hide CSGShape's `debug_collision_shape` when it is invisible
2023-10-30 13:57:42 +01:00
jsjtxietian
ff45c08143
Fix FastNoiseLite.get_image crashes with bad param
2023-10-30 18:44:44 +08:00
jsjtxietian
173e2c7f29
Hide CSGShape's debug_collision_shape when it is invisible
2023-10-30 14:53:09 +08:00
Bastiaan Olij
c512e85082
Fix OpenXR sample count
2023-10-28 17:17:13 +11:00
Saracen
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Rémi Verschelde
c05341e048
Merge pull request #83984 from akien-mga/openxr-1.0.31
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openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-27 11:38:08 +02:00
Rémi Verschelde
bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
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C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Rémi Verschelde
adcd16c710
Merge pull request #83569 from vnen/gdscript-no-opt-division-modulo
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GDScript: Don't optimize division and modulo on debug
2023-10-26 15:59:44 +02:00
Rémi Verschelde
7443fb2cf2
Merge pull request #83978 from jsjtxietian/fix-FastNoiseLite.get_seamless_image-crash-on-bad-input
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Fix `FastNoiseLite.get_seamless_image` function crash with bad param
2023-10-26 12:10:08 +02:00
jsjtxietian
1fafca56a6
Fix FastNoiseLite.get_seamless_image function will crashes with bad param
2023-10-26 17:13:04 +08:00
Rémi Verschelde
f0b6677906
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-26 10:01:48 +02:00
smix8
5e4ff965cc
Fix potential crashes with TileMap navmesh baking
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Fixes potential crashes with TileMap navmesh baking.
2023-10-24 14:51:52 +02:00
Rémi Verschelde
adc4566b1e
Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash
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openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
2023-10-24 10:54:38 +02:00
Rémi Verschelde
9d4fe33dd9
Merge pull request #83792 from ryanabx/fixes/gdscript-parser-typo
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Fix comment typo in `gdscript_parser.h`
2023-10-24 10:54:35 +02:00
Rémi Verschelde
398b254f27
Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
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C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
ryanabx
e945a8fbad
Fix typo in gdscript_parser.h and gdscript_translation_parser_plugin.cpp
2023-10-23 08:48:36 -05:00
Rémi Verschelde
c21c2706ad
Merge pull request #83827 from bruvzg/icu_data_keep
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[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 12:44:02 +02:00
Rémi Verschelde
5e8bf6addf
Merge pull request #83815 from timothyqiu/as
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Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde
2079bbabfd
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
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Reverts #82582 .
Works around #83674 .
Users tested 1.0.29, 1.0.30, and 1.0.31, which all triggered the same issue,
with both mingw-gcc from Fedora 36 and Fedora 39.
2023-10-23 11:10:31 +02:00
bruvzg
0fb5d53feb
[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 11:21:13 +03:00
Haoyu Qiu
2413952a4c
Fix "as" capitalization in editor strings
2023-10-23 16:10:05 +08:00
Raul Santos
48edcc3b34
C#: Free dialogs when exiting the editor
2023-10-23 02:10:06 +02:00
smix8
9416f0c266
Fix hole in heightmap navigation mesh baking
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Fixes hole in heightmap navigation mesh baking.
2023-10-22 18:23:43 +02:00
smix8
ade4d3cf28
Fix NavigationLink enabled toggle
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Fixes NavigationLink enabled toggle.
2023-10-21 03:11:37 +02:00
Rémi Verschelde
46efe48386
Merge pull request #83683 from YuriSizov/random-cleanup
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Clean up some Editor, OpenXR, VideoStream code
2023-10-20 22:03:14 +02:00
Danil Alexeev
7f4721a941
GDScript: Fix non-static call is allowed in static var lambda body
2023-10-20 20:43:07 +03:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde
78e47a4523
Merge pull request #83663 from jsjtxietian/prevent-invalid-gltf-crash-godot
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Prevent godot crash from importing a certain kind of invalid gltf
2023-10-20 15:13:50 +02:00
Rémi Verschelde
a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
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Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde
7270da76ba
Merge pull request #83540 from mattbork/get_shallow_script_fix
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Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
2023-10-20 15:09:04 +02:00
Rémi Verschelde
db493ede00
Merge pull request #83284 from DarioSamo/lightmapper-grid-clusters
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Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-20 15:08:17 +02:00
Rémi Verschelde
aa3beb5f11
Merge pull request #81628 from rune-scape/rune-lambda-hotswap
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GDScript: Fix lambda hot reloading
2023-10-20 15:07:05 +02:00
Raul Santos
9750e49c57
Add `NOTIFICATION_PREDELETE_CLEANUP` notification
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New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
jsjtxietian
1c70a7ae6a
Prevent godot crash from importing a certain kind of invalid gltf
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invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
Yuri Sizov
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
Matthew Borkowski
2d262c072b
Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
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Fixes #75545 .
2023-10-18 18:21:59 -04:00
smix8
36146258de
Fix NavRegion sync error messages
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Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
George Marques
08e3f30299
GDScript: Don't optimize division and modulo on debug
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Since the validated operators don't have checks for division by zero,
use the regular evaluator in debug which has those checks.
2023-10-18 14:12:51 -03:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
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C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
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Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
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C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Rémi Verschelde
109cb8e697
Merge pull request #83455 from Lunarisnia/fix/gdscript-error-typo
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Fix grammar typo in GDScript error message
2023-10-17 16:13:02 +02:00
Rémi Verschelde
94810115fe
openxr: Sync with upstream 1.0.30
2023-10-17 15:46:01 +02:00
Lunarisnia
981c6c94c0
Fix grammar typo in GDScript error message
2023-10-17 01:33:37 +07:00
Rémi Verschelde
ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
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GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
Rémi Verschelde
6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
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Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Rémi Verschelde
50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
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GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Alexander Stillich
99f8751878
Fix editing exports in a base script not propagating the change to the opened property editor
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This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Martin Capitanio
0983022e0c
ThorVG: Update to v0.11.1
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https://github.com/thorvg/thorvg/releases/tag/v0.11.1
Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
userSpaceOnUse/objectBoundingBox.
Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
Raul Santos
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Raul Santos
d525a45e5c
C#: Fix converting default Callables to native
2023-10-15 02:02:58 +02:00
Raul Santos
a186343abd
C#: Fallback to the latest SDK
2023-10-14 14:21:48 +02:00
Dario
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
Rémi Verschelde
a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
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Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde
325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
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[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde
56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
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[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde
68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
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C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
strellydev
9c9f1154f8
Fix OGG audio loop offset pop.
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Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Fabio Alessandrelli
9d44954a3f
[MP] Fix "on change" indexed properties
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Watchers were still using Object::get instead of Object::get_indexed.
2023-10-13 16:53:24 +02:00
Fabio Alessandrelli
f79b90a6c0
[MP] Fix synchronizer init and reset
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Fix set_multiplayer_authority not resetting the synchronizer.
Fix the reset function not clearing the watchers state.
Skip wrap around check for the first sync packet after reset.
2023-10-13 14:03:40 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Danil Alexeev
3ac61aadd7
GDScript: Fix unresolved datatype for incomplete expressions
2023-10-13 12:52:14 +03:00
Rémi Verschelde
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
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Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde
85e508b570
Merge pull request #80182 from mikemar10/mikemar10/update_documentation_enetconnection_eventreceive
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Fix packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-10-13 11:43:11 +02:00
Rémi Verschelde
5e9d096f06
Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
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[Web] Fix WebSocket returning empty close-reason.
2023-10-13 11:42:41 +02:00
Zae
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 09:38:03 +03:00
Rémi Verschelde
2c79bc686e
Merge pull request #83150 from dalexeev/gds-autocomplete-static-var-on-class
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GDScript: Add autocompletion for static variables accessed via class
2023-10-11 22:44:35 +02:00
Rémi Verschelde
25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
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Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
bruvzg
899e56de5d
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
Danil Alexeev
496bee3bc7
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 17:10:16 +03:00
Fabio Alessandrelli
5df7577a05
[MP] Optimize internal SceneReplicationConfig access
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Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
311a27281f
[MP] Avoid unnecessary internal ref/unrefs
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Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
9ce423914e
[MP] Optimize internal authority checks
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We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00