Yuri Sizov
5ff11a2c5c
Add a flag to EditorResourcePicker to differentiate selection contexts
2021-11-02 14:15:14 +03:00
Omar El Sheikh
203295f17d
Added Mesh Compression Import Options
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Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed
Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors
Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions
Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Yuri Sizov
7fe0dab69b
Add focus font color to Button and derivatives
2021-10-26 17:40:51 +03:00
skyace65
c1709e8177
Improve area method descriptions
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(cherry picked from commit 4dd8ab745a
)
2021-10-26 13:34:36 +02:00
Rémi Verschelde
6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float
2021-10-25 20:57:48 +02:00
Hugo Locurcio
059ba23f72
Document `Image.FORMAT_R8` stores in alpha channel instead in GLES2
2021-10-25 16:52:58 +02:00
Rémi Verschelde
bc0d18d8d5
GLES2: Disable half float on iOS via platform override
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This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.
Fixes #31907 .
2021-10-25 16:25:56 +02:00
Pedro J. Estébanez
beb99fe54b
Expose Input::flush_buffered_events()
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(cherry picked from commit 6dc3fae201
)
2021-10-23 12:02:48 +02:00
SeleckyErik
98c0ffb749
Add BAKE_ERROR_NO_ROOT to BakedLightmap
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Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde
90f8cd89a7
Merge pull request #50560 from noidexe/patch-1
2021-10-18 23:01:52 +02:00
Rémi Verschelde
c743649c0b
Merge pull request #53742 from DmitriySalnikov/exposed_sensor_setters
2021-10-18 23:01:07 +02:00
Rémi Verschelde
0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x
2021-10-18 22:58:51 +02:00
Hugo Locurcio
dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
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This also improves the documentation for the `max_distance` property.
(cherry picked from commit b383181851
)
2021-10-18 11:24:42 +02:00
Rémi Verschelde
fbcf442260
Merge pull request #53651 from pycbouh/docs-warn-about-internal-nodes-3.x
2021-10-18 11:24:08 +02:00
Rémi Verschelde
f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals
2021-10-15 18:54:43 +02:00
Maxime Lapointe
f3002c62b7
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
Xeadriel
78b247c91e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
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Update doc/classes/CharFXTransform.xml Grammar fix
Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
(cherry picked from commit bf5f5e159e
)
2021-10-15 12:51:42 +02:00
Fabio Alessandrelli
6c4bb3fc4a
Revert HTTPRequest gzip compression support.
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Partial revert of commit c1135cf006
.
2021-10-14 12:51:37 +02:00
Fredia Huya-Kouadio
2b6678c851
Restrict the project data directory configuration.
2021-10-13 13:56:01 -07:00
Rémi Verschelde
6fb7f18e35
Merge pull request #53740 from clktmr/gles2-multiple-refprobes
2021-10-13 12:42:23 +02:00
Timur Celik
e230bc6caa
Fix flipped `interior` option for second refprobe
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This patch fixes rendering of multiple reflection probes for a single
mesh in the GLES2 renderer. If there were two reflection probes, one of
them would always have the `interior` option flipped, resulting in
broken blending between probes and flickering of ambient reflection.
Also make note of GLES2 reflection probe limit
2021-10-13 10:04:48 +02:00
Rémi Verschelde
4186c5e757
Merge pull request #53490 from briansemrau/thread-is-alive-3.x
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[3.x] [core_bind] Add `Thread::is_alive`
2021-10-12 22:35:26 +02:00
Дмитрий Сальников
5cf898b897
Exposed setters for sensor values in Input class
2021-10-12 23:09:30 +03:00
Fredia Huya-Kouadio
d1808f0a7f
Make the project data directory customizable.
2021-10-11 14:42:40 -07:00
zacryol
df1eebd8d8
Mention remove_node() side effect of potentially setting owner to null
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(cherry picked from commit 6941ab9ae5
)
2021-10-11 12:50:04 +02:00
Yuri Sizov
b02c61ddb1
Ignore OS specific values (constants, project settings, properties)
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Yuri Sizov
2401f1cf65
Add warnings to methods that give access to internal nodes
2021-10-10 23:10:07 +03:00
Lisandro Lorea
56f66aa8fc
Clarify that resize doesn't initialize memory
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Some users might expect resize() to initialize added elements to zero. This clarifies that it is not the case.
2021-10-09 13:46:04 -03:00
Hugo Locurcio
7dcefa7c1b
Add a warning for Timer nodes with very low wait times
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Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
Rémi Verschelde
7843c871d0
Fix missing argument names in FileSystemDock bindings
2021-10-09 00:31:22 +02:00
Rémi Verschelde
302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
2021-10-08 23:08:49 +02:00
Hugo Locurcio
85e080fcc0
Backport new 3D point light attenuation as an option
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This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.
When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Rémi Verschelde
06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
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Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
Hugo Locurcio
761047076c
Document null argument limitation with `SceneTree.call_group()`
2021-10-07 18:55:44 +02:00
Brian Semrau
d734bcc289
[core_bind] Add `Thread::is_alive`
2021-10-06 13:18:40 -04:00
Rémi Verschelde
c7eb3d25e7
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
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(cherry picked from commit 788b3aa27a
)
2021-10-06 09:29:32 +02:00
PouleyKetchoupp
9bc1b4b90e
Improved logic for KinematicBody collision recovery depth
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Allows more flexible collision detection with different safe margin values.
Kinematic body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
2021-10-05 17:00:55 -07:00
Rémi Verschelde
77f52bdf99
Merge pull request #52137 from Ansraer/3.x-2d-scale-factor
2021-10-05 19:12:19 +02:00
Ansraer
d44aa61735
implement better ui scaling
2021-10-05 14:30:38 +02:00
Rémi Verschelde
4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x
2021-10-05 13:57:28 +02:00
kobewi
f9720a9bf2
Add Listener2D
2021-10-05 13:29:59 +02:00
lawnjelly
192ec963ae
Create 'rendering/misc' project settings section
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To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde
59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x
2021-10-05 11:12:44 +02:00
Rémi Verschelde
72a922eb4e
Merge pull request #53300 from Calinou/viewport-tweak-configuration-warning-3.x
2021-10-04 20:31:05 +02:00
Rémi Verschelde
55c9cc21e9
Merge pull request #53397 from pycbouh/theme-improve-change-propagation-3.x
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[3.x] Make `Theme` report property list changes less often, and other backports
2021-10-04 18:05:16 +02:00
Yuri Sizov
98cf645258
Expose API to retrieve Theme's default font
2021-10-04 17:44:53 +03:00
Hugo Locurcio
d71ed9d287
Document SurfaceTool must generate tangents for proper normal display
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(cherry picked from commit d339388942
)
2021-10-04 15:15:27 +02:00
zacryol
3e4e87fb90
Fix typo with example variable name in Dictionary docs, and fix error in C# example
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(cherry picked from commit 9359bee75c
)
2021-10-04 14:36:59 +02:00
Hugo Locurcio
ebdbace62a
Document that tangents are required for normal mapping in SpatialMaterial
2021-10-01 19:05:58 +02:00
Hugo Locurcio
c6617e956c
Tweak the Viewport configuration warning to mention 2×2 size requirement
2021-10-01 16:43:33 +02:00
Hugo Locurcio
deeeabc2ba
Clarify what the `Node.filename` property contains
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(cherry picked from commit f23b917007
)
2021-10-01 08:01:47 +02:00
Haoyu Qiu
44ea7e7c4f
Fix doc for Dictionary.erase
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(cherry picked from commit 1e0fe9f817
)
2021-10-01 08:00:59 +02:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
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This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
O01eg
cddabf2a8b
Implement override of get_message
2021-09-29 14:06:57 +03:00
Rémi Verschelde
462b8dfe96
Merge pull request #53041 from pycbouh/docs-color-picker-and-button-3.x
2021-09-28 12:14:00 +02:00
Michael Alexsander
b4d6afb7ad
Expose `TabContainer`'s tab hidding for scripts
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(cherry picked from commit 7ce02b642e
)
2021-09-27 18:06:36 +02:00
skyace65
370fa82b2c
Add note that for _gui_input(event) event position is relative to the control origin
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(cherry picked from commit 824259aca0
)
2021-09-27 17:57:50 +02:00
Yuri Sizov
dd2a01cbbe
Add usability notes to ColorPicker and ColorPickerButton descriptions
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Co-authored-by: follower <follower@rancidbacon.com>
2021-09-25 02:21:39 +03:00
kobewi
d0a8e6d563
Improve call_group documentation
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(cherry picked from commit 31ef94f2ec
)
2021-09-21 20:33:12 +02:00
Rémi Verschelde
b4fc24b73f
Implement `OS::get_locale_language()` helper method
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This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).
Fixes #40703 .
(cherry picked from commit def99c7baf
)
2021-09-21 20:33:12 +02:00
bruvzg
131f913747
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
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(cherry picked from commit f797e1c078
)
2021-09-21 20:33:11 +02:00
Hugo Locurcio
6702e37a88
Document how to delay code execution in a non-blocking manner
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(cherry picked from commit 1529bf7c10
)
2021-09-21 20:33:11 +02:00
mechPenSketch
68b8cf75ea
Add Graph Illustrations to Doc
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(cherry picked from commit 9ea619c486
)
2021-09-21 20:33:11 +02:00
Nick Huelin
e902ee06ef
Add note to `SceneTree` about pausing
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This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.
`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.
This addresses: #47326
(cherry picked from commit d62175e009
)
2021-09-21 17:15:01 +02:00
Nick Huelin
03af0f3e94
Add note to `RichTextLabel`
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(cherry picked from commit 4a0cadd4ed
)
2021-09-21 17:15:01 +02:00
Jummit
d29095027b
clarify what duplicate does and its limitations
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(cherry picked from commit a6108f8a3d
)
2021-09-21 17:15:00 +02:00
Marcus Brummer
c75aa69774
Documented that mutexes are implemented recursively
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(cherry picked from commit 46bbeb2b60
)
2021-09-21 17:15:00 +02:00
georgespatton
de009a29c8
doc: Clarify need to save ConfigFile to apply changes to file
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See #52645 for context.
(cherry picked from commit fd8bdddd5d
)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
df0210a508
Document caveats with StyleBoxFlat antialiasing and beveled corners
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(cherry picked from commit f7f8ae6372
)
2021-09-21 17:15:00 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
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(cherry picked from commit e27ab2708f
)
2021-09-21 17:14:59 +02:00
kobewi
44a56c9742
Add offset for TextureProgress progress texture
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(cherry picked from commit e78ee616f7
)
2021-09-21 17:14:59 +02:00
Hugo Locurcio
415b7a7bfc
Improve documentation for `String.get_extension()`
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(cherry picked from commit 09eb98c530
)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
3872986f1f
Document `Object.get_class()/is_class()` ignores `class_name` declaration
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(cherry picked from commit a15847e5ca
)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
348152b3c9
Document that ConfigFiles can use any file extension
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The file extension given to a ConfigFile has no impact on its
formatting or behavior.
(cherry picked from commit 9c6ae95cb2
)
2021-09-21 17:14:58 +02:00
Rémi Verschelde
8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x
2021-09-21 11:30:03 +02:00
Rémi Verschelde
91d0e985cd
Merge pull request #52572 from timothyqiu/expose-enum-3x
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[3.x] Expose enum related methods in ClassDB
2021-09-20 16:12:16 +02:00
Zak
fb17ac885a
Improve docs for Thread
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An attempt to improve the documentation for Thread
- Adds documentation on how and when the `wait_to_finish` should be used
- Adds a note on what to be careful about when using `wait_to_finish`
(cherry picked from commit 9e2882a989
)
2021-09-20 12:49:13 +02:00
Kyle
cc04b4ceba
Wrote JNISinglton docs
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I added a few descriptions and links to the empty JNISingleton class doc.
(cherry picked from commit 4eff57d39b
)
2021-09-20 12:47:43 +02:00
Austin Tasato
af76e5fddc
Add "Physics intro" docs link for State classes
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(cherry picked from commit ce8eb09a25
)
2021-09-20 12:42:17 +02:00
Hugo Locurcio
e1330418ab
Document that node groups don't have a guaranteed order
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(cherry picked from commit 0adf1a6683
)
2021-09-20 12:31:56 +02:00
Arthur Paulino
e1be41b2c6
improving note on HTTPRequest class under the request method documentation
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(cherry picked from commit 1ed3d9a0b0
)
2021-09-19 11:30:21 +02:00
Rémi Verschelde
1a30a285a9
Merge pull request #52454 from skyace65/ExpRange34
2021-09-17 23:12:36 +02:00
Hugo Locurcio
4914b57222
Enable Doppler preview in the 3D editor by default
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This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.
- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
since the group only had 1 property, which resulted in unnecessary
folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Camille Mohr-Daurat
bb885c5704
Merge pull request #52369 from bengtsts/3.x
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Expose soft body pin methods to GDScript
2021-09-17 06:19:54 -07:00
Bengt Söderström
2117584690
Documented soft body pinning methods
2021-09-17 11:25:53 +02:00
Álex Román Núñez
43bc8830f1
Fix InputMap.action_erase_event() failing to erase events correctly.
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Fixes #52733
(3.x backport of 7104229a85
)
2021-09-17 03:08:21 +02:00
Max Hilbrunner
f8e3840913
Merge pull request #49039 from madmiraal/fix-docs-3407-3.x
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[3.x] Clarify documentation of Camera.get_camera_transform()
2021-09-16 00:22:06 +02:00
Max Hilbrunner
1d07feca54
Merge pull request #49042 from madmiraal/fix-docs-4085-3.x
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[3.x] Clarify that eof_reached() cannot be used to check if more data is available
2021-09-16 00:20:12 +02:00
Rémi Verschelde
25cbb858bc
Merge pull request #51935 from nekomatata/android-transparency-3.x
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[3.x] Window transparency support on Android
2021-09-15 22:34:12 +02:00
Fabio Alessandrelli
97a8b7c68e
Merge pull request #52723 from Faless/js/3.x_mix_rate
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[3.x] [HTML5] Use browser mix rate by default on the Web.
2021-09-15 21:49:26 +02:00
Fabio Alessandrelli
b800438efb
[HTML5] Use browser mix rate by default on the Web.
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Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 20:36:19 +02:00
PouleyKetchoupp
52fdb4ece9
Window transparency support on Android
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Implements per-pixel transparency feature on Android.
Allows plugins to do specific rendering and render godot UI on top
(useful for camera support with drawing on top).
2021-09-15 10:41:08 -07:00
Hugo Locurcio
622f0b7d38
Document that most emoji won't display correctly on Windows
2021-09-15 18:52:21 +02:00
Yuri Roubinsky
b36b81cbdd
Better port handling connection for `GraphEdit`
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(cherry picked from commit 61904d56ea
)
2021-09-14 13:41:27 +02:00
Hugo Locurcio
9aee1a3992
Document `Image.generate_mipmaps()` always running on the main thread
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(cherry picked from commit 30a88f464b
)
2021-09-14 13:41:26 +02:00
LoipesMas
7f0094ca9f
Add note about batching to Line2D's anti-aliasing
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(cherry picked from commit b047430702
)
2021-09-14 13:41:25 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
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(cherry picked from commit 70108fd850
)
2021-09-14 13:41:22 +02:00
Rémi Verschelde
37fab65e00
Merge pull request #52477 from Lauson1ex/3.x
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Add a new high quality tonemapper: ACES Fitted (3.x)
2021-09-13 17:37:22 +02:00
Hugo Locurcio
31c07bcca7
Improve documentation for `Engine.get_idle_frames/get_physics_frames()`
2021-09-12 23:10:06 +02:00
Haoyu Qiu
468a2a2a65
Expose enum related methods in ClassDB
2021-09-11 20:33:29 +08:00