Rémi Verschelde
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
Rémi Verschelde
1bf448dd87
Properly expose all Error constants to scripting languages
2019-06-27 12:48:26 +02:00
Rémi Verschelde
71d53637b5
doc: Fix scoped hyperlinks to same-class enums/methods
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The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
unknown
a859643f7e
Fixed parser treating compound assignment the same as assignment which gave wrong argument usage count
2019-06-26 22:43:08 +05:30
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
ca084db4aa
Merge pull request #30067 from GlaceGwyneth/gridmap-fix
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Fix GridMap transform problems
2019-06-25 14:58:32 +02:00
Chaosus
4c137bebe8
Extends wrapi/wrapf docs
2019-06-25 14:12:37 +03:00
Gwyneth Lowe
f1bd1c268e
Fix GridMap transform problems
2019-06-25 06:06:07 -05:00
Rémi Verschelde
603e87e2bb
Merge pull request #29938 from jonri/fix-collisionshape-scale
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Fix updating of collision shape when the transform is set
2019-06-24 22:58:28 +02:00
Fabio Alessandrelli
6baa3ff0de
Add NULL check in SSL connect_to_stream
2019-06-24 07:43:31 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d
Replace ` + "/" + ` with `String::file_add()`
2019-06-23 13:33:50 +01:00
qarmin
c77ff48a85
Fix some editor crashes
2019-06-21 11:34:32 +02:00
Jon Ring
9d3089181c
Fix updating of collision shape when the transform is set
2019-06-20 16:12:58 -04:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Rémi Verschelde
d61bce1b75
Merge pull request #29910 from m4gr3d/dev_deprecate_armv6
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Deprecate support for Android armv6 architecture
2019-06-20 10:22:23 +02:00
Rémi Verschelde
5a29be31b3
Merge pull request #27188 from samH-FIT/MacroUpdate
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Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
2019-06-19 22:59:49 +02:00
fhuya
f7200d6960
Deprecate armv6 support for Android
2019-06-19 12:05:58 -07:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Zach Young
7b1e112f1d
Fixed navigation schemes Modo/Maya when used with grid map tile placement
2019-06-19 14:03:08 +02:00
Rémi Verschelde
e419374330
Merge pull request #28759 from aqnuep/bc6h_fix
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Enable BC6H compression for all HDR formats
2019-06-19 12:39:26 +02:00
Rémi Verschelde
92277d3a28
Merge pull request #29866 from akien-mga/nothing-that-surrounds-us-is-object-all-is-subject
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GDScript: Improve error on Object to Object invalid argument calls
2019-06-19 10:40:51 +02:00
Rémi Verschelde
0764451dc5
doc: Improve docs for Resource* classes
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Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
d6176db271
Unexpose subclasses of ResourceFormatLoader and -Saver
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ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
08ebeee0e1
Merge pull request #29840 from Anutrix/master
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Added description in TranslationServer and OpenSimplexNoise
2019-06-18 15:01:42 +02:00
Rémi Verschelde
6750e1b3cd
GDScript: Improve error on Object to Object invalid argument calls
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Fixes #27804 .
2019-06-18 11:27:43 +02:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
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Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
363705e687
Merge pull request #29781 from Faless/ws/set_buffers_internal
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Allow setting websocket buffers sizes internally.
2019-06-17 11:27:23 +02:00
unknown
8786075ec0
Added description to get_noise_1d() in OpenSimplexNoise
2019-06-17 13:22:48 +05:30
Rémi Verschelde
f6f9f89078
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
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Setup Godot to support the Oculus Mobile SDK.
2019-06-16 10:37:57 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
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CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde
182b1fb9f1
Merge pull request #29797 from akien-mga/fix-warnings
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Fix compilation warnings in JS and Windows builds
2019-06-15 22:52:35 +02:00
Rémi Verschelde
89ce9a6f46
Mono: Fix -Wduplicated-branches warning
2019-06-15 18:01:34 +02:00
Fabio Alessandrelli
5b2f098ed4
Expose WebSocket set_buffers and document it.
2019-06-15 17:21:08 +02:00
Fabio Alessandrelli
ee90da4acb
Allow setting websocket buffers sizes internally.
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Needed by LSP.
2019-06-15 16:57:23 +02:00
Rémi Verschelde
68735d2a88
Fix compilation warnings in JS and Windows builds
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Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.
JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.
Part of #29033 and #29801 .
2019-06-15 14:40:45 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
63b8c00d55
Merge pull request #29793 from Faless/enet/bind
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Fix ENet incorrectly binding to wildcard.
2019-06-15 10:28:49 +02:00
Fabio Alessandrelli
abe2c22966
Fix ENet incorrectly binding to wildcard.
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Values were not properly initialized, and wildcard would evaluate to
true in most cases.
2019-06-15 05:59:50 +02:00
Rémi Verschelde
9a173e5814
doc: Fix formatting, typos and some descriptions in new docstrings
2019-06-15 00:11:41 +02:00
Rémi Verschelde
146c1612ed
Merge pull request #29755 from Faless/webrtc/multiplayer_server_pr
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WebRTC Multiplayer peer, documentation
2019-06-14 15:01:51 +02:00
Fabio Alessandrelli
c72b78a6eb
Add documentation for WebRTC classes.
2019-06-14 10:35:00 +02:00
jfons
051ef5ead2
Take CSG into account for nav-mesh generation
2019-06-13 13:44:41 +02:00
Rémi Verschelde
082f398481
Merge pull request #28735 from aqnuep/dss_loader_fixes
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Fixes to the DDS loader
2019-06-12 14:36:26 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
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Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
c205f25e17
Merge pull request #29578 from mrcdk/export_layers_gdscript
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Added export hint to 2D and 3D physics and render layers.
2019-06-11 15:09:01 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
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Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
99acec63f1
bullet: Sync with current upstream master branch
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This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909 ).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503 .
2019-06-11 13:19:42 +02:00
Ignacio Roldán Etcheverry
abbbde87e2
Merge pull request #29606 from neikeq/remove-unneeded-mono-patches
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Remove obsolete mono patch for pthread_mutexattr_setprotocol
2019-06-08 21:14:15 +02:00
Ignacio Etcheverry
26f9d907d4
Remove obsolete mono patch for pthread_mutexattr_setprotocol
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This has already been fixed in Mono both master and 2019-06 (no other branch other than the skipped 2019-04 branch uses pthread_mutexattr_setprotocol).
2019-06-08 17:00:02 +02:00
MrCdK
74d336d0f4
Added export hint to 2D and 3D physics and render layers.
2019-06-07 16:30:54 +02:00
Fabio Alessandrelli
61cd8ed441
Normalize WebRTCDataChannel properties.
2019-06-05 18:10:51 +02:00
Fabio Alessandrelli
0bccf96c73
Add WebRTCMultiplayer
2019-06-05 18:08:54 +02:00
Rémi Verschelde
1c950415b0
Merge pull request #29473 from neikeq/fix-envvars-mono
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Mono: Fix SCons options added to the wrong environment
2019-06-04 22:31:58 +02:00
Ignacio Etcheverry
ff0c863cb1
Mono: Fix SCons options added to the wrong environment
2019-06-04 16:15:00 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
Rémi Verschelde
8cc8383a7f
Merge pull request #29433 from bojidar-bg/29406-dictionary-constant
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Properly catch certain errors in Dictionary and Array declarations
2019-06-03 20:53:02 +02:00
Ignacio Etcheverry
14df9e5cb2
Android build and export for the mono module
2019-06-03 17:09:24 +02:00
Bojidar Marinov
b5bbedb45a
Properly catch certain errors in Dictionary declarations
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Fixes #29406
2019-06-03 17:29:05 +03:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
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Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
geequlim
eed5967c02
Fix GDSCript inner classes be freed after compile
2019-06-02 19:57:33 +08:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
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Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
fhuya
2c3536810a
Setup Godot to support the Oculus Mobile SDK.
2019-05-30 16:35:50 -07:00
hbina085
e0e0d8b229
fixed an issue where there is no edited function but user double clicks on an available functions
2019-05-30 19:10:53 -04:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
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Remove some redundant lines
2019-05-30 12:52:23 +02:00
Matheus Lima Cunha
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
Goral
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
Ignacio Roldán Etcheverry
8c923fc617
Merge pull request #29290 from ShyRed/godefquo
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Escape quote char for non-Windows OS
2019-05-29 21:01:29 +02:00
ShyRed
5dc50327cf
Escape quote char for non-Windows OS
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Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
2019-05-29 19:13:16 +02:00
Rémi Verschelde
36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
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Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
qarmin
66a36ba474
Fix some unincialised variables
2019-05-28 19:12:19 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
633af46a66
Merge pull request #27987 from lupoDharkael/classname-duplicate
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Prevent using multiple class_name in a class
2019-05-28 11:56:21 +02:00
Rémi Verschelde
e3735a5d5a
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
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Fix default values not being read correctly in VS, take two
2019-05-28 10:54:49 +02:00
Rémi Verschelde
1f72126ad0
Merge pull request #28762 from Lisapple/gridmap-release-floor-field
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Release GridMap floor field focus when mouse exited
2019-05-28 10:35:55 +02:00
Rémi Verschelde
4686d9470e
Merge pull request #29185 from hilfazer/enum-autocomplete
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Autocomplete for enum values
2019-05-28 10:21:27 +02:00
Rémi Verschelde
7487d2f852
Merge pull request #28957 from aaronfranke/basis-optimize
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Optimize Basis constructor for Axis Angle
2019-05-27 17:42:43 +02:00
Rémi Verschelde
4c77332e32
Merge pull request #29118 from JFonS/improve_navmesh_generation
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Various improvements to NavigationMesh generation
2019-05-27 17:27:14 +02:00
Ignacio Roldán Etcheverry
df17cf06d4
Merge pull request #29184 from aaronfranke/mono-tan-xy-yx
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[Mono] Change Atan2 arguments to (y, x)
2019-05-26 17:15:29 +02:00
Aaron Franke
19786f77ef
[Mono] Change Atan2 arguments to Y X
2019-05-26 03:15:56 -04:00
hilfazer
ca1932636f
autocomplete for enum values
2019-05-26 09:09:11 +02:00
ShyRed
60e711a115
Add Godot constants to Mono project builds
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This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
Ignacio Roldán Etcheverry
0d8f1ba6a9
Merge pull request #29021 from aaronfranke/mono-tuple
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[Mono] Misc Basis and AABB improvements
2019-05-26 01:46:07 +02:00
Rémi Verschelde
b09ed50020
Merge pull request #29145 from GodotExplorer/gdscript-extend-fix
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Fix parse error when inherits from subclass of named classes
2019-05-24 22:40:47 +02:00
Rémi Verschelde
3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
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Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
Rémi Verschelde
49e95d2cc7
Merge pull request #28980 from Jummit/vs-rename-change-base-type
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Fix VisualScript Change Base Type title
2019-05-24 13:45:09 +02:00
Geequlim
ebcfe28475
Fix parse error when extends from subclass of named classes
2019-05-24 11:56:44 +08:00
Ignacio Etcheverry
04ebf294f3
C#: Implement ScriptInstance::to_string
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Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-24 00:40:20 +02:00
Rémi Verschelde
1deb41226d
Merge pull request #28738 from 2shady4u/master
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Added native binding for dictionary duplication
2019-05-23 13:47:36 +02:00
shaderbeast
48bd2e459f
Added native binding for dictionary duplication
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Added entry in gdnative_api.json
Added function to header as well
Fixed versioning
2019-05-23 10:23:47 +02:00
jfons
1add4c15ab
Various improvements to NavigationMesh generation
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* Expose EditorNavigationMeshGenerator as an engine singleton so users
can generate navmesehes from `tool` scripts.
* Add support for generating navmeshes from static colliders. All
collision shapes are supported except for Plane (since Plane is an
infinite collider and navmeshes need to have finite geometry).
* When using static colliders as a geometry source, a layer mask can be
specified to ignore certain colliders.
* Don't rely on global transform. It still should give the exact same
results but allows for building navmeshes on nodes that are not in the
tree (useful in `tool` scripts).
* Update navigation gizmos after every new bake.
This work has been kindly sponsored by IMVU.
2019-05-23 08:37:58 +02:00
Aaron Franke
7b6473fec5
[Mono] Misc Basis and AABB improvements
2019-05-22 15:23:51 -04:00
thomas.herzog
c1e733466b
[GDNative] fix godot_variant_evaluate function
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Fixes #28984
2019-05-22 09:10:06 +02:00
Ignacio Roldán Etcheverry
e2375f487c
Merge pull request #29079 from neikeq/oopsie
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Fix C# build error in MarshalUtils debug code
2019-05-21 19:54:34 +02:00
Ignacio Roldán Etcheverry
9c45432309
Merge pull request #29052 from neikeq/fixes-28667------i-think
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Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 19:15:32 +02:00
Ignacio Etcheverry
9b76c56098
Fix C# build error in MarshalUtils debug code
2019-05-21 19:09:00 +02:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
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add const to methods that return literals
2019-05-21 15:16:41 +02:00
Rémi Verschelde
f62638367f
Merge pull request #28964 from Faless/webrtc/channels_pr
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WebRTC refactor. data channels, STUN/TURN support.
2019-05-21 13:49:32 +02:00
Rémi Verschelde
2bee15eee1
Merge pull request #29050 from hbina/redundant_null_checks
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removed a redundant null check in assimp editor
2019-05-21 12:07:38 +02:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
hbina085
13680885b6
removed a redundant NULL check in assimp editor of a pointer to an array declared in the same statement block
2019-05-20 18:08:59 -04:00
Ignacio Etcheverry
66b930a266
Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 00:06:04 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
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Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Swarnim Arun
7155477caa
Fix history state setup in VisualScript
2019-05-20 22:15:43 +05:30
Rémi Verschelde
6110bdee13
Merge pull request #28975 from RameshRavone/type_tag
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NULL global_tag for non exposed classes
2019-05-20 13:00:02 +02:00
Rémi Verschelde
8b0ea33777
Merge pull request #28965 from jkirsons/csgpolygon-weird-end-cap
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Resolve : #24682 CSGPolygon - weird end cap
2019-05-20 11:25:53 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Ignacio Roldán Etcheverry
f54becfee2
Merge pull request #28974 from neikeq/moshi-moshi_git-desu-ka
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C#: Marshalling support for IEnumerable<> and IDictionary<,>
2019-05-18 20:36:26 +02:00
Ignacio Etcheverry
5a4bf4f369
C#: Marshalling support for IEnumerable<> and IDictionary<,>
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Also fixed the hint string of exported members.
2019-05-18 19:39:56 +02:00
Jummit
bd8f345e71
Fix VisualScript Change Base Type title
2019-05-18 10:07:12 +02:00
RameshRavone
71808b38bc
NULL global_tag for non exposed classes
2019-05-18 07:55:48 +05:30
Jason
89a9f4621f
Resolve : #24682 CSGPolygon - weird end cap
2019-05-17 20:49:24 +02:00
Aaron Franke
9ff708f008
Optimize Basis constructor for Axis Angle
2019-05-17 05:11:12 -04:00
Max Hilbrunner
c67bb5f145
Merge pull request #28595 from godotengine/AndreaCatania-patch-1
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Improved CCD calculation algorithm
2019-05-16 23:11:12 +02:00
Andrea Catania
c1c8555565
Improved CCD calculation algorithm
2019-05-16 18:56:37 +02:00
Fabio Alessandrelli
729b1e9941
WebRTC refactor. Data channels, STUN/TURN support.
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A big refactor to the WebRTC module. API is now considered quite stable.
Highlights:
- Renamed `WebRTCPeer` to `WebRTCPeerConnection`.
- `WebRTCPeerConnection` no longer act as `PacketPeer`, it only handle the connection itself (a bit like `TCP_Server`)
- Added new `WebRTCDataChannel` class which inherits from `PacketPeer` to handle data transfer.
- Add `WebRTCPeerConnection.initialize` method to create a new connection with the desired configuration provided as dictionary ([see MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/RTCPeerConnection#RTCConfiguration_dictionary )).
- Add `WebRTCPeerConnection.create_data_channel` method to create a data channel for the given connection. The connection must be in `STATE_NEW` as specified by the standard ([see MDN docs for options](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/createDataChannel#RTCDataChannelInit_dictionary )).
- Add a `data_channel_received` signal to `WebRTCPeerConnection` for in-band (not negotiated) channels.
- Renamed `WebRTCPeerConnection` `offer_created` signal to `session_description_created`.
- Renamed `WebRTCPeerConnection` `new_ice_candidate` signal to `ice_candidate_created`
2019-05-16 11:21:20 +02:00
Rémi Verschelde
c38d9180df
Revert "Revert "Implemented terrain raycast acceleration""
2019-05-16 10:18:48 +02:00
Rémi Verschelde
eded8d52e3
Merge pull request #28917 from Faless/gdnative/singleton_editor_fix_pr
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Update GDNativeLibrarySingletonEditor.
2019-05-16 08:59:02 +02:00
Frank Secilia
a4a0e64245
Fix indexing failure in NativeScriptLanguage::unregister_binding_functions.
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binding_functions.size() and an instance's binding_data.size() can get out of sync. They sync up when an instance's bindings are requested. When binding functions are registered after creating an instance's bindings, the instance's bindings are out of sync until requested again. If they're never requested, they're never synced.
unregister_binding_functions indexes into binding_data, but only checks that its safe to index into binding_functions. When they're out of sync, indexing fails.
This revision checks that it's safe to index into binding_data.
2019-05-15 15:28:55 -04:00
Fabio Alessandrelli
a95563208f
Update GDNativeLibrarySingletonEditor.
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Moved GDNative singletons discoverer from register_types to
GDNativeSingletonEditor.
Fix enable/disable switch in GDNativeLibrarySingletonEditor.
Separate `gdnative/singletons` and `gdnative/singletons_disabled`
project settings, keeping "on by default" behavior.
2019-05-15 18:08:17 +02:00
George Marques
9df1a2442b
Show function name in debugger stack trace
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Also show script and line when the instance is gone when resuming from
yield.
2019-05-14 11:39:44 -03:00
George Marques
bdc6649b79
Keep GDScript functions in stack while yielding
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This prevents GDScript functions from leaving the stack too soon when
they are resuming from yield, allowing the ones expecting it to finish
to know the caller.
Helps debugging cases when you use:
`yield(function_which_yields(), "completed")`
since now it shows the call that resumed that function.
2019-05-14 11:39:40 -03:00
Rémi Verschelde
9beb26cef3
Merge pull request #28809 from bojidar-bg/x-navmesh-wrong-vertex-order
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Fix orientation of generated navmeshes
2019-05-13 13:49:02 +02:00
Rémi Verschelde
abc6dd7fa2
Merge pull request #28839 from Faless/gdnative/lib_resource_fix
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Fix GDNative library resource loading.
2019-05-13 13:33:10 +02:00
Rémi Verschelde
647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
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Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
Fabio Alessandrelli
aecbb330f3
Fix GDNative library resource loading.
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Store general properties in ConfigFile too when modifying them.
Additionally set config_file property as internal as it's not editable
from inspector. It also does not appear to get saved in a meaningful way
(saved as Object(ConfigFile, ...))
2019-05-12 21:26:22 +02:00
Jummit
1d056d3921
change call mode to self when adding nodes with node search
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fixes #28614
2019-05-12 09:27:05 +02:00
Bojidar Marinov
4cf3113a1a
Fix orientation of generated navmeshes
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Fixes #23817
2019-05-11 21:39:52 +03:00
Ryan Stein
42d6205e8c
Add RegEx substitution testcase and fix relevant docs
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(cherry picked from commit a31bbb4bd9
)
2019-05-11 09:03:19 +02:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
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Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
Lisapple
77278f6bac
Release GridMap floor field focus when mouse exited
2019-05-08 17:42:08 +02:00
Daniel Rakos
f61ab2fe83
Enable BC6H compression for all HDR formats
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Previously only RGBH formatted images were compressed to BC6H, this change
enables BC6H compression also for the RH, RGH, and RGBE9995 formats, allowing
1:2, 1:4, and 1:4 size reduction for them, respectively.
This is in particular important for HDRI images which usually come in RGBE9995
format.
2019-05-08 16:45:29 +02:00
Bastiaan Olij
e4dea0595a
Add transform support to deal with Bullets centering of shapes
2019-05-07 22:43:10 +10:00
Daniel Rakos
9dc4c762a7
Fixes to the DDS loader
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* Added missing format info entries for ATI1 and ATI2 formats
* Added missing A2XY format
2019-05-07 11:30:18 +02:00
Ignacio Roldán Etcheverry
255ea11502
Merge pull request #28700 from ShyRed/fixmonogluewindows
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Fix generation of Mono Glue for Visual Studio 2017+
2019-05-05 16:47:21 +02:00
ShyRed
77ab9ba252
Fix generation of Mono Glue for Visual Studio 2017+
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vsnprintf definition should only be changed when MSC version is older than 2013. The version check and fix is taken from StringUtils.h of assimp.
2019-05-05 12:39:02 +02:00
Leonard Meagher
f7eb426e2e
Allow overriding how scripted objects are converted to strings
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solves #26796
- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Anish
f0757f31a4
Fixes VideostreamGDNative crash on audio_channel=0.
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Added an if case to check if the mix_callback exists before running any
of the audio code.
Fixes : #28644
2019-05-04 00:34:58 +05:30
Rémi Verschelde
c2251eab51
Merge pull request #28603 from bojidar-bg/24134-typed-array-share
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Fix typed arrays and dictionaries getting their values shared
2019-05-03 18:35:57 +02:00
Rémi Verschelde
7e4cb80d4c
Merge pull request #27594 from marxin/fix-duplicate-conditions
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Fix duplicated conditions.
2019-05-03 14:46:44 +02:00
Bojidar Marinov
b291cfde1b
Fix default values not being read correctly in VS, take two
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Fixes #25889 .
2019-05-02 20:57:00 +03:00
Rémi Verschelde
262924296b
Merge pull request #27415 from aqnuep/kinematicbody_fixes
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KinematicBody performance and quality improvements
2019-05-02 18:03:58 +02:00
Rémi Verschelde
d6aa2858b4
Merge pull request #28609 from bojidar-bg/27152-indirect-code-completion
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Fix slight issues with autocompletion and member lists in GDScript
2019-05-02 18:00:48 +02:00
Rémi Verschelde
0eb924a425
Merge pull request #28447 from fire/vs_reorder_search
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Change order of Visual Script Search and Misc VS UX
2019-05-02 16:25:01 +02:00
Bojidar Marinov
f9d9530902
Fix slight issues with autocompletion and member lists in GDScript
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Fixes #27152
Fixes #28591
2019-05-02 17:13:45 +03:00