Commit Graph

52621 Commits

Author SHA1 Message Date
Rémi Verschelde
7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00
Rémi Verschelde
0885e4b931
Merge pull request #73365 from bruvzg/no_transient_children
Automatically reparent editor message dialogs to avoid error spam.
2023-03-02 11:41:17 +01:00
Rémi Verschelde
4fceabc30c
Merge pull request #73862 from RandomShaper/fix_subthreaded_res_load
Lift restriction that resource load thread requester has to be the initiator
2023-03-02 11:26:54 +01:00
Rémi Verschelde
f339f8e3d2
Merge pull request #73713 from SirQuartz/graph-node-close-button
Fix Graph Node close rect default position
2023-03-02 11:26:28 +01:00
Rémi Verschelde
7e142e04f5
Merge pull request #73669 from bruvzg/icu_static_data
[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.
2023-03-02 11:26:02 +01:00
Rémi Verschelde
1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Rémi Verschelde
c46716118f
Merge pull request #74017 from SaracenOne/fix_toaster_notification_flicker
Stop toaster notification circle flickering
2023-03-02 11:24:14 +01:00
Rémi Verschelde
ec6e072836
Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
Solution for resolving the issue of point size not functioning correctly in GLES3
2023-03-02 11:23:48 +01:00
Rémi Verschelde
29723da272
Merge pull request #73919 from RandomCatDude/volumefog-spotlight-fix
Fix spotlight shadows in volumetric fog
2023-03-02 11:23:24 +01:00
Rémi Verschelde
526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde
f61da1e380
Merge pull request #74057 from bruvzg/fix_multi_arch_gde_export
Fix GDExtensions library export when multiple architectures are set.
2023-03-02 11:21:45 +01:00
Rémi Verschelde
aa9de8a930
Merge pull request #74030 from bruvzg/win_to_win_shh
Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
2023-03-02 11:21:20 +01:00
Rémi Verschelde
cdddb726b1
Merge pull request #74130 from iamjustkoi/patch-1
Fix small mistake in Window.xml
2023-03-02 11:20:56 +01:00
Rémi Verschelde
880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
Rémi Verschelde
ed8b872ecb
Merge pull request #74222 from bruvzg/xkb_check_func
[Linux/X11] Check if required xkb functions exist before using it.
2023-03-02 11:19:04 +01:00
Rémi Verschelde
f033cd630f
Merge pull request #74158 from timothyqiu/whats-your-name
Fix dock name lost translation after layout change
2023-03-02 11:18:40 +01:00
Rémi Verschelde
c66858a6a8
Merge pull request #74211 from timothyqiu/whats-convert-full-project
Fix "Convert Full Project" button not translated
2023-03-02 11:18:09 +01:00
bruvzg
8a675f3824 [Linux/X11] Check if required xkb functions exist before using it. 2023-03-02 10:25:50 +02:00
Haoyu Qiu
e03bfd6f7f Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.
2023-03-02 16:19:30 +08:00
Haoyu Qiu
43bf0ca8d2 Fix dock name lost translation after layout change
* After you click in the dock select panel
* After you load an editor layout
2023-03-01 22:18:51 +08:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Rémi Verschelde
92bee43adb
Bump version to 4.0-stable \o/
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.

Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.

But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.

To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:

THANK YOU!

This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3
2023-03-01 01:38:07 +01:00
Rémi Verschelde
5f5bef1306
Update CHANGELOG.md for 4.0 release
We couldn't hope to complete an in-depth curated changelog for such
a massive release, so we simply link to our in-depth release notes :)

Also adds back the 3.3, 3.4, and 3.5 curated changelogs. Those were
released from the 3.x branch so theoretically do not share a common
history with 4.0 (which started development after 3.2), but in practice
users will still perceive 4.0 as the natural upgrade to 3.5.
2023-03-01 01:29:51 +01:00
Rémi Verschelde
2f34a35722
i18n: Sync translations with Weblate 2023-03-01 00:11:39 +01:00
JustKoi
7f8425d6fb Fix small mistake in Window.xml
Fix small mistake in Window.xml
2023-02-28 18:05:58 -05:00
RedworkDE
c0ebc28136 C#: Fix crash when errors occur before language initialization. 2023-03-01 00:00:33 +01:00
Niels Drost
66374c8dce TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer. 2023-02-28 22:30:46 +01:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
Rémi Verschelde
0bc36c8954
Merge pull request #74072 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-02-27 21:38:00 +01:00
Rémi Verschelde
e757bb3d97
Merge pull request #74063 from groud/fix_crash_glb_import
Fix a crash in the GLB importer
2023-02-27 21:37:33 +01:00
Rémi Verschelde
2fcd1885f2
Merge pull request #73890 from jtnicholl/mesh_docs
Update documentation for Mesh and MeshInstance3D
2023-02-27 21:36:22 +01:00
Gilles Roudière
1a2caf28e3 Fix a crash in the GLB importer 2023-02-27 17:24:03 +01:00
bruvzg
c2d678a924
Fix GDExtensions library export when multiple architectures are set. 2023-02-27 17:00:38 +02:00
Rémi Verschelde
20d6a698c7
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
2023-02-27 15:59:50 +01:00
Rémi Verschelde
8208060c21
Merge pull request #74040 from akien-mga/safer-renames
Cleanup 3-to-4 renames, prevent common words replacements, handle project.godot settings
2023-02-27 13:51:34 +01:00
Rémi Verschelde
3379d731d5
Merge pull request #74038 from KoBeWi/DocumentationExportPlugin
Improve documentation of EditorExportPlugin
2023-02-27 13:51:02 +01:00
Rémi Verschelde
7cf1ec1cd4
Add 3-to-4 renames for project settings in project.godot
In the ConfigFile format, the first subpath is the category and is not part
of the line that the regex would match.

Fixes #66125.
2023-02-27 13:34:35 +01:00
Rémi Verschelde
6eb25f238f
Cleanup 3-to-4 renames, prevent common words replacements
Fixes #73505.
Fixes #73996.
2023-02-27 13:14:22 +01:00
kobewi
24589d7ca3 Improve documentation of EditorExportPlugin 2023-02-27 11:54:01 +01:00
Rémi Verschelde
2e530c1317
Merge pull request #74031 from Faless/mp/4.x_fix_iface_sname
[MP] Fix orphan StringName on close.
2023-02-27 11:30:58 +01:00
Rémi Verschelde
417ed3da29
Merge pull request #74024 from sarice8/update-tween-doc
Document default values for transition type and ease type.
2023-02-27 10:40:42 +01:00
Fabio Alessandrelli
f9bcaccc11 [MP] Fix orphan StringName on close.
Use a static StringName for the registered default interface name.
2023-02-27 09:45:16 +01:00
bruvzg
94355249c3 Fix Windows to Windows SSH remote deploy. Fix Windows execute exit code. 2023-02-27 09:54:49 +02:00
Rémi Verschelde
ec8475af5e
Merge pull request #74028 from voidedWarranties/scriptlanguage_unused
Remove unused `ScriptLanguage` methods
2023-02-27 08:31:01 +01:00
Rémi Verschelde
b8e8572a1d
Merge pull request #74029 from bruvzg/ime_textedit_complex
[TextEdit / IME] Check selection before deleting to avoid unnecessary error messages.
2023-02-27 08:25:25 +01:00
Rémi Verschelde
745e994fc0
Merge pull request #74010 from lyuma/fix_last_basis_lod
Loop over the last mipmap lod in basis universal
2023-02-27 08:25:01 +01:00
Rémi Verschelde
dd54fefeff
Merge pull request #74009 from BastiaanOlij/fix_vehiclebody_steering
Steering on VehicleBody is in radians in code, degrees in UI, adjusted property tooltip to clear this up
2023-02-27 08:24:37 +01:00
Rémi Verschelde
75eb317da2
Merge pull request #74007 from aaronfranke/gltf-unused
GLTF: Delete unused `skeleton_to_node`
2023-02-27 08:24:08 +01:00
bruvzg
315164c619
[TextEdit / IME] Check selection before deleting to avoid unnecessary error messages. 2023-02-27 08:58:28 +02:00
voidedWarranties
bd5ab9f9b4 Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00