ConorLPBoyle
ba3f0fa971
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
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(cherry picked from commit fa4d9c9446
)
2020-07-28 11:28:34 +02:00
Tomasz Chabora
cd01cda143
Fix ultra long node names
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(cherry picked from commit d3f2062d86
)
2020-07-28 00:43:37 +02:00
Daniel Ting
6f71bc2a06
Evenly distribute stretched Nodes in BoxContainer
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Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.
Closes #36522
(cherry picked from commit 04ea6ec88d
)
2020-07-28 00:39:21 +02:00
Rémi Verschelde
a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
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[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Tomasz Chabora
307bac0757
Keep transition value when replacing key
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(cherry picked from commit e1a1bb0a6e
)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp
930c880fa6
Add option to disable virtual keyboard for LineEdit
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Co-authored-by: Alexander Holland <alexander.holland@live.de>
(cherry picked from commit 0aa56e3ab8
)
2020-07-24 10:31:57 +02:00
Tomasz Chabora
e511e0f16a
Prevent infinite loop in Tree incremental search
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(cherry picked from commit c0479496fa
)
2020-07-24 10:31:57 +02:00
Umang Kalra
dc7e9d46e6
Fixes the get_visible_line_count() of rich text label
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(cherry picked from commit bd32c273ff
)
2020-07-24 10:31:56 +02:00
Chistpohe LY
8ef40b9306
bug with Tween.is_active, fixes #39760
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(cherry picked from commit d60617de10
)
2020-07-24 10:31:56 +02:00
Rémi Verschelde
7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
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Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
clayjohn
fb4e55bb7a
Pass Sprite3D AABBs to VisualServer
2020-07-20 20:22:12 -07:00
Pedro J. Estébanez
06904ac215
Add DynamicFont::get_available_chars()
2020-07-20 17:45:04 +02:00
Yerik
d09b16512b
Added Method get_inverse_inertia_tensor
2020-07-19 13:51:32 -03:00
PouleyKetchoupp
c0b394572f
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Juan Linietsky
ceeb690476
Properly pass safe margin on initialization.
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Fixes jitter.
(cherry picked from commit 13e0385702
)
2020-07-15 12:48:18 +02:00
Patrick Dawson
8218170b3c
Avoid overflow when calculating visible_cells
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(cherry picked from commit 9e28df22a0
)
2020-07-15 12:11:31 +02:00
Rémi Verschelde
37100384c3
Merge pull request #40300 from 0xafbf/fix-parent-check
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Fix parent check for add_child_below_node
2020-07-14 09:14:28 +02:00
Maganty Rushyendra
e76a9a51df
Emit signals for GraphEdit multi-node selection and unselection
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Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
(cherry picked from commit c1d5c7727c
)
2020-07-13 15:12:50 +02:00
Andrés Botero
6b05f8f602
Fix parent check for add_child_below_node
2020-07-11 15:57:17 -05:00
Maganty Rushyendra
76a43c93cd
Fix repeated updates of PathFollow3D Transform
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Add optional parameter to specify whether applying rotation to the
PathFollow3D's Transform is necessary, preventing erroneous updates.
(cherry picked from commit be3a1769fe
)
2020-07-10 10:59:24 +02:00
Rémi Verschelde
1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
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Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde
3a916152d8
Merge pull request #39803 from TwistedTwigleg/3.2.skeleton_ik_scale_fix
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[3.2] Fixed SkeletonIK not working with scaled skeletons
2020-07-06 16:16:57 +02:00
Andrii Doroshenko (Xrayez)
41f99c8f53
Provide warning when using polygon shapes in `CollisionShape2D` node
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`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
(cherry picked from commit dc446203be
)
2020-07-06 14:16:28 +02:00
Rémi Verschelde
037571d08e
Merge pull request #40087 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 1st batch
2020-07-04 01:37:52 +02:00
clayjohn
6c0ff26f35
Use mesh instead of immediate for drawing Sprite3D
2020-07-03 12:19:26 -06:00
lrgilbert
c0db0749f7
Fixed separation of ports on GraphNode
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Fixes #32474 .
(cherry picked from commit 47c929c972
)
2020-07-03 15:34:30 +02:00
PouleyKetchoupp
d6b23306c8
Fix RichTextLabel fill alignment regression
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Fixes #40068 (regression from #39164 ) by not applying the line offset
change in the case of fill alignment mode.
(cherry picked from commit 44f88999c7
)
2020-07-03 15:34:30 +02:00
Pedro J. Estébanez
a235bab96c
Ignore blend times for inexistent animations
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(cherry picked from commit fdf1977e8f
)
2020-07-03 15:34:30 +02:00
Rémi Verschelde
d004188348
Environment: Fix glow hdr bleed scale being unused
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The glow hdr bleed threshold was passed in its stead.
Fixed in master too with #40016 .
2020-07-03 14:27:42 +02:00
Michael Alexsander
32c154d297
Fix Tree's 'scroll_to_item()' not working correctly on some cases
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(cherry picked from commit 144a4cc39f
)
2020-07-03 13:17:57 +02:00
Hugo Locurcio
89421c58cd
Write "Aces" tonemapping in uppercase as it's an acronym
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(cherry picked from commit a31fc59ff3
)
2020-07-03 13:17:57 +02:00
lordkettune
c68ef4d754
Fix issues with custom tracks on reimport
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(cherry picked from commit 4313a7bdc8
)
2020-07-03 13:17:57 +02:00
Mark Kuo
46590fa3b0
VideoPlayer: fix possible race condition
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In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.
(cherry picked from commit e435d57758
)
2020-07-03 13:17:57 +02:00
Thakee Nathees
3a08658881
animation autocomplete bug fixed
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(cherry picked from commit b07e788ad9
)
2020-07-03 13:17:57 +02:00
Haoyu Qiu
38509f1a89
Prevent dragging from SceneTree buttons
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(cherry picked from commit 45d0799b5b
)
2020-07-03 13:17:57 +02:00
PouleyKetchoupp
83e376e731
Format remote printerr properly in script debugger output
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Fixes #33324
2020-07-02 17:43:37 +02:00
TwistedTwigleg
3dc466b244
Fixed issue where the SkeletonIK node would incorrectly scale bones in the IK chain
2020-07-01 11:16:25 -04:00
Adam Reichold
f06fc1fdf4
Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work.
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(cherry picked from commit b2a204799a
)
2020-06-29 10:48:45 +02:00
Stijn Hinlopen
65155c2855
No longer scroll vertically when scrollbars are unavailable
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(cherry picked from commit 5f7499beac
)
2020-06-29 10:47:43 +02:00
Pedro J. Estébanez
0f0360702b
Handle gone TabContainer popup nicely
2020-06-24 19:31:26 +02:00
Rémi Verschelde
571a0c60c0
Revert "Implement Skew in Node2D"
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This reverts commit 7f61710183
.
See #38868 , in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.
This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
Marcel Admiraal
b006f5402d
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
2020-06-21 16:28:01 +01:00
PouleyKetchoupp
b3af0b2a39
Option in RichTextLabel for height to fit content
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(cherry picked from commit ad8081216c
)
2020-06-19 16:17:27 +02:00
Andy Maloney
5bbb15418f
[3.2][macOS] Command-backspace in line edit
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Make command-backspace in line edit work like other macOS applications.
If there is a selection, command-backspace deletes the selection.
If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.
This addresses part of godotengine/godot#23548
2020-06-18 17:42:51 -04:00
Andrii Doroshenko (Xrayez)
5084043373
Bind Shape2D draw method
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(cherry picked from commit 430d1fd795
)
2020-06-18 10:51:44 +02:00
Marcel Admiraal
ea4ee986b5
Normalise p_up_direction vector in move_and_slide() and
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move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 10:11:54 +01:00
Rémi Verschelde
2e8480d56a
Merge pull request #39571 from Chaosus/fix_vs
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[3.2] Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:33:15 +02:00
Yuri Roubinsky
87ebc29d8e
Use path instead classname to prevent errors for exported visual shaders
2020-06-15 21:33:32 +03:00
Ranoller
616fb219db
(3.2) Fix bad position in Camera2D offset and camera rotation if smothing enabled
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Fix https://github.com/godotengine/godot/issues/16323 in 3.2 branch. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15 16:34:03 +02:00
Umang Kalra
1d0c39e395
Fixes the stopping of animation effects in bbcode after appending
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(cherry picked from commit 88b30a29bf
)
2020-06-15 14:34:35 +02:00