Commit Graph

4254 Commits

Author SHA1 Message Date
Fabio Alessandrelli 7ec5c917d1 Funnel refuse_new_connections to Godot ENet. 2020-07-14 14:10:18 +02:00
Rémi Verschelde 861c6c63b6
Merge pull request #40218 from aaronfranke/mono-docs
Add C# XML documentation to core C# math types
2020-07-14 10:17:10 +02:00
Rémi Verschelde ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Rémi Verschelde 41802d8397
Merge pull request #40335 from aaronfranke/formatting-gh-actions
Use GitHub Actions for file formatting and style checks
2020-07-14 08:40:32 +02:00
Aaron Franke 9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
volzhs 4e987f5ab9 Fix overlappingObjects vector crash
use clear_overlaps() instead of clearing overlappingObjects directly
2020-07-14 02:34:18 +09:00
Rémi Verschelde db1eb909fe
Merge pull request #40261 from bruvzg/macos_mono_build
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
2020-07-13 18:04:22 +02:00
Rémi Verschelde 6f0edf5bc9
Merge pull request #40308 from madmiraal/fix-40283
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space.
2020-07-13 17:59:31 +02:00
Hugo Locurcio c9b6833d00 Improve the ENet channels documentation in NetworkedMultiplayerENet
This closes https://github.com/godotengine/godot-docs/issues/3598.
2020-07-13 12:12:55 +02:00
Marcel Admiraal 2ea644fda4 Set isScratchedSpaceOverrideModificator to false when removing a
RigidBodyBullet from a space.
2020-07-12 07:46:14 +01:00
Paulb23 bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23 156daddaaf Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
Paulb23 2f1080be9b Convert syntax highlighters into a resource 2020-07-11 15:26:58 +01:00
Aaron Franke 5fd4fa0b73
Add C# XML documentation to core C# math types 2020-07-11 05:07:24 -04:00
Rémi Verschelde d0cea291d2
Merge pull request #40193 from KoBeWi/dem_pikks
Allow Area2D and 3D mouse events without collision layer
2020-07-11 00:26:56 +02:00
bruvzg 5d54c015b2
[macOS, Mono] Fix "Wdeprecated-declarations" build error. 2020-07-10 18:45:12 +03:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Tomasz Chabora 7eebb06b55 Allow Area2D and 3D mouse events without a collision layer
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-10 13:23:20 +02:00
Marcel Admiraal f31b2a1bba Move Bullet physics query flush from Bullet space pre-tick callback to
Bullet physics flush_queries() as is done in Godot physics, and remove
the pre-tick callback.
2020-07-08 11:39:41 +01:00
Rémi Verschelde bd3a468fc2
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Optimized physics object spawn time
2020-07-07 12:15:09 +02:00
Rémi Verschelde 480cb25961
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Added BulletPhysics APIs to return internal objects.
2020-07-07 12:13:51 +02:00
Aaron Franke af80bcd2f8
Add sort and has methods to PackedArrays 2020-07-06 22:16:39 -04:00
Rémi Verschelde b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
SkyJJ e9c8bf5e1b Fix GDScriptEditorTranslationParserPlugin instance leak 2020-07-06 22:40:52 +02:00
Rémi Verschelde b5a73c9e5c
Merge pull request #40157 from madmiraal/fix-39765
Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06 19:16:51 +02:00
George Marques 9654365547
Add a map of autoloads to ProjectSettings
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Rémi Verschelde a535b9160d
Merge pull request #40155 from rcorre/warning-names
Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
Rémi Verschelde 80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
Ryan Roden-Corrent de3ad3b30e
Include gdscript warning name in the warning message.
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.

For example

```
"The signal 'blah' is declared but never emitted.";
```

is now

```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
Marcel Admiraal a615d359e8 Clear a Bullet Area's overlappingObjects vector when removing an area
from a space.
2020-07-06 12:04:15 +01:00
Daniel Doran c3b16e825c Fix Mono PackedArray Marshalling 2020-07-05 14:54:31 -06:00
Rémi Verschelde c95fbd50fe
Merge pull request #40102 from SkyLucilfer/PotGenerationFix
Change translation parser plugin API to parse_file()
2020-07-05 22:35:18 +02:00
Rémi Verschelde 347a55d4c2
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05 22:32:27 +02:00
Ignacio Etcheverry 2511c43972 Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
SkyJJ cae6f0bda2 Change translation parser plugin API to parse_file() 2020-07-05 12:14:56 +02:00
Thakee Nathees 023b3f2786 Fix: editor crash on super constructor called
Fix: #39909
2020-07-04 16:06:07 +05:30
Rémi Verschelde c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Rémi Verschelde 96644d23a0 doc: Sync classref with current source 2020-07-03 16:09:12 +02:00
Stijn Hinlopen 929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Rémi Verschelde 488576ade9
Merge pull request #40078 from endlesstravel/fix-print-null-in-array-3
fix crash when pass null in print array in GD.print
2020-07-03 15:22:25 +02:00
Rémi Verschelde 8ff99d2a8e
Merge pull request #39958 from aaronfranke/gridmap-vec3i
Update GridMap to use Vector3i instead of three ints
2020-07-03 13:38:46 +02:00
endlesstravel d2461bad63 fix crash when pass null in print array in GD.print
fix crash when pass null in print array in GD.print 2

fix crash when pass null in print array in GD.print 3

fix space
2020-07-03 16:55:09 +08:00
Rémi Verschelde 64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
Aaron Franke 8a333cdf9f
Update GridMap to use Vector3i instead of three ints 2020-07-02 16:50:55 -04:00
Rémi Verschelde f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Rémi Verschelde 67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
Rémi Verschelde d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Sergey Minakov 294416c84c GDNative export: do not add fake lookup table if static lib is not used 2020-07-02 17:43:04 +03:00
SkyJJ efb4609425 Add translation parser plugin support 2020-07-02 14:47:35 +02:00
Stijn Hinlopen c3d9f12a10 Remove unused class PaneDrag 2020-07-02 13:50:31 +02:00