Commit Graph

29680 Commits

Author SHA1 Message Date
Andreas Haas 802a0316c5
DirectInput: use correct joypad id
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.

fixes #17566
2020-07-31 20:16:51 +02:00
Rémi Verschelde 7488b07220
Merge pull request #40883 from Xrayez/tests-macros
Hide implementation details of doctest macros
2020-07-30 18:15:06 +02:00
Rémi Verschelde 9833f9cc11 doc: Fix typo in BBcode tag 2020-07-30 16:24:37 +02:00
Andrii Doroshenko (Xrayez) 0512cc01d9 Hide implementation details of doctest macros
`test_macros.h` is created to provide various macros acting as aliases for
doctest macros to work better with Godot internals and conventions. This also
makes it accessible for those who'd like to start writing tests in Godot, as
most vital information can be put together and documented directly in
`test_macros.h` header.

Developers are encouraged to include the new `tests/test_macros.h` for writing
new tests over `thirdparty/doctest/doctest.h`.

Added `TEST_CASE_PENDING("name")` as an alias for
`TEST_CASE("name", doctest::skip())` which could be used to mark failing tests
for issues yet to be fixed, so as to not affect CI testing results.

Added `ERR_PRINT_OFF` and `ERR_PRINT_ON` to control error printing for testing
various **expected** failure paths within Godot without polluting the test
summary with error messages.
2020-07-30 16:58:12 +03:00
Rémi Verschelde b64bdf2c3e
Merge pull request #40880 from madmiraal/fix-csg-make_dirty
Ensure CSG parent's _make_dirty() is called when entering a tree.
2020-07-30 15:19:42 +02:00
Rémi Verschelde 49be94ec39
Merge pull request #40875 from Xrayez/ci-show-tests-name
CI: Show `tests=yes` for builds which run tests
2020-07-30 14:50:39 +02:00
Marcel Admiraal 9be7b30f35 Ensure CSG parent's _make_dirty() is called when entering a tree. 2020-07-30 13:34:37 +01:00
Rémi Verschelde 829039d8b1
Merge pull request #40874 from Calinou/doc-editorinterface-get_editor_viewport
Improve the `EditorInterface.get_editor_viewport()` description
2020-07-30 14:29:09 +02:00
Rémi Verschelde 718db9b396
Merge pull request #40873 from Calinou/doc-thread-safe-apis
Link to Thread-safe APIs in the Thread class documentation
2020-07-30 13:27:24 +02:00
Andrii Doroshenko (Xrayez) ceb338d672 CI: Show `tests=yes` for builds which run tests 2020-07-30 14:00:45 +03:00
Hugo Locurcio 60d40d8430 Improve the `EditorInterface.get_editor_viewport()` description
This closes https://github.com/godotengine/godot-docs/issues/1109.
2020-07-30 12:21:49 +02:00
Hugo Locurcio f50a4b8a3b Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.
2020-07-30 12:18:00 +02:00
Rémi Verschelde 35ff38b3d4
Merge pull request #40761 from naithar/feature/ios-safe_area
[iOS] Safe area reimplementation
2020-07-30 00:43:03 +02:00
Rémi Verschelde dd9b89580f
Merge pull request #40852 from SkyLucilfer/FixLeak2
Refix GDScriptTranslationParser leak
2020-07-29 23:58:47 +02:00
SkyJJ 9cd1ef573c Refix GDScriptTranslationParser leak 2020-07-29 23:17:58 +02:00
Rémi Verschelde b27bdcb51e
Merge pull request #40851 from Paulb23/fix_text_edit_width_cache
Fix TextEdit line width cache not being updated
2020-07-29 22:56:21 +02:00
Paulb23 51dd4792d7 Fix TextEdit line width cache not being updated 2020-07-29 21:42:38 +01:00
Rémi Verschelde 00e1175b7d
Merge pull request #40841 from Paulb23/fix_info_clicked_signal
Fixed script_editor info_clicked signal not being connected
2020-07-29 19:09:43 +02:00
Paulb23 b289bb514b Fixed script_editor info_clicked signal not being connected 2020-07-29 17:51:27 +01:00
Rémi Verschelde fa6cd2cd77
Merge pull request #40838 from Faless/dtls/enet_refuse_fix
Fix crash in ENet changing refuse_new_connections
2020-07-29 18:06:19 +02:00
Fabio Alessandrelli e5f3159a23 Fix crash in ENet changing refuse_new_connections
When the host is not started.
2020-07-29 17:53:41 +02:00
Rémi Verschelde 7b17cd2a73
Merge pull request #40832 from Xrayez/tests-cleanup
Cleanup obsolete tests from displaying in help
2020-07-29 14:23:53 +02:00
Andrii Doroshenko (Xrayez) 63720648e8 Cleanup obsolete tests from displaying in help 2020-07-29 15:07:16 +03:00
Rémi Verschelde 157958c77c
Merge pull request #40823 from Calinou/doc-string-split-regex
Document how to perform advanced string splitting using RegEx
2020-07-29 12:42:15 +02:00
Rémi Verschelde 25c030b1c5
Merge pull request #40824 from lyuma/gdscript_get_member
GDScript: Fix crash caused by inconsistent get_member
2020-07-29 12:40:53 +02:00
Hugo Locurcio 5f2b6bd476 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.
2020-07-29 12:12:01 +02:00
Lyuma 68566b7bec GDScript: Fix crash caused by inconsistent get_member 2020-07-29 02:56:03 -07:00
Rémi Verschelde 3890638d84
Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-example
Add an example to the `CanvasItem.draw_string()` documentation
2020-07-29 11:32:05 +02:00
Rémi Verschelde c1bb45fcd5
Merge pull request #40818 from Calinou/doc-animation-fix-code-sample
Fix incorrect key name in the Animation documentation code sample
2020-07-29 10:52:57 +02:00
Hugo Locurcio 0c7735be5b Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.
2020-07-29 10:43:10 +02:00
Hugo Locurcio 4257aa5c5c Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.
2020-07-29 10:13:44 +02:00
Rémi Verschelde 227494be59
Merge pull request #40781 from Rubonnek/fix-inconsistent-class-detection
Fixed inconsistent base class detection
2020-07-28 23:42:30 +02:00
Rémi Verschelde 7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Rémi Verschelde 8c6c9e017e
Merge pull request #40806 from nekomatata/android-keyboard-cleaning
Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:44:17 +02:00
PouleyKetchoupp cac7eb3a64 Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
Brian Semrau 69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky af598858c7
Merge pull request #40802 from Chaosus/vs_fix_preview_color
Fix functions name color in visual shader code preview and expressions
2020-07-28 21:39:12 +03:00
Yuri Roubinsky a33171ad23 Fix functions name color in visual shader code preview and expressions 2020-07-28 20:58:23 +03:00
Rémi Verschelde a1ca21f46d
Merge pull request #40792 from briansemrau/fix-next-pass-not-drawing
Fixed Shader Material next_pass not being drawn
2020-07-28 18:31:26 +02:00
Rémi Verschelde 91b21e5fbc
Merge pull request #40676 from Xrayez/test-variant
Add test suite for `Variant`
2020-07-28 18:27:44 +02:00
Andrii Doroshenko (Xrayez) 3f77056dc6 Add test suite for `Variant`
Added a test case for `VariantWriter` and `VariantParser` overflows.
2020-07-28 18:34:55 +03:00
Brian Semrau 63dfe79fbe Fixed next_pass materials not being drawn 2020-07-28 10:51:41 -04:00
Wilson E. Alvarez e264ae20d2
Check if global class file still exists before registering it 2020-07-28 09:25:34 -04:00
Yuri Roubinsky cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky 7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Rémi Verschelde eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde 12feb9d633 i18n: Sync translations with Weblate
(cherry picked from commit ed20772c09)
2020-07-28 13:08:52 +02:00
Rémi Verschelde 2efba27089
Merge pull request #40783 from aaronfranke/bom
Fix incorrect comments in file formatting script
2020-07-28 10:02:59 +02:00
Aaron Franke 05a418f9e6
Fix incorrect comments in file formatting script 2020-07-28 03:16:36 -04:00
Rémi Verschelde a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00