Commit Graph

855 Commits

Author SHA1 Message Date
denis e3e86567ba Update mouse position on touch and release events (Android)
(cherry picked from commit 55835167a4)
2017-03-19 00:42:58 +01:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00
Rémi Verschelde 16b78da941 Style: Various fixes to play nice with clang-format
(cherry picked from commit 2a0ddc1e89)
2017-03-18 23:13:47 +01:00
Rémi Verschelde 2d479aa0c6 Style: Prevent clang-format on JS code
(cherry picked from commit 39114178a0)
2017-03-18 22:52:28 +01:00
Rémi Verschelde dbf0137576 Style: Fix statements ending with ';;'
(cherry picked from commit f44ee891be)
2017-03-18 21:14:33 +01:00
Rémi Verschelde 9992509b0d iphone: Drop unused Appirater thirdparty API
(cherry picked from commit 481e511082)
2017-03-18 20:22:23 +01:00
Ramesh Mani Maran 9b26e9c9ac support for multiple maven url
(cherry picked from commit aa7490ffd0)
2017-03-18 20:21:49 +01:00
Shlomi Fish cb2cdce6b8 Fix failing build on mageia v6 x64 linux.
There was an error about undeclared malloc()+free().

(cherry picked from commit 0ef3d22d98)
2017-03-18 20:19:57 +01:00
Ignacio Etcheverry 77cb8f058d Replace misuse of list iteration
(cherry picked from commit 0cd309c5c7)
2017-03-18 20:13:17 +01:00
Hein-Pieter van Braam dffdf28349 X11 return to cwd at exit
During runtime godot calls chdir() several times. This doesn't really
matter normally but when using tools such as gprof the location of the
profiling data is kind of hard to intuit.

With this PR we simply store the current working directory at start and
restore it once we're almost done exiting.

This doesn't use the OS abstractions as when we need to get the current
workdir we haven't yet initialized it (by necessity). This would break
if we tried to build X11 for windows, but since the X11 target is
hardcoded to use the UNIX abstractions I don't think it matters.

(cherry picked from commit d0c2015fe1)
2017-03-18 20:12:42 +01:00
Brett-Mitchell 616850b3c0 Fix for issue #7766
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX().  mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
(cherry picked from commit 6921e11805)
2017-03-18 20:09:45 +01:00
Saracen 919c1d627f Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.
(cherry picked from commit 523b69771b)
2017-03-18 20:06:40 +01:00
marcelofg55 97fef612fb Fix issues with set_window_resizable on x11
(cherry picked from commit 474e3ac055)
2017-03-18 19:56:16 +01:00
Ferenc Arn 5e90183ba4 Use -Ofast on x11. Also introduced use_lto option.
debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files.

Built-in optimization/debug flags are prepended such that user-specified flags can override them.

Based on and around the discussion in PR #5194.

(cherry picked from commit 7a85d25218)
2017-03-18 19:52:35 +01:00
Fabio Alessandrelli b9451ce58d Fix gibberish output for windows/mingw.
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf

Fixes #6252

(cherry picked from commit 3df934acad)
2017-03-18 19:42:21 +01:00
Jerome67000 ab7faa1281 #7215 try to fix adb bad targeting user on device
(cherry picked from commit 8c19a6cb85)
2017-03-18 19:41:37 +01:00
Jesper Bækdahl e5f0183b0a x11: don't wait for window to be mapped
(cherry picked from commit 8f7a3884fd)
2017-03-18 19:29:46 +01:00
BastiaanOlij 8436a34305 Core motion for Godot 2.x (based on PR 7127) 2017-03-09 21:46:38 +11:00
eska 9518401100 Add window features in web export
- Add 'window' (canvas) resize, maximize and fullscreen
 - Implement get_screen_size
 - Fix fullscreen resolution

(cherry picked from commit 3e1b437315)
2017-03-07 14:11:00 +01:00
eska d34c530a7f Revert "Add fullscreen features in web export"
This reverts commit 17422f1f86.
2017-03-07 14:11:00 +01:00
volzhs c8edf071da Fix handling input for Android 2017-03-04 00:12:35 +09:00
Pedro J. Estébanez fec41c528c Fix resources for Android modules not being merged
Fixes #7421
2017-01-24 16:29:09 +01:00
Fabio Alessandrelli 8322c1aa64 Fix bug in windows TCP poll function
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545

(cherry picked from commit c356ec5e8b)
2017-01-16 15:51:43 +01:00
Fabio Alessandrelli 9c8ecb45f8 Improvements to scons defined WINVER/_WIN32_WINNT
(cherry picked from commit 65483d57bf)
2017-01-12 19:15:30 +01:00
Ignacio Etcheverry 8a5596322d Detect bits when building with MinGW
(cherry picked from commit 460f030b73)
2017-01-12 19:15:30 +01:00
Rémi Verschelde d66740175e Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.

(cherry picked from commit 6323779596)
2017-01-12 19:15:30 +01:00
Rémi Verschelde 5672852351 x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Fixes #7373.

(cherry picked from commit d945c4e58e)
2017-01-12 19:15:30 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Gustav Lund f10a78e5c0 fix for crash when no ALSA or Pulse installed on linux
(cherry picked from commit 2495e8a941)
2017-01-12 19:15:27 +01:00
Rémi Verschelde 5b27f05e7e Fix console output for MinGW compilers
Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a208)
2017-01-12 19:15:27 +01:00
volzhs 2e74bdab35 Add alert window on Android
(cherry picked from commit 9a20068ab7)
2017-01-12 19:15:26 +01:00
BastiaanOlij ef009a8b91 Set minimum version to 10.9 building OSX
(cherry picked from commit da5651fbb9)
2017-01-12 19:15:26 +01:00
Fabio Alessandrelli 00fdcf3cd0 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9)
2017-01-04 00:46:33 +01:00
Fabio Alessandrelli e8a6cbc897 Migrate int.IP_TYPE_ constants to IP.TYPE_
(cherry picked from commit c18c5013f8)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli 47ae6c6507 Move V6ONLY flag selection inside helpers
(cherry picked from commit 4d90a4fcd5)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli 5e79ac72b7 Automatically map IPv4 address to IPv6 when needed
(cherry picked from commit 9200da58e4)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli a46a643f90 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd97768)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli c030e602e5 Properly handle tcp connection failure
(cherry picked from commit 4f07b595a1)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli 1a7f14b206 [IPv6] Fix windows build script (link to ws2_32) 2016-12-11 18:12:46 +01:00
Fabio Alessandrelli 754e9aa60a TCP/UDP Listen sockets can now be set to IPv6 only
(cherry picked from commit eb27e993f0)
2016-12-11 18:12:46 +01:00
Fabio Alessandrelli 70a6791150 Fix windows debugger connection problems.
Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).

(cherry picked from commit 812908e236)
2016-12-11 18:12:45 +01:00
Fabio Alessandrelli 6e0de0cce8 TCPServer listen now default to IP type ANY (v6 socket with v4 support)
(cherry picked from commit ee69bd81cf)
2016-12-11 18:12:45 +01:00
Fabio Alessandrelli 04def2161e Fix PacketPeerUDP get_packet_port()
Properly convert port field from network to system ordering on incoming packets.

(cherry picked from commit 25e29972a9)
2016-12-11 18:12:45 +01:00
Fabio Alessandrelli b3443fd848 Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets

(cherry picked from commit 80e911647c)
2016-12-11 12:35:06 +01:00
Ariel Manzur d8b0070b8c added windows support for ipv6, cleaned up unix code
(cherry picked from commit 672225b710)
2016-12-11 12:35:06 +01:00
eska 5ede1a1226 Emit asm.js code into a dedicated file for asm.js export
This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-12-04 02:52:14 +01:00
eska 17422f1f86 Add fullscreen features in web export
- Implement fullscreen control, get_window_size, get_screen_size
 - Fix fullscreen resolution
2016-12-04 02:52:14 +01:00
eska 49e22aa83f Fix some mouse bugs in WebAssembly/asm.js
- Emit mouse wheel release events
 - Set button masks, fixes #5092
2016-12-03 15:33:59 +01:00
eska 6d86a63648 OS additions and fixes for WebAssembly/asm.js
- Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
2016-12-03 15:33:32 +01:00