Jakub Grzesik
82f84f4c2f
Remote transform node (for 3d)
...
It's code is based on RemoteTransform2D node.
2016-07-14 16:37:26 +02:00
Rémi Verschelde
da034f324a
Revert "Added toggle for loop interpolation based on adolson's code"
...
This reverts commits 8884b8f519
bd5c8f2aa0
and 5cb31f6d5b
.
<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing
Reopens #959..
2016-06-26 23:45:18 +02:00
Rémi Verschelde
b02d67be30
Merge pull request #5307 from MarianoGnu/master
...
TextureRegion improvements
2016-06-26 09:43:45 +02:00
Daniel J. Ramirez
b8190fbef6
Added high resolution icons for the Gizmos, fixes #1638
2016-06-24 22:42:42 -05:00
MarianoGNU
38843a67a9
Chance Snap for SnapMode and add AutoSlice option.
2016-06-20 14:37:01 -03:00
Daniel J. Ramirez
07b6195a33
Added loop interpolation and track trigger icons
2016-06-19 11:36:05 -05:00
Rémi Verschelde
42cbdc26b8
Merge pull request #5290 from djrm/new_icons
...
Added missing icons for some nodes
2016-06-19 13:11:07 +02:00
Rémi Verschelde
3520902194
Merge pull request #4724 from Cybolic/optional-loop-interpolation
...
Added toggle for loop interpolation based on adolson's code
2016-06-19 12:30:22 +02:00
Daniel J. Ramirez
939ec36930
Added missing icons for some nodes
2016-06-18 21:33:00 -05:00
Rémi Verschelde
41677df7cf
Merge pull request #5218 from djrm/new_icons
...
Some theme icons and better exporter
2016-06-15 13:43:56 +02:00
Daniel J. Ramirez
0537709b39
Added zoom icons for graph edit, and removed old exporter
2016-06-14 21:41:20 -05:00
Ovnuniarchos
3c09682417
New Shape2D* icons.
2016-06-13 23:25:52 +02:00
Juan Linietsky
c170589929
-properly use hidpi icons in hidpi, looks pretty!
2016-06-08 17:49:06 -03:00
Juan Linietsky
1f2ad872cc
Fixed some options in assetlib
2016-06-08 10:17:16 -03:00
Juan Linietsky
b847aec864
Added asset library on project manager for templates
2016-06-08 09:25:47 -03:00
Daniel J. Ramirez
1d6b0836d3
Regenerated icons with the new faster exporter, Added and fixed some icons
2016-06-08 01:32:09 -05:00
Daniel J. Ramirez
a4fd9d1662
listener icons
2016-06-07 13:41:05 -05:00
Juan Linietsky
06bc4e20d3
Merge pull request #4101 from SaracenOne/listener
...
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Daniel J. Ramirez
bf4d749f10
Fixed some icons given the feedback, also added some missing icons
2016-06-06 16:40:59 -05:00
Saracen
3a21f98131
Fixed bottom left and right icon order for anchor editor.
2016-06-06 19:38:49 +01:00
Daniel J. Ramirez
7398d696d0
Added missing icons for some nodes, changed instance icons
2016-06-05 12:53:01 -05:00
Daniel J. Ramirez
4389388d4e
Added 2x PNG versions of the icons
2016-06-04 15:52:35 -05:00
Daniel J. Ramirez
50fd5edb9e
Added basic script to convert source svgs to pngs
2016-06-04 14:42:43 -05:00
Daniel J. Ramirez
2ddaf41777
New icons, almost all the icons have an svg version, plus a more consistent look
2016-06-04 14:01:36 -05:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
Juan Linietsky
26332479d3
Signals became a tab
...
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
Rémi Verschelde
97b116dfc6
Merge pull request #4897 from djrm/svg_icons
...
Added first batch of svg icons
2016-05-30 23:27:37 +02:00
Daniel J. Ramirez
72c0d6d706
Second batch of icons
2016-05-29 23:43:49 -05:00
Juan Linietsky
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Daniel J. Ramirez
7dd0b5857a
Added first batch of svg icons
2016-05-29 21:30:37 -05:00
Rémi Verschelde
e6e878e139
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Christian Dannie Storgaard
8884b8f519
Added toggle for loop interpolation based on adolson's code
2016-05-20 13:13:32 +03:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
...
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky
5bb7cef836
Support for dynamic fonts (TTF)
...
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Juan Linietsky
0fa588a830
move Font to BitmapFont
...
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Saracen
3741bc70fe
Added listener spatial node.
2016-03-20 02:10:04 +00:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
...
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Juan Linietsky
db43e94175
-Made some icon data types smaller so they take up less space
...
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
Ignacio Etcheverry
ed5e4fabd0
Added missing ReloadEmpty editor icon
2016-02-05 20:49:04 +01:00
Juan Linietsky
6349c50f5a
-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415
2016-02-02 20:44:42 -03:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
...
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Rémi Verschelde
d64a9526cd
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
...
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde
ecbc6574fe
Use better icon by @MarianoGnu
2016-01-08 07:33:26 +01:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00