Commit Graph

1994 Commits

Author SHA1 Message Date
smix8
84647ab09e Add NavigationRegion function to change navigation map
Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
smix8
4c970f1a67 Refactor NavigationRegion internals
Refactors NavigationRegion internals.
2023-06-15 09:52:14 +02:00
Yuri Sizov
991f4d5183 Avoid error spam when (un)pausing GPUParticles out of tree 2023-06-12 18:18:51 +02:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Ninni Pipping
dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Aaron Franke
ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
Hugo Locurcio
fc4ec42a09
Increase precision in particle damping properties in the editor 2023-06-07 15:26:02 +02:00
kobewi
9128ce95ce Check for null in set_pattern() 2023-05-24 16:43:29 +02:00
Silc Renew
42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
Ninni Pipping
0648cc65b2 Make TouchScreenButton connections reference counted
Prevents errors when assigning the same texture to both slots
2023-05-17 22:51:42 +02:00
Pedro J. Estébanez
50cf3d6966 Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Juan Linietsky
0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
smix8
f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
smix8
7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
8a41eefb97 Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
Chase Warrington
46e06ee1e6 Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
VolTer
818d57b5b4 Light3D show scaling warning immediately 2023-05-01 02:55:17 +02:00
Proggle
093cb90077
TileMap: Add method to fetch the layer for a given body 2023-04-25 12:49:50 +02:00
Haoyu Qiu
a15126915d Fix TouchScreenButton not redrawn when texture changes 2023-04-23 14:35:12 +08:00
Rémi Verschelde
b5b371cf7c
Merge pull request #70332 from aaronfranke/rigid-body-units
Improve some units in RigidBody nodes
2023-04-18 23:38:20 +02:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Aaron Franke
87bd8d2dcf Make Area physics priority consistently int and allow negative numbers 2023-04-18 13:50:20 +02:00
Aaron Franke
a83ce0b104
Improve some units in RigidBody nodes 2023-04-15 22:03:24 -05:00
clayjohn
821917ba9f Use angle_rand to calculate base_angle in particles process material 2023-04-13 15:10:47 -07:00
Yuri Sizov
f38b540273
Merge pull request #75756 from smix8/fix_obstacle_avoidance_sim_4.x
Fix NavigationObstacles not being added to avoidance simulation
2023-04-07 15:11:40 +02:00
Yuri Sizov
f1f0e5f91d
Merge pull request #75728 from smix8/fix_audiostreamplayer2d_crash_4.x
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
2023-04-07 12:46:53 +02:00
smix8
aadf33efd8 Fix NavigationObstacles not being added to avoidance simulation
Fixes NavigationObstacles not being added to avoidance simulation.
2023-04-06 16:32:49 +02:00
Juan Linietsky
104392ef4e Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
smix8
a5351086b0 Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
2023-04-06 03:29:09 +02:00
Rémi Verschelde
3c225c19c1
Merge pull request #75487 from Rindbee/improve_update_remote_in_RemoteTransform2D
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
2023-04-03 16:03:34 +02:00
Rémi Verschelde
b237df8cea
Merge pull request #75326 from smix8/navigationagent_expose_parameters_4.x
Expose NavigationAgent path postprocessing and pathfinding algorithm options
2023-04-03 16:02:21 +02:00
Rindbee
100b4b1f28 Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
Configure the transform per condition, and then only set it once to
prevent multiple `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` notifications
from being sent.
2023-03-30 16:00:35 +08:00
Yuri Sizov
1222d35cdd
Merge pull request #75398 from newobj/issue-75218
Update GPUParticles2D/3D speed scale on ENTER_TREE
2023-03-28 16:34:58 +02:00
Brian Long
4652fbd09e Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for https://github.com/godotengine/godot/issues/75218

Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
2023-03-27 13:24:59 -07:00
Yuri Sizov
2659fc1a34
Merge pull request #75266 from rburing/shapecast2d_disconnect
Port robust signal (dis)connection to `ShapeCast2D`
2023-03-27 13:08:58 +02:00
smix8
6e324bb341 Expose NavigationAgent path postprocessing and pathfinding algorithm options
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
2023-03-25 21:37:18 +01:00
Yuri Sizov
32c65c92a2
Merge pull request #75258 from AThousandShips/autoplay
Fix `AnimatedSprite2D` autoplay warning
2023-03-25 14:28:27 +01:00
Yuri Sizov
553fd238cf
Merge pull request #73897 from TheSecondReal0/camera-line-width
Draw Camera2D outlines as 2 point primitives instead of 4 (consistent with how origin is drawn in 2D editor)
2023-03-25 13:49:12 +01:00
Ricardo Buring
5bed055cdd Port robust signal (dis)connection to ShapeCast2D
Ported from ShapeCast3D.
2023-03-24 09:23:03 +01:00
Asa Sprow
574293532d Draw Camera2D outlines as 2 point primitives instead of 4 2023-03-23 15:19:32 -07:00
Ninni Pipping
4d4342e018 Fix AnimatedSprite2D autoplay warning
Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
2023-03-23 14:31:46 +01:00
Yuri Sizov
21753b06a1
Merge pull request #74092 from KoBeWi/zero_reason_to_change
Add early return for changing TileMap properties
2023-03-16 13:04:31 +01:00
smix8
f6a10c0565 Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
2023-03-16 09:04:53 +01:00
kleonc
c49a7feae3 TileMap Fix rendering odd-sized tiles 2023-03-12 16:20:38 +01:00