Commit Graph

577 Commits

Author SHA1 Message Date
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde 00cc23f906
Merge pull request #86486 from timothyqiu/move-copy-dialog
Improve `EditorDirDialog`
2024-01-03 15:47:52 +01:00
Vedat Gunel f35f1a1849 Store horizontal and vertical split offsets separately in FileSystem dock 2023-12-25 18:11:18 +03:00
Haoyu Qiu a42ead59da Improve EditorDirDialog
* Automatically selects the newly created directory
* Automatically selects "res://" when nothing is selected
* Fixes an error when overwrite/replace dialog appears
* Changes "copy checkbox + action button" to "copy button + move button"
* Double clicking a directory (un)collapses it instead of copy/move
* Uses DirectoryCreateDialog for "Create Folder"
2023-12-25 19:14:04 +08:00
Yuri Sizov 13d34d6a2b Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Hugo Locurcio 0e97acff84
Add a editor FileSystem dock action to open a terminal in selected folder
This is useful to enter some commands without having to open a separate
terminal and `cd` to the project folder.
2023-12-19 15:04:02 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
kobewi 0ae1241304 Properly select the newly duplicated file 2023-12-14 19:49:11 +01:00
Yuri Sizov 8f33b4e83a Merge pull request #84882 from Invertex/select-instance-asset
Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
Yuri Sizov 6faa5c6dc4 Merge pull request #84837 from synalice/issue-83366-colored-folders
Fix folder color not showing up in file dialogs
2023-12-14 17:38:24 +01:00
Invertex 59787683a9 Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)

Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
Aaron Franke 52f1b86ebc
Fix referring to ResourceImporterScene static importers via instances 2023-12-11 20:01:39 -06:00
Nikita Krasnov 0d6300d269 Fix folder color not showing up in file dialogs 2023-11-14 17:17:10 +03:00
Jordyfel 76c7190d21 Fix errors on file rename or move in the Filesystem Dock 2023-11-10 14:09:21 +02:00
Yuri Sizov 330d22e99a Merge pull request #84217 from SaracenOne/fix_filesystem_rename_crash
Fix file rename crash after toggling split mode.
2023-11-03 12:52:20 +01:00
Saracen 7fea0cef4c Fix file rename crash after toggling split mode. 2023-11-02 21:29:01 +00:00
Saracen c640018b88 Fix crash on rename collision in thumbnail grid 2023-10-30 22:52:12 +00:00
Rémi Verschelde 8919d1c2b5
Merge pull request #82806 from Vilcrow/fix-ensure-selected-visible
Fix checking the visibility condition of selected file in the Godot editor's dock
2023-10-27 11:35:40 +02:00
Rémi Verschelde 80e5484a82
Merge pull request #83941 from Jordyfel/hashset-not-vector
Use Hashset for dependency list when moving
2023-10-26 16:01:21 +02:00
Rémi Verschelde 34b1c0e40b
Merge pull request #83487 from KoBeWi/crash_that_does_not_exist
Prevent crash when creating custom file tooltip
2023-10-26 15:59:19 +02:00
S.V.I. Vilcrow 1ec2272e0b Fix checking the visibility condition of selected file in the Godot editor's dock. 2023-10-25 23:13:18 +03:00
Jordyfel 50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
Jordyfel 85144f0cd1 Fix potential crash on failed move. 2023-10-25 14:52:34 +03:00
Haoyu Qiu 2413952a4c Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
风青山 90768f1f7f Fix unexpected behaviors of using Duplicate To on folders
Fix folder not being copied when empty.
Fix Keep Both would generate wrong paths when copying folders.
2023-10-22 06:22:38 +08:00
Rémi Verschelde 060816c3a4
Merge pull request #82858 from KoBeWi/read_between_the_comments
Provide translation strings for folder colors
2023-10-18 00:01:00 +02:00
kobewi ef4c214703 Prevent crash when creating custom file tooltip 2023-10-17 11:39:15 +02:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Vedat Gunel ecb9ecee54 Fix several issues with renaming in FileSystem dock 2023-10-09 23:18:27 +03:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
kobewi 47adf88ed0 Provide translation strings for folder colors 2023-10-05 17:21:48 +02:00
Rémi Verschelde ff9b3dc730
Merge pull request #80241 from gamedevishard/filesystem_dock_hsplit
Horizontal split view for Filesystem Dock
2023-10-03 17:11:53 +02:00
coumcashier 58af0688d3 rename: don't update current path when file list has focus
FileSystemDock: Don't update current path and path edit when the file list has focus.
So that when renaming from the file list, we don't cd into the renamed folder automatically.
2023-10-02 09:33:11 +11:00
风青山 1cb1d7f41d Fix folder moving in FileSystemDock
Include files in the folder that will be moved/renamed when looking up the file owner.

Rename the function/variable names to make more sense in FileSystemDock
2023-09-29 20:32:16 +08:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Devel Oper 81311594b5 Horizontal split view for Filesystem Dock 2023-09-22 11:34:33 +02:00
Dawid Marzec 14f6f97f9c Don't move not selected cursor item dragging files 2023-09-21 13:55:06 +02:00
ajreckof 6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
Rémi Verschelde 01d9162a98
Merge pull request #81813 from MewPurPur/fix-paint-icon
Fix grayed out paint icons
2023-09-18 10:38:28 +02:00
MewPurPur c094631ba0 Fix grayed out paint icons 2023-09-17 19:23:28 +03:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
Jordyfel 6245367e6d Fix dependency handling on move or rename. 2023-09-15 16:46:26 +03:00
Rémi Verschelde e83fc9c03a
Merge pull request #80503 from OXTyler/80379
Fixes Scene corruption when child scene is renamed in another directory
2023-09-12 12:00:49 +02:00
Rémi Verschelde 6c1241dcf6
Merge pull request #81380 from AThousandShips/folder_color_add
Update folder colors when moving or renaming
2023-09-08 23:15:17 +02:00
Rémi Verschelde 119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
sekoia bbeb2f98f5 Prevent creating any type of file with a leading dot
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: gotnospirit <gotnospirit@gmail.com>
2023-09-07 22:13:02 +02:00
A Thousand Ships 0f026193b2 Update folder colors when moving or renaming 2023-09-07 17:46:27 +02:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
A Thousand Ships 1589efb350 Remove leftover debug print in `FileSystemDock` 2023-09-07 11:19:18 +02:00
Yuri Sizov 008dc63fe6 Merge pull request #81344 from AThousandShips/folder_color_fix
Fix saving editor folder colors
2023-09-06 14:49:34 +02:00
A Thousand Ships 1083ce4466 Fix saving editor folder colors
Also clears setting if none are assigned
2023-09-05 16:57:15 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
the-sink 95b0f28255 Add custom color support to project folders 2023-08-29 12:13:53 -07:00
Rémi Verschelde 0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Yuri Sizov 6ab34005ad Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
Tyler 98bdf279d7 Fixes Scene corruption when child scene is renamed in another directory
Fixes #80379
2023-08-10 21:38:31 -04:00
Rémi Verschelde bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
kobewi 1d970cd6ca Fix dropping files from res:// to res:// 2023-07-01 19:21:35 +02:00
kobewi 40d1791721 Fix moving directories in filesystem
Co-authored-by: Samuele Panzeri <samuele.panzeri@gmail.com>
2023-06-09 18:33:05 +02:00
Rémi Verschelde e3681eb05f
Merge pull request #77632 from Wiwip/inline-edit-fix
Inline edit for FileSystem dock in SPLIT_MODE
2023-06-05 13:42:11 +02:00
Wiwip 28038feb04 Permits the renaming of files and folders inline for items in the FileSystemDock.
This is a continuation of: https://github.com/godotengine/godot/pull/76794 which didn't consider  DISPLAY_MODE_SPLIT.
Fixes: https://github.com/godotengine/godot/issues/77527 and https://github.com/godotengine/godot-proposals/issues/4933
2023-06-02 16:29:07 -04:00
kobewi 5baebf75f2 Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
Yuri Sizov f1b4c3d6e1 Fix a crash when hovering over "Favorites" in the FileSystem dock 2023-05-24 14:22:03 +02:00
kobewi ab787fe4d2 Add scrolling to overwrite dialog 2023-05-18 00:09:44 +02:00
kobewi 27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Rémi Verschelde 4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Hendrik Brucker dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Wiwip b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Nong Van Tinh f40a5fc3f6 Expose 'Reimport' on right-click context menu in the FileSystem panel 2023-05-01 08:15:15 +07:00
Rémi Verschelde 7b2d142808
Merge pull request #76084 from timothyqiu/nested-folders
Make create folder popup support nested folders
2023-04-25 09:59:31 +02:00
Daylily-Zeleen b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
Haoyu Qiu 9f38a68a59 Make create folder popup support nested folders 2023-04-23 21:10:04 +08:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
kobewi 4941d5f534 Improve file move and copy operations 2023-03-25 20:58:37 +01:00
Yuri Sizov f2ea991792 Reorganize context menu in FileSystem dock to put more used options higher 2023-03-16 12:26:47 +01:00
kobewi 84a5a3d38e Select the newly duplicated file 2023-03-09 21:31:12 +01:00
Marius Hanl 6b59c57f2a Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' due to no fixed index for the 'New' menu 2023-02-02 09:41:06 +01:00
Rémi Verschelde 0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Hugo Locurcio 1108594e66
Hide non-functional "Show in File Manager" buttons in Android/web editor
The editor filesystem isn't readily accessible by OS applications
on those platforms.
2023-02-01 12:23:14 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde 5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Yuri Rubinsky 6713e0fa5b Add handling of script creation/deletion for custom visual shader nodes 2023-01-23 15:30:17 +03:00
Rémi Verschelde 37205964b6
Merge pull request #71441 from KoBeWi/warp_2_scan
Improve performance of imported file scan
2023-01-23 11:07:44 +01:00
Geoffroy Warin 38ba085116 Add keyboard shortcut for "Open in External Program" action 2023-01-22 01:40:48 +01:00
kobewi 60ed7c5004 Add "Open in External Program" option 2023-01-21 18:33:32 +01:00
Marius Hanl 99507d734c Grouped all 'New XXX...' operations in a 'New...' sub menu
This will reduce the height of the rather large context menu and gives us the possibility to add more 'New XXX...' operations in the future without cluttering the menu and thus making it taller.
2023-01-20 13:08:55 +01:00
Rémi Verschelde bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
Rémi Verschelde 9801bdb74a
Merge pull request #71025 from DarkMessiah/enable_column_clip_content
Enable column clip content in ConnectionDock and FilesystemDock
2023-01-18 08:36:10 +01:00
kobewi 2cfab94fef Improve performance of imported file scan 2023-01-15 00:53:41 +01:00
Paulb23 659d9b0fa3 Globalise path for New TextFile in FileSystemDock 2023-01-14 16:43:33 +00:00
kobewi 59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Rémi Verschelde 62525b7429
Merge pull request #71075 from Repiteo/open_in_file_manager_shortcut
Setup "Open in File Manager" as shortcut
2023-01-11 14:01:48 +01:00
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Thaddeus Crews 4245417ab2 Setup "open in file manager" as shortcut 2023-01-09 08:29:46 -06:00
Stanislav Labzyuk 86d61a99fb Enable column clip content in ConnectionDock and FilesystemDock 2023-01-07 14:07:33 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi 05993e8a35 Fix dependency reload triggered too early 2022-12-04 17:28:30 +01:00
Rémi Verschelde 994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde 6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer 3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
cespeute 4b00c2ec57 Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424

Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Michael Alexsander 39e6beed98 Small changes to some tooltips 2022-11-12 22:01:09 -03:00
trollodel ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
Rémi Verschelde 9ba778e6f2
Merge pull request #66706 from PucklaMotzer09/fix_duplicate_uid
Make uids of duplicated items unique in FileSystemDock
2022-11-02 14:19:54 +01:00
PucklaMotzer09 2ac177c3b6 Use ResourceLoader::save to duplicate resources
Also recursively duplicate files of a directory tree
2022-10-22 11:44:48 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
meap 09b9d864a7 Fix signature for 'folder_moved' signal of FileSystemDock 2022-10-07 13:38:29 -03:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Ninni Pipping df9eaf5f47 Tree recursive folding 2022-09-21 13:28:29 +02:00
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Yuri Sizov 43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Rémi Verschelde ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip 2022-08-30 14:05:08 +02:00
Micky 97f8c9b97c Rename TreeItem's `set_tooltip` to `set_tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`

For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Micky ef5b9a06a9 Rename `hint_tooltip` to `tooltip_text` & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
kleonc 25ce459fc5 `FileSystemDock` Fix crash when renaming a file in split mode 2022-08-07 02:47:02 +02:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
reduz d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Yuri Roubinsky 7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
kobewi a08d930740 Rework scene creation dialog 2022-06-21 15:42:56 +02:00
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Aleksey Smirnov 81520be31d Cleanups after changes in ItemList signals 2022-05-10 13:26:16 +03:00
Vitika9 aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
kobewi 7f183d0361 Add Copy UID option to filesystem dock 2022-05-02 11:51:23 +02:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Daniel Kříž cbe363d716 Fix missing favorite files in filesystem dock 2022-04-06 22:49:50 +02:00
Aleksey Smirnov 6edbbf3a94 Fix false warning folder already exists 2022-04-06 21:01:00 +03:00
Marios Staikopoulos da2b5da0c5 Fix Project Manager hard crashes due to invalid access to Editor Nodes 2022-04-05 11:40:47 -07:00
Rémi Verschelde 8e7d2826d8
Merge pull request #59453 from DanielKriz/master 2022-03-28 12:20:15 +02:00
Daniel Kříž 0535ef549a Fix persistent favorites after rename
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:32:10 +01:00
Daniel Kříž 2a6cb29a0f Add better alert dialogs if directory already exists
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:07:24 +01:00
Aaron Franke 918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
Rémi Verschelde 38122b8d85
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca 2022-03-12 14:50:56 +01:00
Yuri Roubinsky 073abe4b9c Add "Add Script" option to project autoload settings 2022-03-12 12:57:05 +03:00
kobewi 42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
Rémi Verschelde 768f9422bc Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde 1fbd498307
Merge pull request #58842 from IgorKordiukiewicz/save-as-scene-visual-feedback
Added visual feedback when drag and dropping from scene tree to filesystem
2022-03-06 23:25:39 +01:00
Igor Kordiukiewicz 2ed334f95f Added visual feedback when drag and dropping from scene tree to file system 2022-03-06 21:36:15 +01:00
kobewi 73fdb22668 Improve some DirAccess usage 2022-03-06 15:01:13 +01:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00