Rémi Verschelde
324106b3df
Merge pull request #68549 from touilleMan/gdextension-revert-get_property_type_func-removal
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Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
2022-11-12 08:43:50 +01:00
Emmanuel Leblond
39c039a363
Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
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This function pointer is needed to stay close to internal Godot's ScriptInstance class.
Besides, by removing this function pointer, we had to do property list create/free each time
we want to access type which is quadratic complexity :/
2022-11-12 04:18:21 +01:00
Marc Gilleron
2aefdcc26e
Fix usages of mesh simplification functions in float=64 builds
2022-11-12 00:38:00 +00:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-10 10:43:15 +02:00
gnumaru
75e617c05d
fix a buffer overflow due to a misbehaving vcrt snprintf call on String::num, at core/string/ustring.cpp
2022-11-09 10:25:52 -03:00
Aaron Franke
a3e52925bf
Fix default values on virtual classes causing errors in projects
2022-11-09 01:59:53 -06:00
Emmanuel Leblond
1e8756c94b
Use StringName in the whole GDExtension API instead of const char *
2022-11-08 21:44:07 +01:00
Emmanuel Leblond
84262efd2a
Uses `StringName` in GDExtension perf critical instance creation & method/properties setter/getter
2022-11-08 21:44:07 +01:00
Rémi Verschelde
40ed34f6dc
Merge pull request #68373 from akien-mga/extension-api-json-newline-eof
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GDExtension: Ensure newline at EOF
2022-11-08 10:50:46 +01:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
669888b9cf
GDExtension: Ensure newline at EOF
2022-11-07 14:32:43 +01:00
Aaron Franke
3dc9474355
Fix default values not showing up on virtual classes
2022-11-06 15:05:36 -06:00
Rémi Verschelde
e95dec0c64
Merge pull request #67614 from aaronfranke/virtually-virtual
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Don't allow instancing virtual node types in the Create New Node dialog
2022-11-06 15:57:49 +01:00
Rémi Verschelde
12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
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Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
Aaron Franke
ba542444e3
Don't allow instancing virtual node types in the Create New Node dialog
2022-11-05 14:45:16 -05:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
kobewi
8a47a12207
Add support for empty delimiter in String.split
2022-11-04 15:09:12 +01:00
bruvzg
d77902f33a
Implement SVG in OT support.
2022-11-04 14:10:54 +02:00
Micky
521d8a5d24
Remove "?" from String.c_escape()
2022-11-03 19:52:21 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
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Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders
2022-11-02 19:20:10 -05:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder
2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
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Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
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Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
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Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
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Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde
d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
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Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Alfred Reinold Baudisch
a862583d05
Unified shortcut to clear carets and selections
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Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:
- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.
With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde
b3c2db954f
Merge pull request #68136 from qarmin/projection_not_equal
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Support for checking that Projection is(not) null
2022-11-02 14:17:29 +01:00
Rémi Verschelde
632b3e974c
Merge pull request #67693 from Mickeon/slight-hint-shuffling
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Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-11-02 14:16:53 +01:00
Micky
ebf86c96e9
Rename Image's `get_rect` to `get_region`
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Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Rafał Mikrut
d7d130295e
Support for checking that Projection is(not) null
2022-11-01 20:49:52 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with `from_euler` method
2022-11-01 09:28:12 -05:00
dzil123
1fa8b3dd42
Fix Image::bump_map_to_normal_map incorrectly keeping mipmap flag
2022-11-01 03:54:04 -07:00
Alfred Reinold Baudisch
fcff978763
Shortcut and Bind to Remove Secondary Carets
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Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.
When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.
This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.
Closes #67991
2022-10-31 17:44:47 +01:00
Rémi Verschelde
0e9878b12a
Merge pull request #67931 from bruvzg/locale_no_def
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Do not auto add default script and country codes to the locale.
2022-10-31 14:30:18 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
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Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
6946bc56ef
Merge pull request #67309 from groud/implement_gdnative_interface_h_dump
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Implement a way to dump the gdnative_interface.h file from the executable
2022-10-31 11:54:38 +01:00
Rémi Verschelde
40258bbbe8
Merge pull request #67577 from qarmin/fix_exporting_big_templates
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Fix exporting with big export templates
2022-10-31 10:39:08 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
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Minor code improvements
2022-10-31 10:34:57 +01:00
Rémi Verschelde
273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
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Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
Clay John
e3b66ff9e3
Merge pull request #67621 from groud/resource_saver_expose_recognize_path
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Expose the logic to recognize a save path in ResourceSaver
2022-10-28 10:56:32 -07:00
Gilles Roudière
e23f82f3c1
Expose the logic to recognize a save path in ResourceSaver
2022-10-28 11:15:25 +02:00
kobewi
d7ebf725c9
Fix nested actions in EditorUndoRedoManager
2022-10-28 02:54:55 +02:00
Clay John
0486810697
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
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Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
bruvzg
ec3c4fcba9
Do not auto add default script and country codes to the locale.
2022-10-27 09:31:05 +03:00
Yuri Rubinsky
adec51cde8
Fix crash when calling `fill` method on an empty `Image`
2022-10-24 11:28:10 +03:00
Fredia Huya-Kouadio
8b37511364
Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main
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Add double_tap attribute to InputEventScreenTouch
2022-10-23 08:11:49 -07:00
Yuri Rubinsky
38691d5b1d
Merge pull request #67655 from MewPurPur/remove-dupe-registrations
2022-10-23 09:54:06 +03:00
Fredia Huya-Kouadio
13e4770b97
Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Max Hilbrunner
e73ff0e961
Merge pull request #67636 from groud/fix_localize_path
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Fix localize_path with custom protocol identifiers
2022-10-21 18:47:21 +02:00
Max Hilbrunner
5cefc07d90
Merge pull request #67444 from nonunknown/array_pick_random
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Add ability to pick random value from array
2022-10-21 16:25:52 +02:00
Danil Alexeev
653e8f5c86
Remove internal functions of named colors from the public API
2022-10-21 11:21:43 +03:00
Alfred Reinold Baudisch
7d15ecc3af
Add Selection and Caret for Next Occurrence of Selection
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Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut.
When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret.
The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API.
The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21 08:26:53 +02:00
Micky
9a1d87f66f
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-10-21 01:10:38 +02:00
Simo Haasanen
4cc3489bc0
Fixes HashMap::erase related race condition in WorkerThreadPool when Physics 2D or 3D is selected to run on a separate thread.
2022-10-20 17:47:20 +01:00
Gilles Roudière
56fa8f1d58
Fix localize_path with custom protocol identifiers
2022-10-20 14:12:25 +02:00
Nonunknown
9f4dbf415d
add ability to pick random value from array
2022-10-20 08:39:47 -03:00
VolTer
1fd59b98fb
Remove duplicate operator registrations
2022-10-20 03:03:47 +02:00
Nong Van Tinh
5194c8af7c
Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start()
2022-10-19 20:19:02 +07:00
Rafał Mikrut
86fa3ba560
Fix exporting big templates
2022-10-19 08:29:29 +02:00
kobewi
d06a8320e5
Simplify GDVIRTUAL_CALL calls
2022-10-19 00:05:48 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
kobewi
4aaed4fee1
Minor code improvements
2022-10-18 16:44:57 +02:00
PucklaMotzer09
e5354cacd0
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-18 10:38:53 +02:00
Rémi Verschelde
fde8838316
Merge pull request #67463 from aaronfranke/num-real-negative
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Fix big negative numbers printing incorrect decimals in `num_real`
2022-10-17 17:31:47 +02:00
Rémi Verschelde
00d44a9c73
Merge pull request #67118 from Mickeon/ ⬛
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Fix Typed Array of Objects not accepting `null`.
2022-10-17 17:30:38 +02:00
Ricardo Buring
1d5aa74ac3
GDExtension: add support for abstract and virtual classes
2022-10-16 09:02:49 +02:00
Aaron Franke
c60ac64e8f
Fix big negative numbers printing incorrect decimals in num_real
2022-10-15 17:57:54 -05:00
Rémi Verschelde
dc4b616596
Merge pull request #63332 from KoBeWi/static_images_aka_photos
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Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
96ec73f3ee
Merge pull request #65281 from MisterMX/zip-module
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Expose minizip API to allow creating zips using scripts
2022-10-15 12:56:26 +02:00
Marcelo Fernandez
ea6cc3e260
Expose minizip API to allow creating zips using scripts
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Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
Co-authored-by: James Westman <flyingpimonster@gmail.commail>
Co-authored-by: MisterMX <mbxd12@web.de>
Signed-off-by: MisterMX <mbxd12@web.de>
2022-10-14 21:51:38 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Rémi Verschelde
926429392a
Merge pull request #67057 from Anutrix/rng-generator-default-seed
2022-10-13 21:17:09 +02:00
Rémi Verschelde
46a1b92bb7
Merge pull request #66294 from reduz/optimize-convex-collision
2022-10-13 20:34:00 +02:00
Juan Linietsky
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
6ad5637ffc
Merge pull request #66427 from Mickeon/object-methods-autocompletion
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Add autocompletion to several Object methods
2022-10-13 18:41:24 +02:00
Rémi Verschelde
99bc4905cb
Merge pull request #67138 from touilleMan/gdextension-typed-enum-in-struct
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Use enum type in GDExtension info structs for better readability
2022-10-13 15:25:11 +02:00
Rémi Verschelde
f12c4e8b9a
Merge pull request #67251 from groud/simplify_path_solve_urls
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Make String.simplify_path keep the protocol identifier for urls
2022-10-13 15:24:18 +02:00
Gilles Roudière
bf1a40c168
Make String.simplify_path keep the protocol identifier for urls
2022-10-13 12:23:49 +02:00
Gilles Roudière
55010a2d9f
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-13 10:03:30 +02:00
Rémi Verschelde
35670c36cf
Merge pull request #67300 from Mickeon/indexed-objection
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Rename `set`/`get_indexed`'s "property" to "property_path"
2022-10-12 14:45:05 +02:00
Rémi Verschelde
1a660c6776
Merge pull request #67298 from Splizard/fix_unamed_args_gdextension
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Fix _unnamed_arg so that arguments defined by GDExtension show up in the editor docs.
2022-10-12 14:45:00 +02:00
Micky
dc51ff8c5b
Rename `set`/`get_indexed`'s "property" to "property_path"
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Also touches up the Documentation slightly.
2022-10-12 10:27:44 +02:00
Quentin Quaadgras
6bc16660cc
Fix _unnamed_arg so that arguments defined by GDExtension show up in docs.
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The Godot API (gdnative_interface.h) allows methods to be registered on
extension classes with
`classdb_register_extension_class_method`
a `GDNativeExtensionClassMethodInfo` can be provided to this function
along with a `get_argument_info_func` which according to the comment
indicates that argument names should be definable here.
Unfortunately, setting the name field in the `GDNativePropertyInfo`
struct has no effect on the editor documentation, which continues to
display "_unnamed_arg" for each argument.
I discovered that `get_argument_info` is responsible for this as it
always overrides the `info.name`. I've added an if condition that will
only override the name when it is empty. I've tested this with my
GDExtension module and I can confirm that with this commit, the argument
name shows up in the builtin docs. eg. in Lookup Symbol.
2022-10-12 21:23:34 +13:00
Rémi Verschelde
3852b5017c
Merge pull request #66003 from voidshine/fix_midi_event_mutation
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Fix MIDI note-on events being converted to note-off events
2022-10-12 08:55:09 +02:00
voidshine
f0f72b3132
Fix MIDI note-on events being converted to note-off events
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Update documentation with note about MIDI velocity interpretation
2022-10-11 12:40:28 -07:00
Rémi Verschelde
736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
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Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Pedro J. Estébanez
f82deaa5b3
Polish rendering driver refactor further (take 2)
2022-10-11 19:06:55 +02:00
Rémi Verschelde
5aadc618b6
Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo
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Fetch video adapter driver name and version from OS
2022-10-11 13:59:53 +02:00
Rémi Verschelde
07b488e643
Merge pull request #67241 from groud/expose_resource_format_loader_recognize_path
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Exposes ResourceFormatLoader.recognize_path to scripting
2022-10-11 13:46:24 +02:00
MJacred
de768afbdc
Fetch video adapter driver name and version from OS on Linux/*BSD and Windows
2022-10-11 12:39:41 +02:00
Gilles Roudière
8aa904f56c
Exposes ResourceFormatLoader.recognize_path to scripting
2022-10-11 12:35:27 +02:00
Rémi Verschelde
6e7c6e50d8
Merge pull request #67217 from touilleMan/gdextension-implement-get_documentation
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Implement ScriptExtension::get_documentation
2022-10-11 09:27:58 +02:00
Rémi Verschelde
6d9d220d64
Merge pull request #67224 from Mickeon/jason
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Use `JSON::stringify` where possible
2022-10-11 09:27:53 +02:00
Rémi Verschelde
4d5d33f7ff
Merge pull request #67126 from Mickeon/i-was-very-bored
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Strip unnecessary break on switches returning early in Variant
2022-10-11 09:27:17 +02:00
Rémi Verschelde
58eff50bf1
Merge pull request #64268 from timothyqiu/is-finite
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Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Emmanuel Leblond
13c0a60747
Implement ScriptExtension::get_documentation
2022-10-11 08:22:25 +02:00
Micky
fe56c1ff75
Use `JSON::stringify` where possible
2022-10-11 00:27:23 +02:00
Micky
41dcc36643
Strip unnecessary break on switches returning early in Variant
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Tweaks comments around the touched-up parts. Also tweaks spacing
Also adds some spacing in all cases of Variant::`reference()`. This is a special for consistency, because it ends up making the cases more readable.
2022-10-10 22:09:51 +02:00
Rémi Verschelde
28f642097a
Merge pull request #67183 from akien-mga/gcc-warnings-cleanup
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SCons: Cleanup GCC warnings configuration
2022-10-10 17:42:36 +02:00
Rémi Verschelde
2fe8ac085b
Merge pull request #64692 from touilleMan/no-variant-destructor-for-struct-builtins
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Remove Transform2/3D,AABB,Basis from Variant destructors given they are POD structs
2022-10-10 17:42:08 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating `#warning` as error with `werror`
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Rémi Verschelde
4e4e16f9a9
SCons: Cleanup GCC warnings configuration
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- Outright disable spammy warnings due to past or present GCC bugs:
* `-Wno-strict-overflow` for GCC 7.
* `-Wno-type-limits` for GCC before 11 (regressed in 9/10, might work in
earlier releases but at this stage we don't care).
* `-Wno-return-type` for GCC 12/13 (regression, still not fixed).
- Enable extra warnings conditionally when broken on earlier GCC:
* `-Wnoexcept` was removed due to an upstream regression in GCC 9, could
be re-enabled (but commented out for now as we actually have `-Wnoexcept`
warnings to fix.
* `-Wlogical-op` was broken on our variadic templates before GCC 11, now
seems fine.
2022-10-10 16:12:26 +02:00
Rémi Verschelde
77f4670d00
Merge pull request #66774 from touilleMan/fix-variant-type-in-extension-api-dump
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Fix Variant types displayed as `Nil` in extension_api.json
2022-10-10 13:55:37 +02:00
Emmanuel Leblond
a9aedb0cf2
Fix extension_api.json Variant types incorrectly displayed as `Nil`
2022-10-10 13:54:33 +02:00
Rémi Verschelde
51bb3c36dd
Merge pull request #66584 from rune-scape/rune-validated-call-obj-bug
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Fix unset `ObjectID` with validated `get_object()` call
2022-10-10 13:53:26 +02:00
kobewi
14b82c36a2
Defer clearing of ResourceUID cache and silence warnings
2022-10-10 11:20:23 +02:00
Rémi Verschelde
d56bc19905
Merge pull request #67165 from touilleMan/gdextension-remove-GDNativeExtensionClassObjectInstance
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Remove unused `GDNativeExtensionClassObjectInstance` type def from GDExtension
2022-10-10 10:03:05 +02:00
Rémi Verschelde
bfffc06eb1
Merge pull request #67131 from KoBeWi/simplify_the_simplify
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Fix `simplify_path()` breaking `uid://`
2022-10-10 10:02:41 +02:00
Emmanuel Leblond
aa76a905c7
Remove unused `GDNativeExtensionClassObjectInstance` type def from GDExtension
2022-10-10 01:15:07 +02:00
Hugo Locurcio
66f7c48e39
Implement adjusting the maximum number of physics steps per rendered frame
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When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.
This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
Emmanuel Leblond
1bd3597362
Use enum type in GDExtension info structs for better readability
2022-10-09 17:07:13 +02:00
kobewi
785e5880b3
Fix simplify_path() breaking uid://
2022-10-09 14:22:13 +02:00
Micky
bf64a068a4
Fix Array.`slice()` and `filter()` forgetting Typed Array
2022-10-09 12:34:19 +02:00
Micky
03bef1562b
Fix Typed Array of Objects not accepting `null`.
2022-10-09 10:32:48 +02:00
Anutrix
a871114339
Randomize RandomNumberGenerator instances' default seed
2022-10-08 12:26:26 +05:30
Haoyu Qiu
48e0688d8f
Validate input in `ScriptServer::register_language`
2022-10-08 14:12:25 +08:00
Haoyu Qiu
5da515773d
Add `is_finite` method for checking built-in types
2022-10-08 13:25:08 +08:00
Aaron Franke
43722dbcbc
Use float literals for float calculations in Color
2022-10-07 11:28:47 -05:00
Rémi Verschelde
62b066dbd6
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 14:43:59 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
e727606f7b
Merge pull request #66962 from aaronfranke/core-struct-includes
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Enhancements to includes in core data structures
2022-10-06 08:57:05 +02:00
Rémi Verschelde
c2c9a582da
Merge pull request #64815 from RandomShaper/default_cpu_count
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Improve default `OS`'s CPU count getter
2022-10-06 08:55:51 +02:00
Aaron Franke
97d232c11d
Enhancements to includes in core data structures
2022-10-05 23:11:02 -05:00
Pedro J. Estébanez
6bf02c0162
Keep a single, portable implementation of `OS::get_processor_count()`
2022-10-05 20:10:47 +02:00
Waridley
0863cf96e4
free NativeExtensionMethodBinds on unregister
2022-10-05 11:46:00 -05:00
Rémi Verschelde
33f4c5282f
Merge pull request #64819 from RandomShaper/enhance_thread_funcs
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Enhance portability of threading
2022-10-05 11:42:35 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
53403972ef
Merge pull request #66886 from akien-mga/error-print-cleanup
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Logger: Don't print error twice on `ERR_PRINT`
2022-10-05 08:37:19 +02:00
Rémi Verschelde
3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
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Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
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- Add leading and trailing spaces within dictionaries, as the `{}`
characters are hard to distinguish from `[]` on some fonts.
This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Aaron Franke
2cea42cc7f
Rename Projection `matrix` to `columns`
2022-10-04 12:34:19 -05:00
Rémi Verschelde
ac3917c42f
Logger: Don't print error twice on `ERR_PRINT`
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Also fix broken `ERR_PRINT_ED` macro and simplify comments.
For the record these macros aren't used yet, they're intended to be used
where needed to surface messages in the toaster when useful to end users,
but we haven't done that codebase review yet.
2022-10-04 17:56:30 +02:00
Pedro J. Estébanez
958ecf55fe
Enhance portability of threading
2022-10-04 11:43:28 +02:00
Rémi Verschelde
68765b8831
Merge pull request #66274 from Calinou/engine-rename-max-fps
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Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
cd7f172cf8
Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
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Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Hugo Locurcio
1c6c72caf1
Rename `Engine.target_fps` and associated project setting to `max_fps`
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This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Rémi Verschelde
d598fff7c2
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
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Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03 14:51:02 +02:00
Rémi Verschelde
04a28763c0
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin
2022-10-03 14:08:00 +02:00
Fabio Alessandrelli
9e50007df6
Merge pull request #66814 from Faless/web/4.x_ps3_gamepad_ff_linux
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[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03 14:00:12 +02:00
Fabio Alessandrelli
0fe0505f77
[Web] Add PS3 gamepad mapping for FF+Linux.
2022-10-03 13:06:50 +02:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
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This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00