Rémi Verschelde
a95895742d
Merge pull request #89505 from passivestar/clear-output
...
Make the "Clear Output" shortcut not require panel focus
2024-03-24 01:16:08 +01:00
Rémi Verschelde
48cf825839
Merge pull request #89451 from AThousandShips/emit_fix
...
[Core] Disconnect one-shot signals before calling callbacks
2024-03-24 01:15:52 +01:00
Rémi Verschelde
c76d2f03b7
Merge pull request #89447 from ajreckof/fix-error-crash-on-change-type-root-after-external-changes
...
Fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash.
2024-03-24 01:15:38 +01:00
Rémi Verschelde
d5f944ff10
Merge pull request #89261 from paulloz/core/fix-script-reloading-outside-script-editor
...
Fix how scripts reload outside of ScriptEditor
2024-03-24 01:15:23 +01:00
Rémi Verschelde
f49efbe0e5
Merge pull request #89229 from akien-mga/main-refactor-os-exit-code
...
Refactor OS exit code to be `EXIT_SUCCESS` by default
2024-03-24 01:15:06 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
...
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
33cca7c65c
Merge pull request #88997 from jsjtxietian/parallax
...
Disable lock and group buttons when selected item is not CanvasItem
2024-03-24 01:14:35 +01:00
Rémi Verschelde
0ca0e8fc49
Merge pull request #88498 from CookieBadger/animation-fix-snapping-multiple
...
Fix snapping multiple keys in Animation
2024-03-24 01:14:23 +01:00
Rémi Verschelde
b0505b580d
Merge pull request #88445 from CookieBadger/animation-paste-snap-fix
...
Fix various bugs in Animation key right click actions
2024-03-24 01:14:08 +01:00
Rémi Verschelde
e92806c7e7
Merge pull request #88424 from rburing/fti_2d
...
Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Rémi Verschelde
075c171f80
Merge pull request #88231 from ajreckof/fix-copy-paste-for-dictionnaries
...
Fix update property for dictionaries so that it updates only what is necessary.
2024-03-24 01:13:38 +01:00
Rémi Verschelde
ae8d43b0bb
Merge pull request #88003 from kitbdev/dock-manager-fixes
...
Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
...
Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
8c470749f1
Merge pull request #87387 from warriormaster12/dup_prop_refactor
...
Fix property of type Node duplication when script is attached to a child node
2024-03-24 01:12:57 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
...
Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Rémi Verschelde
0ebcba8583
Merge pull request #87078 from Hilderin/animation-autofit
...
Add auto fit timeline and bezier scale on animation editor
2024-03-24 01:12:28 +01:00
Rémi Verschelde
20d423258c
Merge pull request #86888 from Mickeon/autocompletion-AnimationNode
...
Add autocompletion to AnimationNode
2024-03-24 01:12:16 +01:00
Rémi Verschelde
ccccdff0d1
Merge pull request #83956 from Chaosus/vs_expression_parsing
...
Refactor the parsing of port names in visual shader's expressions
2024-03-24 01:12:00 +01:00
Rémi Verschelde
0e966b39b4
Merge pull request #66481 from MewPurPur/auto-stringname-nodepath
...
Add editor settings for autocompletion with NodePath and StringName
2024-03-24 01:11:42 +01:00
bruvzg
225761868a
[macOS] Use "expand_to_title" for the project manager.
2024-03-24 00:23:16 +02:00
Pawel Lampe
64fc9e2156
Add navigation baking crash prevention mechanism
2024-03-23 22:20:00 +01:00
Michael Alexsander
9f56287d96
Remove pointless _notification()
function in EditorPropertyOTVariation
2024-03-23 17:10:57 -03:00
Ricardo Buring
b6f07a007a
Fix concave CollisionPolygon2D debug drawing and docs
2024-03-23 18:51:39 +01:00
A Thousand Ships
8a88e5ea07
Add missing RenderInfoType
enum to Viewport
2024-03-23 14:03:08 +01:00
Ricardo Buring
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
...
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
Haoyu Qiu
9dadeac658
Translate "Line N" as a whole
2024-03-23 18:39:01 +08:00
Silc Lizard (Tokage) Renew
c1741fe98e
Fix AnimationPlaybackTrack seeking behavior overall
...
Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
2024-03-23 18:48:29 +09:00
voylin
d339c71edc
Fix empty_clicked signal when hide_root
...
fix
2024-03-22 09:19:56 +09:00
ajreckof
69e5e582c8
fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash
2024-03-22 01:00:33 +01:00
Hugo Locurcio
44de95e18f
Improve the editor native shader source visualizer
...
- Use CodeEdit to enable features such as line numbers and minimap.
- Enable syntax highlighting.
- Use a fixed-width font.
- Use the script editor settings.
2024-03-22 00:17:32 +01:00
ajreckof
0331ecb527
Fix update property for dictionnaries so that it updates only what is necessary
2024-03-21 19:31:46 +01:00
Zae
833a03fbf6
C#: Fix errors when creating Variant from null array
2024-03-21 23:55:44 +08:00
Yuri Rubinsky
aa12241414
Refactor the parsing of port names in visual shader's expressions
2024-03-21 16:34:37 +03:00
azuloo
5c6ca5fc09
Fix AnimationPlayer pin behavior
2024-03-21 08:42:33 +02:00
jsjtxietian
816812ee6c
Disable lock and group buttons when selected item can't be locked or grouped
2024-03-21 13:02:34 +08:00
Malcolm Nixon
435eb06e4b
Fix for avatars without a root bone.
2024-03-20 23:56:10 -04:00
A Thousand Ships
db455e5bee
[Core] Disconnect one-shot signals before calling callbacks
...
This prevents infinite recursion with one-shot connections emitting
themselves
2024-03-20 20:24:44 +01:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
MewPurPur
35a569478f
Follow up to blue robot icons optimization
2024-03-20 15:28:57 +02:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
...
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
A Thousand Ships
366cc648bf
[Doc] Fix casing of some C# names
2024-03-20 13:39:00 +01:00
A Thousand Ships
9aa99c0a9d
[Wayland] Fix typo in input code
2024-03-20 10:37:08 +01:00
Hilderin
b46d0a6ea8
Add auto focus timeline and bezier scale on animation editor
...
Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not.
Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks.
This should help with the issue #85826
2024-03-19 21:01:15 -04:00
kleonc
95ced4bbdc
Always look for unique node names in owner if not found in owned nodes
2024-03-19 22:13:10 +01:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
A Thousand Ships
fa60e2ddb0
[Editor] Add Open in Terminal
to the file system empty click
...
Was missing from clicking in the empty file list
2024-03-19 12:05:05 +01:00
bruvzg
92d69da7a6
Do not apply "force_native" to the edited scene windows.
2024-03-19 12:39:50 +02:00
Lyuma
34f284bcc2
Add option to import skeleton rest as RESET animation
...
Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Alistair Leslie-Hughes
87fe71f52f
Stop possible underrun when processing a string
...
Calling String::utf8("Unicode String", -1) assumes that the string will be NULL terminated.
However, the length parameter is always used to find the end of the string. So there is the
chance the character before th start of the string is read.
Making the pointer NULL in the case where it's out of range, still allows the following
to work as expected
while (ptrtmp != ptrtmp_limit && *ptrtmp)
....
2024-03-19 20:17:11 +11:00