Commit Graph

152 Commits

Author SHA1 Message Date
A Thousand Ships f06222e487
[Physics] Fix export with 3D disabled 2024-02-22 16:23:48 +01:00
b 6dbbc24bdf Added ImageTexture unit tests 2024-02-19 11:15:04 -06:00
A Thousand Ships d5212b4b7d
[Tests] Fix test regression without editor 2024-02-17 18:06:57 +01:00
Rémi Verschelde 6226388bac
Merge pull request #86874 from AThousandShips/no_3d_fix
Fix some build errors with `disable_3d=yes`
2024-01-08 11:59:31 +01:00
A Thousand Ships c6a1ae7875
Fix some build errors with `disable_3d=Yes`
* Some tests were incorrectly included
* SCU builds with animation
* Animation `switch`
2024-01-07 00:44:33 +01:00
HolonProduction af4cbaf751 Add unit test runner for autocompletion 2024-01-05 17:49:51 +01:00
CHM 2e35ecce9c Add tests for Camera3D 2023-11-13 19:04:50 +08:00
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Aaron Franke 22e2696767
Add unit tests for type_convert Variant utility function 2023-09-08 10:13:22 -05:00
Yuri Sizov 58126e479c Introduce the concept of global theme contexts
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.

It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.

Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
Yuri Sizov 4328ffcc79 Fix ThemeDB initialization in tests
Also fixes class name shadowing in Viewport/Window tests.
2023-09-04 18:07:16 +02:00
Rémi Verschelde 2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
Pawel Lampe 0954ed0283 Suppress expected errors in navi-related unit tests, #80616 2023-08-22 19:33:38 +02:00
Markus Sauermann 59c13fea5d Fix nodes receiving mouse events in black bars of `Window`
Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Markus Sauermann 152572ac38 Fix global transform validity for `Node2D` and `Control`
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Johan Aires Rastén 6e1f68109b Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
Rémi Verschelde 3532661a66
Merge pull request #79440 from sepTN/test-packed-scene
Add unit tests for PackedScene
2023-08-07 14:46:38 +02:00
Rémi Verschelde 66e40e402a
Merge pull request #79331 from azuloo/translation-server-test-suite
Add a test suite for TranslationServer
2023-08-07 14:45:24 +02:00
Septian cd94f9ad08 Add unit tests for PackedScene 2023-08-06 23:51:31 +07:00
Miguel Pereira c2ad5ca435 Added tests to InputEvent 2023-07-17 17:48:34 +02:00
azuloo dd0bd90865 Add a test suite for TranslationServer 2023-07-11 14:30:53 +03:00
angel-721 ab4e89ecde
Add HTTPClient unit tests 2023-06-21 11:53:55 +02:00
Pawel Lampe b54c3e7e5e Add initial 'NavigationObstacle' and 'NavigationRegion' tests 2023-06-14 22:24:37 +02:00
Markus Sauermann 479f359ac4 Add unit test: mouse movement after slider release 2023-06-05 13:51:28 +02:00
myaaaaaaaaa c996863464 Streamline WorkerThreadPool tests and make them more robust 2023-05-17 17:33:08 -04:00
Pedro J. Estébanez 9077bb9232 Fix multiple issues in WorkerThreadPool
- Fix project settings being ignored.
- Made usages of `native_thread_allocator` thread-safe.
- Remove redundant thread-safety from `low_priority_threads_used`, `exit_threads`.
- Fix deadlock due to unintended extra lock of `task_mutex`.
2023-05-11 16:10:09 +02:00
Alex Drozd cdf9c33c35 add unit tests for Curve3D 2023-05-10 19:12:06 +02:00
RedworkDE 8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Pawel Lampe e92adba19c Add initial navigation tests 2023-02-13 21:39:09 +01:00
Markus Sauermann ce6c290528 Add Unit Tests for Viewport InputEvent handling 2023-02-09 14:53:04 +01:00
Rémi Verschelde cf2bf08b41
Merge pull request #71972 from Sauermann/fix-test-ds
[unittests] Send Mouse events via DisplayServer instead of push_input
2023-01-31 15:56:50 +01:00
Markus Sauermann 7de1b1a40d [unittests] Send Mouse events via DisplayServer instead of push_input
Currently Unittests simplify mouse-events by just pushing them to Viewports.
For dealing with mouse-screen-coordinates (caused by the introduction of
multiple native Windows) it becomes necessary to extend the
DisplayServer functionality for unittests.

This PR introduces DisplayServerMock based on DisplayServerHeadless,
which additionally supports basic Mouse-Input handling.
2023-01-29 21:29:39 +01:00
ARez 23827d4303 Add Unit test for InputEventMouse 2023-01-29 14:09:53 +01:00
Henrique Coura d9ceddd86b Add unit tests for Curve2D 2023-01-13 13:54:45 -03:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Marius Hanl eec42f1aab Add initial tests for Node
- Test simple and complex cases for:
-> add, remove, move, get, find, count, is_inside_tree
-> name, nodepath
-> verify the scene tree
- Simple tests for the processing setup
2023-01-03 07:50:20 +01:00
Yuri Rubinsky b6e06038f8
Merge pull request #70396 from jainl28patel/VisualShader-unit-test 2022-12-26 15:13:56 +03:00
jainl28patel e4f4fb580e Add unit test for VisualShader 2022-12-26 16:52:07 +05:30
Marius Hanl 5aa243f9da Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
Also added tests for the project settings.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-12-21 19:49:57 +01:00
kobewi d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Hendrik Brucker e62955b45b Add a test suite for `Math::` namespace functions
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-04 03:08:08 +01:00
Rémi Verschelde 18380817f2
Merge pull request #67274 from jbcolli2/Primitive_Tests
Unit Tests for all Primitive Meshes.
2022-11-02 22:37:06 +01:00
Rémi Verschelde 1bff95ad49
Merge pull request #66927 from jbcolli2/Path2d-Tests
Unit tests for Path2D class
2022-11-02 18:53:15 +01:00
Rémi Verschelde 1211f9d9b6
Merge pull request #67800 from jbcolli2/ArrayMesh-UnitTests
Unit Tests for ArrayMesh class for Issue #43440
2022-10-31 11:58:28 +01:00
jbcolli2 24a3556bea ArrayMesh unit tests 2022-10-24 15:15:05 -04:00
Wei Guo d7e39e313b Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
jbcolli2 ad16187a4a PrimitiveMesh unit tests. 2022-10-14 12:23:36 -04:00
jbcolli2 92a466c162 Unit tests for Path2D module.
Co-authored-by: Matthew-Tave <tavematthew@gmail.com>
2022-10-12 22:00:34 -04:00
Ricardo Buring 532e378cd9 Expose registration of physics servers to GDExtension
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00