Commit Graph

887 Commits

Author SHA1 Message Date
Rémi Verschelde fb6dc8c630
Merge pull request #83076 from SaracenOne/make_rest_fixer_tracks_imported
Set new SkeletonRestFixer tracks as imported
2023-10-10 09:12:42 +02:00
Saracen 96c3d0e73e Set new RestFixer tracks as imported 2023-10-09 23:43:37 +01:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Shnazzy 17364e20b5 Fixed the Advanced Import Settings window's camera rotation order in the 3D viewport when moving the mouse. 2023-09-29 23:02:22 -04:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Hugo Locurcio fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde fcbc50ec14
Merge pull request #82302 from MewPurPur/alt-font-icon
Add Font and Mesh icons that aren't grayed out
2023-09-25 18:38:29 +02:00
MewPurPur fb030beac5 Add white Font and Mesh icons 2023-09-25 17:29:14 +03:00
Rémi Verschelde 9e011c3950
Merge pull request #82190 from BlueCube3310/aabb-import-shadows-disable
Disable bounding box shadows for advanced scene importer
2023-09-24 23:35:22 +02:00
Rémi Verschelde 98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
BlueCube3310 1121c7bbaf Disable bounding box shadows for advanced scene importer 2023-09-23 15:18:57 +02:00
Rémi Verschelde cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
kobewi cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Yuri Sizov 237515d0ed Register and cleanup resource importer singletons in a predictable way 2023-08-07 17:49:33 +02:00
Rémi Verschelde f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Aaron Franke ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Aaron Franke aa187d8d69
Improve overriding the root type or root name in the scene importer 2023-08-01 13:30:57 -05:00
Yuri Sizov 2bd1d8ac28 Merge pull request #80107 from Spycemyster/reimport-path-message
Add path to missing import texture metadata to error message
2023-08-01 17:26:10 +02:00
Yuri Sizov 266e195c0d Merge pull request #77533 from EMBYRDEV/phys-mat-import-option
Add more physics options to the Scene importer
2023-08-01 17:25:02 +02:00
Spencer Chang 57d9e3bb0e Added path to output of missing import texture metadata 2023-08-01 01:28:36 -07:00
Kirill Diduk 8b729e5b7e [bugfix] Fix reimporting scene withh default values selected
This commit fixes #78140

When the scene was re-imported with non-default values of some settings, re-importing it again using default values for those settings didn't have the effect.

The problem was that when handling the reimport, a wrong dictionary of the settings was used.
2023-07-28 16:53:33 +02:00
Pedro J. Estébanez abd0dcac88 Fix life cycle of ResourceImporterTexture better 2023-07-28 11:52:09 +02:00
Pedro J. Estébanez 79c798fa0b Fix life cycle of ResourceImporterTexture not tracked properly 2023-07-27 13:54:30 +02:00
Haoyu Qiu 80728bdf1e Fix typo in ResourceImporterImageFont 2023-07-21 09:50:29 +08:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov 9547de5b0e Merge pull request #76367 from Chaosus/import_settings_animation_playback
Add animation playback preview to scene import settings
2023-07-12 17:14:57 +02:00
Yuri Sizov c16afc1c2d
Merge pull request #79050 from capnm/fix_teststr_what
Fix import hints that are followed by dot.number
2023-07-05 15:59:44 +02:00
Martin Capitanio 470083caed Fix import hints that are followed by dot.number.
Fixes #78881.
2023-07-05 14:49:53 +02:00
Hannah Crawford 444e1a8e2c Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
Ninni Pipping 818fe886a3 Bounds fixes in `TextureAtlas` import 2023-06-22 19:20:56 +02:00
Lyuma 0d0e8b0a8a Fix Import Tracks import setting for single clip 2023-06-20 15:49:38 -07:00
Aaron Franke 1a70d82606
Check if the required texture format is imported in the export dialog 2023-06-20 10:58:34 -05:00
andybarcia 553f4f8dce
Improve error reporting when parsing CSV translation file
Fixes #46682.

Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Rémi Verschelde 8d6c33a2b9
Merge pull request #76630 from gelvinp/respect-binary-compress
Respect "compress_binary_resources" editor setting on scene import
2023-06-18 16:29:49 +02:00
Patrick Gelvin 9408ac0d6e Respect "compress_binary_resources" editor setting 2023-06-18 00:55:32 -07:00
Yuri Rubinsky 7cd943fc43 Add animation playback preview to scene import settings 2023-06-13 08:42:12 +03:00
Rémi Verschelde 0e0758c5cd
Merge pull request #75261 from AThousandShips/wav_trim
Fix trim when importing WAV
2023-06-09 15:31:15 +02:00
Rémi Verschelde 0b5c5022f2
Merge pull request #77663 from RedworkDE/audiostream-preview-crash
Fix crash in AudioStream preview
2023-06-01 15:52:08 +02:00
RedworkDE 301731c7e6 Fix crash in AudioStream preview 2023-05-30 20:26:10 +02:00
bitsawer 78361370ec Fix issues found by a static analyzer 2023-05-30 12:47:50 +03:00
Hannah Crawford adb86dda82 Add Additional Physics Options to Scene Importer. 2023-05-27 23:40:24 +01:00
Yuri Sizov b856188904 Split editor-specific import metadata for textures 2023-05-26 18:48:23 +02:00
Lyuma 5ae311e577 Avoid doubly mutating the same Skin in rest fixer
Fixes a regression from #77123 that was caused by removal of ibm_diffs variable.
This replaced idempotent code with code that applied an offset each time.
If the same Skin was visited multiple times, this caused an incorrect result.
2023-05-26 00:49:24 -07:00
Lyuma 7b71061b3e Adjust BoneAttachment3D children/meshes during rest fixer
Also simplifies equivalent matrix math which previously used ibm_diffs to calculate skinned mesh offsets.
2023-05-16 01:34:54 -07:00