Commit Graph

7543 Commits

Author SHA1 Message Date
Thomas Herzog 88581fb7ac Merge pull request #9271 from eska014/html5-inputev
Update HTML5 platform for reference-counted InputEvents
2017-06-19 22:04:14 +02:00
Juan Linietsky 8928509f09 Merge pull request #9256 from MarianoGnu/master
Fix ColorPicker's screen pick functionality
2017-06-19 13:32:24 -03:00
George Marques 9583ecf7e8 Merge pull request #9239 from lethiandev/master
Fix image lock on preview image generating
2017-06-19 10:54:05 -03:00
L. Krause 6f17d41bcf Update HTML5 platform for new InputEvents 2017-06-19 15:43:46 +02:00
Mariano Suligoy f5185e7ba6 Fix ColorPicker's screen pick functionality 2017-06-19 09:23:57 -03:00
Konrad Nowakowski 6592df74d8 Fix image lock on preview image generating 2017-06-19 12:00:32 +01:00
Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
Juan Linietsky 969fa3cc73 -Added AudioStreamPlayer2D, for 2D positional sound
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky 33bf180067 Added normalmap support to stylebox and animated sprite. 2017-06-18 00:03:28 -03:00
Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
Thomas Herzog f41cc5b590 Merge pull request #9246 from karroffel/gdnative-header-export-thingy
[GDNative] added GDN_EXPORT macro for libraries
2017-06-18 01:19:40 +02:00
Karroffel de18b8ee96 [GDNative] added GDN_EXPORT macro for libraries
Up until now there only was GDAPI which was used
for the procedures Godot exposes.
2017-06-18 01:16:10 +02:00
Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
Juan Linietsky 9757fc354c Fix transparent background rendering, closes #8703
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17 08:59:43 -03:00
Rémi Verschelde 569a2b5bd7 Merge pull request #9230 from supagu/normals-fix
Fixed decompression of normals
2017-06-17 13:03:48 +02:00
Rémi Verschelde 3a2e9fdf88 Merge pull request #9235 from Kryptocron/issue-9232
Added option to not save a scene when played.
2017-06-17 12:43:27 +02:00
Juan Linietsky e11fae0bbf Particles properly update the shadow maps, closes #8815 2017-06-17 07:32:49 -03:00
Kryptocron 4bee1d98fa Added option to not save a scene when played. 2017-06-17 03:04:50 -07:00
Rémi Verschelde 5fc3a9956e doc: Sync classref with current source 2017-06-17 11:29:55 +02:00
Rémi Verschelde c210de581e etc: Do not overestimate number of CPU threads
The *2 factor between cores and threads of most modern CPUs
is already taken into account in get_processor_count().
2017-06-17 10:51:50 +02:00
Rémi Verschelde 63544169f0 Merge pull request #9228 from BastiaanOlij/fix_primitive_slider
Fix sliders for primitives
2017-06-17 10:36:41 +02:00
Fabian Mathews ff0ac9d916 Fixed decompression of vertex colors 2017-06-17 10:47:25 +09:30
George Marques b1537da605 Merge pull request #9231 from dumitru-stama/constimg
Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
Juan Linietsky b19225bfce -Fix freezes caused by etccomp2, closes #9183
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
dumitru.stama 7787700aca Fixed a bug in get_pixel not being const 2017-06-16 17:29:05 -07:00
Fabian Mathews 29d0a21011 Fixed decompression of normals 2017-06-17 09:43:13 +09:30
BastiaanOlij 4f20f52d5f fix sliders for primitives 2017-06-17 09:18:09 +10:00
Rémi Verschelde 8a03a29233 Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dock
Fix EditorFileSystem duplicating root folder in new folders
2017-06-16 23:56:07 +02:00
Bojidar Marinov c89d9720f0
Fix EditorFileSystem duplicating root folder in new folders
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662.
2017-06-16 23:32:46 +03:00
Andreas Haas 16622fccd2 Merge pull request #9221 from volzhs/fix-scene-tab-theme
Fix scene tab color not updated when theme changed
2017-06-16 19:48:09 +00:00
George Marques 7966ebe6fa
Complete changing of resource extensions
Some places were missing in e42d59f.
2017-06-16 15:42:18 -03:00
volzhs d2f72ca923 Fix scene tab color not updated when theme changed 2017-06-17 03:00:57 +09:00
Rémi Verschelde bd33fd0435 Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
ageazrael a89658fdb8 Fixed ‘CreateNewAnimation’ window wrong size. 2017-06-16 17:52:49 +02:00
Rémi Verschelde 7e5d9ed461 Merge pull request #9212 from BastiaanOlij/add_primitive_hints
Add sensible hints to properties for primitive meshes
2017-06-16 17:51:14 +02:00
Rémi Verschelde 8b1bc9da88 Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij 1e5a6d3cc8 Add sensible hints to properties 2017-06-16 23:56:13 +10:00
Thomas Herzog 7ae36d4c47 Merge pull request #9211 from karroffel/gdnative-macos-typo
[GDNative] corrected typo for Mac library ext.
2017-06-16 15:52:56 +02:00
Karroffel f0cf946063 [GDNative] corrected typo for Mac library ext.
Seems like the extension is .dylib and not .dynlib.
This should make it easier to select files from the editor.
2017-06-16 15:48:05 +02:00
Rémi Verschelde 9ff7bd46cc Merge pull request #8661 from BastiaanOlij/primitives_3.0
Godot 3.0 primitives as resources for use with MeshInstance
2017-06-16 13:54:27 +02:00
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky 80929d36be TIME constant reverted to a single float, fixes #9123 2017-06-16 08:30:21 -03:00
Juan Linietsky 5d02b948a9 Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
Juan Linietsky 29cfc365aa Fixes to SSR, WIP. 2017-06-16 08:30:21 -03:00
Rémi Verschelde 3fadbe2172 Merge pull request #9201 from vnen/rename-extensions
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Hugo Locurcio cdcc3c919b Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde 3e7bbf2ca3 Merge pull request #9196 from volzhs/scene-tab
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs fc2fe7ebd1 Enhance scene tabs
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques 7a8a789364 Merge pull request #9204 from Zylann/fix_mesh_poolvector_leak
Fixed memory leaks
2017-06-15 23:08:45 -03:00
Marc Gilleron 4dbe0967d5 Fixed memory leaks
- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00