Commit Graph

31639 Commits

Author SHA1 Message Date
Rémi Verschelde 50db0e66ac
Merge pull request #43747 from Faless/js/4.0_lint
[HTML5] Linting, fixes.
2020-11-23 12:38:17 +01:00
Fabio Alessandrelli 4617a7fa9c [HTML5] Run eslint --fix.
Should I write a poem about this whole new world? ;)
2020-11-23 12:15:18 +01:00
Fabio Alessandrelli c38984d286 [HTML5] Enforce JavaScript style with eslint.
Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.

Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
2020-11-23 12:15:18 +01:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M fc806409f4 Removed unhandled_key_input from editor AudioBus and instead connect to gui_input signal on tree for handling of effects shortcuts. 2020-11-23 21:14:26 +10:00
Eric M 9c69281f87 Remove unused unhandled_key_input method in EditorHelp. Search popup and focus is handled by an external MenuButton shortcut. 2020-11-23 21:14:25 +10:00
Eric M 9d7d20a978 Added accept_event() calls for SceneTreeDock and BaseButton 2020-11-23 21:14:25 +10:00
Rémi Verschelde 18023cc3ed
Merge pull request #43788 from RandomShaper/ref_singleton
Make warning about Reference singletons more accurate
2020-11-23 11:26:10 +01:00
Pedro J. Estébanez e79162ec4e Make warning about Reference singletons more accurate 2020-11-23 10:42:44 +01:00
Rémi Verschelde a248e6f8c3
Merge pull request #43781 from MaxMutantMayer/regex_unit_tests
Move and add new RegEx test cases
2020-11-23 10:07:07 +01:00
Rémi Verschelde ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Rémi Verschelde 4ed42bfc29
Merge pull request #43725 from vnen/gdscript-typed-vm-2
GDScript: Typed VM Take 2
2020-11-23 09:59:20 +01:00
Rémi Verschelde 6221210c6c
Merge pull request #43727 from Calinou/test-add-aabb
Add a test suite for AABB
2020-11-23 09:30:44 +01:00
Rémi Verschelde 663d0d79fa
Merge pull request #43754 from Calinou/primary-grid-steps-default-pot
Use a power-of-two value for Primary Grid Steps in the 3D editor
2020-11-23 08:54:05 +01:00
Rémi Verschelde f218550c48
Merge pull request #43774 from Calinou/doc-overdraw-no-vertex-displacement
Document that vertex displacement isn't visible in overdraw debug mode
2020-11-23 08:03:14 +01:00
Fredia Huya-Kouadio 918b218b55 Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 18:11:54 -08:00
greenfox b9c0897713 fixed Camera2D rotation with non-square zoom 2020-11-22 18:09:33 -06:00
Maximilian Mayer 7edb50a31c Move and add new RegEx test cases
Test cases for 'RegEx' are moved from 'test_string.h' to own test suite
in 'test_regex.h'. Additionally, new tests are introduced and '_init' is
removed as it isn't implemented/used anywhere.
2020-11-22 22:48:03 +01:00
Rémi Verschelde 6bd4074f76
Merge pull request #43777 from Calinou/doc-transparent-webm
Document that WebM videos don't support the alpha channel
2020-11-22 20:07:21 +01:00
Hugo Locurcio 1a616726cf
Document that WebM videos don't support the alpha channel 2020-11-22 17:43:07 +01:00
Hugo Locurcio b297d595a5
Document that vertex displacement isn't visible in overdraw debug mode
See #24232.
2020-11-22 16:28:00 +01:00
Rémi Verschelde 5ab727b460
Merge pull request #43773 from Calinou/tweak-editor-help-default-shortcut
Bind the editor's Search Help function to F1 by default
2020-11-22 16:24:00 +01:00
Hugo Locurcio 42685f514f
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
2020-11-22 15:26:17 +01:00
Rémi Verschelde 25ebee328c
Merge pull request #43699 from winterpixelgames/PR-render-validation-fixes
fix for two incorrectly bound texture formats
2020-11-22 12:03:18 +01:00
Rémi Verschelde 52e2650b8f
Merge pull request #43728 from vnen/variant-getter-set-type
Fix variant getters not setting return type
2020-11-22 09:50:38 +01:00
Hugo Locurcio 31cf3e2572
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.
2020-11-21 21:35:23 +01:00
George Marques 5518e2a68e
GDScript: Add faster instruction for validated constructor
Only for built-in types.
2020-11-21 13:30:17 -03:00
George Marques e0dca3c6b6
GDScript: Add typed iterate instructions 2020-11-21 13:24:50 -03:00
George Marques 52ab64db69
GDScript: Add faster call instructions for builtin methods
Methods from builtin types can be called by using the function pointer
when the argument and base types are known at compile time.
2020-11-21 13:24:50 -03:00
George Marques d8b22097f2
GDScript: Add faster call instructions for native methods 2020-11-21 13:24:50 -03:00
George Marques 5aeb390cd7
GDScript: Add speficic set/get instructions
When the base type is known at compile-time, we can get a direct
function pointer that is faster than the regular set/get paths.
2020-11-21 13:24:49 -03:00
George Marques 1ad5c926dc
GDScript: Add faster operator for known types
It now uses the direct operator function pointer, which increases
performance in evaluation.
2020-11-21 13:24:49 -03:00
George Marques c707d6fe71
GDScript: Gather instructions arguments beforehand
Almost all instructions need variant arguments. With this change they
are loaded in an array before each instruction call. This makes the
addressing code be localized to less places, improving compilation
overhead and binary size by a small margin.

This should not affect performance.
2020-11-21 13:24:49 -03:00
George Marques b6519d0d03
GDScript: Split Function code into multiple files
To improve organization and reduce the size of compilation units.
2020-11-21 13:24:49 -03:00
George Marques 15b085e8db
Add extra functions to VariantInternal
- Allow getting an opaque pointer, no matter the type (for ptrcall).
- Allow setting object pointer and id directly.
- Allow initializing the data given a type, to allow properly setting
  return types on ptrcalls.
2020-11-21 13:24:49 -03:00
Fabio Alessandrelli a82f70ea9f [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:22:40 +01:00
Aaron Franke 2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
George Marques c8e3fb8b05
Variant: Merge get() and validated_get()
Since they do pretty much the same thing. The validated_get() was
renamed to get() since that is more performant.
2020-11-20 17:26:19 -03:00
George Marques 8a9e3524a9
Fix variant getters not setting return type
The validated getters were only setting the value without changing the
type, leading to wrong results. This uses the same path used for
methods to the same purpose.
2020-11-20 15:55:17 -03:00
Hugo Locurcio 6f24bc3e47
Add a test suite for AABB 2020-11-20 19:44:08 +01:00
Rémi Verschelde 48049b8d9e
Merge pull request #43713 from akien-mga/doc-node-internal-processing
doc: Warn about using Node internal processing
2020-11-20 18:56:05 +01:00
Rémi Verschelde 50eb039acf
Merge pull request #43716 from akien-mga/export-options-consistency
Export: Reorder options for consistency across platforms
2020-11-20 18:44:20 +01:00
Rémi Verschelde 932c6ff3fb
Merge pull request #43719 from akien-mga/nanosvg-3e403ec
nanosvg: Sync with upstream 3e403ec
2020-11-20 18:42:43 +01:00
Rémi Verschelde 34895e7b28
Merge pull request #43583 from Calinou/test-add-object
Add a test suite for Object
2020-11-20 14:03:12 +01:00
Rémi Verschelde 29f34782f0
Merge pull request #43514 from Calinou/test-add-rect2-rect2i
Add a test suite for Rect2 and Rect2i
2020-11-20 13:40:12 +01:00
Rémi Verschelde 24ea91685b
Merge pull request #43722 from Xrayez/doctest-update-2.4.1
doctest: Update to 2.4.1
2020-11-20 13:39:51 +01:00
Hugo Locurcio e924bf9dec
Add a test suite for Object 2020-11-20 13:24:14 +01:00
Hugo Locurcio 7cb21c21b3
Add a test suite for Rect2 and Rect2i 2020-11-20 12:53:37 +01:00
Rémi Verschelde d9dd3b2768
Style fix after #43517 2020-11-20 12:52:30 +01:00
Andrii Doroshenko (Xrayez) 282ac09eef doctest: Update to 2.4.1
Includes a patch for breakpoint inline assembly for macOS.
2020-11-20 13:50:07 +02:00