Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
65dc4abca3
Merge pull request #16978 from Noshyaar/tmsc
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Add icon to TileMapEditor popupmenu
2018-03-13 13:57:10 +01:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
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Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde
8b31b98036
Merge pull request #17104 from Faless/assetlib_more_threads
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More threading in AssetLib
2018-03-13 13:35:28 +01:00
Rémi Verschelde
401a39f57e
Merge pull request #17116 from poke1024/fix16734
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Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde
a3915d8597
Merge pull request #17154 from Hinsbart/fix_text_editor_settings
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ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13 12:54:43 +01:00
Rémi Verschelde
8b629bbcbe
Merge pull request #17166 from Noshyaar/tilemap2
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TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
Rémi Verschelde
fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
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Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Rémi Verschelde
4835488716
Merge pull request #17184 from Noshyaar/tilemap3x
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TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13 12:51:01 +01:00
Rémi Verschelde
b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
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AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Poommetee Ketson
caa0d513ab
ScriptTextEditor: fix capitalize offset
2018-03-12 01:37:41 +07:00
Bernhard Liebl
b553b38e7b
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
Ranoller
2aae6fc2ec
FIX to broken item select list (zoom and RMB)
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FIX to #17346 . Compiled and tested.
2018-03-07 21:39:55 +01:00
Bernhard Liebl
ced694e9cd
In CanvasItemEditor, prioritize selected items
2018-03-05 19:09:59 +01:00
Blazej Floch
934498d37a
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-02 21:27:32 -05:00
Poommetee Ketson
54ecfc96ea
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-02 23:15:32 +07:00
Poommetee Ketson
86938a06aa
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-02 17:14:55 +07:00
Andreas Haas
1cfc43421e
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-01 21:45:24 +01:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
poke1024
899f7b125e
Fix round preview getting square on "run scene" (issue 16734)
2018-02-28 20:23:40 +01:00
Fabio Alessandrelli
3a25415a1c
More threading in AssetLib
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AssetLib now uses thread as requested to download previews and items
2018-02-28 15:08:17 +01:00
Poommetee Ketson
762f241e10
TileSetEditorPlgn: Fix a leak
2018-02-27 09:58:27 +07:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Juan Linietsky
125fc8cc44
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
Poommetee Ketson
0f36c7aae5
Add icon to TileMapEditor popupmenu
2018-02-24 20:39:19 +07:00
Poommetee Ketson
7effe46461
TileMap: add fix_invalid_tiles
2018-02-24 19:34:41 +07:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky
92ece2e727
Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future.
2018-02-22 17:40:54 -03:00
Rémi Verschelde
742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
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Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Chaosus
24c170555d
Enable snapping when control key pressed
2018-02-21 17:36:25 +03:00
geequlim
095e2bcc26
Fix builtin script cannot open from debug stacks
2018-02-21 21:10:32 +08:00
Juan Linietsky
b2412c72a0
Was missing clearing computed UVs, sorry, realized late.
2018-02-21 09:40:01 -03:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Damar Indra
e69dd47501
Tileset Editor Improvement
2018-02-20 22:33:59 +07:00
Rémi Verschelde
55f00d9655
Merge pull request #16455 from volzhs/close-docs
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Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs
df84290a7e
Keep to show current script when closing all docs
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also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix #16403
2018-02-20 14:39:52 +09:00
Rémi Verschelde
e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
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Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00
Rémi Verschelde
5efbb08a7a
Merge pull request #16697 from ianb96/script_list_no_sort
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Add Option to disable sort in script list
2018-02-19 20:37:15 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Rémi Verschelde
959b3e6d8c
Merge pull request #16752 from Yanpas/dellines
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Delete all selected lines using the "delete line" shortcut in script editor
2018-02-19 19:54:24 +01:00
Poommetee Ketson
d5eba83fd5
Merge pull request #16774 from sudoio/fix-16773
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Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-18 11:25:44 +07:00
Yan Pas
7368978a48
Delete all selected lines using the delete line shortcut in script editor
2018-02-17 17:56:13 +03:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Artem Varaksa
69675463b0
Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-17 15:35:40 +03:00
Rémi Verschelde
2caf4aed61
Merge pull request #16748 from Chaosus/fixscriptpreview
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Fix script previews
2018-02-16 16:26:55 +01:00
Chaosus
a8fbd082fe
Fix script previews
2018-02-16 18:18:12 +03:00
damarindra
cceb176be3
fix crash autotile edit mode
2018-02-16 17:48:01 +07:00