Commit Graph

57213 Commits

Author SHA1 Message Date
Rémi Verschelde f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde 00e14f39fd
Merge pull request #81230 from SamiKalliomaki/array-dispose
Fix double unregistration on dispose of Array.
2023-09-04 09:08:35 +02:00
Rémi Verschelde 0215d53a10
Merge pull request #81229 from raulsntos/dotnet/arc-hyperbolic
C#: Expose `asinh`, `acosh` and `atanh` in Mathf
2023-09-04 09:08:12 +02:00
Rémi Verschelde a0d21d41a8
Merge pull request #80149 from aaronfranke/fix-res-reimport-empty-scene
Fix error message when reimporting resources with an empty scene open
2023-09-04 09:07:48 +02:00
Rémi Verschelde 92da5a7654
Merge pull request #79792 from Miguel0312/SceneTreeTooltips
Correctly display tooltips for buttons in Tree when they overlap cell content
2023-09-04 09:07:24 +02:00
Rémi Verschelde dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
bruvzg 31a8a9b2e1
[TextServer] Remove excessive Dictionary checks. 2023-09-04 09:47:55 +03:00
Daylily-Zeleen 41ffe5461f Allow GDExtension to register unexposed class. 2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
David Nikdel 067807c1cb Remove nondeterminism in pck_packer
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.

Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.

If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp

follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Danil Alexeev 462d8f4752
GDScript: Fix `get_*_list()` methods return incorrect info 2023-09-04 00:21:03 +03:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Marcus Elg aac10705d7 Deselect multi caret when alt clicking on it 2023-09-03 19:22:33 +02:00
Aaron Franke ff911c3ad3
Fix error message when reimporting resources with an empty scene open 2023-09-03 11:40:48 -05:00
Malcolm Nixon 22de1b31b5 Added XR tracking-state change signals
Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Haoyu Qiu 1bf4c12c0a Fix ItemList not update when icon scale changes 2023-09-03 19:10:24 +08:00
Sami Kalliomäki 43a6748dfd Do not call Array default constructor when not necessary.
This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.

Fixes #81231
2023-09-03 11:25:23 +01:00
Rémi Verschelde fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Rémi Verschelde 497ca8c433
Merge pull request #80296 from RandomShaper/overhaul_vk_pso_cache
Enhance Vulkan PSO caching
2023-09-03 00:20:40 +02:00
Rémi Verschelde 3f3f865f8a
Merge pull request #81247 from Bromeon/bugfix/yet-another-bool
GDExtension: fix `bool` unknown in C
2023-09-02 23:10:47 +02:00
Jan Haller 4e202bcec7 GDExtension: fix `bool` unknown in C 2023-09-02 21:04:49 +02:00
Valery Zhuk 6158578087 fix build options configuration for Visual Studio projects 2023-09-02 19:29:05 +03:00
Rémi Verschelde d2ae309f2c
Merge pull request #81238 from dsnopek/godot-cpp-version
Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency
2023-09-02 14:33:12 +02:00
Rémi Verschelde 7dc14db283
Merge pull request #81232 from wlsnmrk/lineedit-reference-typos
Fix typos in LineEdit documentation
2023-09-02 14:32:10 +02:00
Rémi Verschelde b842c73acc
Merge pull request #81228 from raulsntos/docs/code_to_constants
Use `[constant]` instead of `[code]` when possible
2023-09-02 14:31:46 +02:00
Rémi Verschelde 865879faf9
Merge pull request #81227 from raulsntos/docs/int
Fix int's C# documentation
2023-09-02 14:31:23 +02:00
Rémi Verschelde f383249f6f
Merge pull request #81212 from mateuseap/fix/meshDataToolClassReference
Fix misleading description of `MeshDataTool.get_vertex()` method
2023-09-02 14:31:00 +02:00
Rémi Verschelde c326914c49
Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
Rémi Verschelde 07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
Rémi Verschelde d18963485e
Merge pull request #81106 from garychia/gridmap_visibility
GridMap: Ensure the visibility is updated when entering the tree
2023-09-02 14:29:48 +02:00
Rémi Verschelde bb61a932c2
Merge pull request #81072 from KoBeWi/the_scene_file_is_in_another_castle
Refactor disabling scene tab context menu options
2023-09-02 14:29:24 +02:00
Rémi Verschelde 60422759fa
Merge pull request #80849 from KoBeWi/edit_NOTHING
Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Rémi Verschelde 2e71e5516e
Merge pull request #80632 from Repiteo/C#-editor-docstring
C#: Dereference editor types in core documentation
2023-09-02 14:28:35 +02:00
Rémi Verschelde 7f3dbe81ed
Merge pull request #80270 from aaronfranke/gltf-scene-name-assignment
Fix doubly-reserved unique names in GLTF scene name assignment
2023-09-02 14:28:11 +02:00
Rémi Verschelde ec517dcbaf
Merge pull request #76047 from Daylily-Zeleen/daylily-zeleen/builtin_vararg_ptrcall
Set vararg methods' ptrcall of builtin classes, and let them can be called without arguments.
2023-09-02 14:27:41 +02:00
Raul Santos f90005072c
C#: Expose `asinh`, `acosh` and `atanh` in Mathf 2023-09-02 12:00:02 +02:00
Danil Alexeev c33ca26e17
Editor: Inspector and Signal docks improvements 2023-09-02 08:50:28 +03:00
David Snopek 80126468fb Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency 2023-09-01 16:11:51 -05:00
A Thousand Ships 17d69ed7bb Fix `EditorFileDialog` clears the file name on changing directory
Fixes issues with assigning a name for files being saved
2023-09-01 22:53:41 +02:00
Thaddeus Crews cbf17b5ac1
C#: Dereference editor types in core documentation 2023-09-01 15:17:13 -05:00
kobewi a949f1b4b5 Refactor disabling scene tab context menu options 2023-09-01 21:34:54 +02:00
Daylily-Zeleen 67e1401891 Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00
Mark Wilson 5f9d5a0cea Docs: Fix typos for LineEdit reference 2023-09-01 12:22:10 -04:00
Raul Santos 0897a795c3
Fix int's C# documentation
- There's no implicit conversion from `double` to `int`, a cast was missing.
- The example about literals in GDScript also applies to C# (with the same syntax even).
2023-09-01 17:00:09 +02:00
Raul Santos 03add1f6d8
Use `[constant]` instead of `[code]` when possible 2023-09-01 16:57:53 +02:00
Rémi Verschelde 80bfca20c6
Merge pull request #81198 from KoBeWi/MissingRID
Add placeholder RID to GradientTexture1D
2023-09-01 16:03:22 +02:00
Rémi Verschelde e3522e0d85
Merge pull request #81190 from timothyqiu/nav-agent-3d-doc
Fix typos in NavigationAgent3D documentation
2023-09-01 16:02:59 +02:00
Rémi Verschelde bbdd1aaa38
Merge pull request #81131 from AThousandShips/callable_fix
Fix comparison of `Callable`s with binds
2023-09-01 16:02:35 +02:00
Rémi Verschelde a47729d16b
Merge pull request #81111 from akien-mga/zlib-1.3
zlib/minizip: Update to version 1.3
2023-09-01 16:02:11 +02:00