Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
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Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
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Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
2018-03-15 19:25:06 +01:00
Bernhard Liebl
1d3b5d5a2f
Fix mismatch between Color.h and Color.from_hsv()
2018-03-14 21:04:02 +01:00
Rémi Verschelde
b64d4e3a83
Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn
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Fix a potential bug hinted by clang
2018-03-13 20:02:42 +01:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
Bojidar Marinov
4d81e8afe6
Fix a potential bug hinted by clang
2018-03-13 17:10:28 +02:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Rémi Verschelde
b4da44981a
Merge pull request #17254 from Chaosus/updatewrap
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Update wrap functions
2018-03-13 12:33:57 +01:00
Rémi Verschelde
ced5b57a60
Merge pull request #17257 from and3rson/master
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Fix garbage in string padding.
2018-03-13 12:30:42 +01:00
Rémi Verschelde
18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
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Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
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Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Rémi Verschelde
08415d0f53
Merge pull request #17319 from eska014/polyclipper-toolsonly
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Build polygon clipper only in tools builds
2018-03-13 11:01:28 +01:00
robfram
ea94a82596
Fix non working action names containing whitespaces
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Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.
Fix #17322
2018-03-12 21:28:41 +01:00
Viktor Ferenczi
272ecddb28
Properly closing all files in Python code
2018-03-11 14:55:50 +01:00
Rémi Verschelde
8ded15b035
Merge pull request #16485 from poke1024/vector2-cross
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Bring back Vector2.cross()
2018-03-08 08:50:20 +01:00
Bernhard Liebl
9d7856620c
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
Leon Krause
802b6d3669
Reinstate WebGL 1.0 driver in HTML5 platform
2018-03-07 20:38:14 +01:00
Leon Krause
fa760082f5
Build polygon clipper only in tools builds
2018-03-06 21:53:37 +01:00
Marcelo Fernandez
0876502f72
Improved error checking at EditorExportPlatformPC::export_project
2018-03-06 14:23:17 -03:00
Chaosus
70bb31a7b2
Update wrap functions
2018-03-06 10:34:37 +03:00
Andrew Dunai
0269e366f1
Fix garbage in string padding.
2018-03-04 19:45:33 +02:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Pedro J. Estébanez
602da6fa4f
Fix wrong SSL handshake
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The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed.
2018-03-04 01:22:59 +01:00
Mavropoulos Ioannis
60b2ee1624
enhance mipmaps
2018-03-03 23:19:31 +02:00
Fabio Alessandrelli
df391cc5be
Add new MultiplayerAPI class
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Handles all the high level networking stuff
2018-03-03 18:28:49 +01:00
Nicolas Silva
e73266a51c
Allow degenerate triangles in polygon triangulation when necessary.
2018-02-28 22:46:56 -05:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
Ignacio Etcheverry
f37090ccf4
Mono: Better versioning and gracefully unloading of Godot API assemblies
2018-02-25 20:56:27 +01:00
Poommetee Ketson
67e20dc2b6
(Magnify|Pan)Gesture: implement as_text
2018-02-24 10:35:25 +07:00
Neil Graham
617d3cde1a
change to clang format
2018-02-24 13:59:02 +13:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Fabio Alessandrelli
920d2bfdfa
Add two new default actions ui_end, ui_home
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Used by Slider and Scrollbar
2018-02-23 13:01:28 +01:00
Poommetee Ketson
f4f92b55e1
Color:fix setting V switch S to old V value
2018-02-22 16:43:00 +07:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
57d562b394
Fix loading project.binary from PCK file
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Regression introduced in #16825 .
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Neil Graham
bc7db7a08d
add Image::bumpmap_to_normalmap conversion function
2018-02-21 11:43:58 +13:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
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Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
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Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde
7839076f95
Improve error reporting of ProjectSettings::setup()
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And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963 .
2018-02-19 16:41:43 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Rémi Verschelde
0c7bed45c4
Add locale renames for Hebrew and Indonesian on Windows
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Windows does not fully respect ISO 639-1 like other systems,
so we have to override its locale values for those languages.
Also added comments to document the locale provenance.
2018-02-14 18:49:27 +01:00
Rémi Verschelde
e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
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Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Rémi Verschelde
574133e4e0
Merge pull request #15892 from Zylann/add_missing_vs_bindings
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Added all missing VisualServer bindings
2018-02-14 16:05:49 +01:00
Rémi Verschelde
b48cc669e2
Merge pull request #16169 from hungrymonkey/issue_16160
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Change function signature from float to double to match type get_doub…
2018-02-14 15:50:47 +01:00
Fabio Alessandrelli
67b600d957
Add mbedtls module
2018-02-14 01:26:23 +01:00
Marcelo Fernandez
ea1d726a46
Added OS::center_window to center the window precisely on desktop platforms
2018-02-12 15:45:41 -03:00
Chaosus
f2c22791ce
Fix is_point_in_triangle
2018-02-08 19:59:52 +03:00
Rémi Verschelde
cbdd410a6f
Merge pull request #15899 from karroffel/stringbuffer-template-arg
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add template argument for size in StringBuffer
2018-02-07 11:37:10 +01:00
Nicolas Silva
91215e1919
Fix polygon triangulation failure.
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The ear clipping algorithm used to triangulate polygons has a slightly too conservative point-in-triangle test which can, in some configurations prevent it from finding a possible tessellation. Relaxing the test by considering that points exactly on edges don't belong the triangle fixes the issue. Changing the semantic of the test is safe because no other code makes use of it. A more detailed explanation can be found in issue #16395 .
Fixes #16395 .
2018-02-05 16:01:24 +01:00
Hein-Pieter van Braam
e836a7d88d
Kill an old debugging message
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When running the engine with -d we get a message on the command-line for
each control being clicked. After discussing with @reduz it seems that
this is old and should be removed. Commented out as requested.
2018-02-05 11:18:49 +01:00
Timur Celik
c16f61190c
Fix broken variant call of Vector3.snapped
2018-02-03 19:57:12 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
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[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Rémi Verschelde
e7cf2b2e77
Merge pull request #16188 from Schweigert/master
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Display set_nodelay to GDScript
2018-01-31 17:26:12 +01:00
bruvzg
b3ddf12fb1
Mono: Allow loading `mscorlib` from resources.
2018-01-31 09:20:46 +02:00
Marlon Henry Schweigert
87adf9cfba
Display set_nodelay to GDScript
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
2018-01-30 13:22:15 -02:00
Rémi Verschelde
5b580fb69b
Merge pull request #15995 from GodotExplorer/pr-debugger-weakref
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Remote debugger send the real instance of WeakRef referenced to
2018-01-30 13:43:02 +01:00
Poommetee Ketson
ebe2337515
Fix wrong return type of xform functions
2018-01-30 18:45:54 +07:00
hungrymonkey
d2f1c87063
Change function signature from float to double to match type get_doubleCloses #16160
2018-01-29 15:45:46 -08:00
Hein-Pieter van Braam
7577252b1b
Use the appropriate Variant hash and compare functions for Dictionaries
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Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.
var d = {}
d[Vector2(NAN, NAN)] = 0
d[Vector2(NAN, NAN)] = 0
print(d.size())
will now output '1' and not '2'
This fixes #16031
2018-01-27 15:11:39 +01:00
Ariel Manzur
81426ff0a8
- Improves portability in joystick buttons enum
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- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Rémi Verschelde
5342ec32b5
Merge pull request #15844 from letheed/better-error-msg
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Make cyclic resource inclusion error message more helpful
2018-01-24 11:52:52 +01:00
Geequlim
10f0451cc2
Remote debugger send the real instance of WeakRef referenced to
2018-01-23 17:17:35 +08:00
karroffel
ac2a9bb267
add template argument for size in StringBuffer
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Until now the pre-allocated array size was defined to be 64 without
a way of adjusting it from the calling side.
This commit adds the size as a template parameter.
2018-01-20 20:03:17 +01:00
Marc Gilleron
e415fd05bb
Added all missing VisualServer bindings
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- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
karroffel
30822e8ab7
fixed crash with StringBuilder
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When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.
When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
2018-01-20 15:26:58 +01:00
Ariel Manzur
e2b50e1abb
improves portability with some compilers
2018-01-18 19:16:34 -03:00
Bernhard Liebl
be55171231
Add Color.from_hsv()
2018-01-18 22:13:00 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
letheed
37c4bc64de
Make cyclic resource inclusion error message more helpful
2018-01-18 18:35:24 +01:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Rémi Verschelde
09ca100658
Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB."
2018-01-16 10:22:22 +01:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5
Make sure PropertyHint matches in the VisualScript editor.
2018-01-15 22:19:54 +01:00
bruvzg
d0868a8f40
Fix String::itos/String::num_int64(INT64_MIN) output.
2018-01-13 22:06:08 +02:00
Paul Joannon
a066f896d8
get_target_fps and set_target_fps now both use an int
2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c
fix set_stream_peer binding in PacketPeer
2018-01-12 14:25:05 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
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Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd
-Remove color operator clamping, which is unnecesary. Fixes #15184 , fixes #14686 .
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-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
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Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
Ruslan Mustakov
a6157245b1
Dont print error when loading resource from cache
2018-01-11 20:46:18 +07:00
poke1024
75d69fb4ec
Add shuffle() method to Array
2018-01-10 19:36:53 +01:00
robfram
19915d674c
Fix bad color to HTML conversion. Alpha channel was added befor RGB.
2018-01-09 22:34:00 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Todd Ross
6e932c3108
obsolete UndoRedo max_steps; no users identified
2018-01-08 10:57:07 -06:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
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Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Rémi Verschelde
fe841fe827
Merge pull request #15437 from GodotExplorer/pr-fix-15424
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Add null checking for paramaters in UndoRedo
2018-01-07 13:03:47 +01:00
Rémi Verschelde
0593daa826
Merge pull request #15382 from mrcdk/poolarrays_neq_fix
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Fix NEQ operation for Arrays and Pool*Arrays
2018-01-07 13:01:23 +01:00
Rémi Verschelde
42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
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Limit number of errors and messages sent by runner
2018-01-07 12:38:08 +01:00
geequlim
a6e0dcdcbf
Add null checking for paramaters in Undoredo
2018-01-07 18:47:55 +08:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Jerome67000
b5885c43eb
Fix crash when using Image.resize() without calling Image.create() first
2018-01-06 13:20:45 +01:00
MrCdK
b2617e72e5
Fix NEQ operation between 2 different Arrays
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it was returning false if it found the same content in both arrays which isn't correct, it should return true when it finds different values
2018-01-06 04:19:48 +01:00
Juan Linietsky
b1ab44aa05
Print error if a resource can't load from script, fixes #15313
2018-01-05 17:35:48 -03:00
Pedro J. Estébanez
ee2c31d306
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1e2ed1d84
Fix _ClassDB::get_method_list to returns only what's available when introspection is disabled
2018-01-04 19:04:05 +01:00