Michael Alexsander Silva Dias
6971604033
Numerous changes to the Animation Editor.
2018-04-26 22:58:30 -03:00
Peter Folkins
223f085857
Fix AnimationPlayer edited scene bug
2018-04-23 14:06:40 -05:00
Rémi Verschelde
6d59bc67a0
Merge pull request #17379 from poke1024/fix-anim-popups
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AnimationPlayer: fix popups close on double click
2018-03-13 11:55:17 +01:00
Rémi Verschelde
a64f30536e
Merge pull request #17390 from poke1024/fix-anim-text-overlap
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Fixes overlapping text labels in animation editor timeline
2018-03-13 11:40:31 +01:00
Rémi Verschelde
9cadef3ffb
Merge pull request #17404 from poke1024/fix-anim-player-pan
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Fix wrong pan direction in animation player ui
2018-03-13 11:34:25 +01:00
Bernhard Liebl
172aa6c61e
Fix broken hover/select coloring of keys in animation editor
2018-03-10 12:57:27 +01:00
Bernhard Liebl
efc9633b33
Fix wrong pan direction in animation player ui
2018-03-10 11:38:33 +01:00
Bernhard Liebl
c223fac83b
Fix overlapping timeline text in AnimationEditor
2018-03-09 23:53:53 +01:00
Bernhard Liebl
6d51b6ab42
AnimationPlayer: fix popups close on double click
2018-03-09 19:06:44 +01:00
Poommetee Ketson
acf54f8bdc
AnimationEditor: fix time indicator offset
2018-02-22 20:51:28 +07:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Paolo Perkovic
398f5b74e3
Fix timeline track name overlapping keyframe area
2018-02-05 13:25:50 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde
5322ed05c7
Merge pull request #15352 from thomaslynge/anim_drag_key_glitch
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Visual glitch when dragging keyframes #15285
2018-01-05 08:00:25 +01:00
Thomas Lynge
509ac1e0b8
Visual glitch when dragging keyframes #15285 . Changed to int cast.
2018-01-05 06:24:17 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Thomas Lynge
251a017447
Visual glitch when dragging keyframes #15285
2018-01-05 00:11:54 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Ray Koopa
ad9f987715
Add feature to disable animation tracks
2017-12-09 18:22:16 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
BenH
09b7a651b8
Fixed issue with animation keys that are on frame 0 being difficult to click
2017-11-19 14:05:33 +00:00
BenH
090a9abf84
Fixed issue where some of the animation editor buttons were difficult to click, mainly the add key button. This was due to an error in the offsets
2017-11-18 16:13:11 +00:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Pedro J. Estébanez
f0a58c5fd1
Add ability to type easing value for key transition
2017-10-15 03:14:13 +02:00
Daniel J. Ramirez
dbc37afcd9
Added and improved some icons, plus some other minor visual fixes.
2017-10-12 14:43:11 -05:00
Gilles Roudiere
6f185cc9f7
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Daniel J. Ramirez
957e85dcac
Fixed a lot of HiDPI metrics.
2017-09-18 14:48:15 -05:00
volzhs
357b9602b4
Fix set_item_icon error when starting editor
2017-09-18 00:41:08 +09:00
Daniel J. Ramirez
1e8048dd45
Improved theme generation, and other fixes
2017-09-12 13:16:38 -05:00
toger5
a6e03b4aed
update for icons on theme change animation editor
2017-09-09 03:47:58 +02:00
toger5
f604cff8a7
removed hardcoded colors in animation editor
2017-09-09 03:32:06 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Daniel J. Ramirez
c873661c30
Added pure vector theme, with dark icons variation
2017-08-20 13:53:09 -05:00
Juan Linietsky
cf2fdcb63e
Fixes crash related to animatio editor, closes #8687
2017-08-15 19:05:57 -03:00
Daniel J. Ramirez
273d2ab9d4
Several ui improvements (mostly margins)
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Improved colors
Added some missing icons
2017-08-08 11:44:37 -05:00
Daniel J. Ramirez
79d85b7ff6
Fixed slider centering when using SIZE_EXPAND_FILL.
2017-07-18 01:50:01 -05:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
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Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Carter Anderson
3b05f2c74f
Fix incorrect input event reference in animation_editor.cpp
2017-05-27 04:05:15 -05:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00