reduz
8faf23b52b
Simplify Volumetric Fog
...
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde
fa2f7693bb
Merge pull request #45737 from OverloadedOrama/test-add-image
...
Add a test suite for the Image class
2021-02-06 14:06:58 +01:00
Rémi Verschelde
c843efa5b7
Merge pull request #45756 from Faless/js/4.x_gamepads_db
...
Add some HTML5 controllers mapping.
2021-02-06 13:33:35 +01:00
Rémi Verschelde
ff9dbbfb8f
Merge pull request #45748 from akien-mga/sync-gamecontrollerdb
...
Sync controller mappings DB with SDL2 community repo
2021-02-06 13:33:16 +01:00
Fabio Alessandrelli
27b78f13b9
Add some HTML5 controllers mapping.
2021-02-06 11:08:32 +01:00
Rémi Verschelde
2c2fffcb02
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1 .
2021-02-06 01:06:57 +01:00
Manolis Papadeas
7a918bacca
Add a test suite for the Image class
2021-02-06 01:09:02 +02:00
Rémi Verschelde
b70836c8ed
Merge pull request #45741 from lyuma/override_position
...
Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05 23:35:31 +01:00
Lyuma
780e761dbc
Fix mismatched define in scene_forward.glsl for POSITION override
2021-02-05 13:09:33 -08:00
Juan Linietsky
b7e1014119
Merge pull request #45731 from reduz/reprojected-volumetric-fog
...
Added temporal reprojection to Volumetric Fog
2021-02-05 14:31:47 -03:00
reduz
7997544af5
Added temporal reprojection to Volumetric Fog
...
-It's an option, just enable it
-Just works, don't have to do anything else.
2021-02-05 10:52:54 -03:00
Rémi Verschelde
80a4d0fce6
Merge pull request #45727 from akien-mga/ci-linux-swap-mono
...
CI: Build Linux editor without Mono, sanitizers with Mono
2021-02-05 14:20:21 +01:00
Rémi Verschelde
54857d7e81
Merge pull request #44949 from m4gr3d/specify_project_ndk_version
...
Improve the logic to compile for Android
2021-02-05 13:27:37 +01:00
Rémi Verschelde
d6404fd7a0
CI: Build Linux editor without Mono, sanitizers with Mono
...
The Mono builds are with mono_glue=no so they're not usable,
and it would be convenient if the main tools=yes target=release_debug
artifacts could actually be used.
2021-02-05 12:07:40 +01:00
Rémi Verschelde
3de411cb83
i18n: Sync translations with Weblate
...
(cherry picked from commit 84e356d720
)
2021-02-05 10:45:34 +01:00
Rémi Verschelde
3723d71de4
Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers
...
Document that GridMap doesn't support visual layers or cull masks
2021-02-05 10:25:04 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
...
Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
Rémi Verschelde
a7a51fb326
Merge pull request #45715 from bruvzg/mono_dotnet_path
...
[Mono] Use the same search logic for both `MSBuild` and `dotnet`.
2021-02-05 09:29:16 +01:00
Rémi Verschelde
1f7f27e86a
Merge pull request #45722 from reduz/intel-fixed
...
Fixes to get Godot running again on Intel IGP
2021-02-05 07:46:02 +01:00
reduz
33278b0721
Fixes to get Godot running again on Intel IGP
...
-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..)
-Cleaned up barrier usage further.
2021-02-05 00:02:06 -03:00
bruvzg
e304f716c7
[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom search paths on macOS.
2021-02-04 22:39:38 +02:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
...
Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Rémi Verschelde
2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
...
Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
Rémi Verschelde
a405a249a6
Merge pull request #45708 from dalexeev/fix-help-shortcut
...
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 16:56:21 +01:00
Danil Alexeev
2105b6a070
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 18:21:29 +03:00
Rémi Verschelde
7e14a276da
Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix
...
doc: Don't bind argument names with p_ prefix
2021-02-04 15:02:04 +01:00
Rémi Verschelde
5e0f3f1fe1
Merge pull request #45705 from Faless/js/4.x_editor_preload
...
[HTML5] Better editor persistent folders, automatically open zip import popup
2021-02-04 14:53:31 +01:00
Rémi Verschelde
59ae3ea44f
Merge pull request #45701 from hpvb/fix-tga-crash
...
Fix a crash in the TGA loader with malformed input
2021-02-04 14:47:31 +01:00
Rémi Verschelde
69152af45d
doc: Don't bind argument names with p_ prefix
...
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Rémi Verschelde
444f57210e
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
...
Update SyntaxHighlighter documentation
2021-02-04 14:44:21 +01:00
kobewi
fb83d905da
Change sort_custom/bsearch_custom to use Callables
2021-02-04 14:37:52 +01:00
Rémi Verschelde
0cb40549c4
Merge pull request #45703 from vnen/duplicate-highlight-methods
...
Removed duplicated binding of two methods
2021-02-04 14:17:58 +01:00
George Marques
3f4d60616e
Make SyntaxHighligher::_clear_highlighting_cache virtual
...
Since it's meant to be used as a virtual method.
2021-02-04 09:54:09 -03:00
reduz
f20999f6fe
Rewrote how barriers work for faster rendering
...
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
George Marques
bcf1617755
Removed duplicated binding of two methods
...
They are bound as both regular and virtual methods which makes ClassDB
report the methods twice when querying the API. The non-virtual binding
is removed since both methods only seem to be used as virtual.
2021-02-04 09:30:41 -03:00
Hein-Pieter van Braam-Stewart
403e4fd08b
Fix a crash in the TGA loader with malformed input
2021-02-04 13:09:21 +01:00
Rémi Verschelde
1d1310f3d7
Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug
...
Use the blend parameter passed to blend_animation
2021-02-04 12:22:24 +01:00
muiroc
01bd1b33c7
Use the blend parameter passed to blend_animation during graph processing
2021-02-04 11:25:00 +01:00
Michael Alexsander
2d4cda89e1
Make margins obey the snap option in the TextureRegion editor
2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
95d2102565
[HTML5] Make home path persistent in editor.
...
We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
9db7e07d5a
Import zip via drag and drop in project manager.
...
Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Fabio Alessandrelli
67532dfa95
Sync RasterizerDummy.
2021-02-03 18:59:54 +01:00
Rémi Verschelde
5f8f049ddb
Merge pull request #45674 from Calinou/doc-file-endian-swap
...
Improve the `File.endian_swap` documentation
2021-02-03 18:38:20 +01:00
Rémi Verschelde
43ab0edbd2
Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0
...
[4.0] [iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:37:42 +01:00
Rémi Verschelde
6407cdaaf2
Merge pull request #40766 from naithar/feature/ios-loading_screen
...
[4.0] [iOS] Native loading screen implementation
2021-02-03 18:36:39 +01:00
Sergey Minakov
c575fb81cc
iOS: Use storyboard as loading screen
...
If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-02-03 19:53:52 +03:00
Sergey Minakov
9f5265766d
[iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:27:26 +03:00
Rémi Verschelde
7185a7c3c2
Merge pull request #45496 from Chaosus/fix_particles
...
Fix particles not properly updated by their lifetime
2021-02-03 15:50:52 +01:00
Rémi Verschelde
c2c0536ea8
Merge pull request #45682 from naithar/fix/ios-notifications-4.0
...
[iOS] Remove remote notifications code
2021-02-03 14:14:03 +01:00
Sergey Minakov
4fda1ae6b8
[iOS] Remove remote notifications code
...
Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email.
2021-02-03 15:00:43 +03:00