Commit Graph

13350 Commits

Author SHA1 Message Date
Aaron Franke 3304c7620a [Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t

(cherry picked from commit 174cf31d00)
2018-07-28 16:06:30 +02:00
Pieter-Jan Briers ba441c48b0 Makes Mono bindings partial & adds GetNode<T>.
(cherry picked from commit a8c97eb094)
2018-07-28 16:06:30 +02:00
oisincar e5aedf130f Fix bug with Basis.Transposed()
Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().

(cherry picked from commit 7a4d593198)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry 94debea0a9 Make C# bindings generator ignore disabled classes
(cherry picked from commit 92c7fe422b)
2018-07-28 16:06:30 +02:00
Aaron Franke c6a48e11e9 [Mono] Update about/warning text
I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.

(cherry picked from commit 69530ef614)
2018-07-28 16:06:30 +02:00
Mads Ynddal 327452cb09 Added path for Mono installed through Homebrew
On macOS, it is common to install packages like Mono through the third-party
package-manager Homebrew. This commit simply adds an additional path to
where Homebrew installs the Mono framework.

(cherry picked from commit 39aabba0a9)
2018-07-28 16:06:30 +02:00
Kelly Thomas c751b66d38 convert unicode mono root path to ascii string
(cherry picked from commit 753230c275)
2018-07-28 16:06:30 +02:00
Nathan Warden 5928b18cf3 The build-solutions flag now forces editor mode.
(cherry picked from commit 03bb14bcc5)
2018-07-28 16:06:30 +02:00
Rémi Verschelde f37779ba20 Travis: Build Mono module in linux tools job
(cherry picked from commit 7bf0c134a7)
2018-07-28 16:06:30 +02:00
Rémi Verschelde ef67ef3155 Travis: Make dependencies follow the matrix requirements
Also make the coverity addon only applied to the static checks build job.

(cherry picked from commit c58f73fd35)
2018-07-28 16:06:30 +02:00
Rémi Verschelde ba3406fffe Travis: Cleanup build matrix
Remove unused MinGW config, switch server build to gcc/tools.
Update COVERITY_SCAN_TOKEN's secure.

(cherry picked from commit f827dcba44)
2018-07-28 16:06:30 +02:00
Aaron Franke 68bfea5aa0 [Mono] Rename Fposmod to PosMod
[Mono] Rename Fposmod to PosMod

(cherry picked from commit 5b2b23c9a9)
2018-07-28 16:06:30 +02:00
Josh Faust be588f9493 Fix crash on editor startup when running with platform=server
(cherry picked from commit 4e58db9f12)
2018-07-28 16:06:30 +02:00
Josh Faust c3fcb18bc6 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.

(cherry picked from commit 5b639269a2)
2018-07-28 16:06:30 +02:00
chanon 4897227d04 fix can't set AudioStreamPlayer stream to null
(cherry picked from commit 2bdac0a5d9)
2018-07-28 16:06:30 +02:00
Chaosus 11cbf850a4 Fix vsync initialization
(cherry picked from commit 5c0a576630)
2018-07-28 16:06:30 +02:00
Konstantin Zaitsev c00c3f10a4 Fix possible NullPointerException crash on cancel payment
(cherry picked from commit d05db4de8e)
2018-07-28 16:06:30 +02:00
Michael Lee 00fa61f8f5 Preventing an editor crash in the event that a plugin scene's root-node is null.
(cherry picked from commit 2adfdbe184)
2018-07-28 16:06:30 +02:00
Marcelo Fernandez d3a482ab65 Fix possible bug with AudioStreamPlayer2D audio position
(cherry picked from commit 0c78a58b64)
2018-07-27 17:14:22 +02:00
Hein-Pieter van Braam b64850e732 Make _ALWAYS_INLINE_ and _FORCE_INLINE_ equivalent
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and
non-debug builds. This is a lot faster for Vector in the editor and
while running tests. The reason why this difference used to exist is
because force-inlined methods used to give a bad debugging experience.
After extensive testing with modern compilers this is no longer the
case.
2018-07-27 17:14:22 +02:00
Pedro J. Estébanez bc2ee93758 Fix touch issues on Windows
(cherry picked from commit 2f161ffd4f)
2018-07-27 17:14:22 +02:00
Hein-Pieter van Braam 2843a3f7e7
Merge pull request #20517 from akien-mga/openssl-1.0.2o
openssl: Update to pristine 1.0.2o (security update)
2018-07-27 17:10:51 +02:00
Rémi Verschelde 33a9bda1d9 openssl: Update to pristine 1.0.2o (security update) 2018-07-27 16:17:27 +02:00
bruvzg d3c4f91c9c Workaround for clang 6 bug.
(cherry picked from commit b68222e4e7)
2018-07-26 16:09:42 +02:00
Rémi Verschelde 5c6c88ef15 i18n: Sync translations with Weblate 2018-07-26 11:22:43 +02:00
Rémi Verschelde 69cdb35820 Travis: Update clang-format version in shell script
(cherry picked from commit 36efa7d445)
2018-07-18 17:49:27 +02:00
Rémi Verschelde 4d89153e5f Travis: Install libstdc++ >= 4.9 for clang-format-6.0
(cherry picked from commit 22b176f69d)
2018-07-18 17:45:39 +02:00
Rémi Verschelde c709dff1a2 Style: Format code with clang-format 6.0.1
(cherry picked from commit 7c9f7452f4)

Travis: Update style checks to clang-format 6.0.1

(cherry picked from commit 003ac67df1)
2018-07-18 16:37:23 +02:00
Rémi Verschelde d859aa1438 Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@JFonS
Also updated alphabetically sorting with `sort -d`.

Thanks to all contributors and donors for making Godot possible!

[ci skip]

(cherry picked from commit b631306de1)
2018-07-18 10:31:45 +02:00
Rodolfo Ribeiro Gomes 4fcb0d036c fix default glTF metallic & roughness factor values
The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.

However, Godot import them as 0.0.

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness

Fixes: #19613 https://github.com/godotengine/godot/issues/19613
(cherry picked from commit 01b01209a3)
2018-07-10 00:10:39 +02:00
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel 2018-07-09 14:32:35 +02:00
Hein-Pieter van Braam 6a88e22423 Version 3.0.5-stable 2018-07-08 16:03:43 +02:00
Hein-Pieter van Braam 861d341dff Write new permissions to the AndroidManifest.xml
Instead of editing the placeholder permissions actually write new ones.
This should solve the privacy statement problems for the Play store.
This means we also no longer need to placeholder permissions in the
template.

(cherry picked from commit 2a126242dd)
2018-07-08 15:48:08 +02:00
volzhs a34daf6851 Fix segfault at quiting editor
(cherry picked from commit e639db0529)
2018-07-08 15:39:15 +02:00
Pedro J. Estébanez 59a00c3cdd Fix debugger focus stealing
At least on Windows, the authorization must be given every time, not only at startup.

(cherry picked from commit 2fcbf9dd81)
2018-07-08 15:39:15 +02:00
Kelly Thomas e86ef017f2 allow undefined GODOT_DEBUG_MSBUILD environment variable
(cherry picked from commit 17516822f9)
2018-07-08 15:39:15 +02:00
Ignacio Etcheverry d4a226500b Mono: Add 'View log' button to open the MSBuild log of a build
(cherry picked from commit 4a021fa7a2)
2018-07-08 15:39:15 +02:00
Ignacio Etcheverry 16550339ba Mono: Fix passing wrong logger assembly path to MSBuild
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1

(cherry picked from commit 25f10b3c40)
2018-07-08 15:39:15 +02:00
Ignacio Etcheverry 84e1551c64 Mono: Null checks when marshaling from MonoArray* and managed Dictionary
(cherry picked from commit 7933a6cc9f)
2018-07-08 15:39:15 +02:00
Nathan Warden af902dc042 Lerp now consistent with Godot API. InverseLerp fixed.
(cherry picked from commit c2315e3291)
2018-07-08 15:39:15 +02:00
Rémi Verschelde d99b247cc7 Revert "Fix saving unmodified scenes and resources"
This reverts commits 28ab60422d
and 7821b70a00.

Fixes #19576, and likely the fact that subresources are no
longer saved when saving scenes with no change.

(cherry picked from commit 5d7f9f804a)
2018-07-08 15:39:15 +02:00
GagaPete 139185e543 Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.

1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
(cherry picked from commit 8a4dccc4ce)
2018-07-08 15:39:15 +02:00
= 64bcefb7cd Mono: Fixes annotated signal loading in exported binaries
(cherry picked from commit 489c9adf03)
2018-07-08 15:39:15 +02:00
Rémi Verschelde 4ac9932128
Merge pull request #19944 from PatrickKaster/feature/android_modules_asset_dir
asset_dir method in Android modules' gradle config
2018-07-04 23:29:38 +02:00
Patrick Kaster 9190ae2be7 added 'android_add_asset_dir('...') method to Android module gradle build config 2018-07-04 23:04:14 +02:00
Rémi Verschelde a03cf8964f Fix date typo in changelog 2018-06-28 14:22:43 +02:00
Hein-Pieter van Braam 4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00
Hein-Pieter van Braam b116a45f07 Add changelog for 3.0.4 2018-06-23 16:45:07 +02:00
Hein-Pieter van Braam d91613592b Godot 3.0.4-stable 'brown paper bag' 2018-06-22 15:33:45 +02:00
Rémi Verschelde e6df472e8f doc: Remove extraneous empty lines in descriptions 2018-06-22 14:51:59 +02:00